-
Notifications
You must be signed in to change notification settings - Fork 3
Open
Labels
enemy componentRelated to the "Enemy" objectRelated to the "Enemy" objecttaskA planned project taskA planned project task
Milestone
Description
When enemies spawn in, they should move around the screen a little bit and then move away.
Pre-flight Checklist
Verify all before submitting
- I have performed and documented some basic research and planning before opening this task.
- This task implements a new core feature, or substantially alters an existing one.
- I have confirmed that this is not a duplicate task.
- I have confirmed that this task is not already being worked on or completed.
- This issue has an assignee.
- This issue is assigned to the learn2shmup project.
- This issue is assigned to the appropriate milestone in GitHub.
- This issue has appropriate labels to identify components this may alter.
- I have read, selected, and verified the above checkmarks accurately.
Sub-tasks
Smaller individual tasks required for completion:
- Implement feature
- Write documentation and/or notes
- Manual testing
Planned procedure
Chronological list of planned work:
- Create Enemy/path0.tscn to serve as a generic reusable path.
- Add path0.tscn to the enemy spawning process.
- After traversing the path, make enemy exit the screen to de-spawn.
Task research, planning and notes
The easiest method seems to be using the Path2D node. This allows you to draw a path which can be followed using the PathFollow2D node.
Links
Metadata
Metadata
Assignees
Labels
enemy componentRelated to the "Enemy" objectRelated to the "Enemy" objecttaskA planned project taskA planned project task
Type
Projects
Status
Backlog