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Implementing Tiled Support / Parser #2

@Osmil

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@Osmil

Parsing single rooms designed in Tiled Mapeditor to match our planned architecture.
A room consists of:

Five Layers

TileLayer -> Representing the bounds
EnviromentLayer -> Representing desctructible or interactible non-moving objects
EntityLayer -> Represents a blueprint of entities that move on their own, can be destroyed

NodeLayer -> Combination of TIle+Enviroment, represents a node map for AI movement
CurrentRepresentation -> Shows the current state of entities in a room

Rooms are:

17*11 Tiles

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