From 25ce14d963cb9a818c0565a7608ae567dd17a58a Mon Sep 17 00:00:00 2001 From: Santiago Castro Date: Mon, 17 Apr 2017 06:44:07 -0300 Subject: [PATCH] Fix broken Markdown headings --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index ec9026c..475f158 100644 --- a/README.md +++ b/README.md @@ -125,7 +125,7 @@ This transform will perform a very simple skew transform, and you can tweak it f Although `BCMeshTransform` is the default base class, the mutable counterpart, `BCMutableMeshTransform`, is much more convenient to use. -##Animations +## Animations All versions of block-based `UIView` animations are supported, **apart** from keyframe and spring animations. Animation always begins from the current state, regardless of presence of `UIViewAnimationOptionBeginFromCurrentState` flag. @@ -134,7 +134,7 @@ For an animation to occur, the current and final meshes have to be compatible: - they must have the same number of faces - the faces at corresponding indexes must point to the same vertices, (their `indices` arrays must be equal) -##Lighting +## Lighting `BCMeshTransformView` supports a simple lighting model in a form of diffuse lighting with pure white light: