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Custom Shaders #147

@GameOverture

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@GameOverture
  • Integrate QCodeEditor (https://github.com/Megaxela/QCodeEditor)
    • Asset Preview can now edit code for CPP/H/VS/FS
    • Listen for external file modifications to currently open source code and update
  • Create Shader Item type
    • Create Icon (pixel file idea)
    • Do all the ItemType things for adding 'Shader'
    • Create Model/Widget/UndoCmds/Draw
  • Get ShaderToy shader working in code by assembling HyShader manually

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