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Description
What's the full name of the game (including region) ?
Keriotosse!
What's your frontend ? (standalone, libretro, ...) ?
Kronos Qt Gui Based on UoYabause, standalone
What's your OS ? (windows, linux, OSX, ...) ?
Windows
What's your hardware ? (CPU, GPU, ...) ?
CPU
AMD Ryzen 7 5800H with Radeon Graphics
Base speed: 3.20 GHz
Sockets: 1
Cores: 8
Logical processors: 16
Virtualization: Enabled
L1 cache: 512 KB
L2 cache: 4.0 MB
L3 cache: 16.0 MB
Utilization 11%
Speed 3.70 GHz
Up time 0:01:44:26
Processes 318
Threads 6134
Handles 212486
GPU 0
NVIDIA GeForce RTX 3070 Laptop GPU
Driver version: 32.0.15.6614
Driver date: 11/6/2024
DirectX version: 12 (FL 12.1)
Physical location: PCI bus 1, device 0, function 0
Utilization 17%
Dedicated GPU memory 1.1/8.0 GB
Shared GPU memory 0.1/7.9 GB
GPU Memory 1.2/15.9 GB
What's the storage type of the game (official cd, burned cd or cd image) ?
CD Image
If applicable, what's the format of your cd image ? (cue/bin, ccd/img, iso, chd, ...)
Bin/Cue
Are you using any setting different from default ? If so, precise
I am using Mesh and Gouraud Mode, but those haven't changed anything.
Did this game work previously ? Do you remember when ? Is it happening with other games ?
It works all the way up to the point of the Dragon, where the dragon will move briefly then crash the game and the audio will loop. Also, in certain parts of the game, certain characters' mesh will start stretching into other characters. This issue isn't happening with other games from what I know.
If applicable, provide error messages, logs, screenshots, or whatever additional information that could help debugging this
Link to savestate (just enter the level and see):
https://drive.google.com/file/d/1J4lpH7HuGrDTSiEfkHW4NL3DdWpdIu2p/view?usp=sharing