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3D Mesh Prefabs
Import of 3D assets created by a DCC tool, to be converted and stored as GLTF. Also integrated into Harmony asset managers, and able to be rendered in-engine.
- Create VAO and create/upload the needed vertex buffers when loading a prefab instance.
- Write basic prefab shaders that can at least render textured meshes
- Render Prefabs orthographically and integrate into 2D scene
- Be able to swap out existing texture mapping on Prefab to instead use a HySprite2d
- Enhance prefab shaders to include PBR and normal mapping
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