diff --git a/.github/workflows/main.yml b/.github/workflows/main.yml new file mode 100644 index 0000000..6e4a079 --- /dev/null +++ b/.github/workflows/main.yml @@ -0,0 +1,23 @@ +name: Build C++ + +on: + push: + branches: [ main ] + pull_request: + branches: [ main ] + +jobs: + install: + runs-on: ubuntu-latest + steps: + - name: Install dependencies + run: | + sudo apt-get update + sudo apt-get install -y -f build-essential g++ cmake + build: + needs: install + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v3 + - name: Build project + run: g++ GameDie.cpp -std=c++17 -Wall -Wextra -Werror -o Gamedie diff --git a/GameDie.cpp b/GameDie.cpp index d512405..9918c51 100644 --- a/GameDie.cpp +++ b/GameDie.cpp @@ -2,6 +2,8 @@ #include #include #include +#include +using namespace std; //class constructor that seeds the random number generator GameDie::GameDie() @@ -44,3 +46,18 @@ int GameDie::roll() vector GameDie::get_distribution(){ return counter; } +vector GameDie::get_percentages(){ + int amountRolls = 0; + for(int i=0; i < FACES; i++) + { + amountRolls += counter[i]; + } + vector percentage; + for(int i=0; i < FACES; i++) + { + percentage[i] = static_cast (counter[i]/amountRolls); + cout< get_distribution(); + vector get_percentages(); private: vector counter; diff --git a/README.md b/README.md index 9a8fe2c..8872e81 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,4 @@ +[![Build C++](https://github.com/navjitsinghb/GameDie/actions/workflows/main.yml/badge.svg)](https://github.com/navjitsinghb/GameDie/actions/workflows/main.yml) # GameDie This repository provides a class that represents a game die, such as the @@ -23,4 +24,4 @@ Once built, run the image: ...or run it with a bind mount to the current source code: -`docker run --mount type=bind,source="$(pwd)",target=/usr/src -it cpp-container` \ No newline at end of file +`docker run --mount type=bind,source="$(pwd)",target=/usr/src -it cpp-container`