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The expected flow is that it safely exits, of course. The segfault is probably because it tries to unload the shader that haven't been not compiled/linked properly.
It's really a part of a bigger issue with the "framework" and how it (poorly) interacts with RAII - I'm always certain that trying to move any Object around would result in its internal buffer being unloaded.
This is quite critical and I honestly should address it sooner than later.
This and a bunch of other refactors.
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bugSomething isn't workingSomething isn't working