diff --git a/README.md b/README.md index 2d2cf7dd..e4bd19d8 100644 --- a/README.md +++ b/README.md @@ -68,6 +68,14 @@ The following games are known to integrate GameMode support (meaning they don't * Total War: Three Kingdoms * Total War: WARHAMMER II +### Running the Steam client itself or Wine in GameMode +The Linux Steam client and Wine can be run in GameMode. GameMode will automatically disable handling key processes of Steam or Wine which may negatively affect your gaming experience. Just prepend `gamemoderun` to your Steam or Wine launching command line: +```bash +gamemoderun steam # for Steam +gamemoderun wine ./game.exe # for Wine +``` +Running the whole Steam client itself in GameMode removes the need for individually adjusting the start option of each game. The automatic handling of Wine games is important for the new SteamPlay feature to run Wine games natively from the Linux Steam client. + ### Others Other apps which can integrate with GameMode include: * [ATLauncher](https://atlauncher.com/downloads) Minecraft launcher diff --git a/common/common-helpers.h b/common/common-helpers.h index d079b3fd..29b60153 100644 --- a/common/common-helpers.h +++ b/common/common-helpers.h @@ -31,6 +31,7 @@ POSSIBILITY OF SUCH DAMAGE. #pragma once +#include #include #include #include diff --git a/daemon/gamemode-context.c b/daemon/gamemode-context.c index ef301465..8e8621af 100644 --- a/daemon/gamemode-context.c +++ b/daemon/gamemode-context.c @@ -580,6 +580,22 @@ int game_mode_context_register(GameModeContext *self, pid_t client, pid_t reques if (!executable) goto error_cleanup; + /* Check for forced exceptions */ + char *exe = NULL; + if (strstr(executable, "/wineserver") != NULL) { + /* wineserver from wine-staging has its own means of setting priorities */ + LOG_MSG("Client [%s] was rejected (forced to ignore wineserver)\n", executable); + goto error_cleanup; + } else if (((exe = strstr(executable, "/steam")) != NULL) && (strlen(exe) == 6)) { + /* we don't want to touch steam if the whole steam client runs in gamemode */ + LOG_MSG("Client [%s] was rejected (forced to ignore steam)\n", executable); + goto error_cleanup; + } else if (strstr(executable, "/steamwebhelper") != NULL) { + /* we don't want to touch steamwebhelper if the whole steam client runs in gamemode */ + LOG_MSG("Client [%s] was rejected (forced to ignore steamwebhelper)\n", executable); + goto error_cleanup; + } + /* Check our blacklist and whitelist */ if (!config_get_client_whitelisted(self->config, executable)) { LOG_MSG("Client [%s] was rejected (not in whitelist)\n", executable); diff --git a/daemon/gamemode-env.c b/daemon/gamemode-env.c new file mode 100644 index 00000000..354f826a --- /dev/null +++ b/daemon/gamemode-env.c @@ -0,0 +1,119 @@ +/* + +Copyright (c) 2017-2019, Feral Interactive +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + * Neither the name of Feral Interactive nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. + + */ + +#define _GNU_SOURCE + +#include "gamemode.h" + +#include +#include +#include +#include +#include +#include + +/** + * Open the process environment for enumerating or lookup. Requires an open + * directory FD from /proc/PID. + */ +FILE *game_mode_open_proc_env(const procfd_t proc_fd) +{ + /* Try to open the environ file of the process */ + int fd = openat(proc_fd, "environ", O_RDONLY | O_CLOEXEC); + if (fd != -1) { + FILE *stream = fdopen(fd, "r"); + if (stream) + return stream; + else + close(fd); + } + /* We failed */ + return NULL; +} + +/** + * Close the process enviroment opened by game_mode_open_proc_env(). + */ +int game_mode_close_proc_env(FILE *stream) +{ + return fclose(stream); +} + +/** + * Lookup the process environment for a specific variable or return NULL. + * Requires an open directory FD from /proc/PID. + */ +char *game_mode_lookup_proc_env(const procfd_t proc_fd, const char *var) +{ + char *environ = NULL; + + FILE *stream = game_mode_open_proc_env(proc_fd); + if (stream) { + /* Read every \0 terminated line from the environment */ + char *line = NULL; + size_t len = 0; + size_t pos = strlen(var) + 1; + while (!environ && (getdelim(&line, &len, 0, stream) != -1)) { + /* Find a match including the "=" suffix */ + if ((len > pos) && (strncmp(line, var, strlen(var)) == 0) && (line[pos - 1] == '=')) + environ = strndup(line + pos, len - pos); + } + free(line); + game_mode_close_proc_env(stream); + } + + /* If found variable is empty, skip it */ + if (environ && !strlen(environ)) { + free(environ); + environ = NULL; + } + + return environ; +} + +/** + * Lookup the home directory of the user in a safe way. + */ +char *game_mode_lookup_user_home(void) +{ + /* Try loading env HOME first */ + const char *home = secure_getenv("HOME"); + if (!home) { + /* If HOME is not defined (or out of context), fall back to passwd */ + struct passwd *pw = getpwuid(getuid()); + if (!pw) + return NULL; + home = pw->pw_dir; + } + + /* Try to allocate into our heap */ + return home ? strdup(home) : NULL; +} diff --git a/daemon/gamemode-proc.c b/daemon/gamemode-proc.c new file mode 100644 index 00000000..ca6a176b --- /dev/null +++ b/daemon/gamemode-proc.c @@ -0,0 +1,61 @@ +/* + +Copyright (c) 2017-2019, Feral Interactive +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + * Neither the name of Feral Interactive nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. + + */ + +#define _GNU_SOURCE + +#include "gamemode.h" +#include "common-helpers.h" + +#include +#include +#include + +/** + * Opens the process environment for a specific PID and returns + * a file descriptor to the directory /proc/PID. Doing it that way prevents + * the directory going MIA when a process exits while we are looking at it + * and allows us to handle fewer error cases. + */ +procfd_t game_mode_open_proc(const pid_t pid) +{ + char buffer[PATH_MAX]; + const char *proc_path = buffered_snprintf(buffer, "/proc/%d", pid); + + return proc_path ? open(proc_path, O_RDONLY | O_CLOEXEC) : INVALID_PROCFD; +} + +/** + * Closes the process environment. + */ +int game_mode_close_proc(const procfd_t procfd) +{ + return close(procfd); +} diff --git a/daemon/gamemode-wine.c b/daemon/gamemode-wine.c index 056b50ad..55e1f42c 100644 --- a/daemon/gamemode-wine.c +++ b/daemon/gamemode-wine.c @@ -38,6 +38,8 @@ POSSIBILITY OF SUCH DAMAGE. #include #include #include +#include +#include /** * Detect if the process is a wine preloader process @@ -55,83 +57,6 @@ static bool game_mode_detect_wine_loader(const char *exe) return (strtail(exe, "/wine") || strtail(exe, "/wine64")); } -/** - * Opens the process environment for a specific PID and returns - * a file descriptor to the directory /proc/PID. Doing it that way prevents - * the directory going MIA when a process exits while we are looking at it - * and allows us to handle fewer error cases. - */ -static procfd_t game_mode_open_proc(const pid_t pid) -{ - char buffer[PATH_MAX]; - const char *proc_path = buffered_snprintf(buffer, "/proc/%d", pid); - - return proc_path ? open(proc_path, O_RDONLY | O_CLOEXEC) : INVALID_PROCFD; -} - -/** - * Closes the process environment. - */ -static int game_mode_close_proc(const procfd_t procfd) -{ - return close(procfd); -} - -/** - * Lookup the process environment for a specific variable or return NULL. - * Requires an open directory FD from /proc/PID. - */ -static char *game_mode_lookup_proc_env(const procfd_t proc_fd, const char *var) -{ - char *environ = NULL; - - int fd = openat(proc_fd, "environ", O_RDONLY | O_CLOEXEC); - if (fd != -1) { - FILE *stream = fdopen(fd, "r"); - if (stream) { - /* Read every \0 terminated line from the environment */ - char *line = NULL; - size_t len = 0; - size_t pos = strlen(var) + 1; - while (!environ && (getdelim(&line, &len, 0, stream) != -1)) { - /* Find a match including the "=" suffix */ - if ((len > pos) && (strncmp(line, var, strlen(var)) == 0) && (line[pos - 1] == '=')) - environ = strndup(line + pos, len - pos); - } - free(line); - fclose(stream); - } else - close(fd); - } - - /* If found variable is empty, skip it */ - if (environ && !strlen(environ)) { - free(environ); - environ = NULL; - } - - return environ; -} - -/** - * Lookup the home directory of the user in a safe way. - */ -static char *game_mode_lookup_user_home(void) -{ - /* Try loading env HOME first */ - const char *home = secure_getenv("HOME"); - if (!home) { - /* If HOME is not defined (or out of context), fall back to passwd */ - struct passwd *pw = getpwuid(getuid()); - if (!pw) - return NULL; - home = pw->pw_dir; - } - - /* Try to allocate into our heap */ - return home ? strdup(home) : NULL; -} - /** * Attempt to resolve the exe for wine-preloader. * This function is used if game_mode_context_find_exe() identified the diff --git a/daemon/gamemode.h b/daemon/gamemode.h index 255aafb5..e1b8d9fd 100644 --- a/daemon/gamemode.h +++ b/daemon/gamemode.h @@ -33,6 +33,7 @@ POSSIBILITY OF SUCH DAMAGE. #include #include +#include #include #define INVALID_PROCFD -1 @@ -168,6 +169,15 @@ GameModeConfig *game_mode_config_from_context(const GameModeContext *context); */ int game_mode_reload_config(GameModeContext *context); +/** gamemode-env.c + * Provides internal API functions specific to working environment + * variables. + */ +char *game_mode_lookup_proc_env(const procfd_t proc_fd, const char *var); +FILE *game_mode_open_proc_env(const procfd_t proc_fd); +int game_mode_open_close_env(FILE *stream); +char *game_mode_lookup_user_home(void); + /** gamemode-ioprio.c * Provides internal API functions specific to adjusting process * IO priorities. @@ -175,6 +185,13 @@ int game_mode_reload_config(GameModeContext *context); int game_mode_get_ioprio(const pid_t client); void game_mode_apply_ioprio(const GameModeContext *self, const pid_t client, int expected); +/** gamemode-proc.c + * Provides internal API functions specific to working with process + * environments. + */ +procfd_t game_mode_open_proc(const pid_t pid); +int game_mode_close_proc(const procfd_t procfd); + /** gamemode-sched.c * Provides internal API functions specific to adjusting process * scheduling. diff --git a/daemon/meson.build b/daemon/meson.build index b5bb5fb7..7c4acfbb 100644 --- a/daemon/meson.build +++ b/daemon/meson.build @@ -1,14 +1,16 @@ # Main daemon daemon_sources = [ 'gamemoded.c', + 'gamemode-config.c', 'gamemode-context.c', + 'gamemode-dbus.c', + 'gamemode-env.c', + 'gamemode-gpu.c', 'gamemode-ioprio.c', + 'gamemode-proc.c', 'gamemode-sched.c', - 'gamemode-wine.c', 'gamemode-tests.c', - 'gamemode-gpu.c', - 'gamemode-dbus.c', - 'gamemode-config.c', + 'gamemode-wine.c', ] gamemoded_includes = gamemode_headers_includes