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Bug ReportIssues with the SDK functionality.Issues with the SDK functionality.SDKAnything related to the SDK.Anything related to the SDK.
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Bug Description
Hello,
Just came here to say that using kilograms unit for gear used in blueprints doesn't work.
Well, it kinda works but it sets the required kg of a gear to 0.00 (essentially making so that the said gear isn't needed for crafting).
Also, it doesn't work with decimals (doesn't let me put the comma/dot)
SDK Version
1.0.5
Steps to Reproduce
- Create a new prefab
- Add a new script "Mod.Components.Blueprints" and choose Mod Blueprint
- Add a new required gear and set the unit to "Kilograms", in count set any number
- Export it to the mod folder and check the blueprint in the crafting menu
Expected Behaviour
Was just making another blueprint where it required some kg of fish and so i decided to use kilograms for the units (with decimals), but it doesn't really work as expected.
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Bug ReportIssues with the SDK functionality.Issues with the SDK functionality.SDKAnything related to the SDK.Anything related to the SDK.
