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Submission for tweaks: less slanted o, etc #3

@clort81

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@clort81

Hi, thanks so much for this. It helps OpenMW a LOT, and it must have been a huge amount of work.

I don't have vector font design training or experience, but I have tweaked "o" to be less slanted in the center (looks closer to original).

clortfontproposal

My changes seem to have affected spacing between 'e' and '?' but i don't know why. Fontforge also gives errors on exporting font - so this shouldn't be considered release-quality.

But -- If you could take a look and see if you think something close to this would be an improvement, that'd be great.

Some other notes:

  • "f" - Bottom tip is a bit narrow maybe? I made the point slightly less acute.

  • "t" - I think the bump on the upper-left side needs a bit of convex curve, not diagonal line down to the left.

  • "k" - top diagonal made a bit steeper

  • "I" second line a bit lighter, but it doesn't really show at game resolution.

  • At scale 1.8, the font looks sharper with increased resolution in openmw_font.xml. I prefer it sharper, but maybe it is too sharp for some tastes?

Pelagiadd.ttf.zip

Cheers Isaskar!

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