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Description
In UE 5.4.4, I created a virtual reality project and used a signaling server for streaming. When not in VR mode, the streaming bandwidth is around 90 Mbps. However, when entering VR mode, the frame rate becomes very choppy and the streaming bandwidth drops below 5 Mbps.My VR device is the VIVE Cosmos.Perhaps optimizations could be gleaned from how three.js handles panoramic VR videos, but it appears that three.js has issues when it comes to rendering video streams to VR devices. The videos in three.js are panoramic rather than simple videos. It is currently unclear whether the problem lies with the UE program overloading the rendering for the left and right eyes (with issues in the traffic statistics algorithm under the VR model) or whether the front-end is too inefficient at updating video textures?
https://threejs.org/examples/?q=vr#webxr_vr_video
Could we create a separate Discord server to facilitate discussions?