diff --git a/SGJ2018Game/SGJ18/Src/Game.cpp b/SGJ2018Game/SGJ18/Src/Game.cpp index 120abf9..10aa548 100644 --- a/SGJ2018Game/SGJ18/Src/Game.cpp +++ b/SGJ2018Game/SGJ18/Src/Game.cpp @@ -117,10 +117,6 @@ void Game::InitDebugAnimation() DeferredTaskSystem::AddWorldComponentImmediate(world, "HDR/HDR.hdr", eResourceSource::GAME); - DeferredTaskSystem::AddWorldComponentImmediate(world); - - world->GetWorldComponent()->SetColor(Color(0.2f, 0.5f, 1.0f)); - world->GetWorldComponent()->SetIntensity(0.1f); Quaternion DirLightRot = Quaternion(Vector::UNIT_Y, 80_deg) * Quaternion(Vector::UNIT_X, -80_deg); Entity* directionalLight = DeferredTaskSystem::SpawnEntityImmediate(world);