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Propose mapping/compiler parameter standards? #67

@frendship-loost

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@frendship-loost

Maps (especially lighting) can look quite different depending on who compiled it. We should have some kind of reference or standard for map compiling parameters that are ideal for modern PCs and players. Always, always use VHLT v34 for compiling!

EXAMPLE MY CONFIG for Nem's batch compiler:
CSG (wads will differ per map)
image

BSP all defaults

VIS
image

RAD
image

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