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- Integrate QCodeEditor (https://github.com/Megaxela/QCodeEditor)
- Asset Preview can now edit code for CPP/H/VS/FS
- Listen for external file modifications to currently open source code and update
- Create Shader Item type
- Create Icon (pixel file idea)
- Do all the ItemType things for adding 'Shader'
- Create Model/Widget/UndoCmds/Draw
- Get ShaderToy shader working in code by assembling HyShader manually
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Todo