Component your question relates to
Background
When Match Viewport Resolution is enabled in Unreal Engine Pixel Streaming, the rendered output appears noticeably soft and pixelated, especially when the stream is viewed on mobile devices or small browser viewports.
The setting successfully matches the viewport size and removes black bars, but the visual output no longer matches the expected fidelity of the scene.
Question
Is there a recommended approach to prevent low-resolution or blurry output when using Match Viewport Resolution, especially on mobile devices?
Additional context
Here are the images with MatchViewport Resolution enabled and disabled.
1.Enabled
2.Disabled

