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Fight in Gym - always fail #252

@Lasek

Description

@Lasek

Description:
When I start battle, status of start battle is always UNSET

Steps to reproduce:

Battle battle = gym.battle(attackers);
StartGymBattleResponseOuterClass.StartGymBattleResponse.Result result = battle.start();
if(result == StartGymBattleResponseOuterClass.StartGymBattleResponse.Result.SUCCESS){
    ...
}else{
    new throw Exception(result);
}

Expected behavior:
Status should be SUCCESS

Actual behavior:
Status always is UNSET

Version:
Last commit ee28406

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