From 4bf9c1f17c94cecc873f1cda2b3365cfac6f9bf3 Mon Sep 17 00:00:00 2001 From: wethecom Date: Sun, 28 Jan 2024 13:17:54 -0500 Subject: [PATCH] Update ForgeEngineFacade.cs makes public string CurrentMap more accessible --- .../ForgeNetworking/src/Engine/ForgeEngineFacade.cs | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/ForgeAlloyUnity/Assets/ForgeNetworking/src/Engine/ForgeEngineFacade.cs b/ForgeAlloyUnity/Assets/ForgeNetworking/src/Engine/ForgeEngineFacade.cs index 2d60f8b..077e97b 100644 --- a/ForgeAlloyUnity/Assets/ForgeNetworking/src/Engine/ForgeEngineFacade.cs +++ b/ForgeAlloyUnity/Assets/ForgeNetworking/src/Engine/ForgeEngineFacade.cs @@ -1,4 +1,4 @@ -using System.Net; +using System.Net; using Forge.Engine; using Forge.Factory; using Forge.Networking.Messaging; @@ -18,9 +18,13 @@ public class ForgeEngineFacade : MonoBehaviour, IEngineFacade [SerializeField] private string _sceneToDisconnectTo = ""; - public string CurrentMap => _sceneToLoad; - - private int _currentEntityId = 0; + // public string CurrentMap => _sceneToLoad; + public string CurrentMap + { + get => _sceneToLoad; + set => _sceneToLoad = value; // Add this setter + } + private int _currentEntityId = 0; public INetworkMediator NetworkMediator { get; set; } private ISocketFacade _selfSocket => NetworkMediator.SocketFacade;