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Keriotosse! Final Boss Causing Game to Freeze and Audio to Loop #1591

@timfriedrice

Description

@timfriedrice

What's the full name of the game (including region) ?
Keriotosse!

What's your frontend ? (standalone, libretro, ...) ?
Kronos Qt Gui Based on UoYabause, standalone

What's your OS ? (windows, linux, OSX, ...) ?
Windows

What's your hardware ? (CPU, GPU, ...) ?
CPU

AMD Ryzen 7 5800H with Radeon Graphics 

Base speed:	3.20 GHz
Sockets:	1
Cores:	8
Logical processors:	16
Virtualization:	Enabled
L1 cache:	512 KB
L2 cache:	4.0 MB
L3 cache:	16.0 MB

Utilization	11%
Speed	3.70 GHz
Up time	0:01:44:26
Processes	318
Threads	6134
Handles	212486

GPU 0

NVIDIA GeForce RTX 3070 Laptop GPU

Driver version:	32.0.15.6614
Driver date:	11/6/2024
DirectX version:	12 (FL 12.1)
Physical location:	PCI bus 1, device 0, function 0

Utilization	17%
Dedicated GPU memory	1.1/8.0 GB
Shared GPU memory	0.1/7.9 GB
GPU Memory	1.2/15.9 GB

What's the storage type of the game (official cd, burned cd or cd image) ?
CD Image

If applicable, what's the format of your cd image ? (cue/bin, ccd/img, iso, chd, ...)
Bin/Cue

Are you using any setting different from default ? If so, precise
I am using Mesh and Gouraud Mode, but those haven't changed anything.

Did this game work previously ? Do you remember when ? Is it happening with other games ?
It works all the way up to the point of the Dragon, where the dragon will move briefly then crash the game and the audio will loop. Also, in certain parts of the game, certain characters' mesh will start stretching into other characters. This issue isn't happening with other games from what I know.

If applicable, provide error messages, logs, screenshots, or whatever additional information that could help debugging this

Link to savestate (just enter the level and see):
https://drive.google.com/file/d/1J4lpH7HuGrDTSiEfkHW4NL3DdWpdIu2p/view?usp=sharing

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