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Description
Description:
When I start battle, status of start battle is always UNSET
Steps to reproduce:
Battle battle = gym.battle(attackers);
StartGymBattleResponseOuterClass.StartGymBattleResponse.Result result = battle.start();
if(result == StartGymBattleResponseOuterClass.StartGymBattleResponse.Result.SUCCESS){
...
}else{
new throw Exception(result);
}
Expected behavior:
Status should be SUCCESS
Actual behavior:
Status always is UNSET
Version:
Last commit ee28406
apottere, sarbajitsaha, mt247 and twdnhfr