diff --git a/i18n/bg/code.json b/i18n/bg/code.json
new file mode 100644
index 00000000..9ff14295
--- /dev/null
+++ b/i18n/bg/code.json
@@ -0,0 +1,352 @@
+{
+ "theme.ErrorPageContent.title": {
+ "message": "This page crashed.",
+ "description": "The title of the fallback page when the page crashed"
+ },
+ "theme.BackToTopButton.buttonAriaLabel": {
+ "message": "Scroll back to top",
+ "description": "The ARIA label for the back to top button"
+ },
+ "theme.blog.archive.title": {
+ "message": "Archive",
+ "description": "The page & hero title of the blog archive page"
+ },
+ "theme.blog.archive.description": {
+ "message": "Archive",
+ "description": "The page & hero description of the blog archive page"
+ },
+ "theme.blog.paginator.navAriaLabel": {
+ "message": "Blog list page navigation",
+ "description": "The ARIA label for the blog pagination"
+ },
+ "theme.blog.paginator.newerEntries": {
+ "message": "Newer entries",
+ "description": "The label used to navigate to the newer blog posts page (previous page)"
+ },
+ "theme.blog.paginator.olderEntries": {
+ "message": "Older entries",
+ "description": "The label used to navigate to the older blog posts page (next page)"
+ },
+ "theme.blog.post.paginator.navAriaLabel": {
+ "message": "Blog post page navigation",
+ "description": "The ARIA label for the blog posts pagination"
+ },
+ "theme.blog.post.paginator.newerPost": {
+ "message": "Newer post",
+ "description": "The blog post button label to navigate to the newer/previous post"
+ },
+ "theme.blog.post.paginator.olderPost": {
+ "message": "Older post",
+ "description": "The blog post button label to navigate to the older/next post"
+ },
+ "theme.tags.tagsPageLink": {
+ "message": "View all tags",
+ "description": "The label of the link targeting the tag list page"
+ },
+ "theme.colorToggle.ariaLabel.mode.system": {
+ "message": "system mode",
+ "description": "The name for the system color mode"
+ },
+ "theme.colorToggle.ariaLabel.mode.light": {
+ "message": "light mode",
+ "description": "The name for the light color mode"
+ },
+ "theme.colorToggle.ariaLabel.mode.dark": {
+ "message": "dark mode",
+ "description": "The name for the dark color mode"
+ },
+ "theme.colorToggle.ariaLabel": {
+ "message": "Switch between dark and light mode (currently {mode})",
+ "description": "The ARIA label for the color mode toggle"
+ },
+ "theme.docs.breadcrumbs.navAriaLabel": {
+ "message": "Breadcrumbs",
+ "description": "The ARIA label for the breadcrumbs"
+ },
+ "theme.docs.DocCard.categoryDescription.plurals": {
+ "message": "1 item|{count} items",
+ "description": "The default description for a category card in the generated index about how many items this category includes"
+ },
+ "theme.docs.paginator.navAriaLabel": {
+ "message": "Docs pages",
+ "description": "The ARIA label for the docs pagination"
+ },
+ "theme.docs.paginator.previous": {
+ "message": "Previous",
+ "description": "The label used to navigate to the previous doc"
+ },
+ "theme.docs.paginator.next": {
+ "message": "Next",
+ "description": "The label used to navigate to the next doc"
+ },
+ "theme.docs.tagDocListPageTitle.nDocsTagged": {
+ "message": "One doc tagged|{count} docs tagged",
+ "description": "Pluralized label for \"{count} docs tagged\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.docs.tagDocListPageTitle": {
+ "message": "{nDocsTagged} with \"{tagName}\"",
+ "description": "The title of the page for a docs tag"
+ },
+ "theme.docs.versionBadge.label": {
+ "message": "Version: {versionLabel}"
+ },
+ "theme.docs.versions.unreleasedVersionLabel": {
+ "message": "This is unreleased documentation for {siteTitle} {versionLabel} version.",
+ "description": "The label used to tell the user that he's browsing an unreleased doc version"
+ },
+ "theme.docs.versions.unmaintainedVersionLabel": {
+ "message": "This is documentation for {siteTitle} {versionLabel}, which is no longer actively maintained.",
+ "description": "The label used to tell the user that he's browsing an unmaintained doc version"
+ },
+ "theme.docs.versions.latestVersionSuggestionLabel": {
+ "message": "For up-to-date documentation, see the {latestVersionLink} ({versionLabel}).",
+ "description": "The label used to tell the user to check the latest version"
+ },
+ "theme.docs.versions.latestVersionLinkLabel": {
+ "message": "latest version",
+ "description": "The label used for the latest version suggestion link label"
+ },
+ "theme.common.editThisPage": {
+ "message": "Edit this page",
+ "description": "The link label to edit the current page"
+ },
+ "theme.common.headingLinkTitle": {
+ "message": "Direct link to {heading}",
+ "description": "Title for link to heading"
+ },
+ "theme.lastUpdated.atDate": {
+ "message": " on {date}",
+ "description": "The words used to describe on which date a page has been last updated"
+ },
+ "theme.lastUpdated.byUser": {
+ "message": " by {user}",
+ "description": "The words used to describe by who the page has been last updated"
+ },
+ "theme.lastUpdated.lastUpdatedAtBy": {
+ "message": "Last updated{atDate}{byUser}",
+ "description": "The sentence used to display when a page has been last updated, and by who"
+ },
+ "theme.navbar.mobileVersionsDropdown.label": {
+ "message": "Versions",
+ "description": "The label for the navbar versions dropdown on mobile view"
+ },
+ "theme.NotFound.title": {
+ "message": "Page Not Found",
+ "description": "The title of the 404 page"
+ },
+ "theme.tags.tagsListLabel": {
+ "message": "Tags:",
+ "description": "The label alongside a tag list"
+ },
+ "theme.admonition.caution": {
+ "message": "caution",
+ "description": "The default label used for the Caution admonition (:::caution)"
+ },
+ "theme.admonition.danger": {
+ "message": "danger",
+ "description": "The default label used for the Danger admonition (:::danger)"
+ },
+ "theme.admonition.info": {
+ "message": "info",
+ "description": "The default label used for the Info admonition (:::info)"
+ },
+ "theme.admonition.note": {
+ "message": "note",
+ "description": "The default label used for the Note admonition (:::note)"
+ },
+ "theme.admonition.tip": {
+ "message": "tip",
+ "description": "The default label used for the Tip admonition (:::tip)"
+ },
+ "theme.admonition.warning": {
+ "message": "warning",
+ "description": "The default label used for the Warning admonition (:::warning)"
+ },
+ "theme.AnnouncementBar.closeButtonAriaLabel": {
+ "message": "Close",
+ "description": "The ARIA label for close button of announcement bar"
+ },
+ "theme.blog.sidebar.navAriaLabel": {
+ "message": "Blog recent posts navigation",
+ "description": "The ARIA label for recent posts in the blog sidebar"
+ },
+ "theme.DocSidebarItem.expandCategoryAriaLabel": {
+ "message": "Expand sidebar category '{label}'",
+ "description": "The ARIA label to expand the sidebar category"
+ },
+ "theme.DocSidebarItem.collapseCategoryAriaLabel": {
+ "message": "Collapse sidebar category '{label}'",
+ "description": "The ARIA label to collapse the sidebar category"
+ },
+ "theme.NavBar.navAriaLabel": {
+ "message": "Main",
+ "description": "The ARIA label for the main navigation"
+ },
+ "theme.navbar.mobileLanguageDropdown.label": {
+ "message": "Languages",
+ "description": "The label for the mobile language switcher dropdown"
+ },
+ "theme.NotFound.p1": {
+ "message": "We could not find what you were looking for.",
+ "description": "The first paragraph of the 404 page"
+ },
+ "theme.NotFound.p2": {
+ "message": "Please contact the owner of the site that linked you to the original URL and let them know their link is broken.",
+ "description": "The 2nd paragraph of the 404 page"
+ },
+ "theme.TOCCollapsible.toggleButtonLabel": {
+ "message": "On this page",
+ "description": "The label used by the button on the collapsible TOC component"
+ },
+ "theme.blog.post.readMore": {
+ "message": "Read more",
+ "description": "The label used in blog post item excerpts to link to full blog posts"
+ },
+ "theme.blog.post.readMoreLabel": {
+ "message": "Read more about {title}",
+ "description": "The ARIA label for the link to full blog posts from excerpts"
+ },
+ "theme.blog.post.readingTime.plurals": {
+ "message": "One min read|{readingTime} min read",
+ "description": "Pluralized label for \"{readingTime} min read\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.CodeBlock.copy": {
+ "message": "Copy",
+ "description": "The copy button label on code blocks"
+ },
+ "theme.CodeBlock.copied": {
+ "message": "Copied",
+ "description": "The copied button label on code blocks"
+ },
+ "theme.CodeBlock.copyButtonAriaLabel": {
+ "message": "Copy code to clipboard",
+ "description": "The ARIA label for copy code blocks button"
+ },
+ "theme.CodeBlock.wordWrapToggle": {
+ "message": "Toggle word wrap",
+ "description": "The title attribute for toggle word wrapping button of code block lines"
+ },
+ "theme.docs.breadcrumbs.home": {
+ "message": "Home page",
+ "description": "The ARIA label for the home page in the breadcrumbs"
+ },
+ "theme.docs.sidebar.collapseButtonTitle": {
+ "message": "Collapse sidebar",
+ "description": "The title attribute for collapse button of doc sidebar"
+ },
+ "theme.docs.sidebar.collapseButtonAriaLabel": {
+ "message": "Collapse sidebar",
+ "description": "The title attribute for collapse button of doc sidebar"
+ },
+ "theme.docs.sidebar.navAriaLabel": {
+ "message": "Docs sidebar",
+ "description": "The ARIA label for the sidebar navigation"
+ },
+ "theme.docs.sidebar.closeSidebarButtonAriaLabel": {
+ "message": "Close navigation bar",
+ "description": "The ARIA label for close button of mobile sidebar"
+ },
+ "theme.navbar.mobileSidebarSecondaryMenu.backButtonLabel": {
+ "message": "← Back to main menu",
+ "description": "The label of the back button to return to main menu, inside the mobile navbar sidebar secondary menu (notably used to display the docs sidebar)"
+ },
+ "theme.docs.sidebar.toggleSidebarButtonAriaLabel": {
+ "message": "Toggle navigation bar",
+ "description": "The ARIA label for hamburger menu button of mobile navigation"
+ },
+ "theme.navbar.mobileDropdown.collapseButton.expandAriaLabel": {
+ "message": "Expand the dropdown",
+ "description": "The ARIA label of the button to expand the mobile dropdown navbar item"
+ },
+ "theme.navbar.mobileDropdown.collapseButton.collapseAriaLabel": {
+ "message": "Collapse the dropdown",
+ "description": "The ARIA label of the button to collapse the mobile dropdown navbar item"
+ },
+ "theme.docs.sidebar.expandButtonTitle": {
+ "message": "Expand sidebar",
+ "description": "The ARIA label and title attribute for expand button of doc sidebar"
+ },
+ "theme.docs.sidebar.expandButtonAriaLabel": {
+ "message": "Expand sidebar",
+ "description": "The ARIA label and title attribute for expand button of doc sidebar"
+ },
+ "theme.blog.post.plurals": {
+ "message": "One post|{count} posts",
+ "description": "Pluralized label for \"{count} posts\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.blog.tagTitle": {
+ "message": "{nPosts} tagged with \"{tagName}\"",
+ "description": "The title of the page for a blog tag"
+ },
+ "theme.blog.author.pageTitle": {
+ "message": "{authorName} - {nPosts}",
+ "description": "The title of the page for a blog author"
+ },
+ "theme.blog.authorsList.pageTitle": {
+ "message": "Authors",
+ "description": "The title of the authors page"
+ },
+ "theme.blog.authorsList.viewAll": {
+ "message": "View all authors",
+ "description": "The label of the link targeting the blog authors page"
+ },
+ "theme.blog.author.noPosts": {
+ "message": "This author has not written any posts yet.",
+ "description": "The text for authors with 0 blog post"
+ },
+ "theme.contentVisibility.unlistedBanner.title": {
+ "message": "Unlisted page",
+ "description": "The unlisted content banner title"
+ },
+ "theme.contentVisibility.unlistedBanner.message": {
+ "message": "This page is unlisted. Search engines will not index it, and only users having a direct link can access it.",
+ "description": "The unlisted content banner message"
+ },
+ "theme.contentVisibility.draftBanner.title": {
+ "message": "Draft page",
+ "description": "The draft content banner title"
+ },
+ "theme.contentVisibility.draftBanner.message": {
+ "message": "This page is a draft. It will only be visible in dev and be excluded from the production build.",
+ "description": "The draft content banner message"
+ },
+ "theme.ErrorPageContent.tryAgain": {
+ "message": "Try again",
+ "description": "The label of the button to try again rendering when the React error boundary captures an error"
+ },
+ "theme.common.skipToMainContent": {
+ "message": "Skip to main content",
+ "description": "The skip to content label used for accessibility, allowing to rapidly navigate to main content with keyboard tab/enter navigation"
+ },
+ "theme.tags.tagsPageTitle": {
+ "message": "Tags",
+ "description": "The title of the tag list page"
+ },
+ "Create": {
+ "message": "Create"
+ },
+ "Create a fully customizable quiz using different question and round types.": {
+ "message": "Create a fully customizable quiz using different question and round types."
+ },
+ "Play": {
+ "message": "Play"
+ },
+ "Play any shared quiz on our platform with friends, family, colleagues, … Grab a smart device, connect via the web and show off how much you know!": {
+ "message": "Play any shared quiz on our platform with friends, family, colleagues, … Grab a smart device, connect via the web and show off how much you know!"
+ },
+ "Share": {
+ "message": "Share"
+ },
+ "Collect and share quiz rounds from around the world, or share your own! Connect with other quiz aficionados.": {
+ "message": "Collect and share quiz rounds from around the world, or share your own! Connect with other quiz aficionados."
+ },
+ "Your guide to creating, hosting, and mastering QuizWitz.": {
+ "message": "Your guide to creating, hosting, and mastering QuizWitz."
+ },
+ "Getting started": {
+ "message": "Getting started"
+ },
+ "FAQ": {
+ "message": "FAQ"
+ }
+}
diff --git a/i18n/bg/docusaurus-plugin-content-blog/options.json b/i18n/bg/docusaurus-plugin-content-blog/options.json
new file mode 100644
index 00000000..9239ff70
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-blog/options.json
@@ -0,0 +1,14 @@
+{
+ "title": {
+ "message": "Blog",
+ "description": "The title for the blog used in SEO"
+ },
+ "description": {
+ "message": "Blog",
+ "description": "The description for the blog used in SEO"
+ },
+ "sidebar.title": {
+ "message": "Recent posts",
+ "description": "The label for the left sidebar"
+ }
+}
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current.json b/i18n/bg/docusaurus-plugin-content-docs/current.json
new file mode 100644
index 00000000..c8afe503
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current.json
@@ -0,0 +1,34 @@
+{
+ "version.label": {
+ "message": "Next",
+ "description": "The label for version current"
+ },
+ "sidebar.tutorialSidebar.category.For players": {
+ "message": "For players",
+ "description": "The label for category For players in sidebar tutorialSidebar"
+ },
+ "sidebar.tutorialSidebar.category.For quizmakers": {
+ "message": "For quizmakers",
+ "description": "The label for category For quizmakers in sidebar tutorialSidebar"
+ },
+ "sidebar.tutorialSidebar.category.For quizmasters": {
+ "message": "For quizmasters",
+ "description": "The label for category For quizmasters in sidebar tutorialSidebar"
+ },
+ "sidebar.tutorialSidebar.category.Round types": {
+ "message": "Round types",
+ "description": "The label for category Round types in sidebar tutorialSidebar"
+ },
+ "sidebar.tutorialSidebar.category.Question types": {
+ "message": "Question types",
+ "description": "The label for category Question types in sidebar tutorialSidebar"
+ },
+ "sidebar.tutorialSidebar.category.Advanced": {
+ "message": "Advanced",
+ "description": "The label for category Advanced in sidebar tutorialSidebar"
+ },
+ "sidebar.tutorialSidebar.category.Tutorials": {
+ "message": "Tutorials",
+ "description": "The label for category Tutorials in sidebar tutorialSidebar"
+ }
+}
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/000-intro.md b/i18n/bg/docusaurus-plugin-content-docs/current/000-intro.md
new file mode 100644
index 00000000..7ccc716d
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/000-intro.md
@@ -0,0 +1,34 @@
+---
+id: intro
+title: Introduction
+---
+
+# 🎉 Getting started
+
+## Welcome to QuizWitz!
+
+**QuizWitz** is a social quiz platform where you can:
+
+- Play fun quiz games with friends or solo
+- Host professional quiz events with live tools
+- Create your own quizzes, rounds, playlists, and more
+
+Whether you're here to relax, present, or build — we've got you covered.
+
+Take a moment to explore the different roles and tools available. It’ll only take a minute.
+
+---
+
+## 👥 Players and creators
+
+This guide is divided into sections based on how you use QuizWitz:
+
+- [**Player Guide**](players/001-playing-quizwitz.md) — Learn how to collect, play, and enjoy quizzes
+- [**Quizmaker Guide**](editor/002-for-the-quizmakers.md) — Build your own questions, rounds, and full quizzes
+- [**Quizmaster Guide**](quizmaster/001-introduction.md) — Host a live game using QuizWitz Live
+
+Explore the sections that fit your role — or all of them if you're curious!
+
+---
+
+Ready to jump in? Let’s get quizzing.
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/010-faq.md b/i18n/bg/docusaurus-plugin-content-docs/current/010-faq.md
new file mode 100644
index 00000000..8ac53537
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/010-faq.md
@@ -0,0 +1,93 @@
+---
+id: faq
+title: Frequently asked questions
+sidebar_position: 100
+---
+
+# Frequently asked questions
+
+## Why can I only play 7 questions?
+
+You can only play 7 random questions in Round-Abouts. Round-Abouts are sets of questions about a specific subject (like, for example, "Shoes worn by historic figures" or "Fruits starting with A"). They are meant to be published and shared with the community. Other players then include these Round-Abouts in their Collection. When they start a game from their collection, the game picks 5 Round-Abouts at random, picks 7 questions from each Round-About, and uses these to generate a random quiz.
+
+If you want to create a custom quiz where all questions are shown in the order you have entered them, you need to create a Quiz. In Quizzes you get full control of the order of the rounds and questions, and nothing is randomized.
+
+---
+
+## Why are the questions asked in a random order?
+
+You have likely created a Round-About. Round-Abouts are sets of questions about a specific subject and are meant to be published and shared with the community. Other users can then add these Round-Abouts to their collection and start quizzes with a randomized selection of questions from their collected Round-Abouts.
+
+If you want to create a custom quiz where all questions are shown in the order you have entered them, you need to create a Quiz. In Quizzes you get full control of the order of the rounds and questions, and nothing is randomized.
+
+---
+
+## How do I create a quiz?
+
+To create a quiz, click the 'Create' button on top and then select 'Quiz'. Please note that Quizzes are only available for users with a **Premium license**. Round-Abouts are free, but in those rounds you are not able to specify the order or the amount of questions.
+
+If you want to test out QuizWitz before buying a premium account, check out our Shop and activate the 'Free example quiz'. This will add a demo quiz to your Collection that you will be able to edit and try before you buy.
+
+---
+
+## Can I get a report of all players' answers?
+
+When using the **QuizWitz Live** or **Conference** game modes (which require seats), you will receive an email with a link to a report containing all answers players have given. We do not provide a report for Party games.
+
+---
+
+## What is the difference between a Premium account, Party game, and Live/Conference games?
+
+- **Premium account:**
+ Unlocks all quizmaker features (including creating and editing quizzes, advanced round options, attachments, and more). Premium also allows you to host **Party games** with up to 100 players.
+- **Party game:**
+ The standard, social game mode. Great for friends, families, or small groups—up to 100 players. Included with a Premium account. No seats are required.
+- **Live and Conference games:**
+ Designed for professional events, large audiences, and advanced control. Both **require active seats** for each player or team. Seats are not included in the Premium account and must be activated separately.
+ - These modes unlock features like the Quizmaster app, Jury app, detailed reporting, and more.
+
+For more on seat licensing, visit the [Seats documentation](quizmaster/005-seats.md).
+
+---
+
+## Can players choose their own name?
+
+Yes!
+
+- In Party games, players can choose their name by registering a QuizWitz account on their own smartphone (they can also change their profile picture).
+- In Conference mode and Live games, players can choose a name before joining the game, with no registration required.
+
+---
+
+## How do I join a quiz?
+
+Go to [www.quizwitz.tv](https://www.quizwitz.tv) and enter the code displayed on the game screen. Make sure you can see the main game screen, or you might miss essential information.
+
+---
+
+## How can I play a game with my friends?
+
+QuizWitz is designed as a party game to be played with friends, family, or colleagues—either in the same room or via a video call. It is not possible to join a game started by someone you don’t know.
+
+To join a game, go to [www.quizwitz.tv](https://www.quizwitz.tv) and enter the code you see on the main game screen.
+
+---
+
+## How can I make the game screen larger / fullscreen?
+
+You can enlarge the game screen in two ways:
+
+1. Hover over the bottom of the game screen to show the control bar, then click the square icon on the right to enter fullscreen mode.
+2. Alternatively, use 'Advanced game settings' to generate a unique link for your quiz. Open this link in any browser for a fullscreen experience.
+
+---
+
+## Is there a way to pause the quiz?
+
+Yes! Move your mouse cursor to the bottom of the screen. A 'pause' button will appear.
+
+If you want more control, use the **QuizWitz Live** game mode with the Quizmaster App. This gives you full control over the pacing and flow of your quiz.
+
+Learn more about the Quizmaster App [here](quizmaster/001-introduction.md).
+
+---
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/099-game-recovery.md b/i18n/bg/docusaurus-plugin-content-docs/current/099-game-recovery.md
new file mode 100644
index 00000000..bc0d3ce6
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/099-game-recovery.md
@@ -0,0 +1,59 @@
+---
+id: live-crash-recovery
+title: ⚠️ Live Crash Recovery
+sidebar_position: 1000
+---
+
+# ⚠️ Live Crash Recovery
+
+Did your game freeze? Did the tab close by accident? [**QuizWitz Live**](quizmaster/001-introduction.md) includes a built-in recovery system to help you get back on track — without losing your progress.
+
+---
+
+## 🔄 How game recovery works
+
+If your game crashes, hangs, or is interrupted for any reason — whether it’s a browser issue, system restart, or accidental tab closure — you can resume the session easily.
+
+Just **reopen the same browser tab or game screen** you were using to display the **main game view**. This is the screen you project or stream to your audience.
+
+When it loads:
+
+- You’ll be prompted to **resume the previous session** or **start a new one**
+- If you choose to resume, the game will restore your progress as closely as possible
+
+---
+
+### ▶️ Resuming the game
+
+Select **“Resume game”** to:
+
+- Continue from the same question or round
+- Restore the quiz state and visuals
+
+> ✅ This is the best option if your game crashed, froze, or was accidentally closed.
+
+---
+
+### 🆕 Starting a new game
+
+You can also choose to **start a new game** instead.
+
+- This will completely **clear the previous session**
+- You’ll return to the beginning of the quiz setup
+
+> ⚠️ Only choose this if you’re certain you don’t want to continue the existing game.
+
+---
+
+## 💡 Good to know
+
+- Recovery only works if you **return to the same game screen in the same browser**
+- Do **not** navigate to a different page — reopen the **exact URL** you were using to host the game
+- This feature helps recover from:
+ - Browser crashes
+ - Freezing or hanging mid-quiz
+ - Accidental closure or refresh
+
+---
+
+With game recovery, you can host confidently — knowing that even if something goes wrong, you can pick up right where you left off.
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/advanced/010-theming.md b/i18n/bg/docusaurus-plugin-content-docs/current/advanced/010-theming.md
new file mode 100644
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--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/advanced/010-theming.md
@@ -0,0 +1,55 @@
+---
+id: theming
+title: "Theming"
+---
+
+# Theming
+
+:::warning
+While creating your own QuizWitz theme offers the most flexibility, it is a complex and time-consuming process. In most cases, you are much better off customizing our [Emerald theme](011-emerald-theme.md), which is specifically designed to be easy to adapt.
+:::
+
+QuizWitz themes are created using **Adobe Animate**. You can download a [theme template](https://themes.quizwitz.com/empty/quizwitz-empty-theme.zip) to use as a starting point. Be aware that theming QuizWitz is painstaking work and is best left to experienced designers who know the ins and outs of Adobe Animate.
+
+Prefer to leave it to the professionals? Send us an email at [support@catlab.be](mailto:support@catlab.be) and we can provide an estimate to turn your design into a ready-to-use QuizWitz theme.
+
+---
+
+## 🧪 Theme test tool
+
+When you're ready to test your theme, **zip the contents of your design folder** ( — not the folder itself; when you open the zip, you should see your files, not just a single folder — ) and upload it to our [theme tester](https://themes.quizwitz.com/). This gives you a live preview of how your theme will look in the game.
+
+After testing, email the zip file to us and we'll link it to your account so you can select and use your theme in your quizzes.
+
+---
+
+## 🏷️ QuizWitz logo
+
+All custom designs must include the QuizWitz logo.
+
+---
+
+## 🖥️ Screen overview
+
+| Stage | Main screen | Player device (Tablet/Phone) |
+| --------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------- |
+| Connect screen | | |
+| Waiting screen | Logo of the quiz. Displayed while the presenter is reading the question. | A quote urging the player to listen carefully. |
+| Game intro | Animation before the game. | Waiting screen. |
+| Round intro | Animation before each round. | Waiting screen. |
+| Questions | | |
+| Attachment | Fullscreen attachment view ( — before/after questions or rounds — ). | Waiting screen. |
+| Question: multiple choice without attachment | Question + 4 multiple choice options. | Multiple choice answer screen. |
+| Question: multiple choice with attachment | Question + 4 multiple choice options + a visual attachment. | Multiple choice answer screen. |
+| Question: open question without attachment | Only the question. | Text input and submit button. |
+| Question: open question with attachment | The question + a visual attachment. | Text input and submit button. |
+| Activity: chosen teams | The name of an activity. | Waiting screen or "you are selected" screen. |
+| Feedback | | |
+| Question feedback: multiple choice | The question, correct options, and spread of answers. | Correct / wrong + points earned. |
+| Question feedback: open question | The question, correct options, and % of correct answers. | Correct / wrong + points earned. |
+| Question feedback: open question + attachment | The question, correct options, answer spread, and a visual attachment. | Correct / wrong + points earned. |
+| Question feedback: multiple choice + attachment | The question, correct options, answer spread, and a visual attachment. | Correct / wrong + points earned. |
+| Activity feedback | The teams selected for an activity. | Waiting or correct/wrong screen. |
+| Player ranking | | |
+| Round outro | Top 10 of all players. | Current position and total points. |
+| Game outro | Countdown from 10th to 1st place, then final top 10. | Final rank and total points. |
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md b/i18n/bg/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md
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--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md
@@ -0,0 +1,93 @@
+---
+id: emerald-theme
+name: Emerald theme
+---
+
+# Emerald theme
+
+The Emerald theme is the easiest way to customize the look of your QuizWitz game. By default, the theme is a clean blue / green style with vivid option colors, but by combining quiz attachments and theme modifiers you can change the way it looks — drastically.
+
+:::tip
+You can use our [theme tester](https://client.quizwitz.com/test.html?theme=emerald) to see what your settings will look like.
+:::
+
+
+
+## Select the Emerald theme
+
+In your **Quiz settings**, select **Theme** and enable **Emerald**.
+
+You can test a quiz using the Emerald theme [here](https://play.quizwitz.com/11486:gFUabUFh7i/emerald-theme-tutorial-default).
+
+
+
+## Attachments
+
+### Quiz attachments
+
+By far the easiest way to change the look and feel of the game is by attaching images to your quiz. Open the **Quiz settings** and scroll down to the **Attachments** section. Here you can upload images that will be used as background, client logo, connect — and wait screens (for conference — and live quizzes), and more.
+
+
+
+### Round attachments
+
+You can also upload images or videos that will be played before and after the game. This goes for rounds as well: find an image that you want to use as round introduction, go to **round settings**, disable **Show round intro** to hide the default round introduction, and upload your image or video as **Show before round**. When the round starts, the image or video will be displayed instead of the default introduction.
+
+
+
+:::tip
+Use images and videos of a 1920 x 1080 resolution for best results.
+:::
+
+:::info
+After playing with the attachments, we end up with something [like this](https://play.quizwitz.com/11487:ACz546ejAV/emerald-theme-tutorial-background-logo).
+:::
+
+
+
+### Music
+
+All music in the game can be replaced with attachments as well. Any audio files uploaded in the **during question** slots will be played during the question countdown.
+
+## Emerald theme modifiers
+
+In addition to attachments, you can also manipulate the Emerald theme with **query parameters**. These are parameters you can add to the **advanced game options** URL — and they change the look of the theme.
+
+For this, we will start with an example quiz (without any attachments):
+https://play.quizwitz.com/11486:gFUabUFh7i/emerald-theme-tutorial-default
+
+When you start the above quiz, the game will be in the default Emerald style. Let's change that.
+
+:::tip
+The easiest way to experiment with these parameters is by using our [theme tester](https://client.quizwitz.com/test.html?theme=emerald&backgroundColor=ff1b6b-45caff&accentColor=00ff87&mainColor=ffffff&timerBackgroundColor=fff95b).
+When you are done experimenting, you can copy — paste the parameters to your advanced game options URL.
+:::
+
+The available modifiers are:
+
+- backgroundColor
+- mainColor
+- accentColor
+- timerBackgroundColor
+- headerTextColor
+- optionTextColor
+- optionColors (4 colors, comma — separated)
+- optionBorderColors (4 colors, comma — separated)
+
+Additionally, you can set a default font:
+
+- defaultFont
+- headerFont
+
+These fonts must be URLs to publicly available font files.
+
+Each of these modifiers can contain a single color in HTML hex format (ff0000), or a linear gradient by providing multiple colors divided by a minus symbol ( — for example ff1b6b-45caff). (Note that the # symbol should not be added.)
+
+:::note
+The query parameters must start with a question mark ( ? ) and each parameter must be divided with an ampersand ( & ). For more information on query parameters, visit [wikipedia](https://en.wikipedia.org/wiki/Query_string).
+:::
+
+By adding these parameters to your game URL, you can modify the colors in the theme:
+https://play.quizwitz.com/11486:gFUabUFh7i/emerald-theme-tutorial-default?backgroundColor=ff1b6b-45caff&accentColor=00ff87&mainColor=ffffff&timerBackgroundColor=fff95b
+
+
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/advanced/020-advanced-parameters.md b/i18n/bg/docusaurus-plugin-content-docs/current/advanced/020-advanced-parameters.md
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--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/advanced/020-advanced-parameters.md
@@ -0,0 +1,69 @@
+---
+id: advanced-player-parameters
+title: Advanced parameters
+---
+
+# ⚙️ Advanced parameters
+
+You can use query string parameters to customize how the QuizWitz game client behaves. These parameters can be appended to any game link using the **Advanced Game Settings** feature.
+
+Example:
+
+https://play.quizwitz.com/13305:qyHBEVVBqT?theme=emerald
+
+📘 [What are query strings?](https://en.wikipedia.org/wiki/Query_string)
+
+---
+
+## Available parameters:
+
+| Parameter | Default | Example | Explanation |
+| ------------------------ | :--------------------------: | :-------------------------: | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
+| `language` | (browser) | en | ISO-639 language code to load and use as base language |
+| `theme` | quizted | emerald | Name (or approved URL) of the theme to load |
+| `reservation` | / | abcdef | Reservation token to use (in live games) |
+| `remote` | quizwitz.tv | quizwitz.tv | CatLab Remote server to use |
+| `server` | / | 10 | CatLab Remote server ID to use (with auto discover) |
+| `publisher` | / | QuizWitz | Name of the publisher who is hosting the game. This is used for customizing views |
+| `smileys` | 1 | 0 | Set to 0 to disable smileys in the game |
+| `outroPlayers` | 12 | 5,4,3,1,2 | Defines the amount (number) OR the order of players (comma separated list of positions) that will be announced during the game outro. |
+| `focusPositions` | / | 50,100 | Define a list of additional positions that will be displayed in the quizmaster app |
+| `translations` | 1 | 0 | Set to 0 to disable loading translations of the quiz you are loading |
+| `cycleTranslations` | 0 | 1 | Set to 1 to cycle through all available languages of the quiz per question |
+| `showLongQuestions` | 0 | 1 | Set to 1 to show the 'long question' on the game screen |
+| `forcePiecharts` | 0 | 1 | Set to 1 to always show all feedback in pie-charts |
+| `forceNoPiecharts` | 0 | 1 | Set to 1 to always to never group all feedback in pie-charts. |
+| `piechartPercentages` | 0 | 1 | Set to 1 to show percentages instead of absolute values in all pie-charts |
+| `monitors` | / | nl,fr | If set, in live games separate codes will be created to display a 'monitor' in that specific language for localized presenters. |
+| `allowLogin` | 1 | 0 | Set to 0 to disallow users to login |
+| `tracker` | 1 | 0 | Set to 0 to disable all tracking. No quiz report will be available |
+| `random` | 0 | 1 | Set to 1 to load a 'random quiz' |
+| `delay` | 0 | 30000 | Set the amount of milliseconds all player interaction will be delayed (for livestreams) |
+| `countdown` | 10 | 60 | Set the amount of seconds the game will 'count down' in presentation mode. |
+| `autoCountdown` | 0 | 1 | Set to 1 to automatically start countdown after first player join in presentation mode. |
+| `autoRestart` | 0 | 1 | Set to 1 to automatically restart the game after it is finished. |
+| `waitForPlayers` | 0 | 1 | Set to 1 to not wait for any players when `autoCountdown` is enabled |
+| `askEmail` | 1 | 0 | Set to 0 to not ask for user email address in presentation mode. |
+| `beacon` | / | my-beacn | Set a CatLab Remote beacon token that can be used to automatically connect the quizmaster app. |
+| `rounds` | 5 | 7 | Set the amount of rounds that will be generated in a random quiz. |
+| `questions` | 7 | 7 | Set the amount of questions that will be generated for each round in a random quiz. |
+| `showListenQuotes` | 1 | 0 | Set to 0 to disable the 'funny' "please listen" quotes. |
+| `shared` | / | 123:abcdef | The access token of a shared entry. |
+| `music` | 1 | 0 | Set to 0 to disable all (game) music. Uploaded audio will still play. |
+| `connectMusic` | 1 | 0 | Set to 0 to disable the (game) music that is playing during the 'connect' phase. |
+| `slideshowVideoInterval` | 300 | 300 | When videos are uploaded in the connect screen phase, this defines the amount of seconds between each video play. |
+| `slideshowImageInterval` | 20 | 60 | When images are uploaded in the connect screen phase, this defines the amount of seconds each image will be shown. |
+| `skipOnAllAnswered` | 1 | 0 | Set to 0 to override the entries `skipOnAllAnswered` |
+| `departments` | 1 | A,B,C | Set to 0 to disable loading departments. Set to comma separated names list to automatically assign all connecting players to a random department. |
+| `showRankInDepartment` | 1 | 0 | Set to 0 to disable users from seeing their rank within their department. |
+| `showDepartmentRanking` | 1 | 0 | Set to 0 to disable showing the department ranking in between rounds. |
+| `preloadVideo` | 0 | 1 | Set to 1 to force preloading all video fragments. |
+| `n` | / | `_prompt_` | Set (or request by setting to `_prompt_`) a name for the player group that is playing the game. This name is sent to the quiz report. |
+
+---
+
+## 💡 Usage tips
+
+- Multiple parameters can be combined using `&`
+- Use these options with **Advanced Game Settings** when sharing or embedding links
+- Many options are useful for live stream optimization or multilingual events
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/advanced/_category_.json b/i18n/bg/docusaurus-plugin-content-docs/current/advanced/_category_.json
new file mode 100644
index 00000000..2286bd24
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/advanced/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "Advanced",
+ "position": 50
+}
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md b/i18n/bg/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md
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--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md
@@ -0,0 +1,42 @@
+---
+id: for-the-quizmakers
+title: Introduction
+---
+
+# 🛠️ Quizmaker’s guide
+
+Welcome to the guide for quiz creators!
+On QuizWitz, you can build and organize your own quiz content — or collect and remix content made by others.
+
+---
+
+## 🧩 What can you create?
+
+As a quizmaker, you can work with:
+
+- **Round-Abouts** — Small, themed collections of questions shown in random order
+- **Full Quizzes** — Custom quizzes, combining multiple Round-Abouts in a specific sequence
+
+You can also **collect Round-Abouts** created by other members and include them in your own quizzes.
+
+---
+
+> 💡 **Tip:**
+> A **Round-About** is the smallest building block in QuizWitz. It’s a short set of questions about a specific topic.
+> Round-Abouts can be published for others to use, or kept private just for you.
+>
+> A **Full Quiz** lets you combine multiple rounds, set the order, and define your own quiz flow and rules. Perfect for events or larger quiz experiences!
+
+---
+
+## 💎 Premium license
+
+To create and publish **Full Quizzes**, you’ll need a [Premium license](https://www.quizwitz.com/pricing).
+This unlocks the ability to combine Round-Abouts, set custom order, and use advanced features.
+
+Round-Abouts can always be created and shared for free!
+
+---
+
+Ready to start?
+Explore the editor, try out a template, or check the next pages in this guide for more tips and inspiration.
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md b/i18n/bg/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md
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--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md
@@ -0,0 +1,71 @@
+---
+id: create-round-about
+title: Create a Round-About
+---
+
+# 🧠 Create a Round-About
+
+A **Round-About** is the core quiz unit in QuizWitz — a themed set of questions presented in random order. You can create your own and play privately, or publish it to share with the community.
+
+---
+
+## 🎬 Getting started
+
+From the main menu:
+
+1. Click **Create**
+2. Select **Round-About** from the dropdown
+
+
+
+---
+
+## ✏️ Title, language & category
+
+Start by giving your Round-About a clear:
+
+- **Title** — something catchy or descriptive
+- **Language** — the language your questions are written in
+- **Category** — helps players find your Round-About later
+
+> 🔒 You don't need to publish your Round-About to play it. Keep it private or publish it when you're ready to share.
+
+
+
+---
+
+## ➕ Adding questions
+
+Click **Add new question** to begin creating your quiz content.
+
+- Add as many questions as you like
+- Save your progress frequently
+- You can test and play your Round-About at any time
+
+> 📢 **To publish your Round-About**, you’ll need **at least 14 questions**. Once published, it becomes visible to the entire QuizWitz community — but you can unpublish it later if needed.
+
+Want to add questions in bulk? Use the **Import questions** feature and follow the prompts to format everything correctly.
+
+> 🛠️ More details on question types and editing can be found in the upcoming chapters.
+
+---
+
+## ⚙️ Round-About settings
+
+In the **Details** section, you’ll find additional configuration options:
+
+- **Translate** — Create a translated version of your Round-About in another language
+- **Category** — Choose or update your Round-About’s category
+- **Round type** — Select how questions are presented to players. You can configure:
+ - Multiple choice
+ - Open questions
+ - Lightning rounds
+ - And more
+
+> 🔗 Learn more about [round types](../round-types/000-round-types.md) and [question types](../question-types/000-question-types.md) in the advanced guides.
+
+
+
+---
+
+When you're happy with your content, hit publish — and share your Round-About with the world!
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md b/i18n/bg/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md
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index 00000000..6a3c9752
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md
@@ -0,0 +1,87 @@
+---
+id: writing-questions
+title: Writing questions
+---
+
+# ✍️ Writing Questions
+
+Time to get creative! Whether you're building a full quiz or a Round-About, writing strong, fun questions is at the heart of a great game.
+
+To begin, click **Add new question**. You can add as many as you like.
+
+> 💾 Don’t forget to **save your work** regularly and **test your quiz** at any time to see how it plays!
+
+---
+
+## ⚙️ Question settings
+
+Click the **gear icon** in the top-left corner of a question to open its full settings panel.
+
+
+
+---
+
+### 🎮 Mode & scoring
+
+- **Question type** — Choose how the question is played (e.g. multiple choice, open answer, puzzle)
+ → Learn more in [question types](../question-types/000-question-types.md)
+- **Points** — Set how many points a correct answer is worth
+- **Question timer** — Adjust the time limit using the slider
+
+---
+
+### 🧩 Game behavior settings
+
+Customize how the question behaves during gameplay:
+
+- **Time-based scoring** — Reward players who answer more quickly
+- **Multiple correct answers** — Allow more than one valid choice
+- **Random answer order** — Shuffle the options on screen
+- **Stop timer when all answered** — Continue as soon as all responses are in
+- **Show question results** — Show feedback after the question (or disable it)
+- **Force results after question** — Only applies when feedback would normally be delayed (e.g., in lightning rounds or open questions). For standard questions without jury interaction, feedback is shown automatically after each question.
+
+---
+
+### 🎤 Presenter content
+
+These fields control what appears on the Quizmaster App and big screen:
+
+- **Big screen – Question feedback** — Shown to all players after feedback is revealed
+- **Presenter – Long question** — A version of the question to be read aloud by the host
+- **Presenter – Long feedback** — Text the host can read after revealing the correct answer
+
+> 📝 These fields help make live presentations feel dynamic and polished.
+
+---
+
+## 📎 Attachments
+
+
+
+You can enhance questions with images, video, or audio. Each attachment can be shown at specific points:
+
+- **Before / During / After Question** — Shown around the time the question is presented
+- **Before / During / After Feedback** — Shown when results are revealed
+- ...
+
+> 🧠 Attachments are especially useful for building suspense, illustrating answers, or giving context.
+
+You can add **multiple attachments** in each slot.
+
+> ⚡ **In [QuizWitz Live (PRO)](../quizmaster/001-introduction.md):** the quizmaster can choose which attachment to display at each moment.
+> 🎮 **In regular games:** all attachments in a given slot are shown at once.
+
+📘 Learn more about supported file types, timing tips, and limitations in the [attachments guide](../editor/006-attachments.md).
+
+---
+
+### 💡 Pro tip: Choosing the right moment
+
+- Show the correct answer visually? → Use **After Question**
+- Build suspense before revealing feedback? → Use **Before Feedback**
+- Add extra trivia or depth? → Use **After Feedback**
+
+---
+
+Next up: Learn more about the different [question types](../question-types/000-question-types.md) and how to structure your [round types](../round-types/000-round-types.md) for maximum impact.
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/editor/006-attachments.md b/i18n/bg/docusaurus-plugin-content-docs/current/editor/006-attachments.md
new file mode 100644
index 00000000..0a152406
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/editor/006-attachments.md
@@ -0,0 +1,63 @@
+---
+id: attachments
+title: Attachments
+---
+
+# 📎 Attachments
+
+Attachments can be added in various slots throughout your quiz to enrich the experience with images, audio, or video.
+
+These slots appear in the following parts of your quiz:
+
+- [Questions](../editor/005-writing-questions.md)
+- [Rounds](../editor/008-round-options.md)
+- [Quizzes](../editor/007-quiz-options.md)
+
+Each page explains when these attachments are shown during gameplay.
+
+
+
+---
+
+## 🗂️ Supported file types
+
+Here is a general (non-exhaustive) list of compatible formats:
+
+- **Images** — `.png`, `.jpeg`, `.gif` (non-animated). Full HD (1920×1080) recommended
+- **Audio** — Most standard formats are supported
+- **Video** — Most standard formats are supported
+
+> 🔊 ⏱️ Audio and video attachments should be **no longer than 15 minutes** in duration.
+
+---
+
+## 📝 Name & attribution
+
+Each attachment can have a name and optional attribution:
+
+- **Name** — Displayed to the quizmaster in [QuizWitz Live (PRO)](../quizmaster/001-introduction.md); helps in organizing attachments
+- **Attribution** — Shown to players as credit or source information. This should be the **name of the rights holder**.
+
+> ⚠️ In order to **publish** a Round-About or Quiz, **all attachments must have a valid attribution** filled in. Without this, your entry cannot be made public.
+
+---
+
+## ✨ Attachment effects
+
+Some attachment slots support **effects** to reveal visuals more gradually:
+
+- **None** — The file is shown as-is
+- **Spotlight effect** — Gradually reveals parts of the image over time with a moving spotlight that expands as it progresses
+
+This is especially effective for puzzles or slow reveals during intros or dramatic moments.
+
+---
+
+## 📚 Multiple attachments per slot
+
+Some slots allow adding **multiple attachments**. The way these behave depends on the game mode:
+
+> ⚡ **In [QuizWitz Live (PRO)](../quizmaster/001-introduction.md):** The quizmaster has full control and can decide when to show or hide attachments during gameplay.
+> 🎮 **In regular games:** All attachments within a slot are shown **simultaneously**.
+
+Details about each slot’s timing and behavior can be found in the linked documentation for [questions](../editor/015-importing-questions.md), [rounds](../editor/008-round-options.md), and [quizzes](../editor/007-quiz-options.md).
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/editor/007-quiz-options.md b/i18n/bg/docusaurus-plugin-content-docs/current/editor/007-quiz-options.md
new file mode 100644
index 00000000..3fd526de
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/editor/007-quiz-options.md
@@ -0,0 +1,83 @@
+---
+id: quiz-options
+title: Quiz options
+---
+
+# ⚙️ Quiz options
+
+When creating a quiz, you can open the **Quiz settings** panel to configure global behavior and presentation options. These settings apply to the **entire quiz**.
+
+|  |  |
+| :-------------------------------------------------: | :---------------------------------------: |
+| _Opening the quiz options panel_ | _Quiz settings overview_ |
+
+---
+
+## 🌐 Languages
+
+Select the language in which you're writing the quiz. You can add additional translations later.
+
+---
+
+## 🎨 Themes
+
+Choose a visual theme for your quiz.
+
+- The default theme is **QuizWitz**
+- Your organization may have access to custom themes
+- Themes affect background, colors, and layout
+
+📘 See the [Emerald theme documentation](../advanced/011-emerald-theme.md) for more details on customizing visuals with this theme.
+
+---
+
+## 📎 Attachments
+
+Enhance your quiz with visuals, audio, or video in specific slots:
+
+- **Before quiz** — Shown when the quiz starts
+- **After quiz** — Played after the final results screen
+- **Client logo / alternative logo** — Displayed throughout the quiz interface
+- **Wait screen** — Displayed between questions in live games (1920×1080 image recommended)
+- **Background** — Optional background replacement (depends on theme)
+- **Connect screen** — Used in [Live](../quizmaster/001-introduction.md) and [Conference](../tutorials/conference-booth) modes:
+ - **Images** — Fullscreen background visuals
+ - **Audio** — Looped music (max 15 min)
+ - **Video** — Played every 5 minutes, useful for ads or instructions
+
+🎥 You can use our [ready-made instructional videos](https://drive.google.com/drive/folders/1-KgABfLJ7cblm0aqxb7niMdGmTd3UXZC) to help players connect.
+
+- **During game outro** — (Audio only) Plays over the winner reveal screen
+
+📘 For technical details and recommendations, see the [attachments guide](../editor/006-attachments.md).
+
+---
+
+## 🔧 Extra options
+
+Optional settings for customizing gameplay and visibility:
+
+- **Enable multiplayer** — Default ON. Allows party play with friends
+- **Random round order** — Shuffle the order of rounds
+ > ⚠️ Not recommended when preparing for [QuizWitz Live](../quizmaster/001-introduction.md)
+- **Allow users to rate questions** — Lets players rate each question after a round
+- **Enable comments** — Allow feedback after publishing
+- **Speed up when all answered** — If enabled, the game skips ahead when all players have answered
+ > ⏱️ Recommended when using **Time-based scoring**
+
+---
+
+## 📤 Share or embed
+
+Generates share links or embed code with advanced game settings.
+
+---
+
+## 📜 Quizmaster copy
+
+Add custom presenter instructions for:
+
+- **Quiz introduction**
+- **Quiz outro**
+
+These are visible on the [Quizmaster app](../quizmaster/001-introduction.md) when using QuizWitz Live.
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/editor/008-round-options.md b/i18n/bg/docusaurus-plugin-content-docs/current/editor/008-round-options.md
new file mode 100644
index 00000000..f0a2072e
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/editor/008-round-options.md
@@ -0,0 +1,75 @@
+---
+id: round-options
+title: Round options
+---
+
+# 🔄 Round options
+
+Each round has a specific **type**. The default is **Trivia**, but we invite you to test and experiment with all available types. This page explains the settings and attachments you can configure per round.
+
+📘 For a detailed overview of all round types, visit the [round types documentation](../round-types/000-round-types.md).
+
+---
+
+## 🔧 Configuring a round
+
+To configure a round’s options, click the gear icon in the round panel:
+
+|  |  |
+| :---------------------------------------------------: | :-----------------------------------------: |
+| _Opening round options_ | _Round configuration panel_ |
+
+---
+
+## ⚙️ General round options
+
+The following options are available for most round types:
+
+- **Only show _X_ questions** — Limits the round to a specific number of questions
+- **Random question order** — Shuffle the question order within the round
+- **Show round intro** — Display an animated title before the round begins
+- **Show round outro (interim score)** — Reveal rankings at the end of the round
+- **Group all feedback in a single screen** — Collect question feedback in one block after the round ends
+- **Show all question feedback at the end of the round** — Delay question feedback until the round ends
+- **Force feedback after each individual question** — Ensure immediate feedback
+ > ⚠️ This only takes effect in round and question types where feedback would otherwise be delayed, such as open questions or lightning rounds.
+
+📘 See [question types](../question-types/000-question-types.md) for more information on feedback timing and behavior.
+
+---
+
+## 🏆 Scoring options {#scoring}
+
+QuizWitz offers flexible scoring to keep things fair and engaging for all players.
+
+- **Time-based scoring** — Players earn more points for faster answers.
+ - For most question types, time-based points decrease **continuously per microsecond**: the faster you answer, the more points you score.
+ - For **open questions**, time-based points are divided into blocks. For example: answers in the first block (e.g., first few seconds) earn **100%** of the time-based portion, the next block earns **80%**, and so on. This helps level the playing field for slower typers.
+
+- **Fixed percentage of points on time-based scoring** — You control how much of the total score is influenced by speed.
+ - By default, **75%** of the points are fixed (everyone who answers correctly gets these points, regardless of speed).
+ - Only the remaining **25%** is influenced by how quickly players respond.
+
+> 💡 Adjusting this setting lets you make rounds more knowledge-based or more speed-based, depending on your quiz style.
+
+These scoring options can be found in the round options panel when editing a round.
+
+---
+
+## 📜 Quizmaster instructions
+
+You can add a custom **round introduction text** that will appear only on the [Quizmaster app](../quizmaster/001-introduction.md) at the start of the round. Use this to brief the presenter or add a personal touch.
+
+---
+
+## 📎 Attachments
+
+Enhance your round with media shown at specific moments:
+
+- **Before round** — Displayed after the round intro animation
+- **After round** — Shown after the round outro
+- **Before round outro** — Shown after the last question, just before the outro
+- **During round outro** — _(audio only)_ Plays while rankings are displayed
+- ...
+
+📘 For supported file types and usage tips, see the [attachments guide](../editor/006-attachments.md).
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/editor/015-importing-questions.md b/i18n/bg/docusaurus-plugin-content-docs/current/editor/015-importing-questions.md
new file mode 100644
index 00000000..ed1536e0
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/editor/015-importing-questions.md
@@ -0,0 +1,71 @@
+---
+id: import-questions
+title: Import questions
+---
+
+# 📥 Import questions
+
+There are two ways to quickly add questions to a round in QuizWitz:
+
+- Import existing content from the **QuizWitz Library**
+- Paste a list of questions from a **spreadsheet**
+
+Both options are accessible from within any round.
+
+---
+
+## 📚 Import from the QuizWitz Library
+
+Use the **QuizWitz Library** tab to search and import questions, rounds, or quizzes created by yourself or other creators.
+
+1. Open the round where you want to import content
+2. Click the **QuizWitz Library** tab
+3. Use filters like language, collection, type, category, or tags
+4. Select one or more entries
+5. Click **Add X items** to insert the selected content into your quiz
+
+
+
+> ✅ Use this method to reuse high-quality content or combine multiple public Round-Abouts into a larger quiz.
+
+---
+
+## 📋 Import from a spreadsheet
+
+To quickly create many questions at once, use the **Import from spreadsheet** tab.
+
+1. Open a round
+2. Click the **Import from spreadsheet** tab
+3. Paste rows of **tab-separated** values (copied from Excel, Google Sheets, etc.)
+4. Click **Import questions**
+
+
+
+---
+
+### 🗂️ Format for pasting
+
+Each row must contain the following columns in this exact order:
+
+1. **Short question** — Displayed on the player screen
+2. **Correct answer**
+3. **Wrong answer 1** (leave blank for open questions)
+4. **Wrong answer 2**
+5. **Wrong answer 3**
+6. **Short feedback** — Displayed on the player screen after answering
+7. **Long question** _(optional)_ — Displayed on the quizmaster screen
+8. **Long feedback** _(optional)_ — Explanation for the quizmaster to read aloud
+
+> 📌 The last two columns are only used in [QuizWitz Live](../quizmaster/001-introduction.md), but they must still be included (even if left empty).
+
+---
+
+## ✅ After importing
+
+Whether importing from the library or a spreadsheet:
+
+- Review your questions for formatting and clarity
+- Update any metadata like category, round type, or attachments
+- Don’t forget to **save your quiz**
+
+📘 Want to enhance your questions further? Continue in the [Writing questions guide](../editor/005-writing-questions.md).
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/editor/_category_.json b/i18n/bg/docusaurus-plugin-content-docs/current/editor/_category_.json
new file mode 100644
index 00000000..343aee65
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/editor/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "For quizmakers",
+ "position": 2
+}
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/players/001-playing-quizwitz.md b/i18n/bg/docusaurus-plugin-content-docs/current/players/001-playing-quizwitz.md
new file mode 100644
index 00000000..b672e5c6
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/players/001-playing-quizwitz.md
@@ -0,0 +1,130 @@
+---
+id: playing
+title: Playing QuizWitz
+---
+
+# 🧠 Playing QuizWitz
+
+Welcome to QuizWitz! Whether you're playing solo or with friends, this guide will help you get started.
+
+---
+
+## 🎯 Choose what to play
+
+Start by browsing the available **Round-Abouts** — short themed rounds of quiz questions. Use the menu at the top of the screen to explore:
+
+- **New** — Discover the latest Round-Abouts
+- **My Collection** — Access everything you've saved or created
+- **Collect** — Find Round-Abouts made by the community
+- **Quick Play** — Jump into a random selection
+
+
+
+> 💡 **Tip:** Want to play everything you’ve collected? Click **My Collection**, then hit **Play my collection**!
+
+---
+
+## 📚 What's in My Collection?
+
+**My Collection** includes all the quiz content you’ve either:
+
+- Created yourself
+- Collected from other creators
+
+This includes:
+
+- Round-Abouts
+- Full quizzes
+- Playlists
+- Bingos
+- ...
+
+You can organize, play, or remove items at any time. This is your personal library — build it how you like!
+
+---
+
+## 🧠 Choose a Round-About
+
+A **Round-About** is a small, themed round of questions. Playing just one will give you a short game with 7 random questions.
+
+To explore a Round-About in more detail:
+
+- Click its **image**, **title**, or **comments icon**
+- Click **Play** to jump in immediately
+
+
+
+---
+
+## ⭐ Add Round-Abouts to your collection
+
+Want to build a full quiz game from multiple Round-Abouts? Here's how:
+
+- Click **Add to my collection** inside the Round-About
+- Or click the **star icon** on the Round-About tile
+
+To remove one later, just click the star again — it’ll now say **Remove from my collection**.
+
+
+
+---
+
+## ▶️ Play your collection
+
+When you're ready:
+
+1. Click **My Collection**
+2. Press **Play my collection**
+
+
+
+Choose:
+
+- **Game mode** — Single Player or Party Game
+- **Which Round-Abouts** to include in your session
+
+QuizWitz will try to skip questions you've already seen.
+
+
+
+---
+
+## 🕹️ In-game experience
+
+Once your game starts, choose your mode:
+
+### 🎮 Single Player
+
+- Click **Start**, then choose **Single Player**
+- Use your mouse, keyboard, or touchscreen to answer
+
+
+
+
+---
+
+### 🎉 Party Game
+
+Play with friends using their own phones or tablets:
+
+> 📺 Make sure the quiz screen is visible — use a shared display or screen share
+
+1. Click **Start**, then **Party Game**
+2. Players follow the instructions on-screen to join
+3. Click **Start quiz** when everyone is ready
+
+
+
+
+
+---
+
+## ⭐ After the game
+
+At the end, rate the Round-Abouts you played. This helps surface great content and supports creators.
+
+
+
+---
+
+Enjoy the quiz, and may the best brain win! 🧠🎉
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/players/_category_.json b/i18n/bg/docusaurus-plugin-content-docs/current/players/_category_.json
new file mode 100644
index 00000000..7edf479f
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/players/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "For players",
+ "position": 1
+}
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/question-types/000-question-types.md b/i18n/bg/docusaurus-plugin-content-docs/current/question-types/000-question-types.md
new file mode 100644
index 00000000..41bcaa9c
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/question-types/000-question-types.md
@@ -0,0 +1,33 @@
+---
+id: question-types
+title: Question types
+---
+
+# Question types
+
+QuizWitz supports different question types. Each type has its own rules and gameplay mechanics.
+We suggest using a mix of different types to keep the game interesting and engaging.
+
+Note that some round types limit the question types you can use.
+
+## Regular question types
+
+These are the most common question types. They are easy to understand and play.
+
+- [Multiple choice](001-multiple-choice.md) (default)
+- [Order question](003-order-question.md)
+- [Image map question](004-image-map.md)
+
+## Open questions
+
+Open questions require players to type in their answers.
+
+- [Open question](002-open-question.md)
+- [List question](005-list-question.md)
+
+## Specials
+
+These questions make the game slightly less fair, but they help to make sure there is always a winner.
+
+- [Tiebreaker question](006-tiebreaker-question.md)
+- [Best answer question](007-best-answer-question.md)
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md b/i18n/bg/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md
new file mode 100644
index 00000000..ff35bec8
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md
@@ -0,0 +1,48 @@
+---
+id: multiple-choice
+title: Multiple choice question
+---
+
+# 🔢 Multiple choice
+
+A regular multiple choice question lets players select the correct answer from several given options.
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- **Question:** State clearly what players should answer (example: “Select the flag of 🐟🐟🐟”).
+- **Options:** You can provide up to four answer options.
+- **Correct/Wrong:** Mark one or more correct answers, depending on your settings.
+- **Feedback:** Players see which answer was correct after answering. Optionally, you can provide extra feedback or explanations.
+
+---
+
+## 🏆 Scoring
+
+Multiple choice questions use **time-based scoring** by default: faster answers earn more points. For these questions, scoring decreases continuously per microsecond, with most points fixed and only a portion influenced by speed.
+**You can also turn off time-based scoring per question** if you want all correct answers to receive the same score.
+You can further adjust this balance in the round settings.
+
+See [Scoring options in round settings](../editor/008-round-options.md#scoring) for full details.
+
+---
+
+## ⚙️ Expanded settings
+
+The Multiple choice question type offers many settings to fine-tune the experience and scoring.
+See [writing questions](../editor/005-writing-questions.md) for a general overview of question settings.
+
+---
+
+## 💡 Tips for great multiple choice questions
+
+- **Be clear and concise:** Avoid ambiguous wording.
+- **Use plausible wrong answers:** Make distractors believable.
+- **Mix media:** Add images, flags, or sounds for engagement.
+- **Randomize order:** Keep things fair for all players.
+- **Tag and categorize:** For easy navigation and searchability.
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/question-types/002-open-question.md b/i18n/bg/docusaurus-plugin-content-docs/current/question-types/002-open-question.md
new file mode 100644
index 00000000..0a1f7051
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/question-types/002-open-question.md
@@ -0,0 +1,69 @@
+---
+id: open-question
+title: Open question
+---
+
+# 💬 Open question
+
+An open question lets players type their answer freely using their keyboard. This mode is perfect for questions where you want written responses — for example, names, numbers, or short explanations.
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- **Question:** Ask for a specific answer in a freeform text field (example: “Which duo performs this song?”).
+- **Answer:** Players type in their response. You can provide multiple accepted answers for automatic validation.
+- **Attachments:** Add audio, images, or video as a clue (for example, play a music clip).
+- **Feedback:** Players see after answering if their response was marked correct or not. You can also provide additional feedback or explanations.
+
+---
+
+## ⚙️ Expanded settings
+
+Open questions offer a range of settings to fit your quiz:
+
+- **Multiple accepted answers:** Add alternate spellings, abbreviations, or synonyms for more flexible auto-correction.
+- **Time-based scoring:** Reward faster answers (see “Scoring” below).
+- **Force automatic correction:** Enable this to let the game automatically mark correct answers based on your provided list.
+ - If not enabled (the default for most live games), open answers must be reviewed and scored manually using the [Jury app](../quizmaster/004-jury-app.md).
+
+For more on these options, see [writing questions](../editor/005-writing-questions.md).
+
+---
+
+## 🏆 Scoring for open questions
+
+Scoring in open questions is designed to be fair, even for slower typers:
+
+- **Time-based scoring** divides the available points into blocks, not a strict per-millisecond countdown.
+- For example, answering in the first block (e.g. first 5 seconds) gives full points; the next block gives 80%, and so on. This helps reduce the penalty for slow typers.
+- By default, only **25%** of the points depend on speed — the remaining **75%** is fixed, so everyone who answers correctly gets most of the points, regardless of typing speed.
+
+> ⚙️ **Tip:** You can further adjust scoring behavior and other settings in the [Round options](../editor/008-round-options.md).
+
+---
+
+## 🧑⚖️ Jury review in QuizWitz Live
+
+In **QuizWitz Live**, open questions generally require a manual review with the [Jury app](../quizmaster/004-jury-app.md):
+
+- The Jury app lets jury members accept, reject, or adjust scoring for open answers.
+- Phonetic and alternative matching helps, but human judgment is essential for fair scoring and creativity.
+- For full instructions and features, see the [Jury app documentation](../quizmaster/004-jury-app.md).
+
+---
+
+## 💡 Tips for great open questions
+
+- **Be specific:** Tell players exactly what you want them to answer.
+- **Anticipate variations:** Add common abbreviations, alternate spellings, or synonyms to accepted answers.
+- **Use attachments:** Add audio, images, or video to make your question clearer or more engaging.
+- **Coordinate with your jury:** Make sure your jury knows what to accept for subjective or tricky answers.
+
+---
+
+For more about attachments and feedback, see the [Attachments documentation](../editor/006-attachments.md).
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/question-types/003-order-question.md b/i18n/bg/docusaurus-plugin-content-docs/current/question-types/003-order-question.md
new file mode 100644
index 00000000..bcd6c1bb
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/question-types/003-order-question.md
@@ -0,0 +1,54 @@
+---
+id: order-question
+title: Order question
+---
+
+# 🔀 Order question
+
+In an **Order question**, players must put up to 4 items in the correct sequence.
+This round type is great for chronological, ranking, or sequencing challenges.
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- **Question:** Clearly ask what order is required.
+ _(Example: “Select the animals in the correct order from least to most legs.”)_
+- **Options:** Enter up to four items. You define the correct sequence.
+- **Player view:** Options are shown in random order. Players **select each item one by one** in the order they think is correct.
+- **Feedback:** After answering, players see the correct order and (optionally) any extra explanation you provide.
+
+---
+
+## 🏆 Scoring
+
+Order questions use **time-based scoring** by default:
+Faster correct answers earn more points, but most of the points are fixed. Time only affects a portion of the score.
+You can also turn off time-based scoring per question for fixed points only.
+
+See [Scoring options in round settings](../editor/008-round-options.md#scoring) for details.
+
+---
+
+## ⚙️ Expanded settings
+
+Order questions offer flexible settings:
+
+- **Time limit:** Set how long players have to answer.
+- **Points:** Set how many points are awarded for a fully correct answer.
+
+See [writing questions](../editor/005-writing-questions.md) for more.
+
+---
+
+## 💡 Tips for great order questions
+
+- **Be specific:** State clearly how you want items ordered (e.g., least to most, oldest to newest).
+- **Choose distinct options:** Avoid items that are too similar or ambiguous.
+- **Explain the answer:** Use feedback to clarify the correct order after the question.
+- **Mix formats:** Try chronological, size-based, or ranking-based questions for variety.
+
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/question-types/004-image-map.md b/i18n/bg/docusaurus-plugin-content-docs/current/question-types/004-image-map.md
new file mode 100644
index 00000000..18795541
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/question-types/004-image-map.md
@@ -0,0 +1,60 @@
+---
+id: image-map-question
+title: Image map question
+---
+
+# 🗺️ Image map
+
+In an **Image map** question, players must select the correct spot (or spots) on an image displayed on their device. This is ideal for visual identification challenges, such as "Select the Erlenmeyer flask."
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- **Question:** Clearly state what players need to find on the image.
+ _(Example: “Select the Erlenmeyer flask.”)_
+- **Image:** Upload a high-quality image that will be shown to all players.
+- **Answer points:** Define one or more **target areas** (“points”) on the image. Each area can be set as a circle or another shape, and you determine its position and size.
+- **Selecting answers:** Players tap or click to mark their answer(s) on the image.
+ - If the answer falls **within a correct area**, they receive full points.
+ - If the answer falls **outside the correct area** but within the “almost correct” radius, they can earn partial points based on the distance (as defined by the _score easing_ setting).
+- **Multiple answers:** If the question requires more than one answer, players must select each correct area.
+ - Selecting the same area multiple times will **not** grant extra points.
+- **Scoring method:** You can configure whether points are awarded for each correct area individually, or only when the required minimum number of correct answers are selected.
+
+---
+
+## ⚙️ Expanded settings
+
+- **Number of answers:** Set the required minimum and maximum number of points a player must identify.
+- **Score easing:** Adjusts partial credit for “almost correct” answers, based on how close the selection is to the correct area (only applies to distance between correct and almost correct).
+- **Points per area:** Decide if points are awarded per correctly identified area, or only if all minimum required areas are selected.
+- **Attachment options:** Add images, audio, or video for richer context. Set attributions if publishing.
+
+See [writing questions](../editor/005-writing-questions.md) for general question settings.
+
+---
+
+## ⏱️ Time-based scoring
+
+**Time-based scoring is enabled by default.** Players who answer quickly earn more points, but there’s always a fixed component (default: 75%) for a correct answer. Only 25% of the total score is influenced by how fast you answer.
+You can turn off time-based scoring for this question type if you wish.
+
+📘 For details on scoring and time settings, see the [round options documentation](../editor/008-round-options.md#scoring).
+
+---
+
+## 💡 Tips for great image map questions
+
+- **Use clear, non-cluttered images** for easy identification.
+- **Define answer areas carefully** to avoid overlap or confusion.
+- **Provide constructive feedback** to help players learn from mistakes.
+- **Partial credit:** Use the “almost correct” option to reward near-misses and keep things fair.
+
+---
+
+Image map questions are perfect for labeling diagrams, identifying regions, or visual “find-the-object” games!
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md b/i18n/bg/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md
new file mode 100644
index 00000000..31cd3150
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md
@@ -0,0 +1,35 @@
+---
+id: tiebreaker-question
+title: Tiebreaker question
+---
+
+# 🏁 Tiebreaker question
+
+The Tiebreaker question is used to resolve ties at the end of a quiz.
+Players are asked to guess a number (for example, “How many beans are in the jar?”). The player whose answer is closest to the correct value will win in case of a tie.
+
+---
+
+## 📝 How it works
+
+- **No points awarded:** The tiebreaker question does not award regular points.
+- **Shadow points:** Instead, it uses “shadow points” that are only considered when two or more players have the same total score.
+- **Closest wins:** The player with the answer closest to the correct value gets the higher position in the event of a tie.
+
+---
+
+## 💡 Tips for tiebreaker questions
+
+- **Ask for an obscure number:** Choose a question where the answer is not widely known and is unlikely to be guessed exactly.
+- **Encourage unique guesses:** Make sure the question has a wide possible range, so every player is likely to enter a different answer.
+- **Use only for ties:** Shadow points are only used as a tiebreaker and will not affect the main game ranking.
+
+---
+
+_Example tiebreaker questions:_
+
+- How many jelly beans are in the jar shown on screen?
+- What is the total length (in meters) of all the rivers in Belgium combined?
+- How many bricks were used to build the Empire State Building?
+- What was the attendance at the first ever World Cup final?
+
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md b/i18n/bg/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md
new file mode 100644
index 00000000..9cd16f70
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md
@@ -0,0 +1,30 @@
+---
+id: best-answer-question
+title: Best answer question
+---
+
+# 🎖️ Best answer question
+
+In the **Best answer question** type, players write their own answers to an open-ended question.
+Points are awarded either manually by the quizmaster, or—if there is no quizmaster—by having players vote for their favorite response.
+
+---
+
+## 📝 How it works
+
+- **Players answer:** Each player types their response to the open question.
+- **Scoring:**
+ - In **QuizWitz Live** (with a quizmaster), the host reviews all answers and assigns points to the best one(s).
+ - In regular games (no host), players vote for the answer they think is best. The answer(s) with the most votes get the points.
+
+---
+
+## 💡 Tips for best answer questions
+
+- Use creative, open-ended questions that invite original or funny responses.
+- For in-person or hosted quizzes, the quizmaster can award points for creativity, accuracy, or humor.
+- In self-hosted games, voting encourages players to read each other's answers and adds a fun social element.
+
+---
+
+> 📚 For more on how voting or manual scoring works, see the [Jury app documentation](../quizmaster/004-jury-app.md).
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/question-types/_category_.json b/i18n/bg/docusaurus-plugin-content-docs/current/question-types/_category_.json
new file mode 100644
index 00000000..90f6d189
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/question-types/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "Question types",
+ "position": 5
+}
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md b/i18n/bg/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md
new file mode 100644
index 00000000..01e58a63
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md
@@ -0,0 +1,32 @@
+---
+id: introduction
+title: Introduction
+---
+
+# 🎤 QuizWitz Live – Introduction
+
+## Hosting a quiz with QuizWitz Live
+
+The first ingredient for a successful QuizWitz Live event is an engaging quizmaster — someone who controls the game and keeps the energy high. The quizmaster leads the flow of the quiz, reads the questions aloud, and adds that extra spark to entertain the audience.
+
+To take full control of your event, use the **Quizmaster App**, designed specifically for QuizWitz Live.
+You can launch QuizWitz Live directly from the quiz editor by clicking **‘Start QuizWitz Live’**.
+
+> 💡 **Note:** The Quizmaster App is a **web app** — there's nothing to install. Simply go to [**quizwitz.tv**](https://quizwitz.tv) in your browser to access it on your smart device.
+
+---
+
+## 🧰 Requirements
+
+To ensure a smooth and professional quiz experience, make sure you have:
+
+- **A large screen or projector** showing the main game screen — or a **livestream** accessible to all players
+- **A tablet or laptop** for the quizmaster to control the game and read the script aloud
+- **A laptop or tablet** for the jury (if needed) to evaluate open answer questions
+- **One smart device per player or team** (e.g. smartphone or tablet) to submit answers
+
+> If your quiz includes **open answer questions**, you’ll need a jury to review submissions. While the quizmaster can take on this role with an extra device, we recommend assigning one or more dedicated jury members so the quizmaster can focus on presenting.
+
+---
+
+Once you’ve got everything ready, continue to the next page to learn how to start the game with QuizWitz Live.
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md b/i18n/bg/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md
new file mode 100644
index 00000000..46383a2a
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md
@@ -0,0 +1,122 @@
+---
+id: startup
+title: Start-up
+---
+
+# 🚀 Start-up — Hosting a Quiz with QuizWitz Live
+
+Welcome to QuizWitz Live — the professional way to host quizzes for teams, livestreams, and in-person events. Follow this guide to get your quiz up and running using the Quizmaster App.
+
+---
+
+## 🖥️ Launching QuizWitz Live
+
+You can start a QuizWitz Live game from the quiz editor or directly from your quiz collection.
+
+- In the quiz editor, click **‘Start QuizWitz Live’**
+ 
+
+- From your collection, click the **Live icon** to launch
+ 
+
+---
+
+## 🔐 Connecting with the Master Code
+
+Once launched, your screen will display a **Master Code**. **Do not share this code with players** — it's used to connect your presentation device to the game.
+
+- Visit [quizwitz.tv](https://quizwitz.tv) on your quizmaster device and enter the Master Code.
+- A **Quizmaster App interface** will appear, where you control the game.
+- We recommend a **tablet or smartphone** for mobility, but a laptop works too.
+ 
+
+After connecting, the Master Code disappears from the screen. You're now ready to show the main screen on a projector or start your livestream.
+
+> ⚠️ **Heads up!** If the game screen (main display) is not actively in focus — for example, if you switch tabs or minimize it — the game will **automatically pause**.
+> When this happens:
+>
+> - The **Quizmaster App also pauses**
+> - To resume, first make sure the **game screen is active again**
+> - Then **hover over the screen** to reveal the bottom menu and press the **pause button** to continue
+
+---
+
+## 🎮 Selecting your game mode
+
+Once connected, choose between two game modes:
+
+
+
+### Team codes
+
+- Each team gets a **unique code**, which can be opened on multiple devices.
+- Best for **pre-registered team quizzes** where you know the team names in advance.
+- Allows device switching — helpful if a battery dies mid-quiz.
+
+### Single game code
+
+- Everyone joins using **one shared Game Code**.
+- Ideal for casual or open-access events.
+- No pre-registration required — players can join anytime, until all active seats are filled.
+
+> Make sure you're logged in to access your quiz content.
+
+---
+
+## 👥 Hosting with Team codes
+
+When using **Team codes**, you will first create teams in the Quizmaster App:
+
+- Add team names
+- Press **‘Generate Codes’** to create access codes
+ 
+
+You can also **reserve codes in advance** — more on that in the tips & tricks section.
+
+Be sure to **save the following codes**:
+
+- **Master Code** — to control the quiz
+- **Jury Code** — for manual score adjustments
+- **Regie Code** — to control visual and technical elements
+
+Send team codes to your players via email or printouts.
+
+When ready, click **‘Load quiz’**, wait for assets to load, and then click **‘Start’** to begin.
+
+
+
+---
+
+## 👤 Hosting with a Single game code
+
+With the **Single Game Code** mode:
+
+- You’ll receive the Master, Jury, and Regie codes, plus one Game Code for players.
+- The Game Code appears on the main screen — **display or stream it to your audience**.
+- Players can join any time until your active seat limit is reached.
+
+Once your players are in:
+
+1. Click **‘Load quiz’**
+2. Click **‘Start quiz’** and confirm
+3. The Game Code remains visible for late joiners
+
+---
+
+## 🎟️ Activating seats
+
+Before starting, you’ll need to check your available seats.
+
+- An overview appears after selecting your game mode
+- If you need more seats, activate them at [app.quizwitz.com/seats](https://app.quizwitz.com/seats)
+ 
+
+---
+
+## ▶️ Starting the game
+
+Once the setup is complete, press **‘Start quiz’** in the Quizmaster App to begin the game.
+
+
+
+You're now ready to entertain your audience with a seamless QuizWitz Live experience!
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md b/i18n/bg/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md
new file mode 100644
index 00000000..9f4cff91
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md
@@ -0,0 +1,107 @@
+---
+id: quizmaster-app
+title: Quizmaster app
+---
+
+# 🎛️ Using the Quizmaster app
+
+As the quizmaster, you are in full control of the QuizWitz Live game. The most important thing to know is this:
+
+> The game **only progresses when you click** — nothing moves on the main screen until you tell it to.
+
+This gives you full control over pacing and timing, but it also means you’ll be doing a lot of tapping. Let’s walk through how the app works.
+
+---
+
+## 🔁 The quiz flow
+
+The quiz structure follows how it was built in the editor, but most quizzes will move through the following stages:
+
+---
+
+### 🎬 Round introduction
+
+Before each round starts, you’ll see a round introduction screen.
+
+- You control when the **round intro animation** plays.
+- Click **‘Start’** to begin the round and move to the first question.
+
+---
+
+### ❓ Asking a question
+
+Each question has its own screen in the Quizmaster app:
+
+
+
+You’ll see:
+
+- **Question number** — e.g. `1.1` means the first question of the first round
+- **Question type** — such as Multiple Choice, with relevant scoring modifiers
+- **Long version of the question** — for you to read out loud
+- **Question info** — including timer duration and available points
+- **Short question** — the version shown on the big screen
+- **Start question button** — immediately starts the timer
+- **Possible answers** — displayed in the correct order (for multiple choice)
+
+The question will remain visible in your app until either:
+
+- All players have answered
+- The timer runs out
+
+> 🔎 For more on question and round types, check the **Quizmaker's Guide**.
+
+---
+
+### ✅ Question feedback
+
+After a question ends, the correct answer is revealed. What you see depends on the question type — this example shows a multiple choice result screen:
+
+
+
+Includes:
+
+- **Question number**
+- **Short question text**
+- **Correct answer**
+- **Answer spread** — in numbers and percentages
+- **Long feedback** — extra info to read aloud
+- **Continue button** — advances to the next question
+- **Fastest 100 answers** — shown at the bottom of the screen
+
+---
+
+### 📊 Round outro
+
+When a round finishes, you’ll see a **Round Outro** screen that reveals the standings so far.
+
+
+
+
+In your app:
+
+- You’ll see the **top 100 players**, and you can scroll through them
+- Tap a player’s position to highlight them on the big screen
+- From round 2 onward, you’ll also see how many places each player has moved:
+ - **Green** = moved up
+ - **Red** = moved down
+ - **White** = no change
+
+Players will see **their own position** on their device during the outro.
+
+---
+
+### 🏆 The end of the quiz
+
+At the end of the quiz, it’s time for a **winner reveal party** — complete with confetti and player emojis flying across the screen.
+
+
+
+- The default setting shows the **top 12 players**
+- You can customize how many players appear in the **advanced game settings**
+
+> 🎉 Fun tip: The emoji your players choose will dance around the screen — even if they picked the smiling turd.
+
+---
+
+That’s everything you need to know to run your quiz with the Quizmaster app. You’re now fully equipped to lead your event with confidence and style!
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/quizmaster/004-jury-app.md b/i18n/bg/docusaurus-plugin-content-docs/current/quizmaster/004-jury-app.md
new file mode 100644
index 00000000..367fe780
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/quizmaster/004-jury-app.md
@@ -0,0 +1,61 @@
+---
+id: jury-app
+title: Jury app
+---
+
+# 🧑⚖️ Jury app — Reviewing open answers in QuizWitz Live
+
+If your quiz includes **open answer questions**, you'll need to use the **Jury app** to manually review and score responses.
+
+---
+
+## 🗂️ Using the Jury app
+
+The Jury app is a separate interface used by jury members to evaluate answers and manage scoring.
+
+To open the Jury app:
+
+1. At the start of the quiz, a **Jury Code** is generated.
+2. On a separate device, go to [**catlab.tv**](https://catlab.tv)
+3. Enter the **Jury Code** to access the app
+
+> 💡 You can open the Jury app on any browser — it's a web app, no installation required.
+
+Once inside, the Jury app provides several useful tools:
+
+- **Judge questions** — Open question results will appear once a question is completed.
+ - The game does **not wait** for the jury to finish — unless it’s the **last question of the round** or the quiz settings say otherwise.
+ - Once judged, results appear **after the next question**.
+
+- **Edit scores** — Grant or revoke points manually per player or team.
+
+- **Game control** — Adjust question timers or add streaming delays if needed.
+ > For livestream delay setup, see [**how to host a QuizWitz Live quiz on Twitch**](../tutorials/040-livestreaming.md)
+
+- **Report** — Generate a full game report with results and player answers.
+
+
+
+---
+
+## ✅ Judging open questions
+
+After each open question, the Jury app displays all submitted answers. Jury members must:
+
+1. Review each answer carefully
+2. Tick the checkbox next to each **acceptable** answer
+3. Click **‘Confirm’** to lock in the results
+
+
+
+QuizWitz will **automatically detect exact matches** and mark them as correct. Jury members are responsible for reviewing:
+
+- Partial or alternate answers
+- Phonetic matches
+- Common spelling variations
+
+> 🎙️ QuizWitz was designed with phonetic matching in mind — but the final decision is always up to the judges.
+
+---
+
+With the Jury app, you can fairly assess open responses, adjust scores, and ensure a balanced quiz experience for all players.
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md b/i18n/bg/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md
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index 00000000..a1612d7e
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md
@@ -0,0 +1,83 @@
+---
+id: seats
+title: Seats
+---
+
+# 🎟️ QuizWitz PRO – How seats work
+
+QuizWitz PRO games require **active seats** to connect players. Seats are a flexible, pay-as-you-go or license-based system that scales with your needs — perfect for pub quizzes, livestreams, and professional quiz events.
+
+---
+
+## 🧑🤝🧑 What are seats?
+
+- Each connected **player or team** in a PRO game requires **1 active seat**.
+- You can host games with **individual players** or **teams sharing one device** — each counts as one seat.
+- **Regular (non-PRO) games** do **not** require seats and are ideal for casual play with friends or family.
+
+---
+
+## 🎮 Free seats for everyone
+
+- Every account includes **3 free seats per game**, available to **all users**, even without a PRO license.
+- These seats let you host small quizzes with friends or test your content at no cost.
+- The 3 free seats **do not count toward your pay-as-you-go or license-based total**.
+
+---
+
+## 💼 QuizWitz PRO licenses
+
+If you host quizzes regularly, a **QuizWitz PRO license** gives you **permanently active seats** that are always available — no need to activate them manually.
+
+Available license tiers include:
+
+- **PRO-50**: 50 permanently active seats
+- **PRO-100**: 100 permanently active seats
+- **PRO-500**: 500 permanently active seats
+- **PRO-1K**: 1000 permanently active seats
+- **PRO-2K**: 2000 permanently active seats
+
+These seats are ideal for recurring events, larger team setups, or professional venues.
+
+> ⚠️ **Important**: If you need to host a quiz with **more players than your license allows**, you must **activate pay-as-you-go seats** for the full number of players. The seats from your license are not added to your activated seats — they are **replaced** entirely.
+
+---
+
+## 💳 Pay-as-you-go & credits
+
+For one-time or occasional events, you can activate **pay-as-you-go seats** instead of purchasing a license. This gives you flexibility without a long-term commitment.
+
+- Seats are activated using **QuizWitz credits**, which you can buy in advance.
+- **Volume discounts** are available when buying credits in bulk.
+- Each **premium license** includes a **value of free credits**.
+- If you're unsure how many players will join:
+ - You can **wait until everyone connects** before activating seats.
+ - Or, activate more seats than needed — **unused seats are automatically refunded** in credits after they expire.
+
+---
+
+## ⏳ Seat duration (pay-as-you-go)
+
+- **Pay-as-you-go seats** stay active for **48 hours** after activation.
+- Within that time, you can:
+ - Run **multiple quizzes or sessions**
+ - **Test** your quiz with larger groups
+ - Host **multi-day events** over a weekend
+
+---
+
+## 📉 Pricing for large groups
+
+- Seat prices **decrease** for larger player counts, making big events more affordable.
+
+---
+
+## ⚠️ Special case: whitelabel mode
+
+- Games in **whitelabel mode** require **2 seats per player** instead of one.
+
+> Example: A 100-player whitelabel game requires 200 seats.
+
+---
+
+QuizWitz PRO gives you flexible and professional tools to run events of any size — whether you activate seats on demand or rely on a PRO license for always-on access.
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/quizmaster/010-mobile-browsers.md b/i18n/bg/docusaurus-plugin-content-docs/current/quizmaster/010-mobile-browsers.md
new file mode 100644
index 00000000..a4d061f3
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/quizmaster/010-mobile-browsers.md
@@ -0,0 +1,44 @@
+---
+id: mobile
+title: Mobile browsers
+---
+
+# 📱 Mobile browsers — Hosting limitations
+
+QuizWitz is optimized for use on **desktop and laptop computers**. While it’s technically possible to host **QuizWitz Live** or **Conference** games on a tablet or smartphone, we **do not recommend** using **Android** or **iOS** devices to run the game.
+
+> 🛑 Mobile devices are not officially supported for hosting. Please use a desktop or laptop whenever possible.
+
+---
+
+## ⚠️ If you must use a mobile device...
+
+If using a phone or tablet is your only option, follow these steps to minimize the risk of technical issues:
+
+### 🔋 Disable power-saving features
+
+- Make sure **energy-saving modes are turned off**
+- Increase your device’s **auto-sleep timeout**
+- Some mobile browsers may **refresh the page when the device sleeps**, which can end the game unexpectedly
+
+### 🎞️ Test audio and video fragments
+
+- If your quiz includes **audio or video**, test it in advance
+- Some devices may **struggle with large media files** or not play them at all
+- Be especially cautious with **older devices** or default mobile browsers
+
+---
+
+## 🚫 Not recommended for live events
+
+Even with the precautions above, we strongly advise **against** using mobile devices to host important or high-stakes events.
+
+For the best performance and stability:
+
+- Use a **modern desktop or laptop computer**
+- Run your game in **Chrome, Firefox**, or **Edge**
+- Avoid using Safari on iOS for anything other than playing
+
+---
+
+For hosting, a reliable setup is key — mobile devices should be used only as a last resort.
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/quizmaster/_category_.json b/i18n/bg/docusaurus-plugin-content-docs/current/quizmaster/_category_.json
new file mode 100644
index 00000000..9ef8fe31
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/quizmaster/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "For quizmasters",
+ "position": 3
+}
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/round-types/000-round-types.md b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/000-round-types.md
new file mode 100644
index 00000000..68da01bd
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/000-round-types.md
@@ -0,0 +1,50 @@
+---
+id: round-types
+name: Round types
+---
+
+# Round types
+
+The round type influences the way the game shows the questions to the players — and how players earn points.
+In quizzes, you can change the round type in the **Round type** select field at the top middle of the screen.
+
+## 🧠 Regular rounds
+
+- [Trivia](011-trivia.md) (default)
+- [Common Thread](012-common-thread.md)
+- [Lightning Round](013-lightning-round.md)
+
+## 🤹 Interactive rounds
+
+These rounds offer a bit more interactivity than simple ask-and-answer questions.
+
+- [Piece of pie](021-piece-of-pie.md)
+- [Multiquestion](022-multiquestion.md)
+- [Strike](023-strike.md)
+- [Dealer's choice](024-dealers-choice.md)
+
+## 🍺 Traditional
+
+For anyone who wants to organize traditional pub quizzes where players can change their answers until the end of the round.
+These round types simulate "handing in the papers" after each round.
+
+- [Traditional](030-traditional.md)
+- [Traditional — Common thread](031-traditional-ct.md)
+- [Alphabet](032-alphabet.md)
+
+## 🎉 Live events
+
+These round types do not contain any questions — but instead influence the outcome of the game.
+
+- [Activity](040-activity.md)
+- [Intermission](060-intermission.md)
+- [Player introduction](061-player-introduction.md)
+- [Elimination](050-elimination.md)
+- [Reset points](051-reset-points.md)
+
+## 🏢 Departments
+
+In these round types, you can select specific **departments** that play against other departments.
+
+- [Department — Dealer's choice](070-departments-dealers-choice.md)
+- [Department — Elimination](071-departments-elimination.md)
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/round-types/011-trivia.md b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/011-trivia.md
new file mode 100644
index 00000000..0ac09cf2
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/011-trivia.md
@@ -0,0 +1,43 @@
+---
+id: trivia
+title: Trivia (regular round)
+---
+
+# ❓ Trivia (regular round)
+
+The **Trivia** round is the classic, default round type in QuizWitz. It presents a series of questions to all players — ideal for general knowledge, themed quizzes, or warm-up rounds.
+
+---
+
+## 📝 How it works
+
+- Supports a mix of question types (multiple choice, open questions, image map, etc).
+- Players answer each question individually, following the round’s settings for feedback and scoring.
+- Great for testing broad knowledge or mixing up topics.
+
+---
+
+## ⚙️ Recommended settings
+
+- **Question feedback:** By default, players see feedback after every question. You can group feedback at the end of the round if you prefer (see [round options](../editor/008-round-options.md)).
+- **Random question order:** Can be enabled for variety.
+- **Timer:** Set per question, or adjust round defaults.
+
+---
+
+## 🏆 Scoring
+
+- Each question uses its own scoring type (time-based, fixed, etc) as configured.
+- For more about scoring and customization, see [round scoring settings](../editor/008-round-options.md#scoring).
+
+---
+
+## 💡 Tips
+
+- **Mix question types:** Add variety for engagement.
+- **Keep it balanced:** Alternate easy and tough questions to keep players motivated.
+- **Use media:** Attach images, audio, or video for richer content.
+
+---
+
+For more about available question types, see the [question type overview](../question-types/000-question-types.md).
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/round-types/012-common-thread.md b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/012-common-thread.md
new file mode 100644
index 00000000..2e7f6b8b
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/012-common-thread.md
@@ -0,0 +1,40 @@
+---
+id: common-thread
+title: Common thread
+---
+
+# 🧵 Common Thread
+
+The **Common Thread** round is a special variation of the classic Trivia round. In this round, players answer a series of regular questions, but the twist is that all answers are secretly connected by a single underlying theme or link — the “common thread.”
+
+---
+
+## 📝 How it works
+
+- Players answer a sequence of questions as usual.
+- The final question in the round is typically **“What is the common thread that connects all these answers?”**
+- Instead of showing feedback after each question, **all feedback is postponed until the end of the round.**
+- When the round ends, feedback for the final “common thread” question is shown **first**.
+- After that, feedback for all previous questions is revealed, allowing the quizmaster to explain how each answer ties into the overall theme.
+
+---
+
+## ⚙️ Feedback and scoring
+
+- **Postponed feedback:** No immediate answer feedback after each question. Everything is revealed at the end.
+- **Quizmaster control:** The feedback reveal sequence helps build suspense and encourages group discussion.
+- **Scoring:** Each question uses its configured scoring type. The “common thread” question is usually open or freeform.
+
+See [round options](../editor/008-round-options.md) for details on configuring feedback timing and scoring.
+
+---
+
+## 💡 Tips for writing a Common Thread round
+
+- **Choose a good link:** Pick a theme that is clever but not impossible to guess.
+- **Balance the questions:** Ensure each question makes sense on its own, but also fits the common thread.
+- **Final question:** End the round with a clear, direct question asking players to identify the link.
+
+---
+
+For more information about configuring round feedback and special round types, see the [round types documentation](../question-types/000-question-types.md).
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md
new file mode 100644
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--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md
@@ -0,0 +1,61 @@
+---
+id: lightning-round
+title: Lightning round
+---
+
+# ⚡ Lightning round
+
+The **Lightning round** is all about speed and excitement. Players answer a rapid series of questions with very short timers — all set to continuous timer music for maximum energy and tension.
+
+---
+
+## 📝 How it works
+
+- Questions are presented one after another with minimal delay.
+- Timer music plays **continuously** throughout the round, only stopping after the last question.
+- Players must answer quickly; there’s no break between questions.
+- **By default, feedback for each question is postponed until the end of the round,** but each question’s feedback is shown separately, not grouped on a single screen.
+- If you want to group all feedback on one screen at the end, you can enable this in the round settings.
+
+---
+
+## ⚙️ Feedback settings
+
+- **Default (postponed feedback):** Feedback for each question is shown after the last question, one by one in sequence.
+- **Grouped feedback:** If “Show all question feedback at the end of the round” is enabled in round settings, all feedback is combined into a single feedback screen at the end.
+- **Force results after question:** If enabled in a question’s settings, feedback for that question will always be shown immediately, regardless of round feedback grouping.
+
+See [round options](../editor/008-round-options.md) for details on configuring feedback timing.
+
+---
+
+## 🎵 Attachments — Countdown music
+
+- You can set a **Round Attachment** in the slot “Play during question countdown.”
+ This audio attachment will play **continuously** as the countdown music during the entire lightning round, only stopping after the last question.
+- Use energetic or tense music to boost excitement and keep players on their toes.
+
+For more details, see the [attachments documentation](../editor/006-attachments.md).
+
+---
+
+## 🏆 Scoring
+
+- **Time-based scoring is _not_ recommended** for this round type.
+- Instead, use a **short question timer** (typically 15 seconds).
+- Set point values lower than usual (e.g. 500 points per question) to keep the game fair and minimize the impact of wrong answers.
+
+For scoring setup, see the [scoring section](../editor/008-round-options.md#scoring).
+
+---
+
+## 💡 Tips
+
+- **Keep questions short:** This encourages fast, instinctive answers.
+- **Use energetic music:** Timer music adds to the pressure and excitement.
+- **Balance difficulty:** Too many tough questions can stall the pace.
+- **Lower the stakes:** Fewer points and shorter timers mean mistakes aren’t too punishing.
+
+---
+
+Lightning rounds are perfect for energizing your quiz and ramping up the pace!
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md
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--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md
@@ -0,0 +1,39 @@
+---
+id: piece-of-pie
+title: Piece of pie
+---
+
+# 🥧 Piece of pie
+
+In a **Piece of pie** round, teamwork pays off! The total points available for each question depend on the number of players, and are then split between all players (or teams) who answer the question correctly.
+
+---
+
+## 📝 How it works
+
+- **Total points = base points × number of players (or teams).**
+ - Example: If a question is worth 100 points and there are 20 players, 2,000 points are at stake.
+- After the question, the **total points are divided equally** among everyone who answered correctly.
+ - Example: If 5 players answered correctly, each of them gets 400 points.
+- If everyone gets it right, everyone gets the same (lower) share. If only one player is correct, they get the whole “pie”!
+
+---
+
+## ⚙️ Time-based scoring
+
+- **Time-based scoring can be enabled** (and is enabled by default).
+- In that case, the displayed points are the _maximum_ you could win for a fast and correct answer.
+- Your share of the “pie” will be adjusted for your speed _and_ the number of other correct answers.
+- For details, see the [scoring section](../editor/008-round-options.md#scoring).
+
+---
+
+## 💡 Tips
+
+- **Encourage unique knowledge!** The fewer people who get it right, the bigger the reward.
+- **Speed still matters** if time-based scoring is on, but sharing the “pie” means you want to be both fast and correct.
+- Works well for questions where there’s a single clear answer, or to reward players who think outside the box.
+
+---
+
+For more about round settings and configuration, see [Round options](../editor/008-round-options.md).
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/round-types/022-multiquestion.md b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/022-multiquestion.md
new file mode 100644
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--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/022-multiquestion.md
@@ -0,0 +1,42 @@
+---
+id: multiquestion
+title: Multiquestion
+---
+
+# ❓ Multiquestion
+
+The **Multiquestion** round gives players (or teams) the freedom to pick which question they want to answer from a set of possibilities. This makes each playthrough unique and allows for strategic choices!
+
+---
+
+## 📝 How it works
+
+- For each "question group," several alternative questions are presented.
+- **Each player (or team) selects one question** from the available options to answer.
+- Every question can have its own point value, difficulty, or type (multiple choice, open, etc.).
+- Players only answer the question they picked; the rest are skipped for them.
+
+---
+
+## 🛠️ Editor setup
+
+- In the quiz editor, create **Question groups**. Each group contains all the alternative questions for that turn.
+- For each question in the group, set the **Label** field. This label is shown to players as the “title” or hint for their choice.
+ - Labels can be cryptic (“A, B, C”), themed (“Animals”, “History”), or descriptive (“Easy MC”, “Hard open”).
+- You can mix and match question types and point values within the same group.
+- **Duration:** Even though you can set a different timer multiplier per question, the game uses the highest value for all questions in the group (so nobody is rushed).
+- **Attachments:**
+ - _Before question_ attachments from all options are combined into one view before players make their choice.
+ - _During question_ visible attachments are not shown, but audio still plays.
+
+---
+
+## 💡 Tips
+
+- Offer a mix of easy and hard questions for more strategy.
+- Use labels creatively—mystery or fun themes can boost engagement.
+- Reward risk-takers with higher point questions.
+
+---
+
+For more on configuring questions and using attachments, see [writing questions](../editor/005-writing-questions.md) and [attachments documentation](../editor/006-attachments.md).
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/round-types/023-strike.md b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/023-strike.md
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--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/023-strike.md
@@ -0,0 +1,38 @@
+---
+id: strike
+title: Strike
+---
+
+# 📈 Strike
+
+In a **Strike** round, players can climb through multiple levels by answering consecutive questions correctly. The higher their streak, the more points they can earn!
+
+---
+
+## 📝 How it works
+
+- Players start at level 1.
+- Each time a player answers correctly, they advance to the next level.
+- Every level increases the points they can earn on the next question.
+- If a player gets a question wrong, they drop down a configurable number of levels (not necessarily all the way to the start).
+- By default, there are **5 levels** and each level grants **20% extra points** (e.g. 100% → 120% → 140%...), but both the number of levels, the extra percentage per level, and the drop amount for wrong answers are configurable in the round settings.
+
+---
+
+## ⚙️ Settings
+
+- **Number of levels:** Set how many levels a player can climb (default is 5).
+- **Point increase per level:** Set how much each level increases the next question’s points (default is 20% per level).
+- **Levels lost on wrong answer:** Configure how many levels a player drops if they answer incorrectly.
+
+---
+
+## 💡 Tips
+
+- **Reward consistency!** The longer a player keeps answering correctly, the more their score multiplies.
+- Use for fast-paced or competitive rounds to add excitement and risk.
+- Mix easy and challenging questions to shake up the streaks.
+
+---
+
+For more on round settings and advanced configuration, see [Round options](../editor/008-round-options.md).
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/round-types/024-dealers-choice.md b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/024-dealers-choice.md
new file mode 100644
index 00000000..223a186e
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/024-dealers-choice.md
@@ -0,0 +1,78 @@
+---
+id: dealers-choice
+title: Dealers' Choice
+---
+
+# 🃏 Dealer's choice
+
+The **Dealers’ Choice** round in QuizWitz adds a strategic twist to your quiz.
+One of the players gets to **choose the next question category**, giving them a potential
+edge—and possibly a bonus! Here's how to set it up and play:
+
+---
+
+## 🔧 How It Works
+
+In this round, **one player becomes the "dealer"** and selects the next category to play. The method of selection depends on the game mode:
+
+- **Party/Conference Game:** The dealer chooses a category using **their own device**.
+- **Live Game:** The dealer **announces their choice aloud** to the quizmaster.
+
+---
+
+## 🏷️ Assigning Categories to Questions
+
+Each question in the Dealers’ Choice round needs a **unique label**, which acts as the category the dealer sees and selects from.
+
+For example:
+
+- `Animals – Easy`
+- `Animals – Hard`
+- `History – Fun Facts`
+- `Movies – Action Classics`
+
+> Even if questions share a general theme, their labels should still be unique so players can clearly identify and choose them.
+
+Labels are set in the **“Label” field** of each question's settings.
+
+---
+
+## 🏆 Dealer Bonus
+
+If the dealer correctly answers the question they chose, they can receive a **bonus**:
+
+- Configure the **bonus percentage** (e.g. 50%) in the **Dealer Bonus** setting.
+
+> The bonus only applies if the dealer’s answer is correct.
+
+---
+
+## 👑 Dealer Selection
+
+Before the round starts, QuizWitz determines the dealer using one of these options:
+
+- Highest ranked player goes first
+- Lowest ranked player goes first
+- At random - Dealer is chosen randomly
+
+> Rankings are locked in **at the beginning of the round**.
+
+---
+
+### Scoring Options:
+
+- **Scoring strategy:** Choose _Dealer Bonus_
+- **Time-based scoring:** Set the minimum percentage of points retained for slower answers (e.g. 75%)
+
+---
+
+## 📝 Tips for Quizmasters
+
+- Let players know they’ll be choosing from labeled categories.
+- In live games, be sure to note the dealer’s selection clearly.
+- Use unique, descriptive labels to avoid confusion during selection.
+
+---
+
+The Dealers’ Choice round encourages interaction and gives players a bit of control, while still rewarding quick and correct answers. It’s a great way to keep everyone engaged!
+
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/round-types/030-traditional.md b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/030-traditional.md
new file mode 100644
index 00000000..bdee7868
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/030-traditional.md
@@ -0,0 +1,37 @@
+---
+id: traditional
+title: Traditional
+---
+
+# 📝 Traditional
+
+A **Traditional** round simulates the classic pub quiz format, where players can change their answers until the end of the round—just like handing in your answer sheet at the pub!
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- The round can include both multiple choice and open questions.
+- As each question is asked, a new answer field appears on the player’s device.
+- Players can **edit any of their answers** up until the round finishes.
+- All answers are automatically submitted when the timer for the last question runs out.
+
+---
+
+
+
+---
+
+## ⚙️ Settings & notes
+
+- **No early finish:** The “Stop timer when everyone answered” setting is disabled in traditional rounds, since players can change their answers up to the end.
+- **Best for teams:** This mode is perfect for teams or players who enjoy discussing and double-checking their answers.
+- **Flexible content:** You can mix open and multiple choice questions as you see fit.
+
+---
+
+For more information about configuring round types and advanced settings, see [Round options](../editor/008-round-options.md).
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/round-types/031-traditional-ct.md b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/031-traditional-ct.md
new file mode 100644
index 00000000..15aeda1d
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/031-traditional-ct.md
@@ -0,0 +1,25 @@
+---
+id: traditional-ct
+title: Traditional (CT)
+---
+
+# 📝🧵 Traditional – Common Thread
+
+A **Traditional – Common Thread** round works just like a [traditional round](030-traditional.md), but with a twist:
+At the end of the round, the **last question** (“What was the common thread?”) is evaluated and shown first. This lets the quizmaster highlight the connection before revealing the other answers.
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- Players can change their answers for all questions until the round ends.
+- At the end, the last question (the common thread) is revealed and explained first.
+- All other question feedback is shown afterwards, so the quizmaster can elaborate on the connection.
+
+---
+
+For setup details and shared options, see [Traditional round](030-traditional.md) and [Round options](../editor/008-round-options.md).
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/round-types/032-alphabet.md b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/032-alphabet.md
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index 00000000..9392853f
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/032-alphabet.md
@@ -0,0 +1,41 @@
+---
+id: alphabet
+title: Alphabet
+---
+
+# 🔤 Alphabet
+
+An **Alphabet** round is a [Traditional round](030-traditional.md) with a twist—each question is assigned a unique label,
+and players must match their answers to the correct labeled fields. This round rewards both knowledge and deduction!
+
+---
+
+
+
+---
+
+## 🏷️ Alphabet labels
+
+- Each question is assigned a unique **Label**. Traditionally, this is the **first letter of the answer**, but you can use any label you like (letters, numbers, or creative codes).
+- **All questions must be open questions** in this round type.
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- As questions are asked, players see a list of answer fields — one for each question.
+- **The answer fields are not in quiz order** — instead, they’re sorted alphabetically by label.
+- Players must match their answers to the correct labeled fields (e.g. answer for question "Bear" must be entered under label "B").
+- Answers can be changed at any time until the round finishes — players can switch answers between fields as they realize their mistakes.
+
+---
+
+> This round is especially fun and challenging, as it requires both knowledge and the ability to deduce which answer fits which label. Perfect for seasoned quizzers and creative rounds!
+
+---
+
+For shared configuration details, see [Traditional round](030-traditional.md) and [Round options](../editor/008-round-options.md).
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/round-types/040-activity.md b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/040-activity.md
new file mode 100644
index 00000000..646975aa
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/040-activity.md
@@ -0,0 +1,64 @@
+---
+id: activity
+title: Activity
+---
+
+# 🎭 Activity
+
+An Activity round lets you step away from standard quiz questions for a creative or physical challenge. The quizmaster describes an activity or duel, selects teams to compete, and awards points based on performance.
+
+---
+
+
+
+---
+
+## 🏆 How it works
+
+- **Challenge Description:** The round begins with a description of the activity (e.g., "Fold a paper plane and throw it as far as possible, furthest wins!").
+- **Team/Player Selection:** The quizmaster selects which teams or players will participate in the activity.
+ - **Random selection ensures every team is drawn an equal number of times throughout the quiz.** So if you have 40 teams and 10 activity rounds with 4 teams each, every team will be selected exactly once.
+- **Timer & Tools:** Start a timer and use sound effects (like buzzer or bells) to manage the challenge.
+- **Award Points:** After the activity, the quizmaster enters the results and awards points to the winning team(s).
+
+
|
+
+ |
+
+ |
+
+---
+
+## 🛠️ Tools & Controls
+
+- **Duel tools:** The quizmaster can access quick actions for buzzer, gong, bells, and timers during the activity.
+- **Custom Points:** Points can be entered manually for each team, or you can select a winner with quick action buttons.
+- **Attachments:** Add images, audio, or video to explain the activity or show examples. The quizmaster can display these on the main screen during the activity.
+
+---
+
+## 🏅 Deciding the Winner
+
+- **Winner Selection:** Choose the winner(s) or divide points among several teams.
+- **Player Vote:** Let players vote for the winner if you like.
+- **Award Points:** Points can be divided or awarded as you see fit.
+
+|
+
+ |
+
+ |
+
+---
+
+## 💡 Tips
+
+- **Make it memorable:** Activities work best when they're fun for everyone to watch or participate in.
+- **Make it fair:** Ensure the activity can be judged objectively, or use a voting system to decide the winner.
+- **Be clear:** Announce the rules and expectations before starting.
+- **Energize your event:** Use activity rounds to keep things lively and engaging.
+- **Encourage creativity:** Let teams come up with their own strategies or approaches to the activity.
+
+---
+
+The Activity round is perfect for interactive challenges, duels, or creative tasks — a great way to add energy and variety to your QuizWitz event!
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/round-types/050-elimination.md b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/050-elimination.md
new file mode 100644
index 00000000..f50add63
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/050-elimination.md
@@ -0,0 +1,37 @@
+---
+id: elimination
+title: Elimination
+---
+
+# 🚫 Elimination
+
+**Elimination** is a special event that automatically removes players or teams from the game based on their current ranking or score.
+It’s a useful tool for tournaments, playoffs, or adding dramatic twists in live events!
+
+---
+
+## 📝 How it works
+
+- When triggered, the elimination event evaluates player rankings and **kicks out players or teams** according to your chosen rule.
+- Elimination is not a round type with questions, but an automatic filter between rounds.
+
+---
+
+## ⚙️ Elimination criteria
+
+You can configure the elimination event to:
+
+- **Kick lowest ranked players** until a specified number of players remain
+- **Kick highest ranked players** until a specified number of players remain
+- **Kick lowest ranked** (a set number of) players
+- **Kick highest ranked** (a set number of) players
+
+The number of players to keep (or kick) can be set as an exact number or as a percentage of all participants.
+
+---
+
+> Elimination events are perfect for knock-out formats, reducing the field between quiz rounds, or creating tense “sudden death” moments in your game!
+
+---
+
+For more advanced options and event types, see [Round options](../editor/008-round-options.md).
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md
new file mode 100644
index 00000000..feaa5985
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md
@@ -0,0 +1,24 @@
+---
+id: reset-points
+title: Reset Points
+---
+
+# 🔄 Reset points
+
+**Reset points** is a special event (not a question round) that sets the score of all players or teams back to zero.
+This can be used to level the playing field, add suspense, or introduce new phases in your quiz.
+
+---
+
+## 📝 How it works
+
+- When triggered, the event **instantly sets the score of every player or team to 0**.
+- This applies to all participants, regardless of previous ranking or performance.
+
+---
+
+> Use **Reset points** to create dramatic restarts, new game phases, or to give everyone a fair shot at a big final round!
+
+---
+
+For more ways to shape your game flow, see [Round options](../editor/008-round-options.md).
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/round-types/060-intermission.md b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/060-intermission.md
new file mode 100644
index 00000000..01edd732
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/060-intermission.md
@@ -0,0 +1,35 @@
+---
+id: intermission
+title: Intermission
+---
+
+# ⏸️ Intermission
+
+**Intermission** is a special event round that pauses the quiz for a break—ideal for stretching, chatting, or promoting sponsors.
+
+---
+
+## 📝 How it works
+
+- During an intermission, the main game screen is paused and a timer is shown.
+- **In conference and party games:**
+ The intermission ends when someone presses **Enter** on the main game screen.
+- **In QuizWitz Live games:**
+ The quizmaster ends the intermission from their device (tablet or smartphone).
+ The Quizmaster app displays a timer so the host can see how long the intermission has lasted.
+
+---
+
+## 🖼️ Attachments
+
+- You can upload images, logos, or videos in the round settings.
+- During the intermission, these attachments will be shown in a carousel on the main screen—great for sponsor logos, messages, or promotional videos.
+- Attachments will loop for the duration of the break.
+
+---
+
+> Intermissions are perfect for scheduled breaks, halftime entertainment, or showcasing important messages without interrupting the quiz flow.
+
+---
+
+For more on customizing your intermission and using attachments, see [Round options](../editor/008-round-options.md) and [Attachments guide](../editor/006-attachments.md).
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/round-types/061-player-introduction.md b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/061-player-introduction.md
new file mode 100644
index 00000000..acf4f127
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/061-player-introduction.md
@@ -0,0 +1,23 @@
+---
+id: player-introduction
+title: Player Introduction
+---
+
+# 🙋♂️ Player introduction
+
+**Player introduction** is a special event that simply displays the **names and selected emojis of all players or teams** on the main game screen.
+
+---
+
+## 📝 How it works
+
+- At this point in the quiz, each participant’s **name** and chosen **emoji** will appear on the big screen.
+- This is often used at the start of an event, after a break, or before a final round to introduce or celebrate participants.
+
+---
+
+> Player introductions help set the mood, break the ice, and personalize the quiz experience—especially in live and team-based events!
+
+---
+
+For other special event rounds, see [Round options](../editor/008-round-options.md).
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md
new file mode 100644
index 00000000..17bf1027
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md
@@ -0,0 +1,43 @@
+---
+id: departments-dealers-choice
+title: Department Dealer's Choice
+---
+
+# 🏢 Department Dealer’s Choice
+
+**Department Dealer’s Choice** is an interactive round type where players from a specific department take turns selecting the next category or question.
+
+---
+
+## 📝 How it works
+
+- A single **department** is selected to play this round.
+- A **dealer** is chosen from within that department (by ranking or at random) to pick the next category or question.
+- Depending on settings, **only the dealer** or **all players in the dealer's department** can answer and score points for the selected question.
+
+---
+
+## ⚙️ Settings
+
+- **Department number:** Choose which department is playing this round.
+- **Dealer selection:**
+ - Lowest ranked first
+ - Highest ranked first
+ - Random
+- **Dealer department:**
+ - _Only dealer may play_ — Only the selected dealer answers the question
+ - _All players in dealer’s department may play_ — Everyone in the department can answer and score points
+- **Dealer bonus:**
+ Set a bonus percentage for the dealer (if enabled).
+
+---
+
+## 💡 Tips
+
+- Use this mode for team-based competitions or when you want to give specific groups a chance to shine.
+- Dealer’s Choice rounds keep the game dynamic and engaging, with added strategy for departments.
+
+---
+
+For classic Dealer’s Choice rules, see [Dealer’s Choice](024-dealers-choice.md).
+For more team game options, check [Round options](../editor/008-round-options.md).
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md
new file mode 100644
index 00000000..a6b4994f
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md
@@ -0,0 +1,28 @@
+---
+id: department-elimination
+title: Department Elimination
+---
+
+# 🏢 Department elimination
+
+**Department elimination** is a special event that removes players from a specific department, using the same elimination criteria as the standard [Elimination](050-elimination.md) round.
+
+---
+
+## 📝 How it works
+
+- When this event is triggered, only players or teams belonging to the selected department are considered for elimination.
+- The elimination criteria are flexible:
+ - **Kick the lowest ranked in the department** until a set number of players remain
+ - **Kick the highest ranked in the department** until a set number remain
+ - **Kick a specific number of lowest ranked** in the department
+ - **Kick a specific number of highest ranked** in the department
+- The number of players to keep or eliminate can be set as an exact number or percentage.
+
+---
+
+> Department elimination lets you run knockouts within a group or department, perfect for tournaments or themed competitions.
+
+---
+
+For more on elimination options, see the [Elimination round](050-elimination.md) or [Round options](../editor/008-round-options.md).
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/round-types/_category_.json b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/_category_.json
new file mode 100644
index 00000000..e4dce2b7
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/round-types/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "Round types",
+ "position": 4
+}
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md b/i18n/bg/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md
new file mode 100644
index 00000000..75a4942b
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md
@@ -0,0 +1,113 @@
+---
+id: livestream-tutorial
+title: Livestream quiz
+---
+
+# 📺 Hosting a livestream quiz
+
+With QuizWitz Live, it’s easy to host a fully interactive livestream quiz on platforms like **Twitch**, **YouTube Live**, or **Facebook Live** — even for large audiences. This guide walks you through setup, delay handling, and presentation best practices.
+
+> 🧭 If you're new to the Quizmaster app, start with the [**Quizmaster startup guide**](../quizmaster/002-startup.md).
+
+---
+
+## 🎤 The quizmaster setup
+
+The quizmaster is the heart of your event. They control the pacing, present the questions, and keep your audience engaged.
+
+Use the **Quizmaster app** to run the game. Launch QuizWitz Live from the quiz editor by clicking **Start QuizWitz Live**.
+
+> 💡 The Quizmaster app is a **web app** — there’s no installation. Just go to [**quizwitz.tv**](https://quizwitz.tv) on your presentation device and enter the **Master Code**.
+
+We recommend using a **tablet or smartphone** so the quizmaster can move freely during the show.
+
+---
+
+## 🧩 Choosing the right game mode
+
+When starting QuizWitz Live, you’ll be asked to choose a mode:
+
+- **Regular mode** — Players or teams each receive a unique code. Useful for pre-registered team events.
+- **Ad-hoc mode** — One shared Game Code for all players. Best for livestreams with open registration.
+
+> For livestreams, always choose **Ad-hoc mode** and click **Start ad-hoc game**.
+
+Once the quiz loads, the Quizmaster app will display:
+
+- **Master Code** — for the quizmaster
+- **Jury Code** — for reviewing open questions
+- **Regie Code** — for controlling visuals/audio
+- **Game Code** — for players to join
+
+Your game screen now shows the **Connect screen**, which is what you should stream to your audience.
+
+---
+
+## 🎥 Streaming to Twitch (or others)
+
+To stream your quiz, use broadcasting software. We recommend:
+
+- **OBS Studio** (Open Broadcast Software) — free and powerful
+- Alternatives: Streamlabs, vMix, or native options for Zoom/Meet
+
+If you're using **meeting software** like Zoom or Google Meet:
+
+- Simply share your screen
+- Press **Start** in the Quizmaster app
+- Players can participate in near real time
+
+For **Twitch, YouTube Live, or Facebook Live**, you’ll experience a **streaming delay** (aka transcoding delay).
+
+> ✅ We recommend **Twitch** for best results — it consistently offers low-latency performance and good viewer sync.
+
+---
+
+## ⏱️ Setting the QuizWitz player delay
+
+To compensate for stream delay, use the **player interaction delay** in the Jury app.
+
+Here’s how:
+
+1. Start your stream preview — no need to go live yet
+2. Open the **Jury app** by entering your Jury Code at [**catlab.tv**](https://catlab.tv)
+3. Go to **Game control**
+4. Open your livestream in another window, with sound
+5. Use a stopwatch
+6. In the Jury app, hit the **Buzzer** button and start timing
+7. When you hear the buzzer on the livestream, stop the stopwatch
+8. Round up the delay (in seconds) and enter it in the **Player interaction delay** field
+9. Click **Confirm setting**
+
+> 🎯 It’s better to slightly overestimate the delay. This ensures players see the answer options only **after** you’ve finished reading the question.
+
+---
+
+## 🚀 Going live
+
+Once the delay is set and your players are connected:
+
+- Start your Twitch stream
+- Use the Quizmaster app to **launch the quiz**
+- QuizWitz will handle timing in the background — no need to pause between questions
+
+---
+
+## 💡 Livestream presentation tips
+
+- **Do not let the quizmaster watch the delayed stream** — they should use only the live Quizmaster app to avoid awkward pauses.
+
+- To interact with the audience, monitor **live comments** on a separate screen — not the video feed.
+
+- Want to switch OBS scenes automatically? Use:
+ [`https://regie.catlab.eu/obs.html`](https://regie.catlab.eu/obs.html)
+
+- Want to trigger MIDI devices during the game? Try:
+ [`https://regie.catlab.eu/midi.html`](https://regie.catlab.eu/midi.html)
+
+- Looking for more tools? Visit [**regie.catlab.eu**](https://regie.catlab.eu) — a central hub with additional utilities for automation, scene switching, effects, and more.
+
+> All tools require your **Regie Code** from the Quizmaster app.
+
+---
+
+You're ready to go live! Twitch offers a smooth, responsive platform for hosting large-scale quiz events. Combine that with QuizWitz Live — and your quiz night is set to impress.
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md b/i18n/bg/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md
new file mode 100644
index 00000000..ede046bd
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md
@@ -0,0 +1,79 @@
+---
+id: conference-booth
+title: Conference booth
+---
+
+# Conference booth
+
+This tutorial will show you how to run QuizWitz at your conference booth — an easy, interactive way to attract visitors and gather leads!
+
+
+
+---
+
+## 📝 Creating the quiz
+
+When building a quiz for a conference booth, keep in mind that some players may stick around for multiple games.
+To keep things fresh, make sure you have plenty of questions — enough to randomize and make each playthrough unique.
+
+**Recommended setup:**
+
+- 15 questions split into 3 rounds
+- Create at least 3× that many questions for variety — more is better!
+
+### 🎲 Step-by-step quiz creation
+
+1. **Choose “Quiz”** in the Create menu and give your quiz a name. Set the correct language.
+2. **Add 3 rounds** and name them (for example: Round 1, Round 2, Round 3).
+3. In the **Round settings** (cog icon), enable **“Only show x questions”** and set the number to 5.
+ Also enable **“Random question order”** — otherwise the game will always pick the first 5 questions.
+ Repeat for each round.
+
+
+
+4. **Add questions to each round.**
+ You can [write questions](../editor/005-writing-questions.md) or use the Import button to quickly add content from Excel.
+
+:::tip
+Use lots of images and video clips — they make the game much more entertaining!
+:::
+
+---
+
+### 🔀 How random selection works
+
+Each time the quiz runs, QuizWitz will select 5 random questions from each round. The system will distribute questions fairly so repeats are minimized.
+
+---
+
+## 🚀 Launch the quiz
+
+The fastest way to launch your conference quiz:
+
+1. Click **Play quiz**.
+2. Select **Start Conference Mode**.
+
+In this mode, players use their phones to connect to the game link on the main screen.
+When everyone is ready, the booth host presses Enter — and the game runs automatically.
+After the game ends, pressing Enter brings you right back to the connection screen for the next group.
+
+---
+
+## ⚙️ Advanced game options
+
+Want more control?
+Choose **Advanced game options** and select **Conference mode** in the mode selector.
+You’ll get a unique link with all your chosen options.
+
+- **Ask players’ email:**
+ Collect visitor emails for your booth! If you enable this, be sure to also set your **Privacy Policy URL**.
+- When launching a game via the advanced options link, you may be prompted to log in before starting — this checks your content and licenses.
+
+
+
+---
+
+## 🎨 Theming
+
+Want to match the game to your booth branding?
+See our [Theming guide](../advanced/011-emerald-theme.md) for tips on customizing your QuizWitz experience.
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md b/i18n/bg/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md
new file mode 100644
index 00000000..8712ebf2
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md
@@ -0,0 +1,70 @@
+---
+id: tournament
+title: Tournament
+---
+
+# Tournament
+
+This tutorial will show you how to use QuizWitz Tournament mode. Tournament mode lets players join and play your quiz whenever they want — on their own device. Their scores are recorded on a global leaderboard that you can display in your venue.
+
+---
+
+## 📝 Create the quiz
+
+When building a tournament quiz, keep it short and engaging. If visitors need to spend too much time on the quiz, they might not finish.
+**Only players who finish the whole quiz will be listed on the leaderboard.**
+
+### 🎲 Random question selection
+
+Make the game select a random set of questions from your pool, so every playthrough feels unique — and returning players get different questions.
+
+**Setup example:**
+
+- Choose **Quiz** in the Create menu and name your quiz. Set the correct language.
+- Create 3 rounds, naming them (e.g. Round 1, Round 2, Round 3).
+- In each **Round settings** (cog icon), enable **Only show x questions** and set it to 5.
+- Enable **Random question order** so the game doesn't always pick the same questions first.
+
+Repeat these steps for every round in the quiz.
+
+---
+
+## 🚀 Start the tournament
+
+Tournaments can only be started from the **Advanced game options** menu.
+
+1. Select **Play quiz** and choose **Advanced game options**.
+
+ 
+
+2. In the popup, select the **Tournament** game mode and click **Generate play link**.
+
+ 
+
+You will now receive two links:
+
+- **Player link** — Share this with your players (or let them scan the QR code from the leaderboard).
+- **Leaderboard link** — Open this on a display at your venue to show the live rankings and the QR code players can scan to join.
+
+---
+
+## 🏆 Launching the leaderboard
+
+To launch the leaderboard, you need to log in:
+
+1. Click **Login to add a profile** and enter your password.
+2. Select your profile from the window to start the leaderboard.
+
+ 
+
+Once the first players finish their games, their scores will be displayed live:
+
+
+
+---
+
+## 📧 Email confirmation
+
+You'll also get an email containing both the player and leaderboard links — handy so you don't lose them!
+
+
diff --git a/i18n/bg/docusaurus-plugin-content-docs/current/tutorials/_category_.json b/i18n/bg/docusaurus-plugin-content-docs/current/tutorials/_category_.json
new file mode 100644
index 00000000..c436322d
--- /dev/null
+++ b/i18n/bg/docusaurus-plugin-content-docs/current/tutorials/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "Tutorials",
+ "position": 60
+}
diff --git a/i18n/bg/docusaurus-theme-classic/footer.json b/i18n/bg/docusaurus-theme-classic/footer.json
new file mode 100644
index 00000000..65168bbb
--- /dev/null
+++ b/i18n/bg/docusaurus-theme-classic/footer.json
@@ -0,0 +1,42 @@
+{
+ "link.title.Docs": {
+ "message": "Docs",
+ "description": "The title of the footer links column with title=Docs in the footer"
+ },
+ "link.title.Community": {
+ "message": "Community",
+ "description": "The title of the footer links column with title=Community in the footer"
+ },
+ "link.title.More": {
+ "message": "More",
+ "description": "The title of the footer links column with title=More in the footer"
+ },
+ "link.item.label.Getting started": {
+ "message": "Getting started",
+ "description": "The label of footer link with label=Getting started linking to /docs/intro"
+ },
+ "link.item.label.Frequently Asked Questions": {
+ "message": "Frequently Asked Questions",
+ "description": "The label of footer link with label=Frequently Asked Questions linking to /docs/faq"
+ },
+ "link.item.label.Discord": {
+ "message": "Discord",
+ "description": "The label of footer link with label=Discord linking to https://discord.gg/9HREQjG"
+ },
+ "link.item.label.Facebook": {
+ "message": "Facebook",
+ "description": "The label of footer link with label=Facebook linking to https://www.facebook.com/quizwitz"
+ },
+ "link.item.label.Website": {
+ "message": "Website",
+ "description": "The label of footer link with label=Website linking to https://www.quizwitz.com/"
+ },
+ "link.item.label.Blog": {
+ "message": "Blog",
+ "description": "The label of footer link with label=Blog linking to https://www.quizwitz.com/blog"
+ },
+ "copyright": {
+ "message": "Copyright © 2025 CatLab Interactive bv. Built with Docusaurus.",
+ "description": "The footer copyright"
+ }
+}
diff --git a/i18n/bg/docusaurus-theme-classic/navbar.json b/i18n/bg/docusaurus-theme-classic/navbar.json
new file mode 100644
index 00000000..b8699cfd
--- /dev/null
+++ b/i18n/bg/docusaurus-theme-classic/navbar.json
@@ -0,0 +1,26 @@
+{
+ "title": {
+ "message": "QuizWitz",
+ "description": "The title in the navbar"
+ },
+ "logo.alt": {
+ "message": "QuizWitz Logo",
+ "description": "The alt text of navbar logo"
+ },
+ "item.label.About QuizWitz": {
+ "message": "About QuizWitz",
+ "description": "Navbar item with label About QuizWitz"
+ },
+ "item.label.Round types": {
+ "message": "Round types",
+ "description": "Navbar item with label Round types"
+ },
+ "item.label.Question types": {
+ "message": "Question types",
+ "description": "Navbar item with label Question types"
+ },
+ "item.label.FAQ": {
+ "message": "FAQ",
+ "description": "Navbar item with label FAQ"
+ }
+}
diff --git a/i18n/cs/code.json b/i18n/cs/code.json
new file mode 100644
index 00000000..9ff14295
--- /dev/null
+++ b/i18n/cs/code.json
@@ -0,0 +1,352 @@
+{
+ "theme.ErrorPageContent.title": {
+ "message": "This page crashed.",
+ "description": "The title of the fallback page when the page crashed"
+ },
+ "theme.BackToTopButton.buttonAriaLabel": {
+ "message": "Scroll back to top",
+ "description": "The ARIA label for the back to top button"
+ },
+ "theme.blog.archive.title": {
+ "message": "Archive",
+ "description": "The page & hero title of the blog archive page"
+ },
+ "theme.blog.archive.description": {
+ "message": "Archive",
+ "description": "The page & hero description of the blog archive page"
+ },
+ "theme.blog.paginator.navAriaLabel": {
+ "message": "Blog list page navigation",
+ "description": "The ARIA label for the blog pagination"
+ },
+ "theme.blog.paginator.newerEntries": {
+ "message": "Newer entries",
+ "description": "The label used to navigate to the newer blog posts page (previous page)"
+ },
+ "theme.blog.paginator.olderEntries": {
+ "message": "Older entries",
+ "description": "The label used to navigate to the older blog posts page (next page)"
+ },
+ "theme.blog.post.paginator.navAriaLabel": {
+ "message": "Blog post page navigation",
+ "description": "The ARIA label for the blog posts pagination"
+ },
+ "theme.blog.post.paginator.newerPost": {
+ "message": "Newer post",
+ "description": "The blog post button label to navigate to the newer/previous post"
+ },
+ "theme.blog.post.paginator.olderPost": {
+ "message": "Older post",
+ "description": "The blog post button label to navigate to the older/next post"
+ },
+ "theme.tags.tagsPageLink": {
+ "message": "View all tags",
+ "description": "The label of the link targeting the tag list page"
+ },
+ "theme.colorToggle.ariaLabel.mode.system": {
+ "message": "system mode",
+ "description": "The name for the system color mode"
+ },
+ "theme.colorToggle.ariaLabel.mode.light": {
+ "message": "light mode",
+ "description": "The name for the light color mode"
+ },
+ "theme.colorToggle.ariaLabel.mode.dark": {
+ "message": "dark mode",
+ "description": "The name for the dark color mode"
+ },
+ "theme.colorToggle.ariaLabel": {
+ "message": "Switch between dark and light mode (currently {mode})",
+ "description": "The ARIA label for the color mode toggle"
+ },
+ "theme.docs.breadcrumbs.navAriaLabel": {
+ "message": "Breadcrumbs",
+ "description": "The ARIA label for the breadcrumbs"
+ },
+ "theme.docs.DocCard.categoryDescription.plurals": {
+ "message": "1 item|{count} items",
+ "description": "The default description for a category card in the generated index about how many items this category includes"
+ },
+ "theme.docs.paginator.navAriaLabel": {
+ "message": "Docs pages",
+ "description": "The ARIA label for the docs pagination"
+ },
+ "theme.docs.paginator.previous": {
+ "message": "Previous",
+ "description": "The label used to navigate to the previous doc"
+ },
+ "theme.docs.paginator.next": {
+ "message": "Next",
+ "description": "The label used to navigate to the next doc"
+ },
+ "theme.docs.tagDocListPageTitle.nDocsTagged": {
+ "message": "One doc tagged|{count} docs tagged",
+ "description": "Pluralized label for \"{count} docs tagged\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.docs.tagDocListPageTitle": {
+ "message": "{nDocsTagged} with \"{tagName}\"",
+ "description": "The title of the page for a docs tag"
+ },
+ "theme.docs.versionBadge.label": {
+ "message": "Version: {versionLabel}"
+ },
+ "theme.docs.versions.unreleasedVersionLabel": {
+ "message": "This is unreleased documentation for {siteTitle} {versionLabel} version.",
+ "description": "The label used to tell the user that he's browsing an unreleased doc version"
+ },
+ "theme.docs.versions.unmaintainedVersionLabel": {
+ "message": "This is documentation for {siteTitle} {versionLabel}, which is no longer actively maintained.",
+ "description": "The label used to tell the user that he's browsing an unmaintained doc version"
+ },
+ "theme.docs.versions.latestVersionSuggestionLabel": {
+ "message": "For up-to-date documentation, see the {latestVersionLink} ({versionLabel}).",
+ "description": "The label used to tell the user to check the latest version"
+ },
+ "theme.docs.versions.latestVersionLinkLabel": {
+ "message": "latest version",
+ "description": "The label used for the latest version suggestion link label"
+ },
+ "theme.common.editThisPage": {
+ "message": "Edit this page",
+ "description": "The link label to edit the current page"
+ },
+ "theme.common.headingLinkTitle": {
+ "message": "Direct link to {heading}",
+ "description": "Title for link to heading"
+ },
+ "theme.lastUpdated.atDate": {
+ "message": " on {date}",
+ "description": "The words used to describe on which date a page has been last updated"
+ },
+ "theme.lastUpdated.byUser": {
+ "message": " by {user}",
+ "description": "The words used to describe by who the page has been last updated"
+ },
+ "theme.lastUpdated.lastUpdatedAtBy": {
+ "message": "Last updated{atDate}{byUser}",
+ "description": "The sentence used to display when a page has been last updated, and by who"
+ },
+ "theme.navbar.mobileVersionsDropdown.label": {
+ "message": "Versions",
+ "description": "The label for the navbar versions dropdown on mobile view"
+ },
+ "theme.NotFound.title": {
+ "message": "Page Not Found",
+ "description": "The title of the 404 page"
+ },
+ "theme.tags.tagsListLabel": {
+ "message": "Tags:",
+ "description": "The label alongside a tag list"
+ },
+ "theme.admonition.caution": {
+ "message": "caution",
+ "description": "The default label used for the Caution admonition (:::caution)"
+ },
+ "theme.admonition.danger": {
+ "message": "danger",
+ "description": "The default label used for the Danger admonition (:::danger)"
+ },
+ "theme.admonition.info": {
+ "message": "info",
+ "description": "The default label used for the Info admonition (:::info)"
+ },
+ "theme.admonition.note": {
+ "message": "note",
+ "description": "The default label used for the Note admonition (:::note)"
+ },
+ "theme.admonition.tip": {
+ "message": "tip",
+ "description": "The default label used for the Tip admonition (:::tip)"
+ },
+ "theme.admonition.warning": {
+ "message": "warning",
+ "description": "The default label used for the Warning admonition (:::warning)"
+ },
+ "theme.AnnouncementBar.closeButtonAriaLabel": {
+ "message": "Close",
+ "description": "The ARIA label for close button of announcement bar"
+ },
+ "theme.blog.sidebar.navAriaLabel": {
+ "message": "Blog recent posts navigation",
+ "description": "The ARIA label for recent posts in the blog sidebar"
+ },
+ "theme.DocSidebarItem.expandCategoryAriaLabel": {
+ "message": "Expand sidebar category '{label}'",
+ "description": "The ARIA label to expand the sidebar category"
+ },
+ "theme.DocSidebarItem.collapseCategoryAriaLabel": {
+ "message": "Collapse sidebar category '{label}'",
+ "description": "The ARIA label to collapse the sidebar category"
+ },
+ "theme.NavBar.navAriaLabel": {
+ "message": "Main",
+ "description": "The ARIA label for the main navigation"
+ },
+ "theme.navbar.mobileLanguageDropdown.label": {
+ "message": "Languages",
+ "description": "The label for the mobile language switcher dropdown"
+ },
+ "theme.NotFound.p1": {
+ "message": "We could not find what you were looking for.",
+ "description": "The first paragraph of the 404 page"
+ },
+ "theme.NotFound.p2": {
+ "message": "Please contact the owner of the site that linked you to the original URL and let them know their link is broken.",
+ "description": "The 2nd paragraph of the 404 page"
+ },
+ "theme.TOCCollapsible.toggleButtonLabel": {
+ "message": "On this page",
+ "description": "The label used by the button on the collapsible TOC component"
+ },
+ "theme.blog.post.readMore": {
+ "message": "Read more",
+ "description": "The label used in blog post item excerpts to link to full blog posts"
+ },
+ "theme.blog.post.readMoreLabel": {
+ "message": "Read more about {title}",
+ "description": "The ARIA label for the link to full blog posts from excerpts"
+ },
+ "theme.blog.post.readingTime.plurals": {
+ "message": "One min read|{readingTime} min read",
+ "description": "Pluralized label for \"{readingTime} min read\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.CodeBlock.copy": {
+ "message": "Copy",
+ "description": "The copy button label on code blocks"
+ },
+ "theme.CodeBlock.copied": {
+ "message": "Copied",
+ "description": "The copied button label on code blocks"
+ },
+ "theme.CodeBlock.copyButtonAriaLabel": {
+ "message": "Copy code to clipboard",
+ "description": "The ARIA label for copy code blocks button"
+ },
+ "theme.CodeBlock.wordWrapToggle": {
+ "message": "Toggle word wrap",
+ "description": "The title attribute for toggle word wrapping button of code block lines"
+ },
+ "theme.docs.breadcrumbs.home": {
+ "message": "Home page",
+ "description": "The ARIA label for the home page in the breadcrumbs"
+ },
+ "theme.docs.sidebar.collapseButtonTitle": {
+ "message": "Collapse sidebar",
+ "description": "The title attribute for collapse button of doc sidebar"
+ },
+ "theme.docs.sidebar.collapseButtonAriaLabel": {
+ "message": "Collapse sidebar",
+ "description": "The title attribute for collapse button of doc sidebar"
+ },
+ "theme.docs.sidebar.navAriaLabel": {
+ "message": "Docs sidebar",
+ "description": "The ARIA label for the sidebar navigation"
+ },
+ "theme.docs.sidebar.closeSidebarButtonAriaLabel": {
+ "message": "Close navigation bar",
+ "description": "The ARIA label for close button of mobile sidebar"
+ },
+ "theme.navbar.mobileSidebarSecondaryMenu.backButtonLabel": {
+ "message": "← Back to main menu",
+ "description": "The label of the back button to return to main menu, inside the mobile navbar sidebar secondary menu (notably used to display the docs sidebar)"
+ },
+ "theme.docs.sidebar.toggleSidebarButtonAriaLabel": {
+ "message": "Toggle navigation bar",
+ "description": "The ARIA label for hamburger menu button of mobile navigation"
+ },
+ "theme.navbar.mobileDropdown.collapseButton.expandAriaLabel": {
+ "message": "Expand the dropdown",
+ "description": "The ARIA label of the button to expand the mobile dropdown navbar item"
+ },
+ "theme.navbar.mobileDropdown.collapseButton.collapseAriaLabel": {
+ "message": "Collapse the dropdown",
+ "description": "The ARIA label of the button to collapse the mobile dropdown navbar item"
+ },
+ "theme.docs.sidebar.expandButtonTitle": {
+ "message": "Expand sidebar",
+ "description": "The ARIA label and title attribute for expand button of doc sidebar"
+ },
+ "theme.docs.sidebar.expandButtonAriaLabel": {
+ "message": "Expand sidebar",
+ "description": "The ARIA label and title attribute for expand button of doc sidebar"
+ },
+ "theme.blog.post.plurals": {
+ "message": "One post|{count} posts",
+ "description": "Pluralized label for \"{count} posts\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.blog.tagTitle": {
+ "message": "{nPosts} tagged with \"{tagName}\"",
+ "description": "The title of the page for a blog tag"
+ },
+ "theme.blog.author.pageTitle": {
+ "message": "{authorName} - {nPosts}",
+ "description": "The title of the page for a blog author"
+ },
+ "theme.blog.authorsList.pageTitle": {
+ "message": "Authors",
+ "description": "The title of the authors page"
+ },
+ "theme.blog.authorsList.viewAll": {
+ "message": "View all authors",
+ "description": "The label of the link targeting the blog authors page"
+ },
+ "theme.blog.author.noPosts": {
+ "message": "This author has not written any posts yet.",
+ "description": "The text for authors with 0 blog post"
+ },
+ "theme.contentVisibility.unlistedBanner.title": {
+ "message": "Unlisted page",
+ "description": "The unlisted content banner title"
+ },
+ "theme.contentVisibility.unlistedBanner.message": {
+ "message": "This page is unlisted. Search engines will not index it, and only users having a direct link can access it.",
+ "description": "The unlisted content banner message"
+ },
+ "theme.contentVisibility.draftBanner.title": {
+ "message": "Draft page",
+ "description": "The draft content banner title"
+ },
+ "theme.contentVisibility.draftBanner.message": {
+ "message": "This page is a draft. It will only be visible in dev and be excluded from the production build.",
+ "description": "The draft content banner message"
+ },
+ "theme.ErrorPageContent.tryAgain": {
+ "message": "Try again",
+ "description": "The label of the button to try again rendering when the React error boundary captures an error"
+ },
+ "theme.common.skipToMainContent": {
+ "message": "Skip to main content",
+ "description": "The skip to content label used for accessibility, allowing to rapidly navigate to main content with keyboard tab/enter navigation"
+ },
+ "theme.tags.tagsPageTitle": {
+ "message": "Tags",
+ "description": "The title of the tag list page"
+ },
+ "Create": {
+ "message": "Create"
+ },
+ "Create a fully customizable quiz using different question and round types.": {
+ "message": "Create a fully customizable quiz using different question and round types."
+ },
+ "Play": {
+ "message": "Play"
+ },
+ "Play any shared quiz on our platform with friends, family, colleagues, … Grab a smart device, connect via the web and show off how much you know!": {
+ "message": "Play any shared quiz on our platform with friends, family, colleagues, … Grab a smart device, connect via the web and show off how much you know!"
+ },
+ "Share": {
+ "message": "Share"
+ },
+ "Collect and share quiz rounds from around the world, or share your own! Connect with other quiz aficionados.": {
+ "message": "Collect and share quiz rounds from around the world, or share your own! Connect with other quiz aficionados."
+ },
+ "Your guide to creating, hosting, and mastering QuizWitz.": {
+ "message": "Your guide to creating, hosting, and mastering QuizWitz."
+ },
+ "Getting started": {
+ "message": "Getting started"
+ },
+ "FAQ": {
+ "message": "FAQ"
+ }
+}
diff --git a/i18n/cs/docusaurus-plugin-content-blog/options.json b/i18n/cs/docusaurus-plugin-content-blog/options.json
new file mode 100644
index 00000000..9239ff70
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-blog/options.json
@@ -0,0 +1,14 @@
+{
+ "title": {
+ "message": "Blog",
+ "description": "The title for the blog used in SEO"
+ },
+ "description": {
+ "message": "Blog",
+ "description": "The description for the blog used in SEO"
+ },
+ "sidebar.title": {
+ "message": "Recent posts",
+ "description": "The label for the left sidebar"
+ }
+}
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current.json b/i18n/cs/docusaurus-plugin-content-docs/current.json
new file mode 100644
index 00000000..c8afe503
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current.json
@@ -0,0 +1,34 @@
+{
+ "version.label": {
+ "message": "Next",
+ "description": "The label for version current"
+ },
+ "sidebar.tutorialSidebar.category.For players": {
+ "message": "For players",
+ "description": "The label for category For players in sidebar tutorialSidebar"
+ },
+ "sidebar.tutorialSidebar.category.For quizmakers": {
+ "message": "For quizmakers",
+ "description": "The label for category For quizmakers in sidebar tutorialSidebar"
+ },
+ "sidebar.tutorialSidebar.category.For quizmasters": {
+ "message": "For quizmasters",
+ "description": "The label for category For quizmasters in sidebar tutorialSidebar"
+ },
+ "sidebar.tutorialSidebar.category.Round types": {
+ "message": "Round types",
+ "description": "The label for category Round types in sidebar tutorialSidebar"
+ },
+ "sidebar.tutorialSidebar.category.Question types": {
+ "message": "Question types",
+ "description": "The label for category Question types in sidebar tutorialSidebar"
+ },
+ "sidebar.tutorialSidebar.category.Advanced": {
+ "message": "Advanced",
+ "description": "The label for category Advanced in sidebar tutorialSidebar"
+ },
+ "sidebar.tutorialSidebar.category.Tutorials": {
+ "message": "Tutorials",
+ "description": "The label for category Tutorials in sidebar tutorialSidebar"
+ }
+}
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/000-intro.md b/i18n/cs/docusaurus-plugin-content-docs/current/000-intro.md
new file mode 100644
index 00000000..7ccc716d
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/000-intro.md
@@ -0,0 +1,34 @@
+---
+id: intro
+title: Introduction
+---
+
+# 🎉 Getting started
+
+## Welcome to QuizWitz!
+
+**QuizWitz** is a social quiz platform where you can:
+
+- Play fun quiz games with friends or solo
+- Host professional quiz events with live tools
+- Create your own quizzes, rounds, playlists, and more
+
+Whether you're here to relax, present, or build — we've got you covered.
+
+Take a moment to explore the different roles and tools available. It’ll only take a minute.
+
+---
+
+## 👥 Players and creators
+
+This guide is divided into sections based on how you use QuizWitz:
+
+- [**Player Guide**](players/001-playing-quizwitz.md) — Learn how to collect, play, and enjoy quizzes
+- [**Quizmaker Guide**](editor/002-for-the-quizmakers.md) — Build your own questions, rounds, and full quizzes
+- [**Quizmaster Guide**](quizmaster/001-introduction.md) — Host a live game using QuizWitz Live
+
+Explore the sections that fit your role — or all of them if you're curious!
+
+---
+
+Ready to jump in? Let’s get quizzing.
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/010-faq.md b/i18n/cs/docusaurus-plugin-content-docs/current/010-faq.md
new file mode 100644
index 00000000..8ac53537
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/010-faq.md
@@ -0,0 +1,93 @@
+---
+id: faq
+title: Frequently asked questions
+sidebar_position: 100
+---
+
+# Frequently asked questions
+
+## Why can I only play 7 questions?
+
+You can only play 7 random questions in Round-Abouts. Round-Abouts are sets of questions about a specific subject (like, for example, "Shoes worn by historic figures" or "Fruits starting with A"). They are meant to be published and shared with the community. Other players then include these Round-Abouts in their Collection. When they start a game from their collection, the game picks 5 Round-Abouts at random, picks 7 questions from each Round-About, and uses these to generate a random quiz.
+
+If you want to create a custom quiz where all questions are shown in the order you have entered them, you need to create a Quiz. In Quizzes you get full control of the order of the rounds and questions, and nothing is randomized.
+
+---
+
+## Why are the questions asked in a random order?
+
+You have likely created a Round-About. Round-Abouts are sets of questions about a specific subject and are meant to be published and shared with the community. Other users can then add these Round-Abouts to their collection and start quizzes with a randomized selection of questions from their collected Round-Abouts.
+
+If you want to create a custom quiz where all questions are shown in the order you have entered them, you need to create a Quiz. In Quizzes you get full control of the order of the rounds and questions, and nothing is randomized.
+
+---
+
+## How do I create a quiz?
+
+To create a quiz, click the 'Create' button on top and then select 'Quiz'. Please note that Quizzes are only available for users with a **Premium license**. Round-Abouts are free, but in those rounds you are not able to specify the order or the amount of questions.
+
+If you want to test out QuizWitz before buying a premium account, check out our Shop and activate the 'Free example quiz'. This will add a demo quiz to your Collection that you will be able to edit and try before you buy.
+
+---
+
+## Can I get a report of all players' answers?
+
+When using the **QuizWitz Live** or **Conference** game modes (which require seats), you will receive an email with a link to a report containing all answers players have given. We do not provide a report for Party games.
+
+---
+
+## What is the difference between a Premium account, Party game, and Live/Conference games?
+
+- **Premium account:**
+ Unlocks all quizmaker features (including creating and editing quizzes, advanced round options, attachments, and more). Premium also allows you to host **Party games** with up to 100 players.
+- **Party game:**
+ The standard, social game mode. Great for friends, families, or small groups—up to 100 players. Included with a Premium account. No seats are required.
+- **Live and Conference games:**
+ Designed for professional events, large audiences, and advanced control. Both **require active seats** for each player or team. Seats are not included in the Premium account and must be activated separately.
+ - These modes unlock features like the Quizmaster app, Jury app, detailed reporting, and more.
+
+For more on seat licensing, visit the [Seats documentation](quizmaster/005-seats.md).
+
+---
+
+## Can players choose their own name?
+
+Yes!
+
+- In Party games, players can choose their name by registering a QuizWitz account on their own smartphone (they can also change their profile picture).
+- In Conference mode and Live games, players can choose a name before joining the game, with no registration required.
+
+---
+
+## How do I join a quiz?
+
+Go to [www.quizwitz.tv](https://www.quizwitz.tv) and enter the code displayed on the game screen. Make sure you can see the main game screen, or you might miss essential information.
+
+---
+
+## How can I play a game with my friends?
+
+QuizWitz is designed as a party game to be played with friends, family, or colleagues—either in the same room or via a video call. It is not possible to join a game started by someone you don’t know.
+
+To join a game, go to [www.quizwitz.tv](https://www.quizwitz.tv) and enter the code you see on the main game screen.
+
+---
+
+## How can I make the game screen larger / fullscreen?
+
+You can enlarge the game screen in two ways:
+
+1. Hover over the bottom of the game screen to show the control bar, then click the square icon on the right to enter fullscreen mode.
+2. Alternatively, use 'Advanced game settings' to generate a unique link for your quiz. Open this link in any browser for a fullscreen experience.
+
+---
+
+## Is there a way to pause the quiz?
+
+Yes! Move your mouse cursor to the bottom of the screen. A 'pause' button will appear.
+
+If you want more control, use the **QuizWitz Live** game mode with the Quizmaster App. This gives you full control over the pacing and flow of your quiz.
+
+Learn more about the Quizmaster App [here](quizmaster/001-introduction.md).
+
+---
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/099-game-recovery.md b/i18n/cs/docusaurus-plugin-content-docs/current/099-game-recovery.md
new file mode 100644
index 00000000..bc0d3ce6
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/099-game-recovery.md
@@ -0,0 +1,59 @@
+---
+id: live-crash-recovery
+title: ⚠️ Live Crash Recovery
+sidebar_position: 1000
+---
+
+# ⚠️ Live Crash Recovery
+
+Did your game freeze? Did the tab close by accident? [**QuizWitz Live**](quizmaster/001-introduction.md) includes a built-in recovery system to help you get back on track — without losing your progress.
+
+---
+
+## 🔄 How game recovery works
+
+If your game crashes, hangs, or is interrupted for any reason — whether it’s a browser issue, system restart, or accidental tab closure — you can resume the session easily.
+
+Just **reopen the same browser tab or game screen** you were using to display the **main game view**. This is the screen you project or stream to your audience.
+
+When it loads:
+
+- You’ll be prompted to **resume the previous session** or **start a new one**
+- If you choose to resume, the game will restore your progress as closely as possible
+
+---
+
+### ▶️ Resuming the game
+
+Select **“Resume game”** to:
+
+- Continue from the same question or round
+- Restore the quiz state and visuals
+
+> ✅ This is the best option if your game crashed, froze, or was accidentally closed.
+
+---
+
+### 🆕 Starting a new game
+
+You can also choose to **start a new game** instead.
+
+- This will completely **clear the previous session**
+- You’ll return to the beginning of the quiz setup
+
+> ⚠️ Only choose this if you’re certain you don’t want to continue the existing game.
+
+---
+
+## 💡 Good to know
+
+- Recovery only works if you **return to the same game screen in the same browser**
+- Do **not** navigate to a different page — reopen the **exact URL** you were using to host the game
+- This feature helps recover from:
+ - Browser crashes
+ - Freezing or hanging mid-quiz
+ - Accidental closure or refresh
+
+---
+
+With game recovery, you can host confidently — knowing that even if something goes wrong, you can pick up right where you left off.
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/advanced/010-theming.md b/i18n/cs/docusaurus-plugin-content-docs/current/advanced/010-theming.md
new file mode 100644
index 00000000..9263fa4c
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/advanced/010-theming.md
@@ -0,0 +1,55 @@
+---
+id: theming
+title: "Theming"
+---
+
+# Theming
+
+:::warning
+While creating your own QuizWitz theme offers the most flexibility, it is a complex and time-consuming process. In most cases, you are much better off customizing our [Emerald theme](011-emerald-theme.md), which is specifically designed to be easy to adapt.
+:::
+
+QuizWitz themes are created using **Adobe Animate**. You can download a [theme template](https://themes.quizwitz.com/empty/quizwitz-empty-theme.zip) to use as a starting point. Be aware that theming QuizWitz is painstaking work and is best left to experienced designers who know the ins and outs of Adobe Animate.
+
+Prefer to leave it to the professionals? Send us an email at [support@catlab.be](mailto:support@catlab.be) and we can provide an estimate to turn your design into a ready-to-use QuizWitz theme.
+
+---
+
+## 🧪 Theme test tool
+
+When you're ready to test your theme, **zip the contents of your design folder** ( — not the folder itself; when you open the zip, you should see your files, not just a single folder — ) and upload it to our [theme tester](https://themes.quizwitz.com/). This gives you a live preview of how your theme will look in the game.
+
+After testing, email the zip file to us and we'll link it to your account so you can select and use your theme in your quizzes.
+
+---
+
+## 🏷️ QuizWitz logo
+
+All custom designs must include the QuizWitz logo.
+
+---
+
+## 🖥️ Screen overview
+
+| Stage | Main screen | Player device (Tablet/Phone) |
+| --------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------- |
+| Connect screen | | |
+| Waiting screen | Logo of the quiz. Displayed while the presenter is reading the question. | A quote urging the player to listen carefully. |
+| Game intro | Animation before the game. | Waiting screen. |
+| Round intro | Animation before each round. | Waiting screen. |
+| Questions | | |
+| Attachment | Fullscreen attachment view ( — before/after questions or rounds — ). | Waiting screen. |
+| Question: multiple choice without attachment | Question + 4 multiple choice options. | Multiple choice answer screen. |
+| Question: multiple choice with attachment | Question + 4 multiple choice options + a visual attachment. | Multiple choice answer screen. |
+| Question: open question without attachment | Only the question. | Text input and submit button. |
+| Question: open question with attachment | The question + a visual attachment. | Text input and submit button. |
+| Activity: chosen teams | The name of an activity. | Waiting screen or "you are selected" screen. |
+| Feedback | | |
+| Question feedback: multiple choice | The question, correct options, and spread of answers. | Correct / wrong + points earned. |
+| Question feedback: open question | The question, correct options, and % of correct answers. | Correct / wrong + points earned. |
+| Question feedback: open question + attachment | The question, correct options, answer spread, and a visual attachment. | Correct / wrong + points earned. |
+| Question feedback: multiple choice + attachment | The question, correct options, answer spread, and a visual attachment. | Correct / wrong + points earned. |
+| Activity feedback | The teams selected for an activity. | Waiting or correct/wrong screen. |
+| Player ranking | | |
+| Round outro | Top 10 of all players. | Current position and total points. |
+| Game outro | Countdown from 10th to 1st place, then final top 10. | Final rank and total points. |
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md b/i18n/cs/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md
new file mode 100644
index 00000000..a5be2f02
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md
@@ -0,0 +1,93 @@
+---
+id: emerald-theme
+name: Emerald theme
+---
+
+# Emerald theme
+
+The Emerald theme is the easiest way to customize the look of your QuizWitz game. By default, the theme is a clean blue / green style with vivid option colors, but by combining quiz attachments and theme modifiers you can change the way it looks — drastically.
+
+:::tip
+You can use our [theme tester](https://client.quizwitz.com/test.html?theme=emerald) to see what your settings will look like.
+:::
+
+
+
+## Select the Emerald theme
+
+In your **Quiz settings**, select **Theme** and enable **Emerald**.
+
+You can test a quiz using the Emerald theme [here](https://play.quizwitz.com/11486:gFUabUFh7i/emerald-theme-tutorial-default).
+
+
+
+## Attachments
+
+### Quiz attachments
+
+By far the easiest way to change the look and feel of the game is by attaching images to your quiz. Open the **Quiz settings** and scroll down to the **Attachments** section. Here you can upload images that will be used as background, client logo, connect — and wait screens (for conference — and live quizzes), and more.
+
+
+
+### Round attachments
+
+You can also upload images or videos that will be played before and after the game. This goes for rounds as well: find an image that you want to use as round introduction, go to **round settings**, disable **Show round intro** to hide the default round introduction, and upload your image or video as **Show before round**. When the round starts, the image or video will be displayed instead of the default introduction.
+
+
+
+:::tip
+Use images and videos of a 1920 x 1080 resolution for best results.
+:::
+
+:::info
+After playing with the attachments, we end up with something [like this](https://play.quizwitz.com/11487:ACz546ejAV/emerald-theme-tutorial-background-logo).
+:::
+
+
+
+### Music
+
+All music in the game can be replaced with attachments as well. Any audio files uploaded in the **during question** slots will be played during the question countdown.
+
+## Emerald theme modifiers
+
+In addition to attachments, you can also manipulate the Emerald theme with **query parameters**. These are parameters you can add to the **advanced game options** URL — and they change the look of the theme.
+
+For this, we will start with an example quiz (without any attachments):
+https://play.quizwitz.com/11486:gFUabUFh7i/emerald-theme-tutorial-default
+
+When you start the above quiz, the game will be in the default Emerald style. Let's change that.
+
+:::tip
+The easiest way to experiment with these parameters is by using our [theme tester](https://client.quizwitz.com/test.html?theme=emerald&backgroundColor=ff1b6b-45caff&accentColor=00ff87&mainColor=ffffff&timerBackgroundColor=fff95b).
+When you are done experimenting, you can copy — paste the parameters to your advanced game options URL.
+:::
+
+The available modifiers are:
+
+- backgroundColor
+- mainColor
+- accentColor
+- timerBackgroundColor
+- headerTextColor
+- optionTextColor
+- optionColors (4 colors, comma — separated)
+- optionBorderColors (4 colors, comma — separated)
+
+Additionally, you can set a default font:
+
+- defaultFont
+- headerFont
+
+These fonts must be URLs to publicly available font files.
+
+Each of these modifiers can contain a single color in HTML hex format (ff0000), or a linear gradient by providing multiple colors divided by a minus symbol ( — for example ff1b6b-45caff). (Note that the # symbol should not be added.)
+
+:::note
+The query parameters must start with a question mark ( ? ) and each parameter must be divided with an ampersand ( & ). For more information on query parameters, visit [wikipedia](https://en.wikipedia.org/wiki/Query_string).
+:::
+
+By adding these parameters to your game URL, you can modify the colors in the theme:
+https://play.quizwitz.com/11486:gFUabUFh7i/emerald-theme-tutorial-default?backgroundColor=ff1b6b-45caff&accentColor=00ff87&mainColor=ffffff&timerBackgroundColor=fff95b
+
+
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/advanced/020-advanced-parameters.md b/i18n/cs/docusaurus-plugin-content-docs/current/advanced/020-advanced-parameters.md
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+++ b/i18n/cs/docusaurus-plugin-content-docs/current/advanced/020-advanced-parameters.md
@@ -0,0 +1,69 @@
+---
+id: advanced-player-parameters
+title: Advanced parameters
+---
+
+# ⚙️ Advanced parameters
+
+You can use query string parameters to customize how the QuizWitz game client behaves. These parameters can be appended to any game link using the **Advanced Game Settings** feature.
+
+Example:
+
+https://play.quizwitz.com/13305:qyHBEVVBqT?theme=emerald
+
+📘 [What are query strings?](https://en.wikipedia.org/wiki/Query_string)
+
+---
+
+## Available parameters:
+
+| Parameter | Default | Example | Explanation |
+| ------------------------ | :--------------------------: | :-------------------------: | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
+| `language` | (browser) | en | ISO-639 language code to load and use as base language |
+| `theme` | quizted | emerald | Name (or approved URL) of the theme to load |
+| `reservation` | / | abcdef | Reservation token to use (in live games) |
+| `remote` | quizwitz.tv | quizwitz.tv | CatLab Remote server to use |
+| `server` | / | 10 | CatLab Remote server ID to use (with auto discover) |
+| `publisher` | / | QuizWitz | Name of the publisher who is hosting the game. This is used for customizing views |
+| `smileys` | 1 | 0 | Set to 0 to disable smileys in the game |
+| `outroPlayers` | 12 | 5,4,3,1,2 | Defines the amount (number) OR the order of players (comma separated list of positions) that will be announced during the game outro. |
+| `focusPositions` | / | 50,100 | Define a list of additional positions that will be displayed in the quizmaster app |
+| `translations` | 1 | 0 | Set to 0 to disable loading translations of the quiz you are loading |
+| `cycleTranslations` | 0 | 1 | Set to 1 to cycle through all available languages of the quiz per question |
+| `showLongQuestions` | 0 | 1 | Set to 1 to show the 'long question' on the game screen |
+| `forcePiecharts` | 0 | 1 | Set to 1 to always show all feedback in pie-charts |
+| `forceNoPiecharts` | 0 | 1 | Set to 1 to always to never group all feedback in pie-charts. |
+| `piechartPercentages` | 0 | 1 | Set to 1 to show percentages instead of absolute values in all pie-charts |
+| `monitors` | / | nl,fr | If set, in live games separate codes will be created to display a 'monitor' in that specific language for localized presenters. |
+| `allowLogin` | 1 | 0 | Set to 0 to disallow users to login |
+| `tracker` | 1 | 0 | Set to 0 to disable all tracking. No quiz report will be available |
+| `random` | 0 | 1 | Set to 1 to load a 'random quiz' |
+| `delay` | 0 | 30000 | Set the amount of milliseconds all player interaction will be delayed (for livestreams) |
+| `countdown` | 10 | 60 | Set the amount of seconds the game will 'count down' in presentation mode. |
+| `autoCountdown` | 0 | 1 | Set to 1 to automatically start countdown after first player join in presentation mode. |
+| `autoRestart` | 0 | 1 | Set to 1 to automatically restart the game after it is finished. |
+| `waitForPlayers` | 0 | 1 | Set to 1 to not wait for any players when `autoCountdown` is enabled |
+| `askEmail` | 1 | 0 | Set to 0 to not ask for user email address in presentation mode. |
+| `beacon` | / | my-beacn | Set a CatLab Remote beacon token that can be used to automatically connect the quizmaster app. |
+| `rounds` | 5 | 7 | Set the amount of rounds that will be generated in a random quiz. |
+| `questions` | 7 | 7 | Set the amount of questions that will be generated for each round in a random quiz. |
+| `showListenQuotes` | 1 | 0 | Set to 0 to disable the 'funny' "please listen" quotes. |
+| `shared` | / | 123:abcdef | The access token of a shared entry. |
+| `music` | 1 | 0 | Set to 0 to disable all (game) music. Uploaded audio will still play. |
+| `connectMusic` | 1 | 0 | Set to 0 to disable the (game) music that is playing during the 'connect' phase. |
+| `slideshowVideoInterval` | 300 | 300 | When videos are uploaded in the connect screen phase, this defines the amount of seconds between each video play. |
+| `slideshowImageInterval` | 20 | 60 | When images are uploaded in the connect screen phase, this defines the amount of seconds each image will be shown. |
+| `skipOnAllAnswered` | 1 | 0 | Set to 0 to override the entries `skipOnAllAnswered` |
+| `departments` | 1 | A,B,C | Set to 0 to disable loading departments. Set to comma separated names list to automatically assign all connecting players to a random department. |
+| `showRankInDepartment` | 1 | 0 | Set to 0 to disable users from seeing their rank within their department. |
+| `showDepartmentRanking` | 1 | 0 | Set to 0 to disable showing the department ranking in between rounds. |
+| `preloadVideo` | 0 | 1 | Set to 1 to force preloading all video fragments. |
+| `n` | / | `_prompt_` | Set (or request by setting to `_prompt_`) a name for the player group that is playing the game. This name is sent to the quiz report. |
+
+---
+
+## 💡 Usage tips
+
+- Multiple parameters can be combined using `&`
+- Use these options with **Advanced Game Settings** when sharing or embedding links
+- Many options are useful for live stream optimization or multilingual events
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/advanced/_category_.json b/i18n/cs/docusaurus-plugin-content-docs/current/advanced/_category_.json
new file mode 100644
index 00000000..2286bd24
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/advanced/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "Advanced",
+ "position": 50
+}
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md b/i18n/cs/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md
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--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md
@@ -0,0 +1,42 @@
+---
+id: for-the-quizmakers
+title: Introduction
+---
+
+# 🛠️ Quizmaker’s guide
+
+Welcome to the guide for quiz creators!
+On QuizWitz, you can build and organize your own quiz content — or collect and remix content made by others.
+
+---
+
+## 🧩 What can you create?
+
+As a quizmaker, you can work with:
+
+- **Round-Abouts** — Small, themed collections of questions shown in random order
+- **Full Quizzes** — Custom quizzes, combining multiple Round-Abouts in a specific sequence
+
+You can also **collect Round-Abouts** created by other members and include them in your own quizzes.
+
+---
+
+> 💡 **Tip:**
+> A **Round-About** is the smallest building block in QuizWitz. It’s a short set of questions about a specific topic.
+> Round-Abouts can be published for others to use, or kept private just for you.
+>
+> A **Full Quiz** lets you combine multiple rounds, set the order, and define your own quiz flow and rules. Perfect for events or larger quiz experiences!
+
+---
+
+## 💎 Premium license
+
+To create and publish **Full Quizzes**, you’ll need a [Premium license](https://www.quizwitz.com/pricing).
+This unlocks the ability to combine Round-Abouts, set custom order, and use advanced features.
+
+Round-Abouts can always be created and shared for free!
+
+---
+
+Ready to start?
+Explore the editor, try out a template, or check the next pages in this guide for more tips and inspiration.
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md b/i18n/cs/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md
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--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md
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+---
+id: create-round-about
+title: Create a Round-About
+---
+
+# 🧠 Create a Round-About
+
+A **Round-About** is the core quiz unit in QuizWitz — a themed set of questions presented in random order. You can create your own and play privately, or publish it to share with the community.
+
+---
+
+## 🎬 Getting started
+
+From the main menu:
+
+1. Click **Create**
+2. Select **Round-About** from the dropdown
+
+
+
+---
+
+## ✏️ Title, language & category
+
+Start by giving your Round-About a clear:
+
+- **Title** — something catchy or descriptive
+- **Language** — the language your questions are written in
+- **Category** — helps players find your Round-About later
+
+> 🔒 You don't need to publish your Round-About to play it. Keep it private or publish it when you're ready to share.
+
+
+
+---
+
+## ➕ Adding questions
+
+Click **Add new question** to begin creating your quiz content.
+
+- Add as many questions as you like
+- Save your progress frequently
+- You can test and play your Round-About at any time
+
+> 📢 **To publish your Round-About**, you’ll need **at least 14 questions**. Once published, it becomes visible to the entire QuizWitz community — but you can unpublish it later if needed.
+
+Want to add questions in bulk? Use the **Import questions** feature and follow the prompts to format everything correctly.
+
+> 🛠️ More details on question types and editing can be found in the upcoming chapters.
+
+---
+
+## ⚙️ Round-About settings
+
+In the **Details** section, you’ll find additional configuration options:
+
+- **Translate** — Create a translated version of your Round-About in another language
+- **Category** — Choose or update your Round-About’s category
+- **Round type** — Select how questions are presented to players. You can configure:
+ - Multiple choice
+ - Open questions
+ - Lightning rounds
+ - And more
+
+> 🔗 Learn more about [round types](../round-types/000-round-types.md) and [question types](../question-types/000-question-types.md) in the advanced guides.
+
+
+
+---
+
+When you're happy with your content, hit publish — and share your Round-About with the world!
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/editor/004-create-quizzes.md b/i18n/cs/docusaurus-plugin-content-docs/current/editor/004-create-quizzes.md
new file mode 100644
index 00000000..3cf84d84
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/editor/004-create-quizzes.md
@@ -0,0 +1,96 @@
+---
+id: create-quizzes
+title: Create quizzes
+---
+
+# 🧠 Create a Full Quiz
+
+Want to build a complete quiz experience for players or events? This guide walks you through creating a full quiz using multiple rounds — including your own questions or Round-Abouts you've collected.
+
+---
+
+## 🎬 Getting started
+
+From the main menu:
+
+1. Click **Create**
+2. Choose **Quiz** from the dropdown
+
+
+
+---
+
+## ✏️ Title and language
+
+Give your quiz a title and choose the main language.
+You can add **translations** later if needed — no need to decide everything upfront.
+
+---
+
+## ➕ Add rounds and questions
+
+Click **Add new round** to begin building your quiz. Each round can include its own settings and structure.
+
+On the left sidebar, you’ll be able to:
+
+- Name the round
+- Choose a category
+- [Import questions](../editor/015-importing-questions.md) in bulk
+
+
+
+In the main editor, you can:
+
+- Add and edit individual questions
+- Reorder rounds or questions using the **arrow buttons**
+- Delete rounds or questions using the **trash bin icon**
+
+> 💡 Use the **Import questions** tool to quickly add multiple questions at once. Just follow the on-screen instructions and [check that everything imported correctly](../editor/015-importing-questions.md).
+
+---
+
+## ⚙️ Round settings
+
+Each round can have its own rules and format. Learn more in the advanced guides:
+
+- [Round types](../round-types/000-round-types.md) — Configure how a round behaves (e.g., lightning round, puzzle round)
+- [Question types](../question-types/000-question-types.md) — Adjust the format and scoring for each question
+
+---
+
+## 💾 Save and manage your quiz
+
+Remember to:
+
+- **Save** your quiz regularly
+- **Test and play** at any time
+- **Publish** your quiz when it’s ready to share
+
+> 📢 To publish a quiz, it must contain **at least 14 questions**. Once published, it becomes available to the community — but you can unpublish it later if needed.
+
+> 📝 **Publishing is entirely optional.** You can play any quiz or Round-About privately without publishing it. This is great for personal use, testing, or private events.
+
+---
+
+## ▶️ Testing & playing
+
+When you're ready to test or run your quiz, press the **Start Quiz** button. You’ll see the following options:
+
+
+
+- **[Play Party Game](../players/001-playing-quizwitz.md)** — A casual quiz experience to enjoy with friends on the same screen or via screenshare
+- **[Start QuizWitz Live (PRO)](../quizmaster/001-introduction.md)** — Launch a professional live quiz event using the Quizmaster App
+- **[Start Conference Mode (PRO)](../tutorials/050-conference-booth.md)** — Host a conference-style quiz for larger audiences with assigned seating, team codes, and production tools
+
+---
+
+### 🧪 Advanced testing options
+
+Want to simulate a full quiz run-through? Use the advanced testing tools:
+
+- **Simulate** — Run a test playthrough with bots (no presentation)
+- **Simulate Live** — Simulate a full [QuizWitz Live](../quizmaster/001-introduction.md) session with bots, including Quizmaster, Jury, and Player views
+
+---
+
+Ready to test your creativity? Start building and bring your quiz to life!
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md b/i18n/cs/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md
new file mode 100644
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--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md
@@ -0,0 +1,87 @@
+---
+id: writing-questions
+title: Writing questions
+---
+
+# ✍️ Writing Questions
+
+Time to get creative! Whether you're building a full quiz or a Round-About, writing strong, fun questions is at the heart of a great game.
+
+To begin, click **Add new question**. You can add as many as you like.
+
+> 💾 Don’t forget to **save your work** regularly and **test your quiz** at any time to see how it plays!
+
+---
+
+## ⚙️ Question settings
+
+Click the **gear icon** in the top-left corner of a question to open its full settings panel.
+
+
+
+---
+
+### 🎮 Mode & scoring
+
+- **Question type** — Choose how the question is played (e.g. multiple choice, open answer, puzzle)
+ → Learn more in [question types](../question-types/000-question-types.md)
+- **Points** — Set how many points a correct answer is worth
+- **Question timer** — Adjust the time limit using the slider
+
+---
+
+### 🧩 Game behavior settings
+
+Customize how the question behaves during gameplay:
+
+- **Time-based scoring** — Reward players who answer more quickly
+- **Multiple correct answers** — Allow more than one valid choice
+- **Random answer order** — Shuffle the options on screen
+- **Stop timer when all answered** — Continue as soon as all responses are in
+- **Show question results** — Show feedback after the question (or disable it)
+- **Force results after question** — Only applies when feedback would normally be delayed (e.g., in lightning rounds or open questions). For standard questions without jury interaction, feedback is shown automatically after each question.
+
+---
+
+### 🎤 Presenter content
+
+These fields control what appears on the Quizmaster App and big screen:
+
+- **Big screen – Question feedback** — Shown to all players after feedback is revealed
+- **Presenter – Long question** — A version of the question to be read aloud by the host
+- **Presenter – Long feedback** — Text the host can read after revealing the correct answer
+
+> 📝 These fields help make live presentations feel dynamic and polished.
+
+---
+
+## 📎 Attachments
+
+
+
+You can enhance questions with images, video, or audio. Each attachment can be shown at specific points:
+
+- **Before / During / After Question** — Shown around the time the question is presented
+- **Before / During / After Feedback** — Shown when results are revealed
+- ...
+
+> 🧠 Attachments are especially useful for building suspense, illustrating answers, or giving context.
+
+You can add **multiple attachments** in each slot.
+
+> ⚡ **In [QuizWitz Live (PRO)](../quizmaster/001-introduction.md):** the quizmaster can choose which attachment to display at each moment.
+> 🎮 **In regular games:** all attachments in a given slot are shown at once.
+
+📘 Learn more about supported file types, timing tips, and limitations in the [attachments guide](../editor/006-attachments.md).
+
+---
+
+### 💡 Pro tip: Choosing the right moment
+
+- Show the correct answer visually? → Use **After Question**
+- Build suspense before revealing feedback? → Use **Before Feedback**
+- Add extra trivia or depth? → Use **After Feedback**
+
+---
+
+Next up: Learn more about the different [question types](../question-types/000-question-types.md) and how to structure your [round types](../round-types/000-round-types.md) for maximum impact.
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/editor/006-attachments.md b/i18n/cs/docusaurus-plugin-content-docs/current/editor/006-attachments.md
new file mode 100644
index 00000000..0a152406
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/editor/006-attachments.md
@@ -0,0 +1,63 @@
+---
+id: attachments
+title: Attachments
+---
+
+# 📎 Attachments
+
+Attachments can be added in various slots throughout your quiz to enrich the experience with images, audio, or video.
+
+These slots appear in the following parts of your quiz:
+
+- [Questions](../editor/005-writing-questions.md)
+- [Rounds](../editor/008-round-options.md)
+- [Quizzes](../editor/007-quiz-options.md)
+
+Each page explains when these attachments are shown during gameplay.
+
+
+
+---
+
+## 🗂️ Supported file types
+
+Here is a general (non-exhaustive) list of compatible formats:
+
+- **Images** — `.png`, `.jpeg`, `.gif` (non-animated). Full HD (1920×1080) recommended
+- **Audio** — Most standard formats are supported
+- **Video** — Most standard formats are supported
+
+> 🔊 ⏱️ Audio and video attachments should be **no longer than 15 minutes** in duration.
+
+---
+
+## 📝 Name & attribution
+
+Each attachment can have a name and optional attribution:
+
+- **Name** — Displayed to the quizmaster in [QuizWitz Live (PRO)](../quizmaster/001-introduction.md); helps in organizing attachments
+- **Attribution** — Shown to players as credit or source information. This should be the **name of the rights holder**.
+
+> ⚠️ In order to **publish** a Round-About or Quiz, **all attachments must have a valid attribution** filled in. Without this, your entry cannot be made public.
+
+---
+
+## ✨ Attachment effects
+
+Some attachment slots support **effects** to reveal visuals more gradually:
+
+- **None** — The file is shown as-is
+- **Spotlight effect** — Gradually reveals parts of the image over time with a moving spotlight that expands as it progresses
+
+This is especially effective for puzzles or slow reveals during intros or dramatic moments.
+
+---
+
+## 📚 Multiple attachments per slot
+
+Some slots allow adding **multiple attachments**. The way these behave depends on the game mode:
+
+> ⚡ **In [QuizWitz Live (PRO)](../quizmaster/001-introduction.md):** The quizmaster has full control and can decide when to show or hide attachments during gameplay.
+> 🎮 **In regular games:** All attachments within a slot are shown **simultaneously**.
+
+Details about each slot’s timing and behavior can be found in the linked documentation for [questions](../editor/015-importing-questions.md), [rounds](../editor/008-round-options.md), and [quizzes](../editor/007-quiz-options.md).
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/editor/007-quiz-options.md b/i18n/cs/docusaurus-plugin-content-docs/current/editor/007-quiz-options.md
new file mode 100644
index 00000000..3fd526de
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/editor/007-quiz-options.md
@@ -0,0 +1,83 @@
+---
+id: quiz-options
+title: Quiz options
+---
+
+# ⚙️ Quiz options
+
+When creating a quiz, you can open the **Quiz settings** panel to configure global behavior and presentation options. These settings apply to the **entire quiz**.
+
+|  |  |
+| :-------------------------------------------------: | :---------------------------------------: |
+| _Opening the quiz options panel_ | _Quiz settings overview_ |
+
+---
+
+## 🌐 Languages
+
+Select the language in which you're writing the quiz. You can add additional translations later.
+
+---
+
+## 🎨 Themes
+
+Choose a visual theme for your quiz.
+
+- The default theme is **QuizWitz**
+- Your organization may have access to custom themes
+- Themes affect background, colors, and layout
+
+📘 See the [Emerald theme documentation](../advanced/011-emerald-theme.md) for more details on customizing visuals with this theme.
+
+---
+
+## 📎 Attachments
+
+Enhance your quiz with visuals, audio, or video in specific slots:
+
+- **Before quiz** — Shown when the quiz starts
+- **After quiz** — Played after the final results screen
+- **Client logo / alternative logo** — Displayed throughout the quiz interface
+- **Wait screen** — Displayed between questions in live games (1920×1080 image recommended)
+- **Background** — Optional background replacement (depends on theme)
+- **Connect screen** — Used in [Live](../quizmaster/001-introduction.md) and [Conference](../tutorials/conference-booth) modes:
+ - **Images** — Fullscreen background visuals
+ - **Audio** — Looped music (max 15 min)
+ - **Video** — Played every 5 minutes, useful for ads or instructions
+
+🎥 You can use our [ready-made instructional videos](https://drive.google.com/drive/folders/1-KgABfLJ7cblm0aqxb7niMdGmTd3UXZC) to help players connect.
+
+- **During game outro** — (Audio only) Plays over the winner reveal screen
+
+📘 For technical details and recommendations, see the [attachments guide](../editor/006-attachments.md).
+
+---
+
+## 🔧 Extra options
+
+Optional settings for customizing gameplay and visibility:
+
+- **Enable multiplayer** — Default ON. Allows party play with friends
+- **Random round order** — Shuffle the order of rounds
+ > ⚠️ Not recommended when preparing for [QuizWitz Live](../quizmaster/001-introduction.md)
+- **Allow users to rate questions** — Lets players rate each question after a round
+- **Enable comments** — Allow feedback after publishing
+- **Speed up when all answered** — If enabled, the game skips ahead when all players have answered
+ > ⏱️ Recommended when using **Time-based scoring**
+
+---
+
+## 📤 Share or embed
+
+Generates share links or embed code with advanced game settings.
+
+---
+
+## 📜 Quizmaster copy
+
+Add custom presenter instructions for:
+
+- **Quiz introduction**
+- **Quiz outro**
+
+These are visible on the [Quizmaster app](../quizmaster/001-introduction.md) when using QuizWitz Live.
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/editor/008-round-options.md b/i18n/cs/docusaurus-plugin-content-docs/current/editor/008-round-options.md
new file mode 100644
index 00000000..f0a2072e
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/editor/008-round-options.md
@@ -0,0 +1,75 @@
+---
+id: round-options
+title: Round options
+---
+
+# 🔄 Round options
+
+Each round has a specific **type**. The default is **Trivia**, but we invite you to test and experiment with all available types. This page explains the settings and attachments you can configure per round.
+
+📘 For a detailed overview of all round types, visit the [round types documentation](../round-types/000-round-types.md).
+
+---
+
+## 🔧 Configuring a round
+
+To configure a round’s options, click the gear icon in the round panel:
+
+|  |  |
+| :---------------------------------------------------: | :-----------------------------------------: |
+| _Opening round options_ | _Round configuration panel_ |
+
+---
+
+## ⚙️ General round options
+
+The following options are available for most round types:
+
+- **Only show _X_ questions** — Limits the round to a specific number of questions
+- **Random question order** — Shuffle the question order within the round
+- **Show round intro** — Display an animated title before the round begins
+- **Show round outro (interim score)** — Reveal rankings at the end of the round
+- **Group all feedback in a single screen** — Collect question feedback in one block after the round ends
+- **Show all question feedback at the end of the round** — Delay question feedback until the round ends
+- **Force feedback after each individual question** — Ensure immediate feedback
+ > ⚠️ This only takes effect in round and question types where feedback would otherwise be delayed, such as open questions or lightning rounds.
+
+📘 See [question types](../question-types/000-question-types.md) for more information on feedback timing and behavior.
+
+---
+
+## 🏆 Scoring options {#scoring}
+
+QuizWitz offers flexible scoring to keep things fair and engaging for all players.
+
+- **Time-based scoring** — Players earn more points for faster answers.
+ - For most question types, time-based points decrease **continuously per microsecond**: the faster you answer, the more points you score.
+ - For **open questions**, time-based points are divided into blocks. For example: answers in the first block (e.g., first few seconds) earn **100%** of the time-based portion, the next block earns **80%**, and so on. This helps level the playing field for slower typers.
+
+- **Fixed percentage of points on time-based scoring** — You control how much of the total score is influenced by speed.
+ - By default, **75%** of the points are fixed (everyone who answers correctly gets these points, regardless of speed).
+ - Only the remaining **25%** is influenced by how quickly players respond.
+
+> 💡 Adjusting this setting lets you make rounds more knowledge-based or more speed-based, depending on your quiz style.
+
+These scoring options can be found in the round options panel when editing a round.
+
+---
+
+## 📜 Quizmaster instructions
+
+You can add a custom **round introduction text** that will appear only on the [Quizmaster app](../quizmaster/001-introduction.md) at the start of the round. Use this to brief the presenter or add a personal touch.
+
+---
+
+## 📎 Attachments
+
+Enhance your round with media shown at specific moments:
+
+- **Before round** — Displayed after the round intro animation
+- **After round** — Shown after the round outro
+- **Before round outro** — Shown after the last question, just before the outro
+- **During round outro** — _(audio only)_ Plays while rankings are displayed
+- ...
+
+📘 For supported file types and usage tips, see the [attachments guide](../editor/006-attachments.md).
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/editor/015-importing-questions.md b/i18n/cs/docusaurus-plugin-content-docs/current/editor/015-importing-questions.md
new file mode 100644
index 00000000..ed1536e0
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/editor/015-importing-questions.md
@@ -0,0 +1,71 @@
+---
+id: import-questions
+title: Import questions
+---
+
+# 📥 Import questions
+
+There are two ways to quickly add questions to a round in QuizWitz:
+
+- Import existing content from the **QuizWitz Library**
+- Paste a list of questions from a **spreadsheet**
+
+Both options are accessible from within any round.
+
+---
+
+## 📚 Import from the QuizWitz Library
+
+Use the **QuizWitz Library** tab to search and import questions, rounds, or quizzes created by yourself or other creators.
+
+1. Open the round where you want to import content
+2. Click the **QuizWitz Library** tab
+3. Use filters like language, collection, type, category, or tags
+4. Select one or more entries
+5. Click **Add X items** to insert the selected content into your quiz
+
+
+
+> ✅ Use this method to reuse high-quality content or combine multiple public Round-Abouts into a larger quiz.
+
+---
+
+## 📋 Import from a spreadsheet
+
+To quickly create many questions at once, use the **Import from spreadsheet** tab.
+
+1. Open a round
+2. Click the **Import from spreadsheet** tab
+3. Paste rows of **tab-separated** values (copied from Excel, Google Sheets, etc.)
+4. Click **Import questions**
+
+
+
+---
+
+### 🗂️ Format for pasting
+
+Each row must contain the following columns in this exact order:
+
+1. **Short question** — Displayed on the player screen
+2. **Correct answer**
+3. **Wrong answer 1** (leave blank for open questions)
+4. **Wrong answer 2**
+5. **Wrong answer 3**
+6. **Short feedback** — Displayed on the player screen after answering
+7. **Long question** _(optional)_ — Displayed on the quizmaster screen
+8. **Long feedback** _(optional)_ — Explanation for the quizmaster to read aloud
+
+> 📌 The last two columns are only used in [QuizWitz Live](../quizmaster/001-introduction.md), but they must still be included (even if left empty).
+
+---
+
+## ✅ After importing
+
+Whether importing from the library or a spreadsheet:
+
+- Review your questions for formatting and clarity
+- Update any metadata like category, round type, or attachments
+- Don’t forget to **save your quiz**
+
+📘 Want to enhance your questions further? Continue in the [Writing questions guide](../editor/005-writing-questions.md).
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/editor/_category_.json b/i18n/cs/docusaurus-plugin-content-docs/current/editor/_category_.json
new file mode 100644
index 00000000..343aee65
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/editor/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "For quizmakers",
+ "position": 2
+}
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/players/001-playing-quizwitz.md b/i18n/cs/docusaurus-plugin-content-docs/current/players/001-playing-quizwitz.md
new file mode 100644
index 00000000..b672e5c6
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/players/001-playing-quizwitz.md
@@ -0,0 +1,130 @@
+---
+id: playing
+title: Playing QuizWitz
+---
+
+# 🧠 Playing QuizWitz
+
+Welcome to QuizWitz! Whether you're playing solo or with friends, this guide will help you get started.
+
+---
+
+## 🎯 Choose what to play
+
+Start by browsing the available **Round-Abouts** — short themed rounds of quiz questions. Use the menu at the top of the screen to explore:
+
+- **New** — Discover the latest Round-Abouts
+- **My Collection** — Access everything you've saved or created
+- **Collect** — Find Round-Abouts made by the community
+- **Quick Play** — Jump into a random selection
+
+
+
+> 💡 **Tip:** Want to play everything you’ve collected? Click **My Collection**, then hit **Play my collection**!
+
+---
+
+## 📚 What's in My Collection?
+
+**My Collection** includes all the quiz content you’ve either:
+
+- Created yourself
+- Collected from other creators
+
+This includes:
+
+- Round-Abouts
+- Full quizzes
+- Playlists
+- Bingos
+- ...
+
+You can organize, play, or remove items at any time. This is your personal library — build it how you like!
+
+---
+
+## 🧠 Choose a Round-About
+
+A **Round-About** is a small, themed round of questions. Playing just one will give you a short game with 7 random questions.
+
+To explore a Round-About in more detail:
+
+- Click its **image**, **title**, or **comments icon**
+- Click **Play** to jump in immediately
+
+
+
+---
+
+## ⭐ Add Round-Abouts to your collection
+
+Want to build a full quiz game from multiple Round-Abouts? Here's how:
+
+- Click **Add to my collection** inside the Round-About
+- Or click the **star icon** on the Round-About tile
+
+To remove one later, just click the star again — it’ll now say **Remove from my collection**.
+
+
+
+---
+
+## ▶️ Play your collection
+
+When you're ready:
+
+1. Click **My Collection**
+2. Press **Play my collection**
+
+
+
+Choose:
+
+- **Game mode** — Single Player or Party Game
+- **Which Round-Abouts** to include in your session
+
+QuizWitz will try to skip questions you've already seen.
+
+
+
+---
+
+## 🕹️ In-game experience
+
+Once your game starts, choose your mode:
+
+### 🎮 Single Player
+
+- Click **Start**, then choose **Single Player**
+- Use your mouse, keyboard, or touchscreen to answer
+
+
+
+
+---
+
+### 🎉 Party Game
+
+Play with friends using their own phones or tablets:
+
+> 📺 Make sure the quiz screen is visible — use a shared display or screen share
+
+1. Click **Start**, then **Party Game**
+2. Players follow the instructions on-screen to join
+3. Click **Start quiz** when everyone is ready
+
+
+
+
+
+---
+
+## ⭐ After the game
+
+At the end, rate the Round-Abouts you played. This helps surface great content and supports creators.
+
+
+
+---
+
+Enjoy the quiz, and may the best brain win! 🧠🎉
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/players/_category_.json b/i18n/cs/docusaurus-plugin-content-docs/current/players/_category_.json
new file mode 100644
index 00000000..7edf479f
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/players/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "For players",
+ "position": 1
+}
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/question-types/000-question-types.md b/i18n/cs/docusaurus-plugin-content-docs/current/question-types/000-question-types.md
new file mode 100644
index 00000000..41bcaa9c
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/question-types/000-question-types.md
@@ -0,0 +1,33 @@
+---
+id: question-types
+title: Question types
+---
+
+# Question types
+
+QuizWitz supports different question types. Each type has its own rules and gameplay mechanics.
+We suggest using a mix of different types to keep the game interesting and engaging.
+
+Note that some round types limit the question types you can use.
+
+## Regular question types
+
+These are the most common question types. They are easy to understand and play.
+
+- [Multiple choice](001-multiple-choice.md) (default)
+- [Order question](003-order-question.md)
+- [Image map question](004-image-map.md)
+
+## Open questions
+
+Open questions require players to type in their answers.
+
+- [Open question](002-open-question.md)
+- [List question](005-list-question.md)
+
+## Specials
+
+These questions make the game slightly less fair, but they help to make sure there is always a winner.
+
+- [Tiebreaker question](006-tiebreaker-question.md)
+- [Best answer question](007-best-answer-question.md)
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md b/i18n/cs/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md
new file mode 100644
index 00000000..ff35bec8
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md
@@ -0,0 +1,48 @@
+---
+id: multiple-choice
+title: Multiple choice question
+---
+
+# 🔢 Multiple choice
+
+A regular multiple choice question lets players select the correct answer from several given options.
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- **Question:** State clearly what players should answer (example: “Select the flag of 🐟🐟🐟”).
+- **Options:** You can provide up to four answer options.
+- **Correct/Wrong:** Mark one or more correct answers, depending on your settings.
+- **Feedback:** Players see which answer was correct after answering. Optionally, you can provide extra feedback or explanations.
+
+---
+
+## 🏆 Scoring
+
+Multiple choice questions use **time-based scoring** by default: faster answers earn more points. For these questions, scoring decreases continuously per microsecond, with most points fixed and only a portion influenced by speed.
+**You can also turn off time-based scoring per question** if you want all correct answers to receive the same score.
+You can further adjust this balance in the round settings.
+
+See [Scoring options in round settings](../editor/008-round-options.md#scoring) for full details.
+
+---
+
+## ⚙️ Expanded settings
+
+The Multiple choice question type offers many settings to fine-tune the experience and scoring.
+See [writing questions](../editor/005-writing-questions.md) for a general overview of question settings.
+
+---
+
+## 💡 Tips for great multiple choice questions
+
+- **Be clear and concise:** Avoid ambiguous wording.
+- **Use plausible wrong answers:** Make distractors believable.
+- **Mix media:** Add images, flags, or sounds for engagement.
+- **Randomize order:** Keep things fair for all players.
+- **Tag and categorize:** For easy navigation and searchability.
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/question-types/002-open-question.md b/i18n/cs/docusaurus-plugin-content-docs/current/question-types/002-open-question.md
new file mode 100644
index 00000000..0a1f7051
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/question-types/002-open-question.md
@@ -0,0 +1,69 @@
+---
+id: open-question
+title: Open question
+---
+
+# 💬 Open question
+
+An open question lets players type their answer freely using their keyboard. This mode is perfect for questions where you want written responses — for example, names, numbers, or short explanations.
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- **Question:** Ask for a specific answer in a freeform text field (example: “Which duo performs this song?”).
+- **Answer:** Players type in their response. You can provide multiple accepted answers for automatic validation.
+- **Attachments:** Add audio, images, or video as a clue (for example, play a music clip).
+- **Feedback:** Players see after answering if their response was marked correct or not. You can also provide additional feedback or explanations.
+
+---
+
+## ⚙️ Expanded settings
+
+Open questions offer a range of settings to fit your quiz:
+
+- **Multiple accepted answers:** Add alternate spellings, abbreviations, or synonyms for more flexible auto-correction.
+- **Time-based scoring:** Reward faster answers (see “Scoring” below).
+- **Force automatic correction:** Enable this to let the game automatically mark correct answers based on your provided list.
+ - If not enabled (the default for most live games), open answers must be reviewed and scored manually using the [Jury app](../quizmaster/004-jury-app.md).
+
+For more on these options, see [writing questions](../editor/005-writing-questions.md).
+
+---
+
+## 🏆 Scoring for open questions
+
+Scoring in open questions is designed to be fair, even for slower typers:
+
+- **Time-based scoring** divides the available points into blocks, not a strict per-millisecond countdown.
+- For example, answering in the first block (e.g. first 5 seconds) gives full points; the next block gives 80%, and so on. This helps reduce the penalty for slow typers.
+- By default, only **25%** of the points depend on speed — the remaining **75%** is fixed, so everyone who answers correctly gets most of the points, regardless of typing speed.
+
+> ⚙️ **Tip:** You can further adjust scoring behavior and other settings in the [Round options](../editor/008-round-options.md).
+
+---
+
+## 🧑⚖️ Jury review in QuizWitz Live
+
+In **QuizWitz Live**, open questions generally require a manual review with the [Jury app](../quizmaster/004-jury-app.md):
+
+- The Jury app lets jury members accept, reject, or adjust scoring for open answers.
+- Phonetic and alternative matching helps, but human judgment is essential for fair scoring and creativity.
+- For full instructions and features, see the [Jury app documentation](../quizmaster/004-jury-app.md).
+
+---
+
+## 💡 Tips for great open questions
+
+- **Be specific:** Tell players exactly what you want them to answer.
+- **Anticipate variations:** Add common abbreviations, alternate spellings, or synonyms to accepted answers.
+- **Use attachments:** Add audio, images, or video to make your question clearer or more engaging.
+- **Coordinate with your jury:** Make sure your jury knows what to accept for subjective or tricky answers.
+
+---
+
+For more about attachments and feedback, see the [Attachments documentation](../editor/006-attachments.md).
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/question-types/003-order-question.md b/i18n/cs/docusaurus-plugin-content-docs/current/question-types/003-order-question.md
new file mode 100644
index 00000000..bcd6c1bb
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/question-types/003-order-question.md
@@ -0,0 +1,54 @@
+---
+id: order-question
+title: Order question
+---
+
+# 🔀 Order question
+
+In an **Order question**, players must put up to 4 items in the correct sequence.
+This round type is great for chronological, ranking, or sequencing challenges.
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- **Question:** Clearly ask what order is required.
+ _(Example: “Select the animals in the correct order from least to most legs.”)_
+- **Options:** Enter up to four items. You define the correct sequence.
+- **Player view:** Options are shown in random order. Players **select each item one by one** in the order they think is correct.
+- **Feedback:** After answering, players see the correct order and (optionally) any extra explanation you provide.
+
+---
+
+## 🏆 Scoring
+
+Order questions use **time-based scoring** by default:
+Faster correct answers earn more points, but most of the points are fixed. Time only affects a portion of the score.
+You can also turn off time-based scoring per question for fixed points only.
+
+See [Scoring options in round settings](../editor/008-round-options.md#scoring) for details.
+
+---
+
+## ⚙️ Expanded settings
+
+Order questions offer flexible settings:
+
+- **Time limit:** Set how long players have to answer.
+- **Points:** Set how many points are awarded for a fully correct answer.
+
+See [writing questions](../editor/005-writing-questions.md) for more.
+
+---
+
+## 💡 Tips for great order questions
+
+- **Be specific:** State clearly how you want items ordered (e.g., least to most, oldest to newest).
+- **Choose distinct options:** Avoid items that are too similar or ambiguous.
+- **Explain the answer:** Use feedback to clarify the correct order after the question.
+- **Mix formats:** Try chronological, size-based, or ranking-based questions for variety.
+
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/question-types/004-image-map.md b/i18n/cs/docusaurus-plugin-content-docs/current/question-types/004-image-map.md
new file mode 100644
index 00000000..18795541
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/question-types/004-image-map.md
@@ -0,0 +1,60 @@
+---
+id: image-map-question
+title: Image map question
+---
+
+# 🗺️ Image map
+
+In an **Image map** question, players must select the correct spot (or spots) on an image displayed on their device. This is ideal for visual identification challenges, such as "Select the Erlenmeyer flask."
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- **Question:** Clearly state what players need to find on the image.
+ _(Example: “Select the Erlenmeyer flask.”)_
+- **Image:** Upload a high-quality image that will be shown to all players.
+- **Answer points:** Define one or more **target areas** (“points”) on the image. Each area can be set as a circle or another shape, and you determine its position and size.
+- **Selecting answers:** Players tap or click to mark their answer(s) on the image.
+ - If the answer falls **within a correct area**, they receive full points.
+ - If the answer falls **outside the correct area** but within the “almost correct” radius, they can earn partial points based on the distance (as defined by the _score easing_ setting).
+- **Multiple answers:** If the question requires more than one answer, players must select each correct area.
+ - Selecting the same area multiple times will **not** grant extra points.
+- **Scoring method:** You can configure whether points are awarded for each correct area individually, or only when the required minimum number of correct answers are selected.
+
+---
+
+## ⚙️ Expanded settings
+
+- **Number of answers:** Set the required minimum and maximum number of points a player must identify.
+- **Score easing:** Adjusts partial credit for “almost correct” answers, based on how close the selection is to the correct area (only applies to distance between correct and almost correct).
+- **Points per area:** Decide if points are awarded per correctly identified area, or only if all minimum required areas are selected.
+- **Attachment options:** Add images, audio, or video for richer context. Set attributions if publishing.
+
+See [writing questions](../editor/005-writing-questions.md) for general question settings.
+
+---
+
+## ⏱️ Time-based scoring
+
+**Time-based scoring is enabled by default.** Players who answer quickly earn more points, but there’s always a fixed component (default: 75%) for a correct answer. Only 25% of the total score is influenced by how fast you answer.
+You can turn off time-based scoring for this question type if you wish.
+
+📘 For details on scoring and time settings, see the [round options documentation](../editor/008-round-options.md#scoring).
+
+---
+
+## 💡 Tips for great image map questions
+
+- **Use clear, non-cluttered images** for easy identification.
+- **Define answer areas carefully** to avoid overlap or confusion.
+- **Provide constructive feedback** to help players learn from mistakes.
+- **Partial credit:** Use the “almost correct” option to reward near-misses and keep things fair.
+
+---
+
+Image map questions are perfect for labeling diagrams, identifying regions, or visual “find-the-object” games!
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/question-types/005-list-question.md b/i18n/cs/docusaurus-plugin-content-docs/current/question-types/005-list-question.md
new file mode 100644
index 00000000..82014728
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/question-types/005-list-question.md
@@ -0,0 +1,62 @@
+---
+id: list-question
+title: List question
+---
+
+# 📝 List question
+
+A **List question** asks players to provide several correct answers from a larger list — perfect for prompts like “List the first 5 presidents of the United States of America” or “Name three elements in the periodic table.”
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- **Question:** Clearly state what you want players to list.
+- **List items:** Enter all possible correct answers.
+ - Mark some as **‘Given’** to show as examples on screen; these do NOT need to be answered.
+ - Order does **not** matter — players can enter correct answers in any order.
+- **Player input:** Players must provide a set number of answers (e.g., between 1 and 5). Points are awarded for each correct answer they submit.
+- **Attachments:** Add images, audio, or video for context. Fill in attribution if publishing.
+
+---
+
+## ⚙️ Expanded settings
+
+- **Minimum and maximum answers:** Define how many answers a player must give.
+- **Points per answer:** Points can be awarded for each correct answer, or only when the minimum number is met.
+- **Given options:** Use as in-question examples.
+- **Correction:**
+ - **Force automatic correction:** When enabled, QuizWitz automatically checks all answers (accepting small typos and variations). No jury needed.
+ - **Manual review:** When not enabled, each provided answer must be reviewed by the [jury app](../quizmaster/004-jury-app.md).
+
+---
+
+## 🏆 Scoring
+
+- **Points per correct answer:** Players earn points for each correct answer.
+- **Time-based scoring** (if enabled):
+ Follows the **open question rules** for fairness:
+ - The available points are split into blocks of time (not by the millisecond).
+ For example: full points in the first block, 80% in the next, and so on.
+ - **Only 25%** of the points depend on speed.
+ The other **75%** is fixed — so even slower typers get most of the points if they answer correctly.
+ - This reduces the penalty for typing speed and makes scoring fairer for everyone.
+
+For details, see [round scoring options](../editor/008-round-options.md#scoring).
+
+---
+
+## 💡 Tips for list questions
+
+- **Be specific:** Clearly define valid answers.
+- **Show examples:** Use the ‘Given’ feature.
+- **List variants:** Include common spellings/variations.
+- **Reduce jury work:** Use automatic correction if possible.
+
+---
+
+For more, see [Jury app documentation](../quizmaster/004-jury-app.md).
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md b/i18n/cs/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md
new file mode 100644
index 00000000..31cd3150
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md
@@ -0,0 +1,35 @@
+---
+id: tiebreaker-question
+title: Tiebreaker question
+---
+
+# 🏁 Tiebreaker question
+
+The Tiebreaker question is used to resolve ties at the end of a quiz.
+Players are asked to guess a number (for example, “How many beans are in the jar?”). The player whose answer is closest to the correct value will win in case of a tie.
+
+---
+
+## 📝 How it works
+
+- **No points awarded:** The tiebreaker question does not award regular points.
+- **Shadow points:** Instead, it uses “shadow points” that are only considered when two or more players have the same total score.
+- **Closest wins:** The player with the answer closest to the correct value gets the higher position in the event of a tie.
+
+---
+
+## 💡 Tips for tiebreaker questions
+
+- **Ask for an obscure number:** Choose a question where the answer is not widely known and is unlikely to be guessed exactly.
+- **Encourage unique guesses:** Make sure the question has a wide possible range, so every player is likely to enter a different answer.
+- **Use only for ties:** Shadow points are only used as a tiebreaker and will not affect the main game ranking.
+
+---
+
+_Example tiebreaker questions:_
+
+- How many jelly beans are in the jar shown on screen?
+- What is the total length (in meters) of all the rivers in Belgium combined?
+- How many bricks were used to build the Empire State Building?
+- What was the attendance at the first ever World Cup final?
+
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md b/i18n/cs/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md
new file mode 100644
index 00000000..9cd16f70
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md
@@ -0,0 +1,30 @@
+---
+id: best-answer-question
+title: Best answer question
+---
+
+# 🎖️ Best answer question
+
+In the **Best answer question** type, players write their own answers to an open-ended question.
+Points are awarded either manually by the quizmaster, or—if there is no quizmaster—by having players vote for their favorite response.
+
+---
+
+## 📝 How it works
+
+- **Players answer:** Each player types their response to the open question.
+- **Scoring:**
+ - In **QuizWitz Live** (with a quizmaster), the host reviews all answers and assigns points to the best one(s).
+ - In regular games (no host), players vote for the answer they think is best. The answer(s) with the most votes get the points.
+
+---
+
+## 💡 Tips for best answer questions
+
+- Use creative, open-ended questions that invite original or funny responses.
+- For in-person or hosted quizzes, the quizmaster can award points for creativity, accuracy, or humor.
+- In self-hosted games, voting encourages players to read each other's answers and adds a fun social element.
+
+---
+
+> 📚 For more on how voting or manual scoring works, see the [Jury app documentation](../quizmaster/004-jury-app.md).
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/question-types/_category_.json b/i18n/cs/docusaurus-plugin-content-docs/current/question-types/_category_.json
new file mode 100644
index 00000000..90f6d189
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/question-types/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "Question types",
+ "position": 5
+}
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md b/i18n/cs/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md
new file mode 100644
index 00000000..01e58a63
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md
@@ -0,0 +1,32 @@
+---
+id: introduction
+title: Introduction
+---
+
+# 🎤 QuizWitz Live – Introduction
+
+## Hosting a quiz with QuizWitz Live
+
+The first ingredient for a successful QuizWitz Live event is an engaging quizmaster — someone who controls the game and keeps the energy high. The quizmaster leads the flow of the quiz, reads the questions aloud, and adds that extra spark to entertain the audience.
+
+To take full control of your event, use the **Quizmaster App**, designed specifically for QuizWitz Live.
+You can launch QuizWitz Live directly from the quiz editor by clicking **‘Start QuizWitz Live’**.
+
+> 💡 **Note:** The Quizmaster App is a **web app** — there's nothing to install. Simply go to [**quizwitz.tv**](https://quizwitz.tv) in your browser to access it on your smart device.
+
+---
+
+## 🧰 Requirements
+
+To ensure a smooth and professional quiz experience, make sure you have:
+
+- **A large screen or projector** showing the main game screen — or a **livestream** accessible to all players
+- **A tablet or laptop** for the quizmaster to control the game and read the script aloud
+- **A laptop or tablet** for the jury (if needed) to evaluate open answer questions
+- **One smart device per player or team** (e.g. smartphone or tablet) to submit answers
+
+> If your quiz includes **open answer questions**, you’ll need a jury to review submissions. While the quizmaster can take on this role with an extra device, we recommend assigning one or more dedicated jury members so the quizmaster can focus on presenting.
+
+---
+
+Once you’ve got everything ready, continue to the next page to learn how to start the game with QuizWitz Live.
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md b/i18n/cs/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md
new file mode 100644
index 00000000..46383a2a
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md
@@ -0,0 +1,122 @@
+---
+id: startup
+title: Start-up
+---
+
+# 🚀 Start-up — Hosting a Quiz with QuizWitz Live
+
+Welcome to QuizWitz Live — the professional way to host quizzes for teams, livestreams, and in-person events. Follow this guide to get your quiz up and running using the Quizmaster App.
+
+---
+
+## 🖥️ Launching QuizWitz Live
+
+You can start a QuizWitz Live game from the quiz editor or directly from your quiz collection.
+
+- In the quiz editor, click **‘Start QuizWitz Live’**
+ 
+
+- From your collection, click the **Live icon** to launch
+ 
+
+---
+
+## 🔐 Connecting with the Master Code
+
+Once launched, your screen will display a **Master Code**. **Do not share this code with players** — it's used to connect your presentation device to the game.
+
+- Visit [quizwitz.tv](https://quizwitz.tv) on your quizmaster device and enter the Master Code.
+- A **Quizmaster App interface** will appear, where you control the game.
+- We recommend a **tablet or smartphone** for mobility, but a laptop works too.
+ 
+
+After connecting, the Master Code disappears from the screen. You're now ready to show the main screen on a projector or start your livestream.
+
+> ⚠️ **Heads up!** If the game screen (main display) is not actively in focus — for example, if you switch tabs or minimize it — the game will **automatically pause**.
+> When this happens:
+>
+> - The **Quizmaster App also pauses**
+> - To resume, first make sure the **game screen is active again**
+> - Then **hover over the screen** to reveal the bottom menu and press the **pause button** to continue
+
+---
+
+## 🎮 Selecting your game mode
+
+Once connected, choose between two game modes:
+
+
+
+### Team codes
+
+- Each team gets a **unique code**, which can be opened on multiple devices.
+- Best for **pre-registered team quizzes** where you know the team names in advance.
+- Allows device switching — helpful if a battery dies mid-quiz.
+
+### Single game code
+
+- Everyone joins using **one shared Game Code**.
+- Ideal for casual or open-access events.
+- No pre-registration required — players can join anytime, until all active seats are filled.
+
+> Make sure you're logged in to access your quiz content.
+
+---
+
+## 👥 Hosting with Team codes
+
+When using **Team codes**, you will first create teams in the Quizmaster App:
+
+- Add team names
+- Press **‘Generate Codes’** to create access codes
+ 
+
+You can also **reserve codes in advance** — more on that in the tips & tricks section.
+
+Be sure to **save the following codes**:
+
+- **Master Code** — to control the quiz
+- **Jury Code** — for manual score adjustments
+- **Regie Code** — to control visual and technical elements
+
+Send team codes to your players via email or printouts.
+
+When ready, click **‘Load quiz’**, wait for assets to load, and then click **‘Start’** to begin.
+
+
+
+---
+
+## 👤 Hosting with a Single game code
+
+With the **Single Game Code** mode:
+
+- You’ll receive the Master, Jury, and Regie codes, plus one Game Code for players.
+- The Game Code appears on the main screen — **display or stream it to your audience**.
+- Players can join any time until your active seat limit is reached.
+
+Once your players are in:
+
+1. Click **‘Load quiz’**
+2. Click **‘Start quiz’** and confirm
+3. The Game Code remains visible for late joiners
+
+---
+
+## 🎟️ Activating seats
+
+Before starting, you’ll need to check your available seats.
+
+- An overview appears after selecting your game mode
+- If you need more seats, activate them at [app.quizwitz.com/seats](https://app.quizwitz.com/seats)
+ 
+
+---
+
+## ▶️ Starting the game
+
+Once the setup is complete, press **‘Start quiz’** in the Quizmaster App to begin the game.
+
+
+
+You're now ready to entertain your audience with a seamless QuizWitz Live experience!
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md b/i18n/cs/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md
new file mode 100644
index 00000000..9f4cff91
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md
@@ -0,0 +1,107 @@
+---
+id: quizmaster-app
+title: Quizmaster app
+---
+
+# 🎛️ Using the Quizmaster app
+
+As the quizmaster, you are in full control of the QuizWitz Live game. The most important thing to know is this:
+
+> The game **only progresses when you click** — nothing moves on the main screen until you tell it to.
+
+This gives you full control over pacing and timing, but it also means you’ll be doing a lot of tapping. Let’s walk through how the app works.
+
+---
+
+## 🔁 The quiz flow
+
+The quiz structure follows how it was built in the editor, but most quizzes will move through the following stages:
+
+---
+
+### 🎬 Round introduction
+
+Before each round starts, you’ll see a round introduction screen.
+
+- You control when the **round intro animation** plays.
+- Click **‘Start’** to begin the round and move to the first question.
+
+---
+
+### ❓ Asking a question
+
+Each question has its own screen in the Quizmaster app:
+
+
+
+You’ll see:
+
+- **Question number** — e.g. `1.1` means the first question of the first round
+- **Question type** — such as Multiple Choice, with relevant scoring modifiers
+- **Long version of the question** — for you to read out loud
+- **Question info** — including timer duration and available points
+- **Short question** — the version shown on the big screen
+- **Start question button** — immediately starts the timer
+- **Possible answers** — displayed in the correct order (for multiple choice)
+
+The question will remain visible in your app until either:
+
+- All players have answered
+- The timer runs out
+
+> 🔎 For more on question and round types, check the **Quizmaker's Guide**.
+
+---
+
+### ✅ Question feedback
+
+After a question ends, the correct answer is revealed. What you see depends on the question type — this example shows a multiple choice result screen:
+
+
+
+Includes:
+
+- **Question number**
+- **Short question text**
+- **Correct answer**
+- **Answer spread** — in numbers and percentages
+- **Long feedback** — extra info to read aloud
+- **Continue button** — advances to the next question
+- **Fastest 100 answers** — shown at the bottom of the screen
+
+---
+
+### 📊 Round outro
+
+When a round finishes, you’ll see a **Round Outro** screen that reveals the standings so far.
+
+
+
+
+In your app:
+
+- You’ll see the **top 100 players**, and you can scroll through them
+- Tap a player’s position to highlight them on the big screen
+- From round 2 onward, you’ll also see how many places each player has moved:
+ - **Green** = moved up
+ - **Red** = moved down
+ - **White** = no change
+
+Players will see **their own position** on their device during the outro.
+
+---
+
+### 🏆 The end of the quiz
+
+At the end of the quiz, it’s time for a **winner reveal party** — complete with confetti and player emojis flying across the screen.
+
+
+
+- The default setting shows the **top 12 players**
+- You can customize how many players appear in the **advanced game settings**
+
+> 🎉 Fun tip: The emoji your players choose will dance around the screen — even if they picked the smiling turd.
+
+---
+
+That’s everything you need to know to run your quiz with the Quizmaster app. You’re now fully equipped to lead your event with confidence and style!
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/quizmaster/004-jury-app.md b/i18n/cs/docusaurus-plugin-content-docs/current/quizmaster/004-jury-app.md
new file mode 100644
index 00000000..367fe780
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/quizmaster/004-jury-app.md
@@ -0,0 +1,61 @@
+---
+id: jury-app
+title: Jury app
+---
+
+# 🧑⚖️ Jury app — Reviewing open answers in QuizWitz Live
+
+If your quiz includes **open answer questions**, you'll need to use the **Jury app** to manually review and score responses.
+
+---
+
+## 🗂️ Using the Jury app
+
+The Jury app is a separate interface used by jury members to evaluate answers and manage scoring.
+
+To open the Jury app:
+
+1. At the start of the quiz, a **Jury Code** is generated.
+2. On a separate device, go to [**catlab.tv**](https://catlab.tv)
+3. Enter the **Jury Code** to access the app
+
+> 💡 You can open the Jury app on any browser — it's a web app, no installation required.
+
+Once inside, the Jury app provides several useful tools:
+
+- **Judge questions** — Open question results will appear once a question is completed.
+ - The game does **not wait** for the jury to finish — unless it’s the **last question of the round** or the quiz settings say otherwise.
+ - Once judged, results appear **after the next question**.
+
+- **Edit scores** — Grant or revoke points manually per player or team.
+
+- **Game control** — Adjust question timers or add streaming delays if needed.
+ > For livestream delay setup, see [**how to host a QuizWitz Live quiz on Twitch**](../tutorials/040-livestreaming.md)
+
+- **Report** — Generate a full game report with results and player answers.
+
+
+
+---
+
+## ✅ Judging open questions
+
+After each open question, the Jury app displays all submitted answers. Jury members must:
+
+1. Review each answer carefully
+2. Tick the checkbox next to each **acceptable** answer
+3. Click **‘Confirm’** to lock in the results
+
+
+
+QuizWitz will **automatically detect exact matches** and mark them as correct. Jury members are responsible for reviewing:
+
+- Partial or alternate answers
+- Phonetic matches
+- Common spelling variations
+
+> 🎙️ QuizWitz was designed with phonetic matching in mind — but the final decision is always up to the judges.
+
+---
+
+With the Jury app, you can fairly assess open responses, adjust scores, and ensure a balanced quiz experience for all players.
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md b/i18n/cs/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md
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index 00000000..a1612d7e
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md
@@ -0,0 +1,83 @@
+---
+id: seats
+title: Seats
+---
+
+# 🎟️ QuizWitz PRO – How seats work
+
+QuizWitz PRO games require **active seats** to connect players. Seats are a flexible, pay-as-you-go or license-based system that scales with your needs — perfect for pub quizzes, livestreams, and professional quiz events.
+
+---
+
+## 🧑🤝🧑 What are seats?
+
+- Each connected **player or team** in a PRO game requires **1 active seat**.
+- You can host games with **individual players** or **teams sharing one device** — each counts as one seat.
+- **Regular (non-PRO) games** do **not** require seats and are ideal for casual play with friends or family.
+
+---
+
+## 🎮 Free seats for everyone
+
+- Every account includes **3 free seats per game**, available to **all users**, even without a PRO license.
+- These seats let you host small quizzes with friends or test your content at no cost.
+- The 3 free seats **do not count toward your pay-as-you-go or license-based total**.
+
+---
+
+## 💼 QuizWitz PRO licenses
+
+If you host quizzes regularly, a **QuizWitz PRO license** gives you **permanently active seats** that are always available — no need to activate them manually.
+
+Available license tiers include:
+
+- **PRO-50**: 50 permanently active seats
+- **PRO-100**: 100 permanently active seats
+- **PRO-500**: 500 permanently active seats
+- **PRO-1K**: 1000 permanently active seats
+- **PRO-2K**: 2000 permanently active seats
+
+These seats are ideal for recurring events, larger team setups, or professional venues.
+
+> ⚠️ **Important**: If you need to host a quiz with **more players than your license allows**, you must **activate pay-as-you-go seats** for the full number of players. The seats from your license are not added to your activated seats — they are **replaced** entirely.
+
+---
+
+## 💳 Pay-as-you-go & credits
+
+For one-time or occasional events, you can activate **pay-as-you-go seats** instead of purchasing a license. This gives you flexibility without a long-term commitment.
+
+- Seats are activated using **QuizWitz credits**, which you can buy in advance.
+- **Volume discounts** are available when buying credits in bulk.
+- Each **premium license** includes a **value of free credits**.
+- If you're unsure how many players will join:
+ - You can **wait until everyone connects** before activating seats.
+ - Or, activate more seats than needed — **unused seats are automatically refunded** in credits after they expire.
+
+---
+
+## ⏳ Seat duration (pay-as-you-go)
+
+- **Pay-as-you-go seats** stay active for **48 hours** after activation.
+- Within that time, you can:
+ - Run **multiple quizzes or sessions**
+ - **Test** your quiz with larger groups
+ - Host **multi-day events** over a weekend
+
+---
+
+## 📉 Pricing for large groups
+
+- Seat prices **decrease** for larger player counts, making big events more affordable.
+
+---
+
+## ⚠️ Special case: whitelabel mode
+
+- Games in **whitelabel mode** require **2 seats per player** instead of one.
+
+> Example: A 100-player whitelabel game requires 200 seats.
+
+---
+
+QuizWitz PRO gives you flexible and professional tools to run events of any size — whether you activate seats on demand or rely on a PRO license for always-on access.
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/quizmaster/010-mobile-browsers.md b/i18n/cs/docusaurus-plugin-content-docs/current/quizmaster/010-mobile-browsers.md
new file mode 100644
index 00000000..a4d061f3
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/quizmaster/010-mobile-browsers.md
@@ -0,0 +1,44 @@
+---
+id: mobile
+title: Mobile browsers
+---
+
+# 📱 Mobile browsers — Hosting limitations
+
+QuizWitz is optimized for use on **desktop and laptop computers**. While it’s technically possible to host **QuizWitz Live** or **Conference** games on a tablet or smartphone, we **do not recommend** using **Android** or **iOS** devices to run the game.
+
+> 🛑 Mobile devices are not officially supported for hosting. Please use a desktop or laptop whenever possible.
+
+---
+
+## ⚠️ If you must use a mobile device...
+
+If using a phone or tablet is your only option, follow these steps to minimize the risk of technical issues:
+
+### 🔋 Disable power-saving features
+
+- Make sure **energy-saving modes are turned off**
+- Increase your device’s **auto-sleep timeout**
+- Some mobile browsers may **refresh the page when the device sleeps**, which can end the game unexpectedly
+
+### 🎞️ Test audio and video fragments
+
+- If your quiz includes **audio or video**, test it in advance
+- Some devices may **struggle with large media files** or not play them at all
+- Be especially cautious with **older devices** or default mobile browsers
+
+---
+
+## 🚫 Not recommended for live events
+
+Even with the precautions above, we strongly advise **against** using mobile devices to host important or high-stakes events.
+
+For the best performance and stability:
+
+- Use a **modern desktop or laptop computer**
+- Run your game in **Chrome, Firefox**, or **Edge**
+- Avoid using Safari on iOS for anything other than playing
+
+---
+
+For hosting, a reliable setup is key — mobile devices should be used only as a last resort.
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/quizmaster/_category_.json b/i18n/cs/docusaurus-plugin-content-docs/current/quizmaster/_category_.json
new file mode 100644
index 00000000..9ef8fe31
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/quizmaster/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "For quizmasters",
+ "position": 3
+}
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/round-types/000-round-types.md b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/000-round-types.md
new file mode 100644
index 00000000..68da01bd
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/000-round-types.md
@@ -0,0 +1,50 @@
+---
+id: round-types
+name: Round types
+---
+
+# Round types
+
+The round type influences the way the game shows the questions to the players — and how players earn points.
+In quizzes, you can change the round type in the **Round type** select field at the top middle of the screen.
+
+## 🧠 Regular rounds
+
+- [Trivia](011-trivia.md) (default)
+- [Common Thread](012-common-thread.md)
+- [Lightning Round](013-lightning-round.md)
+
+## 🤹 Interactive rounds
+
+These rounds offer a bit more interactivity than simple ask-and-answer questions.
+
+- [Piece of pie](021-piece-of-pie.md)
+- [Multiquestion](022-multiquestion.md)
+- [Strike](023-strike.md)
+- [Dealer's choice](024-dealers-choice.md)
+
+## 🍺 Traditional
+
+For anyone who wants to organize traditional pub quizzes where players can change their answers until the end of the round.
+These round types simulate "handing in the papers" after each round.
+
+- [Traditional](030-traditional.md)
+- [Traditional — Common thread](031-traditional-ct.md)
+- [Alphabet](032-alphabet.md)
+
+## 🎉 Live events
+
+These round types do not contain any questions — but instead influence the outcome of the game.
+
+- [Activity](040-activity.md)
+- [Intermission](060-intermission.md)
+- [Player introduction](061-player-introduction.md)
+- [Elimination](050-elimination.md)
+- [Reset points](051-reset-points.md)
+
+## 🏢 Departments
+
+In these round types, you can select specific **departments** that play against other departments.
+
+- [Department — Dealer's choice](070-departments-dealers-choice.md)
+- [Department — Elimination](071-departments-elimination.md)
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/round-types/011-trivia.md b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/011-trivia.md
new file mode 100644
index 00000000..0ac09cf2
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/011-trivia.md
@@ -0,0 +1,43 @@
+---
+id: trivia
+title: Trivia (regular round)
+---
+
+# ❓ Trivia (regular round)
+
+The **Trivia** round is the classic, default round type in QuizWitz. It presents a series of questions to all players — ideal for general knowledge, themed quizzes, or warm-up rounds.
+
+---
+
+## 📝 How it works
+
+- Supports a mix of question types (multiple choice, open questions, image map, etc).
+- Players answer each question individually, following the round’s settings for feedback and scoring.
+- Great for testing broad knowledge or mixing up topics.
+
+---
+
+## ⚙️ Recommended settings
+
+- **Question feedback:** By default, players see feedback after every question. You can group feedback at the end of the round if you prefer (see [round options](../editor/008-round-options.md)).
+- **Random question order:** Can be enabled for variety.
+- **Timer:** Set per question, or adjust round defaults.
+
+---
+
+## 🏆 Scoring
+
+- Each question uses its own scoring type (time-based, fixed, etc) as configured.
+- For more about scoring and customization, see [round scoring settings](../editor/008-round-options.md#scoring).
+
+---
+
+## 💡 Tips
+
+- **Mix question types:** Add variety for engagement.
+- **Keep it balanced:** Alternate easy and tough questions to keep players motivated.
+- **Use media:** Attach images, audio, or video for richer content.
+
+---
+
+For more about available question types, see the [question type overview](../question-types/000-question-types.md).
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/round-types/012-common-thread.md b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/012-common-thread.md
new file mode 100644
index 00000000..2e7f6b8b
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/012-common-thread.md
@@ -0,0 +1,40 @@
+---
+id: common-thread
+title: Common thread
+---
+
+# 🧵 Common Thread
+
+The **Common Thread** round is a special variation of the classic Trivia round. In this round, players answer a series of regular questions, but the twist is that all answers are secretly connected by a single underlying theme or link — the “common thread.”
+
+---
+
+## 📝 How it works
+
+- Players answer a sequence of questions as usual.
+- The final question in the round is typically **“What is the common thread that connects all these answers?”**
+- Instead of showing feedback after each question, **all feedback is postponed until the end of the round.**
+- When the round ends, feedback for the final “common thread” question is shown **first**.
+- After that, feedback for all previous questions is revealed, allowing the quizmaster to explain how each answer ties into the overall theme.
+
+---
+
+## ⚙️ Feedback and scoring
+
+- **Postponed feedback:** No immediate answer feedback after each question. Everything is revealed at the end.
+- **Quizmaster control:** The feedback reveal sequence helps build suspense and encourages group discussion.
+- **Scoring:** Each question uses its configured scoring type. The “common thread” question is usually open or freeform.
+
+See [round options](../editor/008-round-options.md) for details on configuring feedback timing and scoring.
+
+---
+
+## 💡 Tips for writing a Common Thread round
+
+- **Choose a good link:** Pick a theme that is clever but not impossible to guess.
+- **Balance the questions:** Ensure each question makes sense on its own, but also fits the common thread.
+- **Final question:** End the round with a clear, direct question asking players to identify the link.
+
+---
+
+For more information about configuring round feedback and special round types, see the [round types documentation](../question-types/000-question-types.md).
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md
new file mode 100644
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--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md
@@ -0,0 +1,61 @@
+---
+id: lightning-round
+title: Lightning round
+---
+
+# ⚡ Lightning round
+
+The **Lightning round** is all about speed and excitement. Players answer a rapid series of questions with very short timers — all set to continuous timer music for maximum energy and tension.
+
+---
+
+## 📝 How it works
+
+- Questions are presented one after another with minimal delay.
+- Timer music plays **continuously** throughout the round, only stopping after the last question.
+- Players must answer quickly; there’s no break between questions.
+- **By default, feedback for each question is postponed until the end of the round,** but each question’s feedback is shown separately, not grouped on a single screen.
+- If you want to group all feedback on one screen at the end, you can enable this in the round settings.
+
+---
+
+## ⚙️ Feedback settings
+
+- **Default (postponed feedback):** Feedback for each question is shown after the last question, one by one in sequence.
+- **Grouped feedback:** If “Show all question feedback at the end of the round” is enabled in round settings, all feedback is combined into a single feedback screen at the end.
+- **Force results after question:** If enabled in a question’s settings, feedback for that question will always be shown immediately, regardless of round feedback grouping.
+
+See [round options](../editor/008-round-options.md) for details on configuring feedback timing.
+
+---
+
+## 🎵 Attachments — Countdown music
+
+- You can set a **Round Attachment** in the slot “Play during question countdown.”
+ This audio attachment will play **continuously** as the countdown music during the entire lightning round, only stopping after the last question.
+- Use energetic or tense music to boost excitement and keep players on their toes.
+
+For more details, see the [attachments documentation](../editor/006-attachments.md).
+
+---
+
+## 🏆 Scoring
+
+- **Time-based scoring is _not_ recommended** for this round type.
+- Instead, use a **short question timer** (typically 15 seconds).
+- Set point values lower than usual (e.g. 500 points per question) to keep the game fair and minimize the impact of wrong answers.
+
+For scoring setup, see the [scoring section](../editor/008-round-options.md#scoring).
+
+---
+
+## 💡 Tips
+
+- **Keep questions short:** This encourages fast, instinctive answers.
+- **Use energetic music:** Timer music adds to the pressure and excitement.
+- **Balance difficulty:** Too many tough questions can stall the pace.
+- **Lower the stakes:** Fewer points and shorter timers mean mistakes aren’t too punishing.
+
+---
+
+Lightning rounds are perfect for energizing your quiz and ramping up the pace!
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md
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--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md
@@ -0,0 +1,39 @@
+---
+id: piece-of-pie
+title: Piece of pie
+---
+
+# 🥧 Piece of pie
+
+In a **Piece of pie** round, teamwork pays off! The total points available for each question depend on the number of players, and are then split between all players (or teams) who answer the question correctly.
+
+---
+
+## 📝 How it works
+
+- **Total points = base points × number of players (or teams).**
+ - Example: If a question is worth 100 points and there are 20 players, 2,000 points are at stake.
+- After the question, the **total points are divided equally** among everyone who answered correctly.
+ - Example: If 5 players answered correctly, each of them gets 400 points.
+- If everyone gets it right, everyone gets the same (lower) share. If only one player is correct, they get the whole “pie”!
+
+---
+
+## ⚙️ Time-based scoring
+
+- **Time-based scoring can be enabled** (and is enabled by default).
+- In that case, the displayed points are the _maximum_ you could win for a fast and correct answer.
+- Your share of the “pie” will be adjusted for your speed _and_ the number of other correct answers.
+- For details, see the [scoring section](../editor/008-round-options.md#scoring).
+
+---
+
+## 💡 Tips
+
+- **Encourage unique knowledge!** The fewer people who get it right, the bigger the reward.
+- **Speed still matters** if time-based scoring is on, but sharing the “pie” means you want to be both fast and correct.
+- Works well for questions where there’s a single clear answer, or to reward players who think outside the box.
+
+---
+
+For more about round settings and configuration, see [Round options](../editor/008-round-options.md).
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/round-types/022-multiquestion.md b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/022-multiquestion.md
new file mode 100644
index 00000000..e41cf937
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/022-multiquestion.md
@@ -0,0 +1,42 @@
+---
+id: multiquestion
+title: Multiquestion
+---
+
+# ❓ Multiquestion
+
+The **Multiquestion** round gives players (or teams) the freedom to pick which question they want to answer from a set of possibilities. This makes each playthrough unique and allows for strategic choices!
+
+---
+
+## 📝 How it works
+
+- For each "question group," several alternative questions are presented.
+- **Each player (or team) selects one question** from the available options to answer.
+- Every question can have its own point value, difficulty, or type (multiple choice, open, etc.).
+- Players only answer the question they picked; the rest are skipped for them.
+
+---
+
+## 🛠️ Editor setup
+
+- In the quiz editor, create **Question groups**. Each group contains all the alternative questions for that turn.
+- For each question in the group, set the **Label** field. This label is shown to players as the “title” or hint for their choice.
+ - Labels can be cryptic (“A, B, C”), themed (“Animals”, “History”), or descriptive (“Easy MC”, “Hard open”).
+- You can mix and match question types and point values within the same group.
+- **Duration:** Even though you can set a different timer multiplier per question, the game uses the highest value for all questions in the group (so nobody is rushed).
+- **Attachments:**
+ - _Before question_ attachments from all options are combined into one view before players make their choice.
+ - _During question_ visible attachments are not shown, but audio still plays.
+
+---
+
+## 💡 Tips
+
+- Offer a mix of easy and hard questions for more strategy.
+- Use labels creatively—mystery or fun themes can boost engagement.
+- Reward risk-takers with higher point questions.
+
+---
+
+For more on configuring questions and using attachments, see [writing questions](../editor/005-writing-questions.md) and [attachments documentation](../editor/006-attachments.md).
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/round-types/023-strike.md b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/023-strike.md
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--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/023-strike.md
@@ -0,0 +1,38 @@
+---
+id: strike
+title: Strike
+---
+
+# 📈 Strike
+
+In a **Strike** round, players can climb through multiple levels by answering consecutive questions correctly. The higher their streak, the more points they can earn!
+
+---
+
+## 📝 How it works
+
+- Players start at level 1.
+- Each time a player answers correctly, they advance to the next level.
+- Every level increases the points they can earn on the next question.
+- If a player gets a question wrong, they drop down a configurable number of levels (not necessarily all the way to the start).
+- By default, there are **5 levels** and each level grants **20% extra points** (e.g. 100% → 120% → 140%...), but both the number of levels, the extra percentage per level, and the drop amount for wrong answers are configurable in the round settings.
+
+---
+
+## ⚙️ Settings
+
+- **Number of levels:** Set how many levels a player can climb (default is 5).
+- **Point increase per level:** Set how much each level increases the next question’s points (default is 20% per level).
+- **Levels lost on wrong answer:** Configure how many levels a player drops if they answer incorrectly.
+
+---
+
+## 💡 Tips
+
+- **Reward consistency!** The longer a player keeps answering correctly, the more their score multiplies.
+- Use for fast-paced or competitive rounds to add excitement and risk.
+- Mix easy and challenging questions to shake up the streaks.
+
+---
+
+For more on round settings and advanced configuration, see [Round options](../editor/008-round-options.md).
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/round-types/024-dealers-choice.md b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/024-dealers-choice.md
new file mode 100644
index 00000000..223a186e
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/024-dealers-choice.md
@@ -0,0 +1,78 @@
+---
+id: dealers-choice
+title: Dealers' Choice
+---
+
+# 🃏 Dealer's choice
+
+The **Dealers’ Choice** round in QuizWitz adds a strategic twist to your quiz.
+One of the players gets to **choose the next question category**, giving them a potential
+edge—and possibly a bonus! Here's how to set it up and play:
+
+---
+
+## 🔧 How It Works
+
+In this round, **one player becomes the "dealer"** and selects the next category to play. The method of selection depends on the game mode:
+
+- **Party/Conference Game:** The dealer chooses a category using **their own device**.
+- **Live Game:** The dealer **announces their choice aloud** to the quizmaster.
+
+---
+
+## 🏷️ Assigning Categories to Questions
+
+Each question in the Dealers’ Choice round needs a **unique label**, which acts as the category the dealer sees and selects from.
+
+For example:
+
+- `Animals – Easy`
+- `Animals – Hard`
+- `History – Fun Facts`
+- `Movies – Action Classics`
+
+> Even if questions share a general theme, their labels should still be unique so players can clearly identify and choose them.
+
+Labels are set in the **“Label” field** of each question's settings.
+
+---
+
+## 🏆 Dealer Bonus
+
+If the dealer correctly answers the question they chose, they can receive a **bonus**:
+
+- Configure the **bonus percentage** (e.g. 50%) in the **Dealer Bonus** setting.
+
+> The bonus only applies if the dealer’s answer is correct.
+
+---
+
+## 👑 Dealer Selection
+
+Before the round starts, QuizWitz determines the dealer using one of these options:
+
+- Highest ranked player goes first
+- Lowest ranked player goes first
+- At random - Dealer is chosen randomly
+
+> Rankings are locked in **at the beginning of the round**.
+
+---
+
+### Scoring Options:
+
+- **Scoring strategy:** Choose _Dealer Bonus_
+- **Time-based scoring:** Set the minimum percentage of points retained for slower answers (e.g. 75%)
+
+---
+
+## 📝 Tips for Quizmasters
+
+- Let players know they’ll be choosing from labeled categories.
+- In live games, be sure to note the dealer’s selection clearly.
+- Use unique, descriptive labels to avoid confusion during selection.
+
+---
+
+The Dealers’ Choice round encourages interaction and gives players a bit of control, while still rewarding quick and correct answers. It’s a great way to keep everyone engaged!
+
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/round-types/030-traditional.md b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/030-traditional.md
new file mode 100644
index 00000000..bdee7868
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/030-traditional.md
@@ -0,0 +1,37 @@
+---
+id: traditional
+title: Traditional
+---
+
+# 📝 Traditional
+
+A **Traditional** round simulates the classic pub quiz format, where players can change their answers until the end of the round—just like handing in your answer sheet at the pub!
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- The round can include both multiple choice and open questions.
+- As each question is asked, a new answer field appears on the player’s device.
+- Players can **edit any of their answers** up until the round finishes.
+- All answers are automatically submitted when the timer for the last question runs out.
+
+---
+
+
+
+---
+
+## ⚙️ Settings & notes
+
+- **No early finish:** The “Stop timer when everyone answered” setting is disabled in traditional rounds, since players can change their answers up to the end.
+- **Best for teams:** This mode is perfect for teams or players who enjoy discussing and double-checking their answers.
+- **Flexible content:** You can mix open and multiple choice questions as you see fit.
+
+---
+
+For more information about configuring round types and advanced settings, see [Round options](../editor/008-round-options.md).
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/round-types/031-traditional-ct.md b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/031-traditional-ct.md
new file mode 100644
index 00000000..15aeda1d
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/031-traditional-ct.md
@@ -0,0 +1,25 @@
+---
+id: traditional-ct
+title: Traditional (CT)
+---
+
+# 📝🧵 Traditional – Common Thread
+
+A **Traditional – Common Thread** round works just like a [traditional round](030-traditional.md), but with a twist:
+At the end of the round, the **last question** (“What was the common thread?”) is evaluated and shown first. This lets the quizmaster highlight the connection before revealing the other answers.
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- Players can change their answers for all questions until the round ends.
+- At the end, the last question (the common thread) is revealed and explained first.
+- All other question feedback is shown afterwards, so the quizmaster can elaborate on the connection.
+
+---
+
+For setup details and shared options, see [Traditional round](030-traditional.md) and [Round options](../editor/008-round-options.md).
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/round-types/032-alphabet.md b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/032-alphabet.md
new file mode 100644
index 00000000..9392853f
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/032-alphabet.md
@@ -0,0 +1,41 @@
+---
+id: alphabet
+title: Alphabet
+---
+
+# 🔤 Alphabet
+
+An **Alphabet** round is a [Traditional round](030-traditional.md) with a twist—each question is assigned a unique label,
+and players must match their answers to the correct labeled fields. This round rewards both knowledge and deduction!
+
+---
+
+
+
+---
+
+## 🏷️ Alphabet labels
+
+- Each question is assigned a unique **Label**. Traditionally, this is the **first letter of the answer**, but you can use any label you like (letters, numbers, or creative codes).
+- **All questions must be open questions** in this round type.
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- As questions are asked, players see a list of answer fields — one for each question.
+- **The answer fields are not in quiz order** — instead, they’re sorted alphabetically by label.
+- Players must match their answers to the correct labeled fields (e.g. answer for question "Bear" must be entered under label "B").
+- Answers can be changed at any time until the round finishes — players can switch answers between fields as they realize their mistakes.
+
+---
+
+> This round is especially fun and challenging, as it requires both knowledge and the ability to deduce which answer fits which label. Perfect for seasoned quizzers and creative rounds!
+
+---
+
+For shared configuration details, see [Traditional round](030-traditional.md) and [Round options](../editor/008-round-options.md).
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/round-types/040-activity.md b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/040-activity.md
new file mode 100644
index 00000000..646975aa
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/040-activity.md
@@ -0,0 +1,64 @@
+---
+id: activity
+title: Activity
+---
+
+# 🎭 Activity
+
+An Activity round lets you step away from standard quiz questions for a creative or physical challenge. The quizmaster describes an activity or duel, selects teams to compete, and awards points based on performance.
+
+---
+
+
+
+---
+
+## 🏆 How it works
+
+- **Challenge Description:** The round begins with a description of the activity (e.g., "Fold a paper plane and throw it as far as possible, furthest wins!").
+- **Team/Player Selection:** The quizmaster selects which teams or players will participate in the activity.
+ - **Random selection ensures every team is drawn an equal number of times throughout the quiz.** So if you have 40 teams and 10 activity rounds with 4 teams each, every team will be selected exactly once.
+- **Timer & Tools:** Start a timer and use sound effects (like buzzer or bells) to manage the challenge.
+- **Award Points:** After the activity, the quizmaster enters the results and awards points to the winning team(s).
+
+|
+
+ |
+
+ |
+
+---
+
+## 🛠️ Tools & Controls
+
+- **Duel tools:** The quizmaster can access quick actions for buzzer, gong, bells, and timers during the activity.
+- **Custom Points:** Points can be entered manually for each team, or you can select a winner with quick action buttons.
+- **Attachments:** Add images, audio, or video to explain the activity or show examples. The quizmaster can display these on the main screen during the activity.
+
+---
+
+## 🏅 Deciding the Winner
+
+- **Winner Selection:** Choose the winner(s) or divide points among several teams.
+- **Player Vote:** Let players vote for the winner if you like.
+- **Award Points:** Points can be divided or awarded as you see fit.
+
+|
+
+ |
+
+ |
+
+---
+
+## 💡 Tips
+
+- **Make it memorable:** Activities work best when they're fun for everyone to watch or participate in.
+- **Make it fair:** Ensure the activity can be judged objectively, or use a voting system to decide the winner.
+- **Be clear:** Announce the rules and expectations before starting.
+- **Energize your event:** Use activity rounds to keep things lively and engaging.
+- **Encourage creativity:** Let teams come up with their own strategies or approaches to the activity.
+
+---
+
+The Activity round is perfect for interactive challenges, duels, or creative tasks — a great way to add energy and variety to your QuizWitz event!
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/round-types/050-elimination.md b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/050-elimination.md
new file mode 100644
index 00000000..f50add63
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/050-elimination.md
@@ -0,0 +1,37 @@
+---
+id: elimination
+title: Elimination
+---
+
+# 🚫 Elimination
+
+**Elimination** is a special event that automatically removes players or teams from the game based on their current ranking or score.
+It’s a useful tool for tournaments, playoffs, or adding dramatic twists in live events!
+
+---
+
+## 📝 How it works
+
+- When triggered, the elimination event evaluates player rankings and **kicks out players or teams** according to your chosen rule.
+- Elimination is not a round type with questions, but an automatic filter between rounds.
+
+---
+
+## ⚙️ Elimination criteria
+
+You can configure the elimination event to:
+
+- **Kick lowest ranked players** until a specified number of players remain
+- **Kick highest ranked players** until a specified number of players remain
+- **Kick lowest ranked** (a set number of) players
+- **Kick highest ranked** (a set number of) players
+
+The number of players to keep (or kick) can be set as an exact number or as a percentage of all participants.
+
+---
+
+> Elimination events are perfect for knock-out formats, reducing the field between quiz rounds, or creating tense “sudden death” moments in your game!
+
+---
+
+For more advanced options and event types, see [Round options](../editor/008-round-options.md).
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md
new file mode 100644
index 00000000..feaa5985
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md
@@ -0,0 +1,24 @@
+---
+id: reset-points
+title: Reset Points
+---
+
+# 🔄 Reset points
+
+**Reset points** is a special event (not a question round) that sets the score of all players or teams back to zero.
+This can be used to level the playing field, add suspense, or introduce new phases in your quiz.
+
+---
+
+## 📝 How it works
+
+- When triggered, the event **instantly sets the score of every player or team to 0**.
+- This applies to all participants, regardless of previous ranking or performance.
+
+---
+
+> Use **Reset points** to create dramatic restarts, new game phases, or to give everyone a fair shot at a big final round!
+
+---
+
+For more ways to shape your game flow, see [Round options](../editor/008-round-options.md).
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/round-types/060-intermission.md b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/060-intermission.md
new file mode 100644
index 00000000..01edd732
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/060-intermission.md
@@ -0,0 +1,35 @@
+---
+id: intermission
+title: Intermission
+---
+
+# ⏸️ Intermission
+
+**Intermission** is a special event round that pauses the quiz for a break—ideal for stretching, chatting, or promoting sponsors.
+
+---
+
+## 📝 How it works
+
+- During an intermission, the main game screen is paused and a timer is shown.
+- **In conference and party games:**
+ The intermission ends when someone presses **Enter** on the main game screen.
+- **In QuizWitz Live games:**
+ The quizmaster ends the intermission from their device (tablet or smartphone).
+ The Quizmaster app displays a timer so the host can see how long the intermission has lasted.
+
+---
+
+## 🖼️ Attachments
+
+- You can upload images, logos, or videos in the round settings.
+- During the intermission, these attachments will be shown in a carousel on the main screen—great for sponsor logos, messages, or promotional videos.
+- Attachments will loop for the duration of the break.
+
+---
+
+> Intermissions are perfect for scheduled breaks, halftime entertainment, or showcasing important messages without interrupting the quiz flow.
+
+---
+
+For more on customizing your intermission and using attachments, see [Round options](../editor/008-round-options.md) and [Attachments guide](../editor/006-attachments.md).
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/round-types/061-player-introduction.md b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/061-player-introduction.md
new file mode 100644
index 00000000..acf4f127
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/061-player-introduction.md
@@ -0,0 +1,23 @@
+---
+id: player-introduction
+title: Player Introduction
+---
+
+# 🙋♂️ Player introduction
+
+**Player introduction** is a special event that simply displays the **names and selected emojis of all players or teams** on the main game screen.
+
+---
+
+## 📝 How it works
+
+- At this point in the quiz, each participant’s **name** and chosen **emoji** will appear on the big screen.
+- This is often used at the start of an event, after a break, or before a final round to introduce or celebrate participants.
+
+---
+
+> Player introductions help set the mood, break the ice, and personalize the quiz experience—especially in live and team-based events!
+
+---
+
+For other special event rounds, see [Round options](../editor/008-round-options.md).
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md
new file mode 100644
index 00000000..17bf1027
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md
@@ -0,0 +1,43 @@
+---
+id: departments-dealers-choice
+title: Department Dealer's Choice
+---
+
+# 🏢 Department Dealer’s Choice
+
+**Department Dealer’s Choice** is an interactive round type where players from a specific department take turns selecting the next category or question.
+
+---
+
+## 📝 How it works
+
+- A single **department** is selected to play this round.
+- A **dealer** is chosen from within that department (by ranking or at random) to pick the next category or question.
+- Depending on settings, **only the dealer** or **all players in the dealer's department** can answer and score points for the selected question.
+
+---
+
+## ⚙️ Settings
+
+- **Department number:** Choose which department is playing this round.
+- **Dealer selection:**
+ - Lowest ranked first
+ - Highest ranked first
+ - Random
+- **Dealer department:**
+ - _Only dealer may play_ — Only the selected dealer answers the question
+ - _All players in dealer’s department may play_ — Everyone in the department can answer and score points
+- **Dealer bonus:**
+ Set a bonus percentage for the dealer (if enabled).
+
+---
+
+## 💡 Tips
+
+- Use this mode for team-based competitions or when you want to give specific groups a chance to shine.
+- Dealer’s Choice rounds keep the game dynamic and engaging, with added strategy for departments.
+
+---
+
+For classic Dealer’s Choice rules, see [Dealer’s Choice](024-dealers-choice.md).
+For more team game options, check [Round options](../editor/008-round-options.md).
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md
new file mode 100644
index 00000000..a6b4994f
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md
@@ -0,0 +1,28 @@
+---
+id: department-elimination
+title: Department Elimination
+---
+
+# 🏢 Department elimination
+
+**Department elimination** is a special event that removes players from a specific department, using the same elimination criteria as the standard [Elimination](050-elimination.md) round.
+
+---
+
+## 📝 How it works
+
+- When this event is triggered, only players or teams belonging to the selected department are considered for elimination.
+- The elimination criteria are flexible:
+ - **Kick the lowest ranked in the department** until a set number of players remain
+ - **Kick the highest ranked in the department** until a set number remain
+ - **Kick a specific number of lowest ranked** in the department
+ - **Kick a specific number of highest ranked** in the department
+- The number of players to keep or eliminate can be set as an exact number or percentage.
+
+---
+
+> Department elimination lets you run knockouts within a group or department, perfect for tournaments or themed competitions.
+
+---
+
+For more on elimination options, see the [Elimination round](050-elimination.md) or [Round options](../editor/008-round-options.md).
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/round-types/_category_.json b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/_category_.json
new file mode 100644
index 00000000..e4dce2b7
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/round-types/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "Round types",
+ "position": 4
+}
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md b/i18n/cs/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md
new file mode 100644
index 00000000..75a4942b
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md
@@ -0,0 +1,113 @@
+---
+id: livestream-tutorial
+title: Livestream quiz
+---
+
+# 📺 Hosting a livestream quiz
+
+With QuizWitz Live, it’s easy to host a fully interactive livestream quiz on platforms like **Twitch**, **YouTube Live**, or **Facebook Live** — even for large audiences. This guide walks you through setup, delay handling, and presentation best practices.
+
+> 🧭 If you're new to the Quizmaster app, start with the [**Quizmaster startup guide**](../quizmaster/002-startup.md).
+
+---
+
+## 🎤 The quizmaster setup
+
+The quizmaster is the heart of your event. They control the pacing, present the questions, and keep your audience engaged.
+
+Use the **Quizmaster app** to run the game. Launch QuizWitz Live from the quiz editor by clicking **Start QuizWitz Live**.
+
+> 💡 The Quizmaster app is a **web app** — there’s no installation. Just go to [**quizwitz.tv**](https://quizwitz.tv) on your presentation device and enter the **Master Code**.
+
+We recommend using a **tablet or smartphone** so the quizmaster can move freely during the show.
+
+---
+
+## 🧩 Choosing the right game mode
+
+When starting QuizWitz Live, you’ll be asked to choose a mode:
+
+- **Regular mode** — Players or teams each receive a unique code. Useful for pre-registered team events.
+- **Ad-hoc mode** — One shared Game Code for all players. Best for livestreams with open registration.
+
+> For livestreams, always choose **Ad-hoc mode** and click **Start ad-hoc game**.
+
+Once the quiz loads, the Quizmaster app will display:
+
+- **Master Code** — for the quizmaster
+- **Jury Code** — for reviewing open questions
+- **Regie Code** — for controlling visuals/audio
+- **Game Code** — for players to join
+
+Your game screen now shows the **Connect screen**, which is what you should stream to your audience.
+
+---
+
+## 🎥 Streaming to Twitch (or others)
+
+To stream your quiz, use broadcasting software. We recommend:
+
+- **OBS Studio** (Open Broadcast Software) — free and powerful
+- Alternatives: Streamlabs, vMix, or native options for Zoom/Meet
+
+If you're using **meeting software** like Zoom or Google Meet:
+
+- Simply share your screen
+- Press **Start** in the Quizmaster app
+- Players can participate in near real time
+
+For **Twitch, YouTube Live, or Facebook Live**, you’ll experience a **streaming delay** (aka transcoding delay).
+
+> ✅ We recommend **Twitch** for best results — it consistently offers low-latency performance and good viewer sync.
+
+---
+
+## ⏱️ Setting the QuizWitz player delay
+
+To compensate for stream delay, use the **player interaction delay** in the Jury app.
+
+Here’s how:
+
+1. Start your stream preview — no need to go live yet
+2. Open the **Jury app** by entering your Jury Code at [**catlab.tv**](https://catlab.tv)
+3. Go to **Game control**
+4. Open your livestream in another window, with sound
+5. Use a stopwatch
+6. In the Jury app, hit the **Buzzer** button and start timing
+7. When you hear the buzzer on the livestream, stop the stopwatch
+8. Round up the delay (in seconds) and enter it in the **Player interaction delay** field
+9. Click **Confirm setting**
+
+> 🎯 It’s better to slightly overestimate the delay. This ensures players see the answer options only **after** you’ve finished reading the question.
+
+---
+
+## 🚀 Going live
+
+Once the delay is set and your players are connected:
+
+- Start your Twitch stream
+- Use the Quizmaster app to **launch the quiz**
+- QuizWitz will handle timing in the background — no need to pause between questions
+
+---
+
+## 💡 Livestream presentation tips
+
+- **Do not let the quizmaster watch the delayed stream** — they should use only the live Quizmaster app to avoid awkward pauses.
+
+- To interact with the audience, monitor **live comments** on a separate screen — not the video feed.
+
+- Want to switch OBS scenes automatically? Use:
+ [`https://regie.catlab.eu/obs.html`](https://regie.catlab.eu/obs.html)
+
+- Want to trigger MIDI devices during the game? Try:
+ [`https://regie.catlab.eu/midi.html`](https://regie.catlab.eu/midi.html)
+
+- Looking for more tools? Visit [**regie.catlab.eu**](https://regie.catlab.eu) — a central hub with additional utilities for automation, scene switching, effects, and more.
+
+> All tools require your **Regie Code** from the Quizmaster app.
+
+---
+
+You're ready to go live! Twitch offers a smooth, responsive platform for hosting large-scale quiz events. Combine that with QuizWitz Live — and your quiz night is set to impress.
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md b/i18n/cs/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md
new file mode 100644
index 00000000..ede046bd
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md
@@ -0,0 +1,79 @@
+---
+id: conference-booth
+title: Conference booth
+---
+
+# Conference booth
+
+This tutorial will show you how to run QuizWitz at your conference booth — an easy, interactive way to attract visitors and gather leads!
+
+
+
+---
+
+## 📝 Creating the quiz
+
+When building a quiz for a conference booth, keep in mind that some players may stick around for multiple games.
+To keep things fresh, make sure you have plenty of questions — enough to randomize and make each playthrough unique.
+
+**Recommended setup:**
+
+- 15 questions split into 3 rounds
+- Create at least 3× that many questions for variety — more is better!
+
+### 🎲 Step-by-step quiz creation
+
+1. **Choose “Quiz”** in the Create menu and give your quiz a name. Set the correct language.
+2. **Add 3 rounds** and name them (for example: Round 1, Round 2, Round 3).
+3. In the **Round settings** (cog icon), enable **“Only show x questions”** and set the number to 5.
+ Also enable **“Random question order”** — otherwise the game will always pick the first 5 questions.
+ Repeat for each round.
+
+
+
+4. **Add questions to each round.**
+ You can [write questions](../editor/005-writing-questions.md) or use the Import button to quickly add content from Excel.
+
+:::tip
+Use lots of images and video clips — they make the game much more entertaining!
+:::
+
+---
+
+### 🔀 How random selection works
+
+Each time the quiz runs, QuizWitz will select 5 random questions from each round. The system will distribute questions fairly so repeats are minimized.
+
+---
+
+## 🚀 Launch the quiz
+
+The fastest way to launch your conference quiz:
+
+1. Click **Play quiz**.
+2. Select **Start Conference Mode**.
+
+In this mode, players use their phones to connect to the game link on the main screen.
+When everyone is ready, the booth host presses Enter — and the game runs automatically.
+After the game ends, pressing Enter brings you right back to the connection screen for the next group.
+
+---
+
+## ⚙️ Advanced game options
+
+Want more control?
+Choose **Advanced game options** and select **Conference mode** in the mode selector.
+You’ll get a unique link with all your chosen options.
+
+- **Ask players’ email:**
+ Collect visitor emails for your booth! If you enable this, be sure to also set your **Privacy Policy URL**.
+- When launching a game via the advanced options link, you may be prompted to log in before starting — this checks your content and licenses.
+
+
+
+---
+
+## 🎨 Theming
+
+Want to match the game to your booth branding?
+See our [Theming guide](../advanced/011-emerald-theme.md) for tips on customizing your QuizWitz experience.
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md b/i18n/cs/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md
new file mode 100644
index 00000000..8712ebf2
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md
@@ -0,0 +1,70 @@
+---
+id: tournament
+title: Tournament
+---
+
+# Tournament
+
+This tutorial will show you how to use QuizWitz Tournament mode. Tournament mode lets players join and play your quiz whenever they want — on their own device. Their scores are recorded on a global leaderboard that you can display in your venue.
+
+---
+
+## 📝 Create the quiz
+
+When building a tournament quiz, keep it short and engaging. If visitors need to spend too much time on the quiz, they might not finish.
+**Only players who finish the whole quiz will be listed on the leaderboard.**
+
+### 🎲 Random question selection
+
+Make the game select a random set of questions from your pool, so every playthrough feels unique — and returning players get different questions.
+
+**Setup example:**
+
+- Choose **Quiz** in the Create menu and name your quiz. Set the correct language.
+- Create 3 rounds, naming them (e.g. Round 1, Round 2, Round 3).
+- In each **Round settings** (cog icon), enable **Only show x questions** and set it to 5.
+- Enable **Random question order** so the game doesn't always pick the same questions first.
+
+Repeat these steps for every round in the quiz.
+
+---
+
+## 🚀 Start the tournament
+
+Tournaments can only be started from the **Advanced game options** menu.
+
+1. Select **Play quiz** and choose **Advanced game options**.
+
+ 
+
+2. In the popup, select the **Tournament** game mode and click **Generate play link**.
+
+ 
+
+You will now receive two links:
+
+- **Player link** — Share this with your players (or let them scan the QR code from the leaderboard).
+- **Leaderboard link** — Open this on a display at your venue to show the live rankings and the QR code players can scan to join.
+
+---
+
+## 🏆 Launching the leaderboard
+
+To launch the leaderboard, you need to log in:
+
+1. Click **Login to add a profile** and enter your password.
+2. Select your profile from the window to start the leaderboard.
+
+ 
+
+Once the first players finish their games, their scores will be displayed live:
+
+
+
+---
+
+## 📧 Email confirmation
+
+You'll also get an email containing both the player and leaderboard links — handy so you don't lose them!
+
+
diff --git a/i18n/cs/docusaurus-plugin-content-docs/current/tutorials/_category_.json b/i18n/cs/docusaurus-plugin-content-docs/current/tutorials/_category_.json
new file mode 100644
index 00000000..c436322d
--- /dev/null
+++ b/i18n/cs/docusaurus-plugin-content-docs/current/tutorials/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "Tutorials",
+ "position": 60
+}
diff --git a/i18n/cs/docusaurus-theme-classic/footer.json b/i18n/cs/docusaurus-theme-classic/footer.json
new file mode 100644
index 00000000..65168bbb
--- /dev/null
+++ b/i18n/cs/docusaurus-theme-classic/footer.json
@@ -0,0 +1,42 @@
+{
+ "link.title.Docs": {
+ "message": "Docs",
+ "description": "The title of the footer links column with title=Docs in the footer"
+ },
+ "link.title.Community": {
+ "message": "Community",
+ "description": "The title of the footer links column with title=Community in the footer"
+ },
+ "link.title.More": {
+ "message": "More",
+ "description": "The title of the footer links column with title=More in the footer"
+ },
+ "link.item.label.Getting started": {
+ "message": "Getting started",
+ "description": "The label of footer link with label=Getting started linking to /docs/intro"
+ },
+ "link.item.label.Frequently Asked Questions": {
+ "message": "Frequently Asked Questions",
+ "description": "The label of footer link with label=Frequently Asked Questions linking to /docs/faq"
+ },
+ "link.item.label.Discord": {
+ "message": "Discord",
+ "description": "The label of footer link with label=Discord linking to https://discord.gg/9HREQjG"
+ },
+ "link.item.label.Facebook": {
+ "message": "Facebook",
+ "description": "The label of footer link with label=Facebook linking to https://www.facebook.com/quizwitz"
+ },
+ "link.item.label.Website": {
+ "message": "Website",
+ "description": "The label of footer link with label=Website linking to https://www.quizwitz.com/"
+ },
+ "link.item.label.Blog": {
+ "message": "Blog",
+ "description": "The label of footer link with label=Blog linking to https://www.quizwitz.com/blog"
+ },
+ "copyright": {
+ "message": "Copyright © 2025 CatLab Interactive bv. Built with Docusaurus.",
+ "description": "The footer copyright"
+ }
+}
diff --git a/i18n/cs/docusaurus-theme-classic/navbar.json b/i18n/cs/docusaurus-theme-classic/navbar.json
new file mode 100644
index 00000000..b8699cfd
--- /dev/null
+++ b/i18n/cs/docusaurus-theme-classic/navbar.json
@@ -0,0 +1,26 @@
+{
+ "title": {
+ "message": "QuizWitz",
+ "description": "The title in the navbar"
+ },
+ "logo.alt": {
+ "message": "QuizWitz Logo",
+ "description": "The alt text of navbar logo"
+ },
+ "item.label.About QuizWitz": {
+ "message": "About QuizWitz",
+ "description": "Navbar item with label About QuizWitz"
+ },
+ "item.label.Round types": {
+ "message": "Round types",
+ "description": "Navbar item with label Round types"
+ },
+ "item.label.Question types": {
+ "message": "Question types",
+ "description": "Navbar item with label Question types"
+ },
+ "item.label.FAQ": {
+ "message": "FAQ",
+ "description": "Navbar item with label FAQ"
+ }
+}
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/010-faq.md b/i18n/de/docusaurus-plugin-content-docs/current/010-faq.md
index caa8b64b..2cf7e66d 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/010-faq.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/010-faq.md
@@ -38,11 +38,11 @@ Wenn du die Spielmodi **QuizWitz Live** oder **Conference** verwendest (die Seat
## Was ist der Unterschied zwischen einem Premium-Account, Partyspiel und Live-/Conference-Spielen?
-- **Premium-Account:**\
+- **Premium-Account:**
Entsperrt alle Funktionen des Quizmakers (einschließlich Erstellen und Bearbeiten von Quizzes, erweiterte Rundeneinstellungen, Anhänge und mehr). Premium erlaubt auch das Hosting von **Partyspielen** mit bis zu 100 Spielern.
-- **Partyspiel:**\
+- **Partyspiel:**
Der Standard-Spielmodus für soziale Spiele. Perfekt für Freunde, Familien oder kleine Gruppen – bis zu 100 Spieler. Inklusive im Premium-Account. Seats sind nicht erforderlich.
-- **Live- und Conference-Spiele:**\
+- **Live- und Conference-Spiele:**
Für professionelle Events, große Zuschauergruppen und erweiterte Steuerungsmöglichkeiten konzipiert. Beide **erfordern aktive Seats** für jeden Spieler oder jedes Team. Seats sind nicht im Premium-Account enthalten und müssen separat aktiviert werden.
- Diese Modi schalten Funktionen wie die Quizmaster-App, Jury-App, detaillierte Berichte und mehr frei.
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md b/i18n/de/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md
index 5a5d76f2..3cf32a7e 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md
@@ -53,13 +53,13 @@ Alle Musik im Spiel kann ebenfalls durch Anhänge ersetzt werden. Alle Audiodate
Zusätzlich zu Anhängen kannst du das Emerald Thema auch mit **Abfrageparametern** manipulieren. Das sind Parameter, die du zur **Erweiterten Spieloptionen**-URL hinzufügen kannst — und die das Erscheinungsbild des Themas ändern.
-Dafür starten wir mit einem Beispielquiz (ohne Anhänge):\
+Dafür starten wir mit einem Beispielquiz (ohne Anhänge):
https://play.quizwitz.com/11486:gFUabUFh7i/emerald-theme-tutorial-default
Wenn du das obige Quiz startest, ist das Spiel im Standard Emerald Stil. Lass uns das ändern.
:::tip
-Der einfachste Weg, mit diesen Parametern zu experimentieren, ist die Nutzung unseres [Theme Testers](https://client.quizwitz.com/test.html?theme=emerald&backgroundColor=ff1b6b-45caff&accentColor=00ff87&mainColor=ffffff&timerBackgroundColor=fff95b).\
+Der einfachste Weg, mit diesen Parametern zu experimentieren, ist die Nutzung unseres [Theme Testers](https://client.quizwitz.com/test.html?theme=emerald&backgroundColor=ff1b6b-45caff&accentColor=00ff87&mainColor=ffffff&timerBackgroundColor=fff95b).
Wenn du fertig bist mit dem Experimentieren, kannst du die Parameter in deine erweiterte Spieloptionen-URL kopieren und einfügen.
:::
@@ -87,7 +87,7 @@ Jeder dieser Modifikatoren kann eine einzelne Farbe im HTML-Hex-Format enthalten
Die Abfrageparameter müssen mit einem Fragezeichen ( ? ) beginnen und jeder Parameter muss mit einem Kaufmanns-Und ( & ) getrennt werden. Für weitere Informationen zu Abfrageparametern besuche [Wikipedia](https://de.wikipedia.org/wiki/Query_string).
:::
-Indem du diese Parameter zu deiner Spiel-URL hinzufügst, kannst du die Farben im Thema anpassen:\
+Indem du diese Parameter zu deiner Spiel-URL hinzufügst, kannst du die Farben im Thema anpassen:
https://play.quizwitz.com/11486:gFUabUFh7i/emerald-theme-tutorial-default?backgroundColor=ff1b6b-45caff&accentColor=00ff87&mainColor=ffffff&timerBackgroundColor=fff95b

diff --git a/i18n/de/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md b/i18n/de/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md
index ea8c2562..f845adcb 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md
@@ -5,7 +5,7 @@ title: Einführung
# 🛠️ Quizmaker-Anleitung
-Willkommen zum Leitfaden für Quiz-Ersteller!\
+Willkommen zum Leitfaden für Quiz-Ersteller!
Auf QuizWitz kannst du deine eigenen Quiz-Inhalte erstellen und organisieren – oder Inhalte sammeln und neu mischen, die von anderen erstellt wurden.
---
@@ -21,8 +21,8 @@ Du kannst auch **Round-Abouts sammeln**, die von anderen Mitgliedern erstellt wu
---
-> 💡 **Tipp:**\
-> Ein **Round-About** ist der kleinste Baustein in QuizWitz. Es ist eine kurze Reihe von Fragen zu einem bestimmten Thema.\
+> 💡 **Tipp:**
+> Ein **Round-About** ist der kleinste Baustein in QuizWitz. Es ist eine kurze Reihe von Fragen zu einem bestimmten Thema.
> Round-Abouts können veröffentlicht werden, damit andere sie nutzen können, oder privat nur für dich bleiben.
>
> Ein **Vollständiges Quiz** ermöglicht dir, mehrere Runden zu kombinieren, die Reihenfolge festzulegen und deinen eigenen Quizablauf und Regeln zu definieren. Perfekt für Events oder größere Quiz-Erlebnisse!
@@ -31,12 +31,12 @@ Du kannst auch **Round-Abouts sammeln**, die von anderen Mitgliedern erstellt wu
## 💎 Premium-Lizenz
-Um **Vollständige Quizze** zu erstellen und zu veröffentlichen, benötigst du eine [Premium-Lizenz](https://www.quizwitz.com/pricing).\
+Um **Vollständige Quizze** zu erstellen und zu veröffentlichen, benötigst du eine [Premium-Lizenz](https://www.quizwitz.com/pricing).
Diese schaltet die Möglichkeit frei, Round-Abouts zu kombinieren, die Reihenfolge individuell festzulegen und erweiterte Funktionen zu nutzen.
Round-Abouts können immer kostenlos erstellt und geteilt werden!
---
-Bereit loszulegen?\
+Bereit loszulegen?
Erkunde den Editor, probiere eine Vorlage aus oder schaue auf den nächsten Seiten dieses Leitfadens für weitere Tipps und Inspiration vorbei.
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md b/i18n/de/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md
index 75619eb8..11ff7e45 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md
@@ -57,10 +57,10 @@ Im Bereich **Details** findest du weitere Konfigurationsmöglichkeiten:
- **Translate** — Erstelle eine übersetzte Version deines Round-About in einer anderen Sprache
- **Kategorie** — Wähle oder aktualisiere die Kategorie deines Round-About
- **Round-Typ** — Wähle, wie die Fragen den Spielern präsentiert werden. Du kannst konfigurieren:
- - Multiple Choice
- - Offene Fragen
- - Blitzrunden
- - Und mehr
+ - Multiple Choice
+ - Offene Fragen
+ - Blitzrunden
+ - Und mehr
> 🔗 Erfahre mehr über [Round-Typen](../round-types/000-round-types.md) und [Fragetypen](../question-types/000-question-types.md) in den fortgeschrittenen Anleitungen.
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/editor/004-create-quizzes.md b/i18n/de/docusaurus-plugin-content-docs/current/editor/004-create-quizzes.md
index b3180322..a6fdbc80 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/editor/004-create-quizzes.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/editor/004-create-quizzes.md
@@ -22,7 +22,7 @@ Im Hauptmenü:
## ✏️ Titel und Sprache
-Gib deinem Quiz einen Titel und wähle die Hauptsprache.\
+Gib deinem Quiz einen Titel und wähle die Hauptsprache.
Du kannst später **Übersetzungen** hinzufügen – du musst nicht alles sofort festlegen.
---
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md b/i18n/de/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md
index ce74f8ac..c04e6d61 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md
@@ -23,7 +23,7 @@ Klicke auf das **Zahnrad-Symbol** oben links bei einer Frage, um das volle Einst
### 🎮 Modus & Punktevergabe
-- **Fragetyp** — Wähle, wie die Frage gespielt wird (z. B. Multiple Choice, offene Antwort, Puzzle)\
+- **Fragetyp** — Wähle, wie die Frage gespielt wird (z. B. Multiple Choice, offene Antwort, Puzzle)
→ Erfahre mehr unter [Fragetypen](../question-types/000-question-types.md)
- **Punkte** — Lege fest, wie viele Punkte eine richtige Antwort wert ist
- **Frage-Timer** — Stelle mit dem Schieberegler das Zeitlimit ein
@@ -69,7 +69,7 @@ Du kannst Fragen mit Bildern, Videos oder Audio ergänzen. Jeder Anhang kann zu
Du kannst **mehrere Anhänge** in jedem Slot hinzufügen.
-> ⚡ **In [QuizWitz Live (PRO)](../quizmaster/001-introduction.md):** kann der quizmaster auswählen, welcher Anhang zu welchem Zeitpunkt angezeigt wird.\
+> ⚡ **In [QuizWitz Live (PRO)](../quizmaster/001-introduction.md):** kann der quizmaster auswählen, welcher Anhang zu welchem Zeitpunkt angezeigt wird.
> 🎮 **In regulären Spielen:** werden alle Anhänge eines Slots gleichzeitig angezeigt.
📘 Erfahre mehr über unterstützte Dateitypen, Timing-Tipps und Einschränkungen im [Anhänge-Guide](../editor/006-attachments.md).
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/editor/006-attachments.md b/i18n/de/docusaurus-plugin-content-docs/current/editor/006-attachments.md
index 93af5c16..ae5e1f3d 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/editor/006-attachments.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/editor/006-attachments.md
@@ -57,7 +57,7 @@ Dies ist besonders effektiv für Rätsel oder langsame Enthüllungen während Ei
Einige Stellen erlauben das Hinzufügen von **mehreren Anhängen**. Das Verhalten hängt vom Spielmodus ab:
-> ⚡ **Im [QuizWitz Live (PRO)](../quizmaster/001-introduction.md):** Der quizmaster hat die volle Kontrolle und kann während des Spiels entscheiden, wann Anhänge gezeigt oder verborgen werden.\
+> ⚡ **Im [QuizWitz Live (PRO)](../quizmaster/001-introduction.md):** Der quizmaster hat die volle Kontrolle und kann während des Spiels entscheiden, wann Anhänge gezeigt oder verborgen werden.
> 🎮 **In regulären Spielen:** Alle Anhänge innerhalb einer Stelle werden **gleichzeitig** angezeigt.
Details zu Zeit und Verhalten jeder Stelle sind in der verlinkten Dokumentation für [Fragen](../editor/015-importing-questions.md), [Runden](../editor/008-round-options.md) und [Quizze](../editor/007-quiz-options.md) zu finden.
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/players/001-playing-quizwitz.md b/i18n/de/docusaurus-plugin-content-docs/current/players/001-playing-quizwitz.md
index 63b3688b..e8af45c2 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/players/001-playing-quizwitz.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/players/001-playing-quizwitz.md
@@ -98,7 +98,7 @@ Sobald dein Spiel startet, wähle deinen Modus:
- Klicke auf **Starten**, dann wähle **Einzelspieler**
- Nutze Maus, Tastatur oder Touchscreen, um zu antworten
-\
+

---
@@ -113,8 +113,8 @@ Spiele mit Freunden, die ihr eigenes Handy oder Tablet nutzen:
2. Die Spieler folgen den Anweisungen auf dem Bildschirm, um beizutreten
3. Klicke auf **Quiz starten**, wenn alle bereit sind
-\
-\
+
+

---
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md b/i18n/de/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md
index 540dd9cf..496ae8dc 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md
@@ -24,8 +24,8 @@ Eine reguläre Multiple-Choice-Frage ermöglicht es Spielern, die richtige Antwo
## 🏆 Punktevergabe
-Multiple-Choice-Fragen verwenden standardmäßig **zeitbasierte Punktevergabe**: schnellere Antworten erhalten mehr Punkte. Bei diesen Fragen verringert sich die Punktzahl kontinuierlich pro Mikrosekunde, wobei der Großteil der Punkte fix ist und nur ein Teil durch die Geschwindigkeit beeinflusst wird.\
-**Du kannst die zeitbasierte Punktevergabe pro Frage auch deaktivieren**, wenn alle richtigen Antworten dieselbe Punktzahl erhalten sollen.\
+Multiple-Choice-Fragen verwenden standardmäßig **zeitbasierte Punktevergabe**: schnellere Antworten erhalten mehr Punkte. Bei diesen Fragen verringert sich die Punktzahl kontinuierlich pro Mikrosekunde, wobei der Großteil der Punkte fix ist und nur ein Teil durch die Geschwindigkeit beeinflusst wird.
+**Du kannst die zeitbasierte Punktevergabe pro Frage auch deaktivieren**, wenn alle richtigen Antworten dieselbe Punktzahl erhalten sollen.
Du kannst diese Balance außerdem in den Runden-Einstellungen weiter anpassen.
Siehe [Punkteoptionen in den Runden-Einstellungen](../editor/008-round-options.md#scoring) für vollständige Details.
@@ -34,7 +34,7 @@ Siehe [Punkteoptionen in den Runden-Einstellungen](../editor/008-round-options.m
## ⚙️ Erweiterte Einstellungen
-Der Multiple-Choice-Fragetyp bietet viele Einstellungen, um das Erlebnis und die Punktevergabe zu optimieren.\
+Der Multiple-Choice-Fragetyp bietet viele Einstellungen, um das Erlebnis und die Punktevergabe zu optimieren.
Siehe [Fragen schreiben](../editor/005-writing-questions.md) für einen allgemeinen Überblick über Fragensettings.
---
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/question-types/002-open-question.md b/i18n/de/docusaurus-plugin-content-docs/current/question-types/002-open-question.md
index 78926d57..efa74572 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/question-types/002-open-question.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/question-types/002-open-question.md
@@ -29,7 +29,7 @@ Offene Fragen bieten verschiedene Einstellungen, die zu deinem Quiz passen:
- **Mehrere akzeptierte Antworten:** Füge alternative Schreibweisen, Abkürzungen oder Synonyme für eine flexiblere Autokorrektur hinzu.
- **Zeitbasierte Punktevergabe:** Belohne schnellere Antworten (siehe „Punktevergabe“ unten).
- **Automatische Korrektur erzwingen:** Aktiviere dies, damit das Spiel Antworten automatisch basierend auf deiner Liste als richtig markiert.
- - Wenn nicht aktiviert (Standard bei den meisten Live-Spielen), müssen offene Antworten manuell mit der [Jury-App](../quizmaster/004-jury-app.md) überprüft und bewertet werden.
+ - Wenn nicht aktiviert (Standard bei den meisten Live-Spielen), müssen offene Antworten manuell mit der [Jury-App](../quizmaster/004-jury-app.md) überprüft und bewertet werden.
Mehr zu diesen Optionen findest du unter [Fragen schreiben](../editor/005-writing-questions.md).
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/question-types/003-order-question.md b/i18n/de/docusaurus-plugin-content-docs/current/question-types/003-order-question.md
index d2f9b309..bdc13023 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/question-types/003-order-question.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/question-types/003-order-question.md
@@ -5,7 +5,7 @@ title: Bestellfrage
# 🔀 Bestellfrage
-In einer **Bestellfrage** müssen die Spieler bis zu 4 Elemente in der richtigen Reihenfolge anordnen.\
+In einer **Bestellfrage** müssen die Spieler bis zu 4 Elemente in der richtigen Reihenfolge anordnen.
Dieser Rundentyp eignet sich hervorragend für chronologische, Ranglisten- oder Reihenfolge-Herausforderungen.
---
@@ -16,7 +16,7 @@ Dieser Rundentyp eignet sich hervorragend für chronologische, Ranglisten- oder
## 📝 So funktioniert es
-- **Frage:** Formuliere klar, in welcher Reihenfolge die Elemente angeordnet werden sollen.\
+- **Frage:** Formuliere klar, in welcher Reihenfolge die Elemente angeordnet werden sollen.
_(Beispiel: „Wähle die Tiere in der korrekten Reihenfolge von den wenigsten bis zu den meisten Beinen.“)_
- **Optionen:** Gib bis zu vier Elemente ein. Du legst die korrekte Reihenfolge fest.
- **Spieleransicht:** Die Optionen werden in zufälliger Reihenfolge angezeigt. Die Spieler **wählen jedes Element einzeln** in der Reihenfolge aus, die sie für richtig halten.
@@ -26,8 +26,8 @@ Dieser Rundentyp eignet sich hervorragend für chronologische, Ranglisten- oder
## 🏆 Wertung
-Bestellfragen verwenden standardmäßig **zeitbasierte Wertung**:\
-Schnellere richtige Antworten erhalten mehr Punkte, aber der Großteil der Punkte ist festgelegt. Die Zeit beeinflusst nur einen Teil der Punktzahl.\
+Bestellfragen verwenden standardmäßig **zeitbasierte Wertung**:
+Schnellere richtige Antworten erhalten mehr Punkte, aber der Großteil der Punkte ist festgelegt. Die Zeit beeinflusst nur einen Teil der Punktzahl.
Du kannst die zeitbasierte Wertung pro Frage auch ausschalten, sodass nur feste Punkte vergeben werden.
Siehe [Punkteoptionen in den Rundeneinstellungen](../editor/008-round-options.md#scoring) für Details.
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/question-types/004-image-map.md b/i18n/de/docusaurus-plugin-content-docs/current/question-types/004-image-map.md
index b099602c..58f74ae2 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/question-types/004-image-map.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/question-types/004-image-map.md
@@ -15,7 +15,7 @@ Bei einer **Bildkartenfrage** müssen die Spieler den richtigen Punkt (oder die
## 📝 So funktioniert’s
-- **Frage:** Formuliere klar, was die Spieler auf dem Bild finden müssen.\
+- **Frage:** Formuliere klar, was die Spieler auf dem Bild finden müssen.
_(Beispiel: „Wähle den Erlenmeyerkolben aus.“)_
- **Bild:** Lade ein hochqualitatives Bild hoch, das allen Spielern angezeigt wird.
- **Antwortbereiche:** Definiere einen oder mehrere **Zielbereiche** („Punkte“) auf dem Bild. Jeder Bereich kann als Kreis oder eine andere Form eingestellt werden, und Du bestimmst Position und Größe.
@@ -41,7 +41,7 @@ Siehe [Fragen schreiben](../editor/005-writing-questions.md) für allgemeine Fra
## ⏱️ Zeitbasierte Punktevergabe
-**Zeitbasierte Punktevergabe ist standardmäßig aktiviert.** Spieler, die schnell antworten, erhalten mehr Punkte, aber es gibt immer eine feste Komponente (Standard: 75 %) für eine korrekte Antwort. Nur 25 % der Gesamtpunktzahl werden davon beeinflusst, wie schnell Du antwortest.\
+**Zeitbasierte Punktevergabe ist standardmäßig aktiviert.** Spieler, die schnell antworten, erhalten mehr Punkte, aber es gibt immer eine feste Komponente (Standard: 75 %) für eine korrekte Antwort. Nur 25 % der Gesamtpunktzahl werden davon beeinflusst, wie schnell Du antwortest.
Du kannst die zeitbasierte Punktevergabe für diesen Fragetyp deaktivieren, wenn Du möchtest.
📘 Für Details zu Punkten und Zeiteinstellungen siehe die [Rundenoptionen-Dokumentation](../editor/008-round-options.md#scoring).
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/question-types/005-list-question.md b/i18n/de/docusaurus-plugin-content-docs/current/question-types/005-list-question.md
index 78dc4c97..f792ada1 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/question-types/005-list-question.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/question-types/005-list-question.md
@@ -38,11 +38,11 @@ Eine **Listenfrage** bittet die Spieler, mehrere richtige Antworten aus einer gr
## 🏆 Punktevergabe
- **Punkte pro richtige Antwort:** Spieler erhalten für jede richtige Antwort Punkte.
-- **Zeitbasierte Punkte** (wenn aktiviert):\
+- **Zeitbasierte Punkte** (wenn aktiviert):
Folgt den **Regeln für offene Fragen** für Fairness:
- - Die verfügbaren Punkte werden in Zeitblöcke aufgeteilt (nicht auf Millisekunden genau).\
+ - Die verfügbaren Punkte werden in Zeitblöcke aufgeteilt (nicht auf Millisekunden genau).
Zum Beispiel: volle Punktzahl im ersten Block, 80% im nächsten und so weiter.
- - **Nur 25 %** der Punkte hängen von der Geschwindigkeit ab.\
+ - **Nur 25 %** der Punkte hängen von der Geschwindigkeit ab.
Die anderen **75 %** sind festgelegt – so erhalten auch langsamere Tippen die meisten Punkte, wenn sie richtig antworten.
- Das reduziert die Benachteiligung durch Tippgeschwindigkeit und macht die Punktevergabe fairer für alle.
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md b/i18n/de/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md
index a92e7481..4446a91f 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md
@@ -5,7 +5,7 @@ title: Entscheidungsfrage
# 🏁 Entscheidungsfrage
-Die Entscheidungsfrage wird verwendet, um Unentschieden am Ende eines Quiz zu lösen.\
+Die Entscheidungsfrage wird verwendet, um Unentschieden am Ende eines Quiz zu lösen.
Spieler werden gebeten, eine Zahl zu schätzen (zum Beispiel „Wie viele Bohnen sind im Glas?“). Der Spieler, dessen Antwort dem korrekten Wert am nächsten kommt, gewinnt bei unentschiedenem Ergebnis.
---
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md b/i18n/de/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md
index c83b11df..99e06998 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md
@@ -5,7 +5,7 @@ title: Beste Antwort Frage
# 🎖️ Beste Antwort Frage
-Beim Fragetyp **Beste Antwort Frage** schreiben die Spieler ihre eigenen Antworten auf eine offene Frage.\
+Beim Fragetyp **Beste Antwort Frage** schreiben die Spieler ihre eigenen Antworten auf eine offene Frage.
Punkte werden entweder manuell vom quizmaster vergeben oder—wenn kein quizmaster vorhanden ist—indem die Spieler für ihre Lieblingsantwort abstimmen.
---
@@ -14,8 +14,8 @@ Punkte werden entweder manuell vom quizmaster vergeben oder—wenn kein quizmast
- **Spieler antworten:** Jeder Spieler gibt seine Antwort auf die offene Frage ein.
- **Punktevergabe:**
- - In **QuizWitz Live** (mit quizmaster) überprüft der Gastgeber alle Antworten und vergibt Punkte an die beste(n).
- - In regulären Spielen (ohne Gastgeber) stimmen die Spieler für die Antwort ab, die sie am besten finden. Die Antwort(en) mit den meisten Stimmen erhalten die Punkte.
+ - In **QuizWitz Live** (mit quizmaster) überprüft der Gastgeber alle Antworten und vergibt Punkte an die beste(n).
+ - In regulären Spielen (ohne Gastgeber) stimmen die Spieler für die Antwort ab, die sie am besten finden. Die Antwort(en) mit den meisten Stimmen erhalten die Punkte.
---
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md b/i18n/de/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md
index debd5c40..07fd57c5 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md
@@ -9,7 +9,7 @@ title: Einführung
Die wichtigste Voraussetzung für ein erfolgreiches QuizWitz Live-Event ist ein mitreißender quizmaster – jemand, der das Spiel steuert und die Stimmung hochhält. Der quizmaster führt den Ablauf des Quiz, liest die Fragen laut vor und sorgt mit dem gewissen Extra für Unterhaltung beim Publikum.
-Um dein Event vollständig zu steuern, benutze die **Quizmaster App**, die speziell für QuizWitz Live entwickelt wurde.\
+Um dein Event vollständig zu steuern, benutze die **Quizmaster App**, die speziell für QuizWitz Live entwickelt wurde.
Du kannst QuizWitz Live direkt aus dem Quiz-Editor starten, indem du auf **‚Start QuizWitz Live‘** klickst.
> 💡 **Hinweis:** Die Quizmaster App ist eine **Web-App** – es gibt nichts zu installieren. Gehe einfach in deinem Browser auf [**quizwitz.tv**](https://quizwitz.tv), um sie auf deinem smart device zu öffnen.
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md b/i18n/de/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md
index ebcf00d6..b45bc769 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md
@@ -13,10 +13,10 @@ Willkommen bei QuizWitz Live — die professionelle Art, Quizze für Teams, Live
Du kannst ein QuizWitz Live-Spiel aus dem Quiz-Editor oder direkt aus deiner Quizsammlung starten.
-- Im Quiz-Editor klicke auf **‚Start QuizWitz Live‘**\
+- Im Quiz-Editor klicke auf **‚Start QuizWitz Live‘**

-- Aus deiner Sammlung klicke auf das **Live-Symbol**, um zu starten\
+- Aus deiner Sammlung klicke auf das **Live-Symbol**, um zu starten

---
@@ -27,12 +27,12 @@ Nach dem Start zeigt dein Bildschirm einen **Master-Code** an. **Teile diesen Co
- Besuche auf deinem Quizmaster-Gerät [quizwitz.tv](https://quizwitz.tv) und gib den Master-Code ein.
- Die **Quizmaster App-Oberfläche** erscheint, mit der du das Spiel steuerst.
-- Wir empfehlen ein **Tablet oder Smartphone** für die Mobilität, aber ein Laptop funktioniert auch.\
+- Wir empfehlen ein **Tablet oder Smartphone** für die Mobilität, aber ein Laptop funktioniert auch.

Nach der Verbindung verschwindet der Master-Code vom Bildschirm. Du bist nun bereit, den Hauptbildschirm auf einem Projektor zu zeigen oder deinen Livestream zu starten.
-> ⚠️ **Achtung!** Wenn der Spielbildschirm (Hauptanzeige) nicht aktiv ist — zum Beispiel wenn du Tabs wechselst oder minimierst — wird das Spiel **automatisch pausiert**.\
+> ⚠️ **Achtung!** Wenn der Spielbildschirm (Hauptanzeige) nicht aktiv ist — zum Beispiel wenn du Tabs wechselst oder minimierst — wird das Spiel **automatisch pausiert**.
> Wenn das passiert:
>
> - Die **Quizmaster App pausiert ebenfalls**
@@ -68,7 +68,7 @@ Einmal verbunden, wähle zwischen zwei Spielmodi:
Wenn du **Team-Codes** benutzt, erstellst du zuerst Teams in der Quizmaster App:
- Teamnamen hinzufügen
-- Drücke **‚Codes generieren‘**, um Zugangscodes zu erstellen\
+- Drücke **‚Codes generieren‘**, um Zugangscodes zu erstellen

Du kannst auch **Codes im Voraus reservieren** — mehr dazu im Tipps & Tricks Abschnitt.
@@ -108,7 +108,7 @@ Sobald deine Spieler angemeldet sind:
Vor dem Start musst du deine verfügbaren Seats überprüfen.
- Eine Übersicht erscheint, nachdem du deinen Spielmodus gewählt hast
-- Wenn du mehr Seats brauchst, aktiviere sie unter [app.quizwitz.com/seats](https://app.quizwitz.com/seats)\
+- Wenn du mehr Seats brauchst, aktiviere sie unter [app.quizwitz.com/seats](https://app.quizwitz.com/seats)

---
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md b/i18n/de/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md
index 06f92ce4..654f3eb2 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md
@@ -75,7 +75,7 @@ Beinhaltet:
Wenn eine Runde endet, siehst du einen **Runden-Abschluss**-Bildschirm, der den Zwischenstand zeigt.
-\
+

In deiner App:
@@ -83,9 +83,9 @@ In deiner App:
- Du siehst die **Top 100 Spieler**, und du kannst durch sie scrollen
- Tippe auf die Position eines Spielers, um ihn auf dem großen Bildschirm hervorzuheben
- Ab Runde 2 siehst du auch, wie viele Plätze jeder Spieler nach oben oder unten gerückt ist:
- - **Grün** = nach oben gerückt
- - **Rot** = nach unten gerückt
- - **Weiß** = keine Veränderung
+ - **Grün** = nach oben gerückt
+ - **Rot** = nach unten gerückt
+ - **Weiß** = keine Veränderung
Spieler sehen **ihre eigene Position** auf ihrem Gerät während des Abschlussbildschirms.
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md b/i18n/de/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md
index 067a0a36..b79f6284 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md
@@ -51,8 +51,8 @@ Für einmalige oder gelegentliche Events kannst du **nutzungsabhängige Seats**
- **Mengenrabatte** gibt es beim Kauf von Credits in großen Stückzahlen.
- Jede **Premium-Lizenz** beinhaltet einen **Wert an kostenlosen Credits**.
- Wenn du nicht genau weißt, wie viele Spieler teilnehmen:
- - Du kannst **warten, bis sich alle verbunden haben**, bevor du Seats aktivierst.
- - Oder aktiviere mehr Seats als benötigt – **nicht genutzte Seats werden nach Ablauf automatisch als Credits erstattet**.
+ - Du kannst **warten, bis sich alle verbunden haben**, bevor du Seats aktivierst.
+ - Oder aktiviere mehr Seats als benötigt – **nicht genutzte Seats werden nach Ablauf automatisch als Credits erstattet**.
---
@@ -60,9 +60,9 @@ Für einmalige oder gelegentliche Events kannst du **nutzungsabhängige Seats**
- **Nutzungsabhängige Seats** bleiben nach der Aktivierung **48 Stunden** aktiv.
- Innerhalb dieser Zeit kannst du:
- - **Mehrere Quizze oder Sessions durchführen**
- - Dein Quiz mit größeren Gruppen **testen**
- - **Mehrtägige Events** über ein Wochenende veranstalten
+ - **Mehrere Quizze oder Sessions durchführen**
+ - Dein Quiz mit größeren Gruppen **testen**
+ - **Mehrtägige Events** über ein Wochenende veranstalten
---
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/round-types/000-round-types.md b/i18n/de/docusaurus-plugin-content-docs/current/round-types/000-round-types.md
index c4dae006..d8aee0f8 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/round-types/000-round-types.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/round-types/000-round-types.md
@@ -5,7 +5,7 @@ name: Rundentypen
# Rundentypen
-Der Rundentyp beeinflusst, wie das Spiel die Fragen den Spielern zeigt — und wie die Spieler Punkte verdienen.\
+Der Rundentyp beeinflusst, wie das Spiel die Fragen den Spielern zeigt — und wie die Spieler Punkte verdienen.
In Quizzen kannst du den Rundentyp im Auswahlfeld **Rundentyp** oben in der Mitte des Bildschirms ändern.
## 🧠 Reguläre Runden
@@ -25,7 +25,7 @@ Diese Runden bieten etwas mehr Interaktivität als einfache Frage-Antwort-Runden
## 🍺 Traditionell
-Für alle, die traditionelle Pub-Quizze organisieren möchten, bei denen Spieler ihre Antworten bis zum Ende der Runde ändern können.\
+Für alle, die traditionelle Pub-Quizze organisieren möchten, bei denen Spieler ihre Antworten bis zum Ende der Runde ändern können.
Diese Rundentypen simulieren das "Abgeben der Zettel" nach jeder Runde.
- [Traditionell](030-traditional.md)
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md b/i18n/de/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md
index 5bd8ed2a..3962bfe8 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md
@@ -31,7 +31,7 @@ Siehe [Rundeneinstellungen](../editor/008-round-options.md) für Details zur Kon
## 🎵 Anhänge — Countdown-Musik
-- Du kannst einen **Runden-Anhang** im Slot „Während des Frage-Countdowns abspielen“ einstellen.\
+- Du kannst einen **Runden-Anhang** im Slot „Während des Frage-Countdowns abspielen“ einstellen.
Dieser Audioanhang wird **durchgehend** als Countdown-Musik während der gesamten Blitzrunde abgespielt und stoppt erst nach der letzten Frage.
- Nutze energiegeladene oder spannungsgeladene Musik, um die Aufregung zu steigern und die Spieler in Atem zu halten.
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md b/i18n/de/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md
index 063bb489..d51219eb 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md
@@ -12,9 +12,9 @@ In einer **Stück Kuchen**-Runde zahlt sich Teamarbeit aus! Die Gesamtpunktzahl
## 📝 So funktioniert's
- **Gesamtpunkte = Basispunkte × Anzahl der Spieler (oder Teams).**
- - Beispiel: Wenn eine Frage 100 Punkte wert ist und es 20 Spieler gibt, sind 2.000 Punkte im Spiel.
+ - Beispiel: Wenn eine Frage 100 Punkte wert ist und es 20 Spieler gibt, sind 2.000 Punkte im Spiel.
- Nach der Frage werden die **Gesamtpunkte gleichmäßig** unter allen verteilt, die richtig geantwortet haben.
- - Beispiel: Wenn 5 Spieler richtig geantwortet haben, bekommt jeder von ihnen 400 Punkte.
+ - Beispiel: Wenn 5 Spieler richtig geantwortet haben, bekommt jeder von ihnen 400 Punkte.
- Wenn alle richtig liegen, bekommt jeder denselben (kleineren) Anteil. Wenn nur ein Spieler richtig liegt, bekommt er den ganzen „Kuchen“!
---
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/round-types/031-traditional-ct.md b/i18n/de/docusaurus-plugin-content-docs/current/round-types/031-traditional-ct.md
index 45171e87..4b292e0b 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/round-types/031-traditional-ct.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/round-types/031-traditional-ct.md
@@ -5,7 +5,7 @@ title: Traditionell (CT)
# 📝🧵 Traditionell – Gemeinsamer Faden
-Eine **Traditionell – Gemeinsamer Faden** Runde funktioniert genau wie eine [traditionelle Runde](030-traditional.md), aber mit einem Twist:\
+Eine **Traditionell – Gemeinsamer Faden** Runde funktioniert genau wie eine [traditionelle Runde](030-traditional.md), aber mit einem Twist:
Am Ende der Runde wird die **letzte Frage** („Was war der gemeinsame Faden?“) zuerst ausgewertet und angezeigt. Dadurch kann der Quizmaster die Verbindung hervorheben, bevor die anderen Antworten gezeigt werden.
---
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/round-types/050-elimination.md b/i18n/de/docusaurus-plugin-content-docs/current/round-types/050-elimination.md
index e2e5ecfe..e510133e 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/round-types/050-elimination.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/round-types/050-elimination.md
@@ -5,7 +5,7 @@ title: Elimination
# 🚫 Elimination
-**Elimination** ist ein spezielles Ereignis, das Spieler oder Teams basierend auf ihrer aktuellen Rangliste oder Punktzahl automatisch aus dem Spiel entfernt.\
+**Elimination** ist ein spezielles Ereignis, das Spieler oder Teams basierend auf ihrer aktuellen Rangliste oder Punktzahl automatisch aus dem Spiel entfernt.
Es ist ein nützliches Werkzeug für Turniere, Playoffs oder um dramatische Wendungen bei Live-Events hinzuzufügen!
---
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md b/i18n/de/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md
index 88a5e5ba..86731f2d 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md
@@ -5,7 +5,7 @@ title: Punkte zurücksetzen
# 🔄 Punkte zurücksetzen
-**Punkte zurücksetzen** ist ein spezielles Ereignis (keine Fragerunde), das den Punktestand aller Spieler oder Teams auf null zurücksetzt.\
+**Punkte zurücksetzen** ist ein spezielles Ereignis (keine Fragerunde), das den Punktestand aller Spieler oder Teams auf null zurücksetzt.
Das kann genutzt werden, um gleiche Startbedingungen zu schaffen, Spannung zu erhöhen oder neue Phasen in deinem Quiz einzuführen.
---
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/round-types/060-intermission.md b/i18n/de/docusaurus-plugin-content-docs/current/round-types/060-intermission.md
index 0f92f30c..ea344ce2 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/round-types/060-intermission.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/round-types/060-intermission.md
@@ -12,10 +12,10 @@ title: Pause
## 📝 So funktioniert’s
- Während einer Pause wird der Hauptbildschirm angehalten und ein Timer angezeigt.
-- **Bei Konferenz- und Partyspielen:**\
+- **Bei Konferenz- und Partyspielen:**
Die Pause endet, wenn jemand **Enter** auf dem Hauptbildschirm drückt.
-- **Bei QuizWitz Live Spielen:**\
- Der quizmaster beendet die Pause über sein Gerät (Tablet oder Smartphone).\
+- **Bei QuizWitz Live Spielen:**
+ Der quizmaster beendet die Pause über sein Gerät (Tablet oder Smartphone).
Die Quizmaster-App zeigt einen Timer an, damit der Gastgeber sehen kann, wie lange die Pause bereits dauert.
---
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md b/i18n/de/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md
index a19f0ea6..146f5367 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md
@@ -27,7 +27,7 @@ title: Abteilung Dealer's Wahl
- **Dealer-Abteilung:**
- _Nur der Dealer darf spielen_ — Nur der ausgewählte Dealer beantwortet die Frage
- _Alle Spieler in der Abteilung des Dealers dürfen spielen_ — Jeder in der Abteilung kann antworten und Punkte erzielen
-- **Dealer-Bonus:**\
+- **Dealer-Bonus:**
Lege einen Bonusprozentsatz für den Dealer fest (falls aktiviert).
---
@@ -39,5 +39,5 @@ title: Abteilung Dealer's Wahl
---
-Für klassische Dealer’s Choice-Regeln sieh [Dealer’s Choice](024-dealers-choice.md).\
+Für klassische Dealer’s Choice-Regeln sieh [Dealer’s Choice](024-dealers-choice.md).
Für weitere Teamspieloptionen siehe [Rundenoptionen](../editor/008-round-options.md).
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md b/i18n/de/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md
index 9815fb85..dc167001 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md
@@ -13,10 +13,10 @@ title: Abteilungs-Eliminierung
- Wenn dieses Ereignis ausgelöst wird, werden nur Spieler oder Teams berücksichtigt, die zur ausgewählten Abteilung gehören.
- Die Eliminierungskriterien sind flexibel:
- - **Wirf die am niedrigsten Platzierten in der Abteilung raus**, bis eine festgelegte Anzahl von Spielern übrig bleibt
- - **Wirf die am höchsten Platzierten in der Abteilung raus**, bis eine bestimmte Anzahl übrig bleibt
- - **Wirf eine bestimmte Anzahl der am niedrigsten Platzierten** in der Abteilung raus
- - **Wirf eine bestimmte Anzahl der am höchsten Platzierten** in der Abteilung raus
+ - **Wirf die am niedrigsten Platzierten in der Abteilung raus**, bis eine festgelegte Anzahl von Spielern übrig bleibt
+ - **Wirf die am höchsten Platzierten in der Abteilung raus**, bis eine bestimmte Anzahl übrig bleibt
+ - **Wirf eine bestimmte Anzahl der am niedrigsten Platzierten** in der Abteilung raus
+ - **Wirf eine bestimmte Anzahl der am höchsten Platzierten** in der Abteilung raus
- Die Anzahl der Spieler, die behalten oder eliminiert werden sollen, kann als genaue Zahl oder Prozentsatz festgelegt werden.
---
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md b/i18n/de/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md
index 63ede4a0..5d2af7c9 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md
@@ -98,10 +98,10 @@ Sobald die Verzögerung eingestellt ist und deine Spieler verbunden sind:
- Zur Interaktion mit dem Publikum beobachte **Live-Kommentare** auf einem separaten Bildschirm — nicht das Video-Feed.
-- Möchtest du OBS-Szenen automatisch wechseln? Nutze:\
+- Möchtest du OBS-Szenen automatisch wechseln? Nutze:
[`https://regie.catlab.eu/obs.html`](https://regie.catlab.eu/obs.html)
-- Willst du MIDI-Geräte während des Spiels steuern? Probier:\
+- Willst du MIDI-Geräte während des Spiels steuern? Probier:
[`https://regie.catlab.eu/midi.html`](https://regie.catlab.eu/midi.html)
- Suchst du weitere Tools? Besuche [**regie.catlab.eu**](https://regie.catlab.eu) — eine zentrale Anlaufstelle mit zusätzlichen Utilities für Automatisierung, Szenenwechsel, Effekte und mehr.
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md b/i18n/de/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md
index 450ded93..969f4fad 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md
@@ -13,7 +13,7 @@ Dieses Tutorial zeigt dir, wie du QuizWitz an deinem Messestand einsetzt — ein
## 📝 Das Quiz erstellen
-Wenn du ein Quiz für einen Messestand erstellst, bedenke, dass manche Spieler vielleicht für mehrere Spiele bleiben.\
+Wenn du ein Quiz für einen Messestand erstellst, bedenke, dass manche Spieler vielleicht für mehrere Spiele bleiben.
Damit es spannend bleibt, solltest du viele Fragen haben — genug, um sie zu randomisieren und jedes Spiel einzigartig zu machen.
**Empfohlene Einstellung:**
@@ -25,14 +25,14 @@ Damit es spannend bleibt, solltest du viele Fragen haben — genug, um sie zu ra
1. **Wähle im Erstellen-Menü "Quiz"** und gib deinem Quiz einen Namen. Stelle die richtige Sprache ein.
2. **Füge 3 Runden hinzu** und benenne sie (z. B.: Runde 1, Runde 2, Runde 3).
-3. In den **Rundeneinstellungen** (Zahnrad-Symbol) aktiviere **„Nur x Fragen anzeigen“** und setze die Zahl auf 5.\
- Aktiviere auch **„Zufällige Frage(n) Reihenfolge“** — sonst wählt das Spiel immer die ersten 5 Fragen aus.\
- Wiederhole das für jede Runde.
+3. In den **Rundeneinstellungen** (Zahnrad-Symbol) aktiviere **„Nur x Fragen anzeigen“** und setze die Zahl auf 5.
+ Aktiviere auch **„Zufällige Frage(n) Reihenfolge“** — sonst wählt das Spiel immer die ersten 5 Fragen aus.
+ Wiederhole das für jede Runde.

-4. **Füge jeder Runde Fragen hinzu.**\
- Du kannst [Fragen schreiben](../editor/005-writing-questions.md) oder den Import-Button nutzen, um schnell Inhalte aus Excel hinzuzufügen.
+4. **Füge jeder Runde Fragen hinzu.**
+ Du kannst [Fragen schreiben](../editor/005-writing-questions.md) oder den Import-Button nutzen, um schnell Inhalte aus Excel hinzuzufügen.
:::tip
Nutze viele Bilder und Videos — das macht das Spiel viel unterhaltsamer!
@@ -53,19 +53,19 @@ Der schnellste Weg, dein Messestand-Quiz zu starten:
1. Klicke auf **Quiz starten**.
2. Wähle **Konferenzmodus starten**.
-In diesem Modus verbinden sich die Spieler mit ihren Phones über den Spiel-Link auf dem Hauptbildschirm.\
-Wenn alle bereit sind, drückt der Standbetreiber Enter — und das Spiel läuft automatisch.\
+In diesem Modus verbinden sich die Spieler mit ihren Phones über den Spiel-Link auf dem Hauptbildschirm.
+Wenn alle bereit sind, drückt der Standbetreiber Enter — und das Spiel läuft automatisch.
Nach Spielende bringt dich ein weiterer Enter-Druck zurück zum Verbindungsbildschirm für die nächste Gruppe.
---
## ⚙️ Erweiterte Spieloptionen
-Möchtest du mehr Kontrolle?\
-Wähle **Erweiterte Spieloptionen** und wähle **Konferenzmodus** im Modus-Auswahlmenü.\
+Möchtest du mehr Kontrolle?
+Wähle **Erweiterte Spieloptionen** und wähle **Konferenzmodus** im Modus-Auswahlmenü.
Du erhältst einen einzigartigen Link mit all deinen gewählten Optionen.
-- **Frage nach der E-Mail der Spieler:**\
+- **Frage nach der E-Mail der Spieler:**
Erfasse E-Mails von Besuchern für deinen Messestand! Wenn du das aktivierst, stelle unbedingt auch deine **Datenschutzerklärung-URL** ein.
- Beim Starten eines Spiels über den erweiterten Link wirst du eventuell aufgefordert, dich einzuloggen — das prüft deinen Inhalt und deine Lizenzen.
@@ -75,5 +75,5 @@ Du erhältst einen einzigartigen Link mit all deinen gewählten Optionen.
## 🎨 Design anpassen
-Möchtest du das Spiel an dein Stand-Branding anpassen?\
+Möchtest du das Spiel an dein Stand-Branding anpassen?
Siehe unseren [Design-Guide](../advanced/011-emerald-theme.md) für Tipps zur Anpassung deiner QuizWitz-Erfahrung.
diff --git a/i18n/de/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md b/i18n/de/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md
index 9ee2a32b..b112bca8 100644
--- a/i18n/de/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md
+++ b/i18n/de/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md
@@ -11,7 +11,7 @@ Dieses Tutorial zeigt dir, wie du den QuizWitz Turniermodus benutzt. Der Turnier
## 📝 Erstelle das Quiz
-Beim Erstellen eines Turnier-Quiz halte es kurz und spannend. Wenn Besucher zu viel Zeit fürs Quiz brauchen, könnten sie es möglicherweise nicht beenden.\
+Beim Erstellen eines Turnier-Quiz halte es kurz und spannend. Wenn Besucher zu viel Zeit fürs Quiz brauchen, könnten sie es möglicherweise nicht beenden.
**Nur Spieler, die das gesamte Quiz beenden, werden in der Bestenliste aufgeführt.**
### 🎲 Zufällige Fragenauswahl
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/010-faq.md b/i18n/es/docusaurus-plugin-content-docs/current/010-faq.md
index 0e8aa1cb..28984ffb 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/010-faq.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/010-faq.md
@@ -38,11 +38,11 @@ Cuando usas los modos de juego **QuizWitz Live** o **Conference** (que requieren
## ¿Cuál es la diferencia entre una cuenta Premium, juego de fiesta y juegos Live/Conference?
-- **Cuenta Premium:**\
+- **Cuenta Premium:**
Desbloquea todas las funciones de creación de cuestionarios (incluyendo crear y editar quizzes, opciones avanzadas de ronda, adjuntos y más). Premium también permite hospedar **juegos de fiesta** con hasta 100 jugadores.
-- **Juego de fiesta:**\
+- **Juego de fiesta:**
El modo social estándar. Ideal para amigos, familiares o grupos pequeños — hasta 100 jugadores. Incluido con una cuenta Premium. No se requieren seats.
-- **Juegos Live y Conference:**\
+- **Juegos Live y Conference:**
Diseñados para eventos profesionales, grandes audiencias y control avanzado. Ambos **requieren seats activos** para cada jugador o equipo. Los seats no están incluidos en la cuenta Premium y deben activarse por separado.
- Estos modos desbloquean funciones como la app Quizmaster, app de Jurado, informes detallados y más.
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md b/i18n/es/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md
index 4f7f049c..be91040d 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md
@@ -53,13 +53,13 @@ Toda la música en el juego también puede ser reemplazada con adjuntos. Cualqui
Además de los adjuntos, también puedes manipular el tema Emerald con **parámetros de consulta**. Estos son parámetros que puedes añadir a la URL de las **opciones avanzadas del juego** — y cambian la apariencia del tema.
-Para esto, empezaremos con un quiz de ejemplo (sin adjuntos):\
+Para esto, empezaremos con un quiz de ejemplo (sin adjuntos):
https://play.quizwitz.com/11486:gFUabUFh7i/emerald-theme-tutorial-default
Cuando inicies el quiz anterior, el juego estará en el estilo Emerald predeterminado. Cambiémoslo.
:::tip
-La forma más fácil de experimentar con estos parámetros es usando nuestro [probador de tema](https://client.quizwitz.com/test.html?theme=emerald&backgroundColor=ff1b6b-45caff&accentColor=00ff87&mainColor=ffffff&timerBackgroundColor=fff95b).\
+La forma más fácil de experimentar con estos parámetros es usando nuestro [probador de tema](https://client.quizwitz.com/test.html?theme=emerald&backgroundColor=ff1b6b-45caff&accentColor=00ff87&mainColor=ffffff&timerBackgroundColor=fff95b).
Cuando hayas terminado de experimentar, puedes copiar y pegar los parámetros a la URL de las opciones avanzadas del juego.
:::
@@ -87,7 +87,7 @@ Cada uno de estos modificadores puede contener un solo color en formato hexadeci
Los parámetros de consulta deben comenzar con un signo de interrogación ( ? ) y cada parámetro debe estar separado por un ampersand ( & ). Para más información sobre parámetros de consulta, visita [wikipedia](https://es.wikipedia.org/wiki/Cadena_de_consulta).
:::
-Al añadir estos parámetros a la URL de tu juego, puedes modificar los colores del tema:\
+Al añadir estos parámetros a la URL de tu juego, puedes modificar los colores del tema:
https://play.quizwitz.com/11486:gFUabUFh7i/emerald-theme-tutorial-default?backgroundColor=ff1b6b-45caff&accentColor=00ff87&mainColor=ffffff&timerBackgroundColor=fff95b

diff --git a/i18n/es/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md b/i18n/es/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md
index ee801eef..1592e93e 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md
@@ -5,7 +5,7 @@ title: Introducción
# 🛠️ Guía del creador de quizzes
-¡Bienvenido/a a la guía para creadores de quizzes!\
+¡Bienvenido/a a la guía para creadores de quizzes!
En QuizWitz, puedes crear y organizar tu propio contenido de quizzes — o coleccionar y mezclar contenido creado por otros.
---
@@ -21,8 +21,8 @@ También puedes **coleccionar Round-Abouts** creados por otros miembros e inclui
---
-> 💡 **Consejo:**\
-> Un **Round-About** es el bloque de construcción más pequeño en QuizWitz. Es un conjunto corto de preguntas sobre un tema específico.\
+> 💡 **Consejo:**
+> Un **Round-About** es el bloque de construcción más pequeño en QuizWitz. Es un conjunto corto de preguntas sobre un tema específico.
> Los Round-Abouts pueden publicarse para que otros los usen, o mantenerse privados solo para ti.
>
> Un **Quiz completo** te permite combinar varias rondas, establecer el orden y definir tu propio flujo y reglas de quiz. ¡Perfecto para eventos o experiencias de quiz más grandes!
@@ -31,12 +31,12 @@ También puedes **coleccionar Round-Abouts** creados por otros miembros e inclui
## 💎 Licencia Premium
-Para crear y publicar **Quizzes completos**, necesitarás una [licencia Premium](https://www.quizwitz.com/pricing).\
+Para crear y publicar **Quizzes completos**, necesitarás una [licencia Premium](https://www.quizwitz.com/pricing).
Esto desbloquea la capacidad de combinar Round-Abouts, establecer un orden personalizado y usar características avanzadas.
¡Los Round-Abouts siempre pueden crearse y compartirse gratis!
---
-¿Listo para empezar?\
+¿Listo para empezar?
Explora el editor, prueba una plantilla o revisa las siguientes páginas de esta guía para más consejos e inspiración.
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md b/i18n/es/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md
index 7c04cbb8..3602f9e9 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md
@@ -57,10 +57,10 @@ En la sección **Detalles**, encontrarás opciones adicionales de configuración
- **Traducir** — Crea una versión traducida de tu Round-About en otro idioma
- **Categoría** — Elige o actualiza la categoría de tu Round-About
- **Tipo de ronda** — Selecciona cómo se presentan las preguntas a los jugadores. Puedes configurar:
- - Opción múltiple
- - Preguntas abiertas
- - Rondas relámpago
- - Y más
+ - Opción múltiple
+ - Preguntas abiertas
+ - Rondas relámpago
+ - Y más
> 🔗 Aprende más sobre [tipos de ronda](../round-types/000-round-types.md) y [tipos de pregunta](../question-types/000-question-types.md) en las guías avanzadas.
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/editor/004-create-quizzes.md b/i18n/es/docusaurus-plugin-content-docs/current/editor/004-create-quizzes.md
index c81c2227..fd71d592 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/editor/004-create-quizzes.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/editor/004-create-quizzes.md
@@ -22,7 +22,7 @@ Desde el menú principal:
## ✏️ Título y idioma
-Ponle un título a tu quiz y elige el idioma principal.\
+Ponle un título a tu quiz y elige el idioma principal.
Puedes añadir **traducciones** más tarde si es necesario — no tienes que decidir todo desde el principio.
---
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md b/i18n/es/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md
index eb23b7a4..4e755b9f 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md
@@ -23,7 +23,7 @@ Haz clic en el **icono de engranaje** en la esquina superior izquierda de una pr
### 🎮 Modo y puntuación
-- **Tipo de pregunta** — Elige cómo se juega la pregunta (por ejemplo, opción múltiple, respuesta abierta, rompecabezas)\
+- **Tipo de pregunta** — Elige cómo se juega la pregunta (por ejemplo, opción múltiple, respuesta abierta, rompecabezas)
→ Aprende más en [tipos de pregunta](../question-types/000-question-types.md)
- **Puntos** — Establece cuántos puntos vale una respuesta correcta
- **Temporizador de la pregunta** — Ajusta el límite de tiempo usando el deslizador
@@ -69,7 +69,7 @@ Puedes mejorar las preguntas con imágenes, video o audio. Cada adjunto puede mo
Puedes agregar **múltiples archivos adjuntos** en cada espacio.
-> ⚡ **En [QuizWitz Live (PRO)](../quizmaster/001-introduction.md):** el quizmaster puede elegir qué archivo adjunto mostrar en cada momento.\
+> ⚡ **En [QuizWitz Live (PRO)](../quizmaster/001-introduction.md):** el quizmaster puede elegir qué archivo adjunto mostrar en cada momento.
> 🎮 **En juegos regulares:** todos los archivos adjuntos en un espacio dado se muestran al mismo tiempo.
📘 Aprende más sobre los tipos de archivo soportados, consejos sobre tiempos y limitaciones en la [guía de archivos adjuntos](../editor/006-attachments.md).
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/editor/006-attachments.md b/i18n/es/docusaurus-plugin-content-docs/current/editor/006-attachments.md
index 829e69f8..a59b1933 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/editor/006-attachments.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/editor/006-attachments.md
@@ -57,7 +57,7 @@ Esto es especialmente efectivo para acertijos o revelados lentos durante introdu
Algunos espacios permiten agregar **varios archivos adjuntos**. El comportamiento depende del modo de juego:
-> ⚡ **En [QuizWitz Live (PRO)](../quizmaster/001-introduction.md):** El quizmaster tiene control total y puede decidir cuándo mostrar u ocultar archivos adjuntos durante el juego.\
+> ⚡ **En [QuizWitz Live (PRO)](../quizmaster/001-introduction.md):** El quizmaster tiene control total y puede decidir cuándo mostrar u ocultar archivos adjuntos durante el juego.
> 🎮 **En juegos regulares:** Todos los archivos adjuntos dentro de un espacio se muestran **simultáneamente**.
Los detalles sobre el tiempo y comportamiento de cada espacio se encuentran en la documentación enlazada para [preguntas](../editor/015-importing-questions.md), [rondas](../editor/008-round-options.md) y [cuestionarios](../editor/007-quiz-options.md).
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/players/001-playing-quizwitz.md b/i18n/es/docusaurus-plugin-content-docs/current/players/001-playing-quizwitz.md
index 00cd54f0..8653ad26 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/players/001-playing-quizwitz.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/players/001-playing-quizwitz.md
@@ -98,7 +98,7 @@ Una vez que comience tu juego, elige tu modo:
- Haz clic en **Comenzar**, luego elige **Jugador único**
- Usa el mouse, teclado o pantalla táctil para responder
-\
+

---
@@ -113,8 +113,8 @@ Juega con amigos usando sus propios teléfonos o tablets:
2. Los jugadores siguen las instrucciones en pantalla para unirse
3. Haz clic en **Iniciar quiz** cuando todos estén listos
-\
-\
+
+

---
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md b/i18n/es/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md
index dbe65305..cac18e1b 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md
@@ -24,8 +24,8 @@ Una pregunta de opción múltiple regular permite a los jugadores seleccionar la
## 🏆 Puntaje
-Las preguntas de opción múltiple usan **puntaje basado en tiempo** por defecto: las respuestas más rápidas obtienen más puntos. Para estas preguntas, la puntuación disminuye de forma continua por microsegundo, con la mayoría de puntos fijos y solo una parte influenciada por la velocidad.\
-**También puedes desactivar el puntaje basado en tiempo por pregunta** si quieres que todas las respuestas correctas reciban la misma puntuación.\
+Las preguntas de opción múltiple usan **puntaje basado en tiempo** por defecto: las respuestas más rápidas obtienen más puntos. Para estas preguntas, la puntuación disminuye de forma continua por microsegundo, con la mayoría de puntos fijos y solo una parte influenciada por la velocidad.
+**También puedes desactivar el puntaje basado en tiempo por pregunta** si quieres que todas las respuestas correctas reciban la misma puntuación.
Puedes ajustar aún más este equilibrio en la configuración de la ronda.
Consulta [Opciones de puntuación en la configuración de la ronda](../editor/008-round-options.md#scoring) para detalles completos.
@@ -34,7 +34,7 @@ Consulta [Opciones de puntuación en la configuración de la ronda](../editor/00
## ⚙️ Configuraciones ampliadas
-El tipo de pregunta Opción múltiple ofrece muchas configuraciones para afinar la experiencia y la puntuación.\
+El tipo de pregunta Opción múltiple ofrece muchas configuraciones para afinar la experiencia y la puntuación.
Consulta [escribir preguntas](../editor/005-writing-questions.md) para una visión general de las configuraciones de preguntas.
---
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/question-types/002-open-question.md b/i18n/es/docusaurus-plugin-content-docs/current/question-types/002-open-question.md
index 08167a3a..38e257e2 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/question-types/002-open-question.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/question-types/002-open-question.md
@@ -29,7 +29,7 @@ Las preguntas abiertas ofrecen una variedad de configuraciones para adaptar tu c
- **Múltiples respuestas aceptadas:** Añade variantes, abreviaturas o sinónimos para una autocorrección más flexible.
- **Puntuación basada en tiempo:** Premia respuestas más rápidas (ver "Puntuación" abajo).
- **Forzar corrección automática:** Activa esto para que el juego marque automáticamente respuestas correctas según tu lista proporcionada.
- - Si no está activado (por defecto en la mayoría de los juegos en vivo), las respuestas abiertas deben revisarse y puntuarse manualmente usando la [app Jury](../quizmaster/004-jury-app.md).
+ - Si no está activado (por defecto en la mayoría de los juegos en vivo), las respuestas abiertas deben revisarse y puntuarse manualmente usando la [app Jury](../quizmaster/004-jury-app.md).
Para más sobre estas opciones, consulta [escribir preguntas](../editor/005-writing-questions.md).
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/question-types/003-order-question.md b/i18n/es/docusaurus-plugin-content-docs/current/question-types/003-order-question.md
index 22fdd3ef..037e3f54 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/question-types/003-order-question.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/question-types/003-order-question.md
@@ -5,7 +5,7 @@ title: Pregunta de orden
# 🔀 Pregunta de orden
-En una **pregunta de orden**, los jugadores deben colocar hasta 4 elementos en la secuencia correcta.\
+En una **pregunta de orden**, los jugadores deben colocar hasta 4 elementos en la secuencia correcta.
Este tipo de ronda es genial para desafíos cronológicos, de clasificación o secuenciación.
---
@@ -16,7 +16,7 @@ Este tipo de ronda es genial para desafíos cronológicos, de clasificación o s
## 📝 Cómo funciona
-- **Pregunta:** Pregunta claramente cuál orden se requiere.\
+- **Pregunta:** Pregunta claramente cuál orden se requiere.
_(Ejemplo: “Selecciona los animales en el orden correcto de menos a más patas.”)_
- **Opciones:** Ingresa hasta cuatro elementos. Tú defines la secuencia correcta.
- **Vista del jugador:** Las opciones se muestran en orden aleatorio. Los jugadores **seleccionan cada ítem uno por uno** en el orden que creen correcto.
@@ -26,8 +26,8 @@ Este tipo de ronda es genial para desafíos cronológicos, de clasificación o s
## 🏆 Puntuación
-Las preguntas de orden usan **puntuación basada en el tiempo** por defecto:\
-Respuestas correctas más rápidas ganan más puntos, pero la mayoría de los puntos son fijos. El tiempo solo afecta una parte de la puntuación.\
+Las preguntas de orden usan **puntuación basada en el tiempo** por defecto:
+Respuestas correctas más rápidas ganan más puntos, pero la mayoría de los puntos son fijos. El tiempo solo afecta una parte de la puntuación.
También puedes desactivar la puntuación basada en el tiempo por pregunta para puntos fijos únicamente.
Consulta [Opciones de puntuación en ajustes de ronda](../editor/008-round-options.md#scoring) para más detalles.
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/question-types/004-image-map.md b/i18n/es/docusaurus-plugin-content-docs/current/question-types/004-image-map.md
index dd8e93ea..4f3b428c 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/question-types/004-image-map.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/question-types/004-image-map.md
@@ -15,7 +15,7 @@ En una pregunta de **mapa de imagen**, los jugadores deben seleccionar el lugar
## 📝 Cómo funciona
-- **Pregunta:** Indica claramente qué deben encontrar los jugadores en la imagen.\
+- **Pregunta:** Indica claramente qué deben encontrar los jugadores en la imagen.
_(Ejemplo: “Selecciona el matraz Erlenmeyer.”)_
- **Imagen:** Sube una imagen de alta calidad que se mostrará a todos los jugadores.
- **Puntos de respuesta:** Define una o más **áreas objetivo** (“puntos”) en la imagen. Cada área puede definirse como un círculo u otra forma, y tú determinas su posición y tamaño.
@@ -41,7 +41,7 @@ Consulta [escribir preguntas](../editor/005-writing-questions.md) para configura
## ⏱️ Puntuación basada en el tiempo
-**La puntuación basada en el tiempo está activada por defecto.** Los jugadores que responden rápido ganan más puntos, pero siempre hay un componente fijo (por defecto: 75%) para una respuesta correcta. Solo el 25% de la puntuación total está influenciada por la rapidez de la respuesta.\
+**La puntuación basada en el tiempo está activada por defecto.** Los jugadores que responden rápido ganan más puntos, pero siempre hay un componente fijo (por defecto: 75%) para una respuesta correcta. Solo el 25% de la puntuación total está influenciada por la rapidez de la respuesta.
Puedes desactivar la puntuación basada en el tiempo para este tipo de pregunta si deseas.
📘 Para detalles sobre la puntuación y configuraciones de tiempo, consulta la [documentación de opciones de ronda](../editor/008-round-options.md#scoring).
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/question-types/005-list-question.md b/i18n/es/docusaurus-plugin-content-docs/current/question-types/005-list-question.md
index 4ef40e48..fdec989c 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/question-types/005-list-question.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/question-types/005-list-question.md
@@ -38,11 +38,11 @@ Una **pregunta de lista** pide a los jugadores que proporcionen varias respuesta
## 🏆 Puntuación
- **Puntos por respuesta correcta:** Los jugadores ganan puntos por cada respuesta correcta.
-- **Puntuación basada en tiempo** (si está activada):\
+- **Puntuación basada en tiempo** (si está activada):
Sigue las **reglas de preguntas abiertas** para ser justa:
- - Los puntos disponibles se dividen en bloques de tiempo (no por milisegundo).\
+ - Los puntos disponibles se dividen en bloques de tiempo (no por milisegundo).
Por ejemplo: puntos completos en el primer bloque, 80% en el siguiente, y así sucesivamente.
- - **Solo el 25%** de los puntos dependen de la velocidad.\
+ - **Solo el 25%** de los puntos dependen de la velocidad.
El otro **75%** es fijo — así que incluso quienes escriben más lento obtienen la mayoría de los puntos si responden correctamente.
- Esto reduce la penalización por velocidad de escritura y hace que la puntuación sea más justa para todos.
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md b/i18n/es/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md
index e17bd971..cefaac35 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md
@@ -5,7 +5,7 @@ title: Pregunta de desempate
# 🏁 Pregunta de desempate
-La pregunta de desempate se usa para resolver empates al final de un cuestionario.\
+La pregunta de desempate se usa para resolver empates al final de un cuestionario.
Se les pide a los jugadores que adivinen un número (por ejemplo, "¿Cuántos frijoles hay en el frasco?"). El jugador cuya respuesta esté más cerca del valor correcto ganará en caso de empate.
---
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md b/i18n/es/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md
index fba47ed5..8a2ed5f0 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md
@@ -5,7 +5,7 @@ title: Pregunta de mejor respuesta
# 🎖️ Pregunta de mejor respuesta
-En el tipo de **Pregunta de mejor respuesta**, los jugadores escriben sus propias respuestas a una pregunta abierta.\
+En el tipo de **Pregunta de mejor respuesta**, los jugadores escriben sus propias respuestas a una pregunta abierta.
Los puntos se otorgan manualmente por el quizmaster, o —si no hay quizmaster— haciendo que los jugadores voten por su respuesta favorita.
---
@@ -14,8 +14,8 @@ Los puntos se otorgan manualmente por el quizmaster, o —si no hay quizmaster
- **Los jugadores responden:** Cada jugador escribe su respuesta a la pregunta abierta.
- **Puntuación:**
- - En **QuizWitz Live** (con un quizmaster), el anfitrión revisa todas las respuestas y asigna puntos a la(s) mejor(es).
- - En juegos normales (sin anfitrión), los jugadores votan por la respuesta que consideran mejor. La(s) respuesta(s) con más votos obtienen los puntos.
+ - En **QuizWitz Live** (con un quizmaster), el anfitrión revisa todas las respuestas y asigna puntos a la(s) mejor(es).
+ - En juegos normales (sin anfitrión), los jugadores votan por la respuesta que consideran mejor. La(s) respuesta(s) con más votos obtienen los puntos.
---
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md b/i18n/es/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md
index 77a8b7c8..07e3c5ba 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md
@@ -9,7 +9,7 @@ title: Introducción
El primer ingrediente para un evento exitoso de QuizWitz Live es un quizmaster atractivo: alguien que controle el juego y mantenga la energía alta. El quizmaster dirige el flujo del quiz, lee las preguntas en voz alta y le añade ese toque extra para entretener al público.
-Para tener el control total de tu evento, usa la **Aplicación Quizmaster**, diseñada específicamente para QuizWitz Live.\
+Para tener el control total de tu evento, usa la **Aplicación Quizmaster**, diseñada específicamente para QuizWitz Live.
Puedes lanzar QuizWitz Live directamente desde el editor de quiz haciendo clic en **‘Iniciar QuizWitz Live’**.
> 💡 **Nota:** La Aplicación Quizmaster es una **aplicación web** — no hay nada que instalar. Simplemente ve a [**quizwitz.tv**](https://quizwitz.tv) en tu navegador para acceder desde tu smart device.
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md b/i18n/es/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md
index e233bf72..d9ab18b0 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md
@@ -13,10 +13,10 @@ Bienvenido a QuizWitz Live — la forma profesional de organizar quizzes para eq
Puedes comenzar un juego QuizWitz Live desde el editor de quiz o directamente desde tu colección de quizzes.
-- En el editor de quiz, haz clic en **‘Start QuizWitz Live’**\
+- En el editor de quiz, haz clic en **‘Start QuizWitz Live’**

-- Desde tu colección, haz clic en el **icono en vivo** para iniciar\
+- Desde tu colección, haz clic en el **icono en vivo** para iniciar

---
@@ -27,12 +27,12 @@ Una vez iniciado, tu pantalla mostrará un **Código Maestro**. **No compartas e
- Visita [quizwitz.tv](https://quizwitz.tv) en tu dispositivo quizmaster e ingresa el Código Maestro.
- Aparecerá una **interfaz de la Aplicación Quizmaster**, desde donde controlas el juego.
-- Recomendamos una **tablet o smartphone** para movilidad, pero también funciona una laptop.\
+- Recomendamos una **tablet o smartphone** para movilidad, pero también funciona una laptop.

Después de conectar, el Código Maestro desaparece de la pantalla. Ya estás listo para mostrar la pantalla principal en un proyector o empezar tu transmisión en vivo.
-> ⚠️ **¡Atención!** Si la pantalla del juego (pantalla principal) no está activa — por ejemplo, si cambias de pestaña o la minimizas — el juego se **pausará automáticamente**.\
+> ⚠️ **¡Atención!** Si la pantalla del juego (pantalla principal) no está activa — por ejemplo, si cambias de pestaña o la minimizas — el juego se **pausará automáticamente**.
> Cuando esto ocurra:
>
> - La **Aplicación Quizmaster también se pausa**
@@ -68,7 +68,7 @@ Una vez conectado, elige entre dos modos de juego:
Al usar **códigos de equipo**, primero crearás equipos en la Aplicación Quizmaster:
- Agrega nombres de equipo
-- Pulsa **‘Generate Codes’** para crear códigos de acceso\
+- Pulsa **‘Generate Codes’** para crear códigos de acceso

También puedes **reservar códigos con anticipación** — más detalles en la sección de tips y trucos.
@@ -108,7 +108,7 @@ Una vez que tus jugadores estén dentro:
Antes de empezar, debes revisar tus Seats disponibles.
- Aparece un resumen después de seleccionar tu modo de juego
-- Si necesitas más Seats, actívalos en [app.quizwitz.com/seats](https://app.quizwitz.com/seats)\
+- Si necesitas más Seats, actívalos en [app.quizwitz.com/seats](https://app.quizwitz.com/seats)

---
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md b/i18n/es/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md
index fcdf6866..6291853e 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md
@@ -75,7 +75,7 @@ Incluye:
Cuando una ronda termina, verás una pantalla de **Final de Ronda** que muestra las posiciones hasta el momento.
-\
+

En tu app:
@@ -83,9 +83,9 @@ En tu app:
- Verás los **100 mejores jugadores**, y puedes desplazarte por ellos
- Toca la posición de un jugador para resaltarlo en la pantalla grande
- Desde la ronda 2 en adelante, también verás cuántos puestos ha subido o bajado cada jugador:
- - **Verde** = subió puestos
- - **Rojo** = bajó puestos
- - **Blanco** = sin cambios
+ - **Verde** = subió puestos
+ - **Rojo** = bajó puestos
+ - **Blanco** = sin cambios
Los jugadores verán **su propia posición** en su dispositivo durante el final de ronda.
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md b/i18n/es/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md
index 21e3e3db..bdddc506 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md
@@ -51,8 +51,8 @@ Para eventos únicos u ocasionales, puedes activar **seats de pago por uso** en
- Hay **descuentos por volumen** al comprar créditos al por mayor.
- Cada **licencia premium** incluye un **valor de créditos gratis**.
- Si no estás seguro de cuántos jugadores se unirán:
- - Puedes **esperar hasta que todos se conecten** antes de activar los seats.
- - O, activas más seats de los necesarios — **los seats no usados se reembolsan automáticamente** en créditos después de que expiran.
+ - Puedes **esperar hasta que todos se conecten** antes de activar los seats.
+ - O, activas más seats de los necesarios — **los seats no usados se reembolsan automáticamente** en créditos después de que expiran.
---
@@ -60,9 +60,9 @@ Para eventos únicos u ocasionales, puedes activar **seats de pago por uso** en
- Los **seats de pago por uso** permanecen activos durante **48 horas** tras su activación.
- Dentro de ese tiempo, puedes:
- - Realizar **múltiples quizzes o sesiones**
- - **Probar** tu quiz con grupos grandes
- - Organizar **eventos de varios días** durante un fin de semana
+ - Realizar **múltiples quizzes o sesiones**
+ - **Probar** tu quiz con grupos grandes
+ - Organizar **eventos de varios días** durante un fin de semana
---
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/round-types/000-round-types.md b/i18n/es/docusaurus-plugin-content-docs/current/round-types/000-round-types.md
index 16c6b806..13330b5c 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/round-types/000-round-types.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/round-types/000-round-types.md
@@ -5,7 +5,7 @@ name: Tipos de rondas
# Tipos de rondas
-El tipo de ronda influye en la forma en que el juego muestra las preguntas a los jugadores — y cómo los jugadores ganan puntos.\
+El tipo de ronda influye en la forma en que el juego muestra las preguntas a los jugadores — y cómo los jugadores ganan puntos.
En los quizzes, puedes cambiar el tipo de ronda en el campo de selección **Round type** en la parte superior central de la pantalla.
## 🧠 Rondas normales
@@ -25,7 +25,7 @@ Estas rondas ofrecen un poco más de interactividad que las simples preguntas y
## 🍺 Tradicional
-Para quien quiera organizar quizzes tradicionales de pub donde los jugadores pueden cambiar sus respuestas hasta el final de la ronda.\
+Para quien quiera organizar quizzes tradicionales de pub donde los jugadores pueden cambiar sus respuestas hasta el final de la ronda.
Estos tipos de ronda simulan "entregar los papeles" después de cada ronda.
- [Tradicional](030-traditional.md)
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md b/i18n/es/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md
index 9f27cdea..eb2b3c44 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md
@@ -31,7 +31,7 @@ Consulta las [opciones de ronda](../editor/008-round-options.md) para detalles s
## 🎵 Adjuntos — Música de cuenta regresiva
-- Puedes establecer un **Adjunto de Ronda** en la ranura "Reproducir durante la cuenta regresiva de la pregunta".\
+- Puedes establecer un **Adjunto de Ronda** en la ranura "Reproducir durante la cuenta regresiva de la pregunta".
Este adjunto de audio se reproducirá **continuamente** como música de cuenta regresiva durante toda la ronda relámpago, deteniéndose solo después de la última pregunta.
- Usa música energética o tensa para aumentar la emoción y mantener a los jugadores alerta.
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md b/i18n/es/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md
index 0180ec86..256ebbbd 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md
@@ -12,9 +12,9 @@ title: Pedazo de pastel
## 📝 Cómo funciona
- **Puntos totales = puntos base × número de jugadores (o equipos).**
- - Ejemplo: Si una pregunta vale 100 puntos y hay 20 jugadores, hay 2.000 puntos en juego.
+ - Ejemplo: Si una pregunta vale 100 puntos y hay 20 jugadores, hay 2.000 puntos en juego.
- Después de la pregunta, los **puntos totales se dividen igual** entre todos los que respondieron correctamente.
- - Ejemplo: Si 5 jugadores contestaron bien, cada uno recibe 400 puntos.
+ - Ejemplo: Si 5 jugadores contestaron bien, cada uno recibe 400 puntos.
- Si todos aciertan, todos reciben la misma parte (más baja). Si solo un jugador acierta, ¡ese se lleva todo el “pastel”!
---
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/round-types/031-traditional-ct.md b/i18n/es/docusaurus-plugin-content-docs/current/round-types/031-traditional-ct.md
index c5920831..0d9e96a2 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/round-types/031-traditional-ct.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/round-types/031-traditional-ct.md
@@ -5,7 +5,7 @@ title: Tradicional (CT)
# 📝🧵 Tradicional – Tema común
-Una ronda **Tradicional – Tema común** funciona igual que una [ronda tradicional](030-traditional.md), pero con un giro:\
+Una ronda **Tradicional – Tema común** funciona igual que una [ronda tradicional](030-traditional.md), pero con un giro:
Al final de la ronda, la **última pregunta** (“¿Cuál fue el tema común?”) se evalúa y muestra primero. Esto permite al quizmaster destacar la conexión antes de revelar las otras respuestas.
---
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/round-types/050-elimination.md b/i18n/es/docusaurus-plugin-content-docs/current/round-types/050-elimination.md
index fa147002..14d6f133 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/round-types/050-elimination.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/round-types/050-elimination.md
@@ -5,7 +5,7 @@ title: Eliminación
# 🚫 Eliminación
-**Eliminación** es un evento especial que elimina automáticamente a jugadores o equipos del juego según su posición o puntaje actual.\
+**Eliminación** es un evento especial que elimina automáticamente a jugadores o equipos del juego según su posición o puntaje actual.
¡Es una herramienta útil para torneos, playoffs, o para añadir giros dramáticos en eventos en vivo!
---
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md b/i18n/es/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md
index f4f25388..ff053fe9 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md
@@ -5,7 +5,7 @@ title: Restablecer Puntos
# 🔄 Restablecer puntos
-**Restablecer puntos** es un evento especial (no una ronda de preguntas) que pone la puntuación de todos los jugadores o equipos a cero.\
+**Restablecer puntos** es un evento especial (no una ronda de preguntas) que pone la puntuación de todos los jugadores o equipos a cero.
Esto puede usarse para nivelar el juego, añadir suspenso o introducir nuevas fases en tu cuestionario.
---
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/round-types/060-intermission.md b/i18n/es/docusaurus-plugin-content-docs/current/round-types/060-intermission.md
index 7c88af7f..782ce760 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/round-types/060-intermission.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/round-types/060-intermission.md
@@ -12,10 +12,10 @@ title: Intermedio
## 📝 Cómo funciona
- Durante un intermedio, la pantalla principal del juego se pausa y se muestra un temporizador.
-- **En juegos de conferencia y fiesta:**\
+- **En juegos de conferencia y fiesta:**
El intermedio termina cuando alguien presiona **Enter** en la pantalla principal del juego.
-- **En juegos de QuizWitz Live:**\
- El quizmaster termina el intermedio desde su dispositivo (tableta o smartphone).\
+- **En juegos de QuizWitz Live:**
+ El quizmaster termina el intermedio desde su dispositivo (tableta o smartphone).
La aplicación del Quizmaster muestra un temporizador para que el anfitrión pueda ver cuánto tiempo ha durado el intermedio.
---
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md b/i18n/es/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md
index 976e8a99..2b4cf369 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md
@@ -27,7 +27,7 @@ title: Elección del concesionario del departamento
- **Departamento del concesionario:**
- _Solo el concesionario puede jugar_ — Solo el concesionario seleccionado responde la pregunta
- _Todos los jugadores del departamento del concesionario pueden jugar_ — Todos en el departamento pueden responder y sumar puntos
-- **Bonificación para el concesionario:**\
+- **Bonificación para el concesionario:**
Establece un porcentaje de bonificación para el concesionario (si está activado).
---
@@ -39,5 +39,5 @@ title: Elección del concesionario del departamento
---
-Para las reglas clásicas de Elección del concesionario, consulta [Elección del concesionario](024-dealers-choice.md).\
+Para las reglas clásicas de Elección del concesionario, consulta [Elección del concesionario](024-dealers-choice.md).
Para más opciones de juegos en equipo, consulta [Opciones de ronda](../editor/008-round-options.md).
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md b/i18n/es/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md
index 02f19128..0483d2c8 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md
@@ -13,10 +13,10 @@ title: Eliminación por Departamento
- Cuando se activa este evento, sólo los jugadores o equipos que pertenecen al departamento seleccionado son considerados para la eliminación.
- Los criterios de eliminación son flexibles:
- - **Expulsar al peor clasificado del departamento** hasta que quede un número establecido de jugadores
- - **Expulsar al mejor clasificado del departamento** hasta que quede un número establecido
- - **Expulsar un número específico de los peor clasificados** en el departamento
- - **Expulsar un número específico de los mejores clasificados** en el departamento
+ - **Expulsar al peor clasificado del departamento** hasta que quede un número establecido de jugadores
+ - **Expulsar al mejor clasificado del departamento** hasta que quede un número establecido
+ - **Expulsar un número específico de los peor clasificados** en el departamento
+ - **Expulsar un número específico de los mejores clasificados** en el departamento
- El número de jugadores que se mantienen o eliminan puede establecerse como un número exacto o un porcentaje.
---
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md b/i18n/es/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md
index fdf1a0dd..ad493725 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md
@@ -98,10 +98,10 @@ Una vez que el retraso esté configurado y tus jugadores conectados:
- Para interactuar con la audiencia, monitorea los **comentarios en vivo** en una pantalla separada — no el flujo de vídeo.
-- ¿Quieres cambiar escenas de OBS automáticamente? Usa:\
+- ¿Quieres cambiar escenas de OBS automáticamente? Usa:
[`https://regie.catlab.eu/obs.html`](https://regie.catlab.eu/obs.html)
-- ¿Quieres activar dispositivos MIDI durante el juego? Prueba:\
+- ¿Quieres activar dispositivos MIDI durante el juego? Prueba:
[`https://regie.catlab.eu/midi.html`](https://regie.catlab.eu/midi.html)
- ¿Buscas más herramientas? Visita [**regie.catlab.eu**](https://regie.catlab.eu) — un centro con utilidades adicionales para automatización, cambio de escenas, efectos y más.
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md b/i18n/es/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md
index 4f317c03..523acd92 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md
@@ -13,7 +13,7 @@ title: Stand de conferencia
## 📝 Creando el quiz
-Al crear un quiz para un stand de conferencia, ten en cuenta que algunos jugadores pueden quedarse para jugar varias partidas.\
+Al crear un quiz para un stand de conferencia, ten en cuenta que algunos jugadores pueden quedarse para jugar varias partidas.
Para mantenerlo fresco, asegúrate de tener muchas preguntas — suficientes para aleatorizar y hacer que cada partida sea única.
**Configuración recomendada:**
@@ -25,14 +25,14 @@ Para mantenerlo fresco, asegúrate de tener muchas preguntas — suficientes par
1. **Elige “Quiz”** en el menú Crear y ponle un nombre a tu quiz. Configura el idioma correcto.
2. **Agrega 3 rondas** y nómbralas (por ejemplo: Ronda 1, Ronda 2, Ronda 3).
-3. En la **configuración de rondas** (ícono de engranaje), activa **“Mostrar solo x preguntas”** y pon el número en 5.\
- También activa **“Orden aleatorio de preguntas”** — si no, el juego siempre seleccionará las primeras 5 preguntas.\
- Repite para cada ronda.
+3. En la **configuración de rondas** (ícono de engranaje), activa **“Mostrar solo x preguntas”** y pon el número en 5.
+ También activa **“Orden aleatorio de preguntas”** — si no, el juego siempre seleccionará las primeras 5 preguntas.
+ Repite para cada ronda.

-4. **Agrega preguntas a cada ronda.**\
- Puedes [escribir preguntas](../editor/005-writing-questions.md) o usar el botón Importar para añadir contenido rápidamente desde Excel.
+4. **Agrega preguntas a cada ronda.**
+ Puedes [escribir preguntas](../editor/005-writing-questions.md) o usar el botón Importar para añadir contenido rápidamente desde Excel.
:::tip
Usa muchas imágenes y clips de video — ¡hacen el juego mucho más divertido!
@@ -53,19 +53,19 @@ La forma más rápida de lanzar tu quiz para conferencia:
1. Haz clic en **Jugar quiz**.
2. Selecciona **Iniciar modo de conferencia**.
-En este modo, los jugadores usan sus teléfonos para conectarse al enlace del juego en la pantalla principal.\
-Cuando todos estén listos, el anfitrión del stand presiona Enter — y el juego corre automáticamente.\
+En este modo, los jugadores usan sus teléfonos para conectarse al enlace del juego en la pantalla principal.
+Cuando todos estén listos, el anfitrión del stand presiona Enter — y el juego corre automáticamente.
Después de que termine el juego, presionar Enter te lleva de vuelta a la pantalla de conexión para el siguiente grupo.
---
## ⚙️ Opciones avanzadas del juego
-¿Quieres más control?\
-Elige **Opciones avanzadas de juego** y selecciona **Modo conferencia** en el selector de modo.\
+¿Quieres más control?
+Elige **Opciones avanzadas de juego** y selecciona **Modo conferencia** en el selector de modo.
Obtendrás un enlace único con todas tus opciones seleccionadas.
-- **Pedir correo electrónico de los jugadores:**\
+- **Pedir correo electrónico de los jugadores:**
¡Recopila correos de visitantes para tu stand! Si activas esto, asegúrate también de configurar tu **URL de política de privacidad**.
- Al lanzar un juego vía el enlace de opciones avanzadas, es posible que te pidan iniciar sesión antes de comenzar — esto verifica tu contenido y licencias.
@@ -75,5 +75,5 @@ Obtendrás un enlace único con todas tus opciones seleccionadas.
## 🎨 Tematización
-¿Quieres que el juego combine con el branding de tu stand?\
+¿Quieres que el juego combine con el branding de tu stand?
Consulta nuestra [Guía de tematización](../advanced/011-emerald-theme.md) para consejos sobre cómo personalizar tu experiencia en QuizWitz.
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md b/i18n/es/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md
index e4b77ce7..8ad62512 100644
--- a/i18n/es/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md
+++ b/i18n/es/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md
@@ -11,7 +11,7 @@ Este tutorial te mostrará cómo usar el modo Torneo de QuizWitz. El modo Torneo
## 📝 Crea el quiz
-Al crear un quiz para torneo, mantenlo corto y entretenido. Si los visitantes necesitan mucho tiempo para completar el quiz, podrían no terminarlo.\
+Al crear un quiz para torneo, mantenlo corto y entretenido. Si los visitantes necesitan mucho tiempo para completar el quiz, podrían no terminarlo.
**Solo los jugadores que terminen el quiz completo aparecerán en la tabla de clasificación.**
### 🎲 Selección aleatoria de preguntas
diff --git a/i18n/es/docusaurus-theme-classic/navbar.json b/i18n/es/docusaurus-theme-classic/navbar.json
index c480cefc..ce752eac 100644
--- a/i18n/es/docusaurus-theme-classic/navbar.json
+++ b/i18n/es/docusaurus-theme-classic/navbar.json
@@ -1,10 +1,10 @@
{
"title": {
- "message": "Witz",
+ "message": "QuizWitz",
"description": "The title in the navbar"
},
"logo.alt": {
- "message": "Logo Witz",
+ "message": "Logo QuizWitz",
"description": "The alt text of navbar logo"
},
"item.label.About QuizWitz": {
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/010-faq.md b/i18n/fr/docusaurus-plugin-content-docs/current/010-faq.md
index 1f0d974c..544f2b9d 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/010-faq.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/010-faq.md
@@ -38,11 +38,11 @@ Lorsque vous utilisez les modes de jeu **QuizWitz Live** ou **Conference** (qui
## Quelle est la différence entre un compte Premium, les Party games, et les jeux Live/Conference ?
-- **Compte Premium :**\
+- **Compte Premium :**
Déverrouille toutes les fonctionnalités du quizmaker (y compris la création et la modification de quizzes, les options avancées des manches, les pièces jointes, et plus). Le Premium vous permet aussi d'organiser des **Party games** jusqu'à 100 joueurs.
-- **Party game :**\
+- **Party game :**
Le mode de jeu social standard. Idéal pour les amis, la famille ou les petits groupes — jusqu'à 100 joueurs. Inclus avec un compte Premium. Aucun seat n'est requis.
-- **Jeux Live et Conference :**\
+- **Jeux Live et Conference :**
Conçus pour des événements professionnels, de grandes audiences et un contrôle avancé. Les deux **requièrent des seats actifs** pour chaque joueur ou équipe. Les seats ne sont pas inclus dans le compte Premium et doivent être activés séparément.
- Ces modes débloquent des fonctions telles que l'application Quizmaster, l'application Jury, les rapports détaillés, et plus.
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md b/i18n/fr/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md
index 530b3f30..2e90c6b7 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md
@@ -53,13 +53,13 @@ Toute la musique dans le jeu peut également être remplacée par des pièces jo
En plus des pièces jointes, vous pouvez aussi manipuler le thème Emerald avec des **paramètres de requête**. Ce sont des paramètres que vous pouvez ajouter à l'URL des **options avancées du jeu** — ils modifient l'apparence du thème.
-Pour cela, nous commencerons avec un quiz exemple (sans pièces jointes) :\
+Pour cela, nous commencerons avec un quiz exemple (sans pièces jointes) :
https://play.quizwitz.com/11486:gFUabUFh7i/emerald-theme-tutorial-default
Lorsque vous démarrez ce quiz, le jeu sera dans le style Emerald par défaut. Changeons cela.
:::tip
-La façon la plus simple d'expérimenter avec ces paramètres est d'utiliser notre [testeur de thème](https://client.quizwitz.com/test.html?theme=emerald&backgroundColor=ff1b6b-45caff&accentColor=00ff87&mainColor=ffffff&timerBackgroundColor=fff95b).\
+La façon la plus simple d'expérimenter avec ces paramètres est d'utiliser notre [testeur de thème](https://client.quizwitz.com/test.html?theme=emerald&backgroundColor=ff1b6b-45caff&accentColor=00ff87&mainColor=ffffff&timerBackgroundColor=fff95b).
Une fois que vous avez fini d'expérimenter, vous pouvez copier–coller les paramètres dans l'URL des options avancées de votre jeu.
:::
@@ -87,7 +87,7 @@ Chacun de ces modificateurs peut contenir une seule couleur au format hexadécim
Les paramètres de requête doivent commencer par un point d'interrogation ( ? ) et chaque paramètre doit être séparé par un esperluette ( & ). Pour plus d'informations sur les paramètres de requête, visitez [wikipedia](https://fr.wikipedia.org/wiki/URI_Query).
:::
-En ajoutant ces paramètres à l'URL de votre jeu, vous pouvez modifier les couleurs du thème :\
+En ajoutant ces paramètres à l'URL de votre jeu, vous pouvez modifier les couleurs du thème :
https://play.quizwitz.com/11486:gFUabUFh7i/emerald-theme-tutorial-default?backgroundColor=ff1b6b-45caff&accentColor=00ff87&mainColor=ffffff&timerBackgroundColor=fff95b

diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md b/i18n/fr/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md
index eb89fd03..9d571cf2 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md
@@ -5,7 +5,7 @@ title: Introduction
# 🛠️ Guide du Quizmaker
-Bienvenue dans le guide pour les créateurs de quiz !\
+Bienvenue dans le guide pour les créateurs de quiz !
Sur QuizWitz, tu peux créer et organiser ton propre contenu de quiz — ou collecter et remixer le contenu créé par d'autres.
---
@@ -21,8 +21,8 @@ Tu peux aussi **collecter des Round-Abouts** créés par d'autres membres et les
---
-> 💡 **Astuce :**\
-> Un **Round-About** est la plus petite brique de construction dans QuizWitz. C’est un petit ensemble de questions autour d'un sujet spécifique.\
+> 💡 **Astuce :**
+> Un **Round-About** est la plus petite brique de construction dans QuizWitz. C’est un petit ensemble de questions autour d'un sujet spécifique.
> Les Round-Abouts peuvent être publiés pour que d'autres les utilisent, ou gardés privés rien que pour toi.
>
> Un **Quiz complet** te permet de combiner plusieurs rounds, de fixer l’ordre, et de définir ton propre déroulement et tes règles de quiz. Parfait pour les événements ou les expériences de quiz plus larges !
@@ -31,12 +31,12 @@ Tu peux aussi **collecter des Round-Abouts** créés par d'autres membres et les
## 💎 Licence premium
-Pour créer et publier des **Quizzes complets**, tu auras besoin d’une [licence Premium](https://www.quizwitz.com/pricing).\
+Pour créer et publier des **Quizzes complets**, tu auras besoin d’une [licence Premium](https://www.quizwitz.com/pricing).
Celle-ci débloque la capacité de combiner des Round-Abouts, définir un ordre personnalisé, et utiliser des fonctionnalités avancées.
Les Round-Abouts peuvent toujours être créés et partagés gratuitement !
---
-Prêt à commencer ?\
+Prêt à commencer ?
Explore l’éditeur, essaie un modèle, ou consulte les pages suivantes de ce guide pour plus d’astuces et d’inspiration.
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md b/i18n/fr/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md
index c916572c..c2cb8df2 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md
@@ -57,10 +57,10 @@ Dans la section **Détails**, vous trouverez des options de configuration suppl
- **Traduire** — Créez une version traduite de votre Round-About dans une autre langue
- **Catégorie** — Choisissez ou mettez à jour la catégorie de votre Round-About
- **Type de manche** — Sélectionnez comment les questions sont présentées aux joueurs. Vous pouvez configurer :
- - Questions à choix multiples
- - Questions ouvertes
- - Manches éclair
- - Et plus
+ - Questions à choix multiples
+ - Questions ouvertes
+ - Manches éclair
+ - Et plus
> 🔗 En savoir plus sur les [types de manches](../round-types/000-round-types.md) et les [types de questions](../question-types/000-question-types.md) dans les guides avancés.
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/editor/004-create-quizzes.md b/i18n/fr/docusaurus-plugin-content-docs/current/editor/004-create-quizzes.md
index ce06f73f..cc4a3104 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/editor/004-create-quizzes.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/editor/004-create-quizzes.md
@@ -22,7 +22,7 @@ Depuis le menu principal :
## ✏️ Titre et langue
-Donnez un titre à votre quiz et choisissez la langue principale.\
+Donnez un titre à votre quiz et choisissez la langue principale.
Vous pouvez ajouter des **traductions** plus tard si besoin — pas besoin de tout décider dès le début.
---
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md b/i18n/fr/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md
index cb214020..7661ad88 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md
@@ -23,7 +23,7 @@ Cliquez sur l'**icône d'engrenage** en haut à gauche d'une question pour ouvri
### 🎮 Mode & notation
-- **Type de question** — Choisissez comment la question est jouée (ex. choix multiple, réponse ouverte, puzzle)\
+- **Type de question** — Choisissez comment la question est jouée (ex. choix multiple, réponse ouverte, puzzle)
→ En savoir plus dans [types de questions](../question-types/000-question-types.md)
- **Points** — Définissez combien de points vaut une bonne réponse
- **Minuteur de la question** — Ajustez la limite de temps avec le curseur
@@ -69,7 +69,7 @@ Vous pouvez enrichir les questions avec des images, vidéos ou sons. Chaque piè
Vous pouvez ajouter **plusieurs pièces jointes** dans chaque emplacement.
-> ⚡ **Dans [QuizWitz Live (PRO)](../quizmaster/001-introduction.md) :** le quizmaster peut choisir quelle pièce jointe afficher à chaque moment.\
+> ⚡ **Dans [QuizWitz Live (PRO)](../quizmaster/001-introduction.md) :** le quizmaster peut choisir quelle pièce jointe afficher à chaque moment.
> 🎮 **Dans les parties régulières :** toutes les pièces jointes d'un emplacement donné sont affichées en même temps.
📘 En savoir plus sur les types de fichiers supportés, astuces de timing, et limites dans le [guide des pièces jointes](../editor/006-attachments.md).
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/editor/006-attachments.md b/i18n/fr/docusaurus-plugin-content-docs/current/editor/006-attachments.md
index 035d4c67..ae6bb701 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/editor/006-attachments.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/editor/006-attachments.md
@@ -57,7 +57,7 @@ C'est particulièrement efficace pour les énigmes ou les révélations lentes p
Certains emplacements permettent d'ajouter **plusieurs pièces jointes**. Le comportement dépend du mode de jeu :
-> ⚡ **Dans [QuizWitz Live (PRO)](../quizmaster/001-introduction.md) :** Le quizmaster a un contrôle total et peut décider quand afficher ou cacher les pièces jointes pendant le jeu.\
+> ⚡ **Dans [QuizWitz Live (PRO)](../quizmaster/001-introduction.md) :** Le quizmaster a un contrôle total et peut décider quand afficher ou cacher les pièces jointes pendant le jeu.
> 🎮 **Dans les parties régulières :** Toutes les pièces jointes dans un emplacement sont affichées **simultanément**.
Les détails sur la temporisation et le comportement de chaque emplacement se trouvent dans la documentation liée pour [questions](../editor/015-importing-questions.md), [manches](../editor/008-round-options.md) et [quizzes](../editor/007-quiz-options.md).
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/players/001-playing-quizwitz.md b/i18n/fr/docusaurus-plugin-content-docs/current/players/001-playing-quizwitz.md
index 70c641d4..fbb419d2 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/players/001-playing-quizwitz.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/players/001-playing-quizwitz.md
@@ -98,7 +98,7 @@ Une fois votre partie lancée, choisissez votre mode :
- Cliquez sur **Démarrer**, puis choisissez **Joueur seul**
- Utilisez votre souris, clavier ou écran tactile pour répondre
-\
+

---
@@ -113,8 +113,8 @@ Jouez avec des amis utilisant leurs propres téléphones ou tablettes :
2. Les joueurs suivent les instructions à l'écran pour rejoindre
3. Cliquez sur **Démarrer le quiz** quand tout le monde est prêt
-\
-\
+
+

---
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md b/i18n/fr/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md
index b78e40b8..2a5e723b 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md
@@ -24,8 +24,8 @@ Une question à choix multiple classique permet aux joueurs de sélectionner la
## 🏆 Attribution des points
-Les questions à choix multiple utilisent par défaut un **système de points basé sur le temps** : plus la réponse est rapide, plus elle rapporte de points. Pour ces questions, le score diminue continuellement à la microseconde près, avec la plupart des points fixes et seule une partie influencée par la rapidité.\
-**Vous pouvez aussi désactiver le système de points basé sur le temps par question** si vous voulez que toutes les bonnes réponses obtiennent le même score.\
+Les questions à choix multiple utilisent par défaut un **système de points basé sur le temps** : plus la réponse est rapide, plus elle rapporte de points. Pour ces questions, le score diminue continuellement à la microseconde près, avec la plupart des points fixes et seule une partie influencée par la rapidité.
+**Vous pouvez aussi désactiver le système de points basé sur le temps par question** si vous voulez que toutes les bonnes réponses obtiennent le même score.
Vous pouvez affiner cet équilibre dans les réglages de la manche.
Voir [Options de notation dans les réglages de la manche](../editor/008-round-options.md#scoring) pour tous les détails.
@@ -34,7 +34,7 @@ Voir [Options de notation dans les réglages de la manche](../editor/008-round-o
## ⚙️ Réglages avancés
-Le type de question à choix multiple offre de nombreux réglages pour affiner l'expérience et l'attribution des points.\
+Le type de question à choix multiple offre de nombreux réglages pour affiner l'expérience et l'attribution des points.
Voir [écrire des questions](../editor/005-writing-questions.md) pour une vue d'ensemble des réglages des questions.
---
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/question-types/002-open-question.md b/i18n/fr/docusaurus-plugin-content-docs/current/question-types/002-open-question.md
index 9e21c42b..df34186f 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/question-types/002-open-question.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/question-types/002-open-question.md
@@ -29,7 +29,7 @@ Les questions ouvertes offrent une gamme de paramètres pour s’adapter à votr
- **Plusieurs réponses acceptées :** Ajoutez des orthographes alternatives, des abréviations ou des synonymes pour une correction automatique plus flexible.
- **Score basé sur le temps :** Récompensez les réponses plus rapides (voir « Score » ci-dessous).
- **Forcer la correction automatique :** Activez cette option pour que le jeu marque automatiquement les réponses correctes selon la liste que vous avez fournie.
- - Si non activé (par défaut pour la plupart des parties en direct), les réponses ouvertes doivent être examinées et notées manuellement via l’[application Jury](../quizmaster/004-jury-app.md).
+ - Si non activé (par défaut pour la plupart des parties en direct), les réponses ouvertes doivent être examinées et notées manuellement via l’[application Jury](../quizmaster/004-jury-app.md).
Pour en savoir plus sur ces options, voyez [comment écrire des questions](../editor/005-writing-questions.md).
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/question-types/003-order-question.md b/i18n/fr/docusaurus-plugin-content-docs/current/question-types/003-order-question.md
index 49bdde9f..c821f33f 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/question-types/003-order-question.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/question-types/003-order-question.md
@@ -5,7 +5,7 @@ title: Question d'ordre
# 🔀 Question d'ordre
-Dans une **Question d'ordre**, les joueurs doivent mettre jusqu'à 4 éléments dans la bonne séquence.\
+Dans une **Question d'ordre**, les joueurs doivent mettre jusqu'à 4 éléments dans la bonne séquence.
Ce type de manche est parfait pour les défis chronologiques, de classement ou de séquençage.
---
@@ -16,7 +16,7 @@ Ce type de manche est parfait pour les défis chronologiques, de classement ou d
## 📝 Comment ça marche
-- **Question :** Demandez clairement quel ordre est demandé.\
+- **Question :** Demandez clairement quel ordre est demandé.
_(Exemple : « Sélectionnez les animaux dans le bon ordre du moins au plus de pattes. »)_
- **Options :** Saisissez jusqu'à quatre éléments. Vous définissez la séquence correcte.
- **Vue du joueur :** Les options sont affichées dans un ordre aléatoire. Les joueurs **sélectionnent chaque élément un par un** dans l'ordre qu'ils pensent être correct.
@@ -26,8 +26,8 @@ Ce type de manche est parfait pour les défis chronologiques, de classement ou d
## 🏆 Score
-Les questions d'ordre utilisent par défaut un **score basé sur le temps** :\
-les bonnes réponses plus rapides gagnent plus de points, mais la majorité des points sont fixes. Le temps n'affecte qu'une partie du score.\
+Les questions d'ordre utilisent par défaut un **score basé sur le temps** :
+les bonnes réponses plus rapides gagnent plus de points, mais la majorité des points sont fixes. Le temps n'affecte qu'une partie du score.
Vous pouvez aussi désactiver le score basé sur le temps par question pour n'accorder que des points fixes.
Voir [Options de score dans les paramètres de la manche](../editor/008-round-options.md#scoring) pour plus de détails.
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/question-types/004-image-map.md b/i18n/fr/docusaurus-plugin-content-docs/current/question-types/004-image-map.md
index d4198b46..a98b8a7f 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/question-types/004-image-map.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/question-types/004-image-map.md
@@ -15,7 +15,7 @@ Dans une question **carte image**, les joueurs doivent sélectionner le ou les b
## 📝 Comment ça marche
-- **Question :** Indiquez clairement ce que les joueurs doivent trouver sur l’image.\
+- **Question :** Indiquez clairement ce que les joueurs doivent trouver sur l’image.
_(Exemple : « Sélectionnez le ballon d’Erlenmeyer. »)_
- **Image :** Téléchargez une image de haute qualité qui sera montrée à tous les joueurs.
- **Points de réponse :** Définissez une ou plusieurs **zones cibles** (« points ») sur l’image. Chaque zone peut être définie comme un cercle ou une autre forme, et vous déterminez sa position et sa taille.
@@ -41,7 +41,7 @@ Voir [rédiger des questions](../editor/005-writing-questions.md) pour les régl
## ⏱️ Scoring basé sur le temps
-**Le scoring basé sur le temps est activé par défaut.** Les joueurs qui répondent rapidement gagnent plus de points, mais il y a toujours une composante fixe (par défaut : 75%) pour une bonne réponse. Seulement 25% du score total est influencé par la rapidité de la réponse.\
+**Le scoring basé sur le temps est activé par défaut.** Les joueurs qui répondent rapidement gagnent plus de points, mais il y a toujours une composante fixe (par défaut : 75%) pour une bonne réponse. Seulement 25% du score total est influencé par la rapidité de la réponse.
Vous pouvez désactiver le scoring basé sur le temps pour ce type de question si vous le souhaitez.
📘 Pour plus de détails sur le scoring et les réglages de temps, consultez la [documentation des options de manche](../editor/008-round-options.md#scoring).
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/question-types/005-list-question.md b/i18n/fr/docusaurus-plugin-content-docs/current/question-types/005-list-question.md
index ccad8c2d..7a0d8b54 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/question-types/005-list-question.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/question-types/005-list-question.md
@@ -38,11 +38,11 @@ Une **question de liste** demande aux joueurs de fournir plusieurs bonnes répon
## 🏆 Scoring
- **Points par réponse correcte :** Les joueurs gagnent des points pour chaque bonne réponse.
-- **Scoring basé sur le temps** (si activé) :\
+- **Scoring basé sur le temps** (si activé) :
Suit les **règles des questions ouvertes** pour plus d'équité :
- - Les points disponibles sont divisés en tranches de temps (pas au milliseconde).\
+ - Les points disponibles sont divisés en tranches de temps (pas au milliseconde).
Par exemple : plein de points dans la première tranche, 80 % dans la suivante, etc.
- - **Seuls 25 %** des points dépendent de la rapidité.\
+ - **Seuls 25 %** des points dépendent de la rapidité.
Les autres **75 %** sont fixes — même les joueurs plus lents obtiennent la majorité des points s’ils répondent correctement.
- Cela réduit la pénalité liée à la vitesse de frappe et rend le scoring plus équitable pour tous.
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md b/i18n/fr/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md
index 81c06b9a..c2dcbda5 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md
@@ -5,7 +5,7 @@ title: Question de départage
# 🏁 Question de départage
-La question de départage est utilisée pour résoudre les égalités à la fin d'un quiz.\
+La question de départage est utilisée pour résoudre les égalités à la fin d'un quiz.
Les joueurs doivent deviner un nombre (par exemple, « Combien de haricots y a-t-il dans le bocal ? »). Le joueur dont la réponse est la plus proche de la valeur correcte remportera la partie en cas d'égalité.
---
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md b/i18n/fr/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md
index e0de3e13..dd2dc27a 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md
@@ -5,7 +5,7 @@ title: Meilleure réponse à la question
# 🎖️ Meilleure réponse à la question
-Dans le type **Meilleure réponse à la question**, les joueurs écrivent leurs propres réponses à une question ouverte.\
+Dans le type **Meilleure réponse à la question**, les joueurs écrivent leurs propres réponses à une question ouverte.
Les points sont attribués soit manuellement par le quizmaster, soit — s'il n'y a pas de quizmaster — en faisant voter les joueurs pour leur réponse préférée.
---
@@ -14,8 +14,8 @@ Les points sont attribués soit manuellement par le quizmaster, soit — s'il n'
- **Les joueurs répondent :** Chaque joueur tape sa réponse à la question ouverte.
- **Notation :**
- - Dans **QuizWitz Live** (avec un quizmaster), l'hôte examine toutes les réponses et attribue des points à la ou aux meilleures.
- - Dans les parties classiques (sans hôte), les joueurs votent pour la réponse qu'ils estiment la meilleure. La ou les réponses ayant obtenu le plus de votes remportent les points.
+ - Dans **QuizWitz Live** (avec un quizmaster), l'hôte examine toutes les réponses et attribue des points à la ou aux meilleures.
+ - Dans les parties classiques (sans hôte), les joueurs votent pour la réponse qu'ils estiment la meilleure. La ou les réponses ayant obtenu le plus de votes remportent les points.
---
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md b/i18n/fr/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md
index 58c2340e..d1f300fc 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md
@@ -9,7 +9,7 @@ title: Introduction
L'ingrédient principal pour un événement QuizWitz Live réussi est un quizmaster captivant — quelqu'un qui contrôle le jeu et maintient l'énergie à son maximum. Le quizmaster conduit le déroulement du quiz, lit les questions à voix haute et ajoute cette étincelle supplémentaire pour divertir le public.
-Pour avoir un contrôle total sur votre événement, utilisez l'**application Quizmaster**, conçue spécialement pour QuizWitz Live.\
+Pour avoir un contrôle total sur votre événement, utilisez l'**application Quizmaster**, conçue spécialement pour QuizWitz Live.
Vous pouvez lancer QuizWitz Live directement depuis l'éditeur de quiz en cliquant sur **« Démarrer QuizWitz Live »**.
> 💡 **Note:** L'application Quizmaster est une **application web** — il n'y a rien à installer. Il suffit d'aller sur [**quizwitz.tv**](https://quizwitz.tv) dans votre navigateur pour y accéder sur votre smart device.
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md b/i18n/fr/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md
index 4f2b36f3..45d3b988 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md
@@ -13,10 +13,10 @@ Bienvenue sur QuizWitz Live — la manière professionnelle d’animer des quiz
Vous pouvez démarrer une partie QuizWitz Live depuis l’éditeur de quiz ou directement depuis votre collection de quiz.
-- Dans l’éditeur de quiz, cliquez sur **« Start QuizWitz Live »**\
+- Dans l’éditeur de quiz, cliquez sur **« Start QuizWitz Live »**

-- Depuis votre collection, cliquez sur l’**icône Live** pour lancer\
+- Depuis votre collection, cliquez sur l’**icône Live** pour lancer

---
@@ -27,12 +27,12 @@ Une fois lancé, votre écran affichera un **Code Maître**. **Ne partagez pas c
- Visitez [quizwitz.tv](https://quizwitz.tv) sur votre appareil quizmaster et saisissez le Code Maître.
- Une **interface de l’App Quizmaster** apparaîtra, où vous contrôlez le jeu.
-- Nous recommandons une **tablette ou un smartphone** pour la mobilité, mais un ordinateur portable fonctionne aussi.\
+- Nous recommandons une **tablette ou un smartphone** pour la mobilité, mais un ordinateur portable fonctionne aussi.

Après connexion, le Code Maître disparaît de l’écran. Vous êtes maintenant prêt à afficher l’écran principal sur un projecteur ou à lancer votre livestream.
-> ⚠️ **Attention !** Si l’écran du jeu (affichage principal) n’est pas activement en focus — par exemple, si vous changez d’onglet ou le minimisez — le jeu **se mettra automatiquement en pause**.\
+> ⚠️ **Attention !** Si l’écran du jeu (affichage principal) n’est pas activement en focus — par exemple, si vous changez d’onglet ou le minimisez — le jeu **se mettra automatiquement en pause**.
> Quand cela arrive :
>
> - L’**App Quizmaster se met également en pause**
@@ -68,7 +68,7 @@ Une fois connecté, choisissez entre deux modes de jeu :
Quand vous utilisez les **Codes d’équipe**, vous commencerez par créer des équipes dans l’App Quizmaster :
- Ajoutez les noms des équipes
-- Appuyez sur **« Generate Codes »** pour créer les codes d’accès\
+- Appuyez sur **« Generate Codes »** pour créer les codes d’accès

Vous pouvez aussi **réserver les codes à l’avance** — plus d’infos dans la section astuces et conseils.
@@ -108,7 +108,7 @@ Une fois vos joueurs connectés :
Avant de commencer, vous devez vérifier vos Seats disponibles.
- Un aperçu apparaît après avoir sélectionné votre mode de jeu
-- Si vous avez besoin de plus de Seats, activez-les sur [app.quizwitz.com/seats](https://app.quizwitz.com/seats)\
+- Si vous avez besoin de plus de Seats, activez-les sur [app.quizwitz.com/seats](https://app.quizwitz.com/seats)

---
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md b/i18n/fr/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md
index efa94e1f..d9cad9b7 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md
@@ -75,7 +75,7 @@ Comprend :
Lorsque la manche se termine, vous verrez un écran de **fin de manche** qui révèle le classement à ce jour.
-\
+

Dans votre application :
@@ -83,9 +83,9 @@ Dans votre application :
- Vous verrez les **100 meilleurs joueurs**, et vous pourrez les faire défiler
- Tapez la position d'un joueur pour le mettre en surbrillance sur le grand écran
- À partir de la manche 2, vous verrez aussi combien de places chaque joueur a gagné ou perdu :
- - **Vert** = progressé
- - **Rouge** = reculé
- - **Blanc** = aucun changement
+ - **Vert** = progressé
+ - **Rouge** = reculé
+ - **Blanc** = aucun changement
Les joueurs voient **leur propre position** sur leur appareil pendant la fin de la manche.
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md b/i18n/fr/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md
index c59255f4..5317194a 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md
@@ -51,8 +51,8 @@ Pour des événements ponctuels ou occasionnels, vous pouvez activer des **Seats
- Des **réductions de volume** sont disponibles lors de l’achat de crédits en grande quantité.
- Chaque **licence premium** inclut une **valeur de crédits gratuits**.
- Si vous n’êtes pas sûr du nombre de joueurs qui participeront :
- - Vous pouvez **attendre que tout le monde soit connecté** avant d’activer les Seats.
- - Ou activer plus de Seats que nécessaire — **les Seats inutilisés sont automatiquement remboursés** en crédits après expiration.
+ - Vous pouvez **attendre que tout le monde soit connecté** avant d’activer les Seats.
+ - Ou activer plus de Seats que nécessaire — **les Seats inutilisés sont automatiquement remboursés** en crédits après expiration.
---
@@ -60,9 +60,9 @@ Pour des événements ponctuels ou occasionnels, vous pouvez activer des **Seats
- Les **Seats payants à l’usage** restent actifs pendant **48 heures** après activation.
- Pendant ce temps, vous pouvez :
- - Organiser **plusieurs quiz ou sessions**
- - **Tester** votre quiz avec des groupes plus grands
- - Organiser des **événements sur plusieurs jours** durant un week-end
+ - Organiser **plusieurs quiz ou sessions**
+ - **Tester** votre quiz avec des groupes plus grands
+ - Organiser des **événements sur plusieurs jours** durant un week-end
---
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/round-types/000-round-types.md b/i18n/fr/docusaurus-plugin-content-docs/current/round-types/000-round-types.md
index fc2b9008..ba8ea008 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/round-types/000-round-types.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/round-types/000-round-types.md
@@ -5,7 +5,7 @@ name: Types de manches
# Types de manches
-Le type de manche influence la façon dont le jeu affiche les questions aux joueurs — et comment les joueurs gagnent des points.\
+Le type de manche influence la façon dont le jeu affiche les questions aux joueurs — et comment les joueurs gagnent des points.
Dans les quiz, vous pouvez changer le type de manche dans le champ de sélection **Type de manche** en haut au centre de l'écran.
## 🧠 Manches régulières
@@ -25,7 +25,7 @@ Ces manches offrent un peu plus d’interactivité que de simples questions-rép
## 🍺 Traditionnel
-Pour ceux qui veulent organiser des quiz de pub traditionnels où les joueurs peuvent changer leurs réponses jusqu'à la fin de la manche.\
+Pour ceux qui veulent organiser des quiz de pub traditionnels où les joueurs peuvent changer leurs réponses jusqu'à la fin de la manche.
Ces types de manches simulent le "remise des copies" après chaque manche.
- [Traditional](030-traditional.md)
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md b/i18n/fr/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md
index b1da21b6..43431a84 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md
@@ -31,7 +31,7 @@ Voir les [options de manche](../editor/008-round-options.md) pour les détails s
## 🎵 Pièces jointes — Musique du compte à rebours
-- Vous pouvez définir une **Pièce jointe de manche** dans la case « Jouer pendant le compte à rebours de la question ».\
+- Vous pouvez définir une **Pièce jointe de manche** dans la case « Jouer pendant le compte à rebours de la question ».
Cette pièce audio sera jouée **en continu** comme musique du compte à rebours pendant toute la manche éclair, ne s’arrêtant qu’après la dernière question.
- Utilisez une musique énergique ou tendue pour booster l’excitation et maintenir les joueurs en alerte.
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md b/i18n/fr/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md
index 5811a7b9..f164fb96 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md
@@ -12,9 +12,9 @@ Dans un tour **Morceau de tarte**, le travail d'équipe paie ! Le nombre total d
## 📝 Comment ça marche
- **Points totaux = points de base × nombre de joueurs (ou équipes).**
- - Exemple : si une question vaut 100 points et qu'il y a 20 joueurs, 2 000 points sont en jeu.
+ - Exemple : si une question vaut 100 points et qu'il y a 20 joueurs, 2 000 points sont en jeu.
- Après la question, les **points totaux sont divisés également** entre tous ceux qui ont répondu correctement.
- - Exemple : si 5 joueurs ont répondu correctement, chacun d'eux reçoit 400 points.
+ - Exemple : si 5 joueurs ont répondu correctement, chacun d'eux reçoit 400 points.
- Si tout le monde répond correctement, tout le monde obtient la même part (plus faible). Si un seul joueur a la bonne réponse, il obtient la « tarte » entière !
---
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/round-types/031-traditional-ct.md b/i18n/fr/docusaurus-plugin-content-docs/current/round-types/031-traditional-ct.md
index 382aa5c1..d628b4fc 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/round-types/031-traditional-ct.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/round-types/031-traditional-ct.md
@@ -5,7 +5,7 @@ title: Traditionnel (CT)
# 📝🧵 Traditionnel – Fil conducteur
-Un tour **Traditionnel – Fil conducteur** fonctionne comme un [tour traditionnel](030-traditional.md), mais avec une touche spéciale :\
+Un tour **Traditionnel – Fil conducteur** fonctionne comme un [tour traditionnel](030-traditional.md), mais avec une touche spéciale :
À la fin du tour, la **dernière question** (« Quel était le fil conducteur ? »). est évaluée et affichée en premier. Cela permet au quizmaster de mettre en avant la connexion avant de révéler les autres réponses.
---
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/round-types/050-elimination.md b/i18n/fr/docusaurus-plugin-content-docs/current/round-types/050-elimination.md
index 8df58491..6daf40d9 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/round-types/050-elimination.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/round-types/050-elimination.md
@@ -5,7 +5,7 @@ title: Élimination
# 🚫 Élimination
-**L’élimination** est un événement spécial qui retire automatiquement les joueurs ou équipes du jeu en fonction de leur classement ou score actuel.\
+**L’élimination** est un événement spécial qui retire automatiquement les joueurs ou équipes du jeu en fonction de leur classement ou score actuel.
C’est un outil pratique pour les tournois, les phases éliminatoires, ou pour ajouter du suspense dans les événements en direct !
---
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md b/i18n/fr/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md
index cef33699..fa971d95 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md
@@ -5,7 +5,7 @@ title: Réinitialiser les points
# 🔄 Réinitialiser les points
-**Réinitialiser les points** est un événement spécial (pas une manche de questions) qui remet le score de tous les joueurs ou équipes à zéro.\
+**Réinitialiser les points** est un événement spécial (pas une manche de questions) qui remet le score de tous les joueurs ou équipes à zéro.
Cela peut être utilisé pour égaliser les chances, ajouter du suspense ou introduire de nouvelles phases dans votre quiz.
---
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/round-types/060-intermission.md b/i18n/fr/docusaurus-plugin-content-docs/current/round-types/060-intermission.md
index ebdeb09a..fd66abae 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/round-types/060-intermission.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/round-types/060-intermission.md
@@ -12,10 +12,10 @@ title: Entracte
## 📝 Comment ça marche
- Pendant un entracte, l'écran principal du jeu est en pause et un minuteur est affiché.
-- **Dans les jeux de conférence et de fête :**\
+- **Dans les jeux de conférence et de fête :**
L'entracte se termine lorsque quelqu'un appuie sur **Entrée** sur l'écran principal du jeu.
-- **Dans les parties QuizWitz Live :**\
- Le quizmaster termine l'entracte depuis son appareil (tablette ou smartphone).\
+- **Dans les parties QuizWitz Live :**
+ Le quizmaster termine l'entracte depuis son appareil (tablette ou smartphone).
L'application Quizmaster affiche un minuteur pour que l'hôte puisse voir la durée de l'entracte.
---
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md b/i18n/fr/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md
index 386a476d..495bc8f8 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md
@@ -39,5 +39,5 @@ title: Choix du département par le dealer
---
-Pour les règles classiques du Choix du dealer, consultez [Dealer’s Choice](024-dealers-choice.md).\
+Pour les règles classiques du Choix du dealer, consultez [Dealer’s Choice](024-dealers-choice.md).
Pour plus d'options de jeu en équipe, consultez [Options de manche](../editor/008-round-options.md).
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md b/i18n/fr/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md
index 5bed9982..74449195 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md
@@ -13,10 +13,10 @@ title: Élimination de département
- Lorsque cet événement est déclenché, seuls les joueurs ou équipes appartenant au département sélectionné sont pris en compte pour l’élimination.
- Les critères d’élimination sont flexibles :
- - **Exclure les mieux classés du département** jusqu’à ce qu’un certain nombre de joueurs restent
- - **Exclure les moins bien classés du département** jusqu’à ce qu’un nombre défini reste
- - **Exclure un nombre spécifique des mieux classés** du département
- - **Exclure un nombre spécifique des moins bien classés** du département
+ - **Exclure les mieux classés du département** jusqu’à ce qu’un certain nombre de joueurs restent
+ - **Exclure les moins bien classés du département** jusqu’à ce qu’un nombre défini reste
+ - **Exclure un nombre spécifique des mieux classés** du département
+ - **Exclure un nombre spécifique des moins bien classés** du département
- Le nombre de joueurs à conserver ou éliminer peut être défini comme un nombre exact ou en pourcentage.
---
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md b/i18n/fr/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md
index e5f8684f..274d77d7 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md
@@ -98,10 +98,10 @@ Une fois le délai réglé et vos joueurs connectés :
- Pour interagir avec l'audience, surveillez les **commentaires en direct** sur un écran séparé — pas le flux vidéo.
-- Vous voulez changer automatiquement les scènes OBS ? Utilisez :\
+- Vous voulez changer automatiquement les scènes OBS ? Utilisez :
[`https://regie.catlab.eu/obs.html`](https://regie.catlab.eu/obs.html)
-- Vous voulez déclencher des appareils MIDI pendant la partie ? Essayez :\
+- Vous voulez déclencher des appareils MIDI pendant la partie ? Essayez :
[`https://regie.catlab.eu/midi.html`](https://regie.catlab.eu/midi.html)
- Vous cherchez plus d'outils ? Visitez [**regie.catlab.eu**](https://regie.catlab.eu) — un hub central avec des utilitaires supplémentaires pour l'automatisation, le changement de scène, les effets, et plus encore.
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md b/i18n/fr/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md
index 3b4edd7a..7781dd51 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md
@@ -13,7 +13,7 @@ Ce tutoriel vous montrera comment gérer QuizWitz à votre stand de conférence
## 📝 Création du quiz
-Lorsque vous créez un quiz pour un stand de conférence, gardez à l'esprit que certains joueurs peuvent rester pour plusieurs parties.\
+Lorsque vous créez un quiz pour un stand de conférence, gardez à l'esprit que certains joueurs peuvent rester pour plusieurs parties.
Pour garder de la fraîcheur, assurez-vous d'avoir plein de questions — suffisamment pour randomiser et rendre chaque partie unique.
**Configuration recommandée :**
@@ -25,14 +25,14 @@ Pour garder de la fraîcheur, assurez-vous d'avoir plein de questions — suffis
1. **Choisissez « Quiz »** dans le menu Créer et donnez un nom à votre quiz. Définissez la langue correcte.
2. **Ajoutez 3 manches** et nommez-les (par exemple : Manche 1, Manche 2, Manche 3).
-3. Dans les **Paramètres de la manche** (icône engrenage), activez **« Afficher uniquement x questions »** et réglez le nombre à 5.\
- Activez aussi **« Ordre des questions aléatoire »** — sinon le jeu prendra toujours les 5 premières questions.\
- Répétez pour chaque manche.
+3. Dans les **Paramètres de la manche** (icône engrenage), activez **« Afficher uniquement x questions »** et réglez le nombre à 5.
+ Activez aussi **« Ordre des questions aléatoire »** — sinon le jeu prendra toujours les 5 premières questions.
+ Répétez pour chaque manche.

-4. **Ajoutez des questions à chaque manche.**\
- Vous pouvez [écrire des questions](../editor/005-writing-questions.md) ou utiliser le bouton Importer pour ajouter rapidement du contenu depuis Excel.
+4. **Ajoutez des questions à chaque manche.**
+ Vous pouvez [écrire des questions](../editor/005-writing-questions.md) ou utiliser le bouton Importer pour ajouter rapidement du contenu depuis Excel.
:::tip
Utilisez beaucoup d'images et de clips vidéo — ils rendent le jeu bien plus divertissant !
@@ -53,19 +53,19 @@ Le moyen le plus rapide de lancer votre quiz de conférence :
1. Cliquez sur **Jouer au quiz**.
2. Sélectionnez **Démarrer le mode Conférence**.
-Dans ce mode, les joueurs utilisent leur smart device pour se connecter au lien du jeu sur l'écran principal.\
-Quand tout le monde est prêt, l'animateur du stand appuie sur Entrée — et le jeu démarre automatiquement.\
+Dans ce mode, les joueurs utilisent leur smart device pour se connecter au lien du jeu sur l'écran principal.
+Quand tout le monde est prêt, l'animateur du stand appuie sur Entrée — et le jeu démarre automatiquement.
À la fin du jeu, appuyer sur Entrée vous ramène directement à l'écran de connexion pour le groupe suivant.
---
## ⚙️ Options avancées de jeu
-Vous voulez plus de contrôle ?\
-Choisissez **Options avancées de jeu** et sélectionnez **Mode Conférence** dans le sélecteur de mode.\
+Vous voulez plus de contrôle ?
+Choisissez **Options avancées de jeu** et sélectionnez **Mode Conférence** dans le sélecteur de mode.
Vous recevrez un lien unique avec toutes vos options choisies.
-- **Demander l'email des joueurs :**\
+- **Demander l'email des joueurs :**
Recueillez les emails des visiteurs de votre stand ! Si vous activez cela, pensez à aussi définir votre **URL de politique de confidentialité**.
- Quand vous lancez une partie via le lien d'options avancées, on peut vous demander de vous connecter avant de commencer — cela vérifie votre contenu et licences.
@@ -75,5 +75,5 @@ Vous recevrez un lien unique avec toutes vos options choisies.
## 🎨 Thématisation
-Vous souhaitez que le jeu corresponde à l'identité visuelle de votre stand ?\
+Vous souhaitez que le jeu corresponde à l'identité visuelle de votre stand ?
Consultez notre [guide de thématisation](../advanced/011-emerald-theme.md) pour des astuces sur la personnalisation de votre expérience QuizWitz.
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md b/i18n/fr/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md
index 8f6d8870..f12afdfb 100644
--- a/i18n/fr/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md
@@ -11,7 +11,7 @@ Ce tutoriel vous montrera comment utiliser le mode Tournoi de QuizWitz. Le mode
## 📝 Créez le quiz
-Lorsque vous créez un quiz pour tournoi, gardez-le court et engageant. Si les visiteurs doivent passer trop de temps sur le quiz, ils risquent de ne pas le finir.\
+Lorsque vous créez un quiz pour tournoi, gardez-le court et engageant. Si les visiteurs doivent passer trop de temps sur le quiz, ils risquent de ne pas le finir.
**Seuls les joueurs qui terminent tout le quiz seront listés sur le classement.**
### 🎲 Sélection aléatoire des questions
diff --git a/i18n/hu/code.json b/i18n/hu/code.json
new file mode 100644
index 00000000..9ff14295
--- /dev/null
+++ b/i18n/hu/code.json
@@ -0,0 +1,352 @@
+{
+ "theme.ErrorPageContent.title": {
+ "message": "This page crashed.",
+ "description": "The title of the fallback page when the page crashed"
+ },
+ "theme.BackToTopButton.buttonAriaLabel": {
+ "message": "Scroll back to top",
+ "description": "The ARIA label for the back to top button"
+ },
+ "theme.blog.archive.title": {
+ "message": "Archive",
+ "description": "The page & hero title of the blog archive page"
+ },
+ "theme.blog.archive.description": {
+ "message": "Archive",
+ "description": "The page & hero description of the blog archive page"
+ },
+ "theme.blog.paginator.navAriaLabel": {
+ "message": "Blog list page navigation",
+ "description": "The ARIA label for the blog pagination"
+ },
+ "theme.blog.paginator.newerEntries": {
+ "message": "Newer entries",
+ "description": "The label used to navigate to the newer blog posts page (previous page)"
+ },
+ "theme.blog.paginator.olderEntries": {
+ "message": "Older entries",
+ "description": "The label used to navigate to the older blog posts page (next page)"
+ },
+ "theme.blog.post.paginator.navAriaLabel": {
+ "message": "Blog post page navigation",
+ "description": "The ARIA label for the blog posts pagination"
+ },
+ "theme.blog.post.paginator.newerPost": {
+ "message": "Newer post",
+ "description": "The blog post button label to navigate to the newer/previous post"
+ },
+ "theme.blog.post.paginator.olderPost": {
+ "message": "Older post",
+ "description": "The blog post button label to navigate to the older/next post"
+ },
+ "theme.tags.tagsPageLink": {
+ "message": "View all tags",
+ "description": "The label of the link targeting the tag list page"
+ },
+ "theme.colorToggle.ariaLabel.mode.system": {
+ "message": "system mode",
+ "description": "The name for the system color mode"
+ },
+ "theme.colorToggle.ariaLabel.mode.light": {
+ "message": "light mode",
+ "description": "The name for the light color mode"
+ },
+ "theme.colorToggle.ariaLabel.mode.dark": {
+ "message": "dark mode",
+ "description": "The name for the dark color mode"
+ },
+ "theme.colorToggle.ariaLabel": {
+ "message": "Switch between dark and light mode (currently {mode})",
+ "description": "The ARIA label for the color mode toggle"
+ },
+ "theme.docs.breadcrumbs.navAriaLabel": {
+ "message": "Breadcrumbs",
+ "description": "The ARIA label for the breadcrumbs"
+ },
+ "theme.docs.DocCard.categoryDescription.plurals": {
+ "message": "1 item|{count} items",
+ "description": "The default description for a category card in the generated index about how many items this category includes"
+ },
+ "theme.docs.paginator.navAriaLabel": {
+ "message": "Docs pages",
+ "description": "The ARIA label for the docs pagination"
+ },
+ "theme.docs.paginator.previous": {
+ "message": "Previous",
+ "description": "The label used to navigate to the previous doc"
+ },
+ "theme.docs.paginator.next": {
+ "message": "Next",
+ "description": "The label used to navigate to the next doc"
+ },
+ "theme.docs.tagDocListPageTitle.nDocsTagged": {
+ "message": "One doc tagged|{count} docs tagged",
+ "description": "Pluralized label for \"{count} docs tagged\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.docs.tagDocListPageTitle": {
+ "message": "{nDocsTagged} with \"{tagName}\"",
+ "description": "The title of the page for a docs tag"
+ },
+ "theme.docs.versionBadge.label": {
+ "message": "Version: {versionLabel}"
+ },
+ "theme.docs.versions.unreleasedVersionLabel": {
+ "message": "This is unreleased documentation for {siteTitle} {versionLabel} version.",
+ "description": "The label used to tell the user that he's browsing an unreleased doc version"
+ },
+ "theme.docs.versions.unmaintainedVersionLabel": {
+ "message": "This is documentation for {siteTitle} {versionLabel}, which is no longer actively maintained.",
+ "description": "The label used to tell the user that he's browsing an unmaintained doc version"
+ },
+ "theme.docs.versions.latestVersionSuggestionLabel": {
+ "message": "For up-to-date documentation, see the {latestVersionLink} ({versionLabel}).",
+ "description": "The label used to tell the user to check the latest version"
+ },
+ "theme.docs.versions.latestVersionLinkLabel": {
+ "message": "latest version",
+ "description": "The label used for the latest version suggestion link label"
+ },
+ "theme.common.editThisPage": {
+ "message": "Edit this page",
+ "description": "The link label to edit the current page"
+ },
+ "theme.common.headingLinkTitle": {
+ "message": "Direct link to {heading}",
+ "description": "Title for link to heading"
+ },
+ "theme.lastUpdated.atDate": {
+ "message": " on {date}",
+ "description": "The words used to describe on which date a page has been last updated"
+ },
+ "theme.lastUpdated.byUser": {
+ "message": " by {user}",
+ "description": "The words used to describe by who the page has been last updated"
+ },
+ "theme.lastUpdated.lastUpdatedAtBy": {
+ "message": "Last updated{atDate}{byUser}",
+ "description": "The sentence used to display when a page has been last updated, and by who"
+ },
+ "theme.navbar.mobileVersionsDropdown.label": {
+ "message": "Versions",
+ "description": "The label for the navbar versions dropdown on mobile view"
+ },
+ "theme.NotFound.title": {
+ "message": "Page Not Found",
+ "description": "The title of the 404 page"
+ },
+ "theme.tags.tagsListLabel": {
+ "message": "Tags:",
+ "description": "The label alongside a tag list"
+ },
+ "theme.admonition.caution": {
+ "message": "caution",
+ "description": "The default label used for the Caution admonition (:::caution)"
+ },
+ "theme.admonition.danger": {
+ "message": "danger",
+ "description": "The default label used for the Danger admonition (:::danger)"
+ },
+ "theme.admonition.info": {
+ "message": "info",
+ "description": "The default label used for the Info admonition (:::info)"
+ },
+ "theme.admonition.note": {
+ "message": "note",
+ "description": "The default label used for the Note admonition (:::note)"
+ },
+ "theme.admonition.tip": {
+ "message": "tip",
+ "description": "The default label used for the Tip admonition (:::tip)"
+ },
+ "theme.admonition.warning": {
+ "message": "warning",
+ "description": "The default label used for the Warning admonition (:::warning)"
+ },
+ "theme.AnnouncementBar.closeButtonAriaLabel": {
+ "message": "Close",
+ "description": "The ARIA label for close button of announcement bar"
+ },
+ "theme.blog.sidebar.navAriaLabel": {
+ "message": "Blog recent posts navigation",
+ "description": "The ARIA label for recent posts in the blog sidebar"
+ },
+ "theme.DocSidebarItem.expandCategoryAriaLabel": {
+ "message": "Expand sidebar category '{label}'",
+ "description": "The ARIA label to expand the sidebar category"
+ },
+ "theme.DocSidebarItem.collapseCategoryAriaLabel": {
+ "message": "Collapse sidebar category '{label}'",
+ "description": "The ARIA label to collapse the sidebar category"
+ },
+ "theme.NavBar.navAriaLabel": {
+ "message": "Main",
+ "description": "The ARIA label for the main navigation"
+ },
+ "theme.navbar.mobileLanguageDropdown.label": {
+ "message": "Languages",
+ "description": "The label for the mobile language switcher dropdown"
+ },
+ "theme.NotFound.p1": {
+ "message": "We could not find what you were looking for.",
+ "description": "The first paragraph of the 404 page"
+ },
+ "theme.NotFound.p2": {
+ "message": "Please contact the owner of the site that linked you to the original URL and let them know their link is broken.",
+ "description": "The 2nd paragraph of the 404 page"
+ },
+ "theme.TOCCollapsible.toggleButtonLabel": {
+ "message": "On this page",
+ "description": "The label used by the button on the collapsible TOC component"
+ },
+ "theme.blog.post.readMore": {
+ "message": "Read more",
+ "description": "The label used in blog post item excerpts to link to full blog posts"
+ },
+ "theme.blog.post.readMoreLabel": {
+ "message": "Read more about {title}",
+ "description": "The ARIA label for the link to full blog posts from excerpts"
+ },
+ "theme.blog.post.readingTime.plurals": {
+ "message": "One min read|{readingTime} min read",
+ "description": "Pluralized label for \"{readingTime} min read\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.CodeBlock.copy": {
+ "message": "Copy",
+ "description": "The copy button label on code blocks"
+ },
+ "theme.CodeBlock.copied": {
+ "message": "Copied",
+ "description": "The copied button label on code blocks"
+ },
+ "theme.CodeBlock.copyButtonAriaLabel": {
+ "message": "Copy code to clipboard",
+ "description": "The ARIA label for copy code blocks button"
+ },
+ "theme.CodeBlock.wordWrapToggle": {
+ "message": "Toggle word wrap",
+ "description": "The title attribute for toggle word wrapping button of code block lines"
+ },
+ "theme.docs.breadcrumbs.home": {
+ "message": "Home page",
+ "description": "The ARIA label for the home page in the breadcrumbs"
+ },
+ "theme.docs.sidebar.collapseButtonTitle": {
+ "message": "Collapse sidebar",
+ "description": "The title attribute for collapse button of doc sidebar"
+ },
+ "theme.docs.sidebar.collapseButtonAriaLabel": {
+ "message": "Collapse sidebar",
+ "description": "The title attribute for collapse button of doc sidebar"
+ },
+ "theme.docs.sidebar.navAriaLabel": {
+ "message": "Docs sidebar",
+ "description": "The ARIA label for the sidebar navigation"
+ },
+ "theme.docs.sidebar.closeSidebarButtonAriaLabel": {
+ "message": "Close navigation bar",
+ "description": "The ARIA label for close button of mobile sidebar"
+ },
+ "theme.navbar.mobileSidebarSecondaryMenu.backButtonLabel": {
+ "message": "← Back to main menu",
+ "description": "The label of the back button to return to main menu, inside the mobile navbar sidebar secondary menu (notably used to display the docs sidebar)"
+ },
+ "theme.docs.sidebar.toggleSidebarButtonAriaLabel": {
+ "message": "Toggle navigation bar",
+ "description": "The ARIA label for hamburger menu button of mobile navigation"
+ },
+ "theme.navbar.mobileDropdown.collapseButton.expandAriaLabel": {
+ "message": "Expand the dropdown",
+ "description": "The ARIA label of the button to expand the mobile dropdown navbar item"
+ },
+ "theme.navbar.mobileDropdown.collapseButton.collapseAriaLabel": {
+ "message": "Collapse the dropdown",
+ "description": "The ARIA label of the button to collapse the mobile dropdown navbar item"
+ },
+ "theme.docs.sidebar.expandButtonTitle": {
+ "message": "Expand sidebar",
+ "description": "The ARIA label and title attribute for expand button of doc sidebar"
+ },
+ "theme.docs.sidebar.expandButtonAriaLabel": {
+ "message": "Expand sidebar",
+ "description": "The ARIA label and title attribute for expand button of doc sidebar"
+ },
+ "theme.blog.post.plurals": {
+ "message": "One post|{count} posts",
+ "description": "Pluralized label for \"{count} posts\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.blog.tagTitle": {
+ "message": "{nPosts} tagged with \"{tagName}\"",
+ "description": "The title of the page for a blog tag"
+ },
+ "theme.blog.author.pageTitle": {
+ "message": "{authorName} - {nPosts}",
+ "description": "The title of the page for a blog author"
+ },
+ "theme.blog.authorsList.pageTitle": {
+ "message": "Authors",
+ "description": "The title of the authors page"
+ },
+ "theme.blog.authorsList.viewAll": {
+ "message": "View all authors",
+ "description": "The label of the link targeting the blog authors page"
+ },
+ "theme.blog.author.noPosts": {
+ "message": "This author has not written any posts yet.",
+ "description": "The text for authors with 0 blog post"
+ },
+ "theme.contentVisibility.unlistedBanner.title": {
+ "message": "Unlisted page",
+ "description": "The unlisted content banner title"
+ },
+ "theme.contentVisibility.unlistedBanner.message": {
+ "message": "This page is unlisted. Search engines will not index it, and only users having a direct link can access it.",
+ "description": "The unlisted content banner message"
+ },
+ "theme.contentVisibility.draftBanner.title": {
+ "message": "Draft page",
+ "description": "The draft content banner title"
+ },
+ "theme.contentVisibility.draftBanner.message": {
+ "message": "This page is a draft. It will only be visible in dev and be excluded from the production build.",
+ "description": "The draft content banner message"
+ },
+ "theme.ErrorPageContent.tryAgain": {
+ "message": "Try again",
+ "description": "The label of the button to try again rendering when the React error boundary captures an error"
+ },
+ "theme.common.skipToMainContent": {
+ "message": "Skip to main content",
+ "description": "The skip to content label used for accessibility, allowing to rapidly navigate to main content with keyboard tab/enter navigation"
+ },
+ "theme.tags.tagsPageTitle": {
+ "message": "Tags",
+ "description": "The title of the tag list page"
+ },
+ "Create": {
+ "message": "Create"
+ },
+ "Create a fully customizable quiz using different question and round types.": {
+ "message": "Create a fully customizable quiz using different question and round types."
+ },
+ "Play": {
+ "message": "Play"
+ },
+ "Play any shared quiz on our platform with friends, family, colleagues, … Grab a smart device, connect via the web and show off how much you know!": {
+ "message": "Play any shared quiz on our platform with friends, family, colleagues, … Grab a smart device, connect via the web and show off how much you know!"
+ },
+ "Share": {
+ "message": "Share"
+ },
+ "Collect and share quiz rounds from around the world, or share your own! Connect with other quiz aficionados.": {
+ "message": "Collect and share quiz rounds from around the world, or share your own! Connect with other quiz aficionados."
+ },
+ "Your guide to creating, hosting, and mastering QuizWitz.": {
+ "message": "Your guide to creating, hosting, and mastering QuizWitz."
+ },
+ "Getting started": {
+ "message": "Getting started"
+ },
+ "FAQ": {
+ "message": "FAQ"
+ }
+}
diff --git a/i18n/hu/docusaurus-plugin-content-blog/options.json b/i18n/hu/docusaurus-plugin-content-blog/options.json
new file mode 100644
index 00000000..9239ff70
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-blog/options.json
@@ -0,0 +1,14 @@
+{
+ "title": {
+ "message": "Blog",
+ "description": "The title for the blog used in SEO"
+ },
+ "description": {
+ "message": "Blog",
+ "description": "The description for the blog used in SEO"
+ },
+ "sidebar.title": {
+ "message": "Recent posts",
+ "description": "The label for the left sidebar"
+ }
+}
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current.json b/i18n/hu/docusaurus-plugin-content-docs/current.json
new file mode 100644
index 00000000..c8afe503
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current.json
@@ -0,0 +1,34 @@
+{
+ "version.label": {
+ "message": "Next",
+ "description": "The label for version current"
+ },
+ "sidebar.tutorialSidebar.category.For players": {
+ "message": "For players",
+ "description": "The label for category For players in sidebar tutorialSidebar"
+ },
+ "sidebar.tutorialSidebar.category.For quizmakers": {
+ "message": "For quizmakers",
+ "description": "The label for category For quizmakers in sidebar tutorialSidebar"
+ },
+ "sidebar.tutorialSidebar.category.For quizmasters": {
+ "message": "For quizmasters",
+ "description": "The label for category For quizmasters in sidebar tutorialSidebar"
+ },
+ "sidebar.tutorialSidebar.category.Round types": {
+ "message": "Round types",
+ "description": "The label for category Round types in sidebar tutorialSidebar"
+ },
+ "sidebar.tutorialSidebar.category.Question types": {
+ "message": "Question types",
+ "description": "The label for category Question types in sidebar tutorialSidebar"
+ },
+ "sidebar.tutorialSidebar.category.Advanced": {
+ "message": "Advanced",
+ "description": "The label for category Advanced in sidebar tutorialSidebar"
+ },
+ "sidebar.tutorialSidebar.category.Tutorials": {
+ "message": "Tutorials",
+ "description": "The label for category Tutorials in sidebar tutorialSidebar"
+ }
+}
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/000-intro.md b/i18n/hu/docusaurus-plugin-content-docs/current/000-intro.md
new file mode 100644
index 00000000..7ccc716d
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/000-intro.md
@@ -0,0 +1,34 @@
+---
+id: intro
+title: Introduction
+---
+
+# 🎉 Getting started
+
+## Welcome to QuizWitz!
+
+**QuizWitz** is a social quiz platform where you can:
+
+- Play fun quiz games with friends or solo
+- Host professional quiz events with live tools
+- Create your own quizzes, rounds, playlists, and more
+
+Whether you're here to relax, present, or build — we've got you covered.
+
+Take a moment to explore the different roles and tools available. It’ll only take a minute.
+
+---
+
+## 👥 Players and creators
+
+This guide is divided into sections based on how you use QuizWitz:
+
+- [**Player Guide**](players/001-playing-quizwitz.md) — Learn how to collect, play, and enjoy quizzes
+- [**Quizmaker Guide**](editor/002-for-the-quizmakers.md) — Build your own questions, rounds, and full quizzes
+- [**Quizmaster Guide**](quizmaster/001-introduction.md) — Host a live game using QuizWitz Live
+
+Explore the sections that fit your role — or all of them if you're curious!
+
+---
+
+Ready to jump in? Let’s get quizzing.
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/010-faq.md b/i18n/hu/docusaurus-plugin-content-docs/current/010-faq.md
new file mode 100644
index 00000000..8ac53537
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/010-faq.md
@@ -0,0 +1,93 @@
+---
+id: faq
+title: Frequently asked questions
+sidebar_position: 100
+---
+
+# Frequently asked questions
+
+## Why can I only play 7 questions?
+
+You can only play 7 random questions in Round-Abouts. Round-Abouts are sets of questions about a specific subject (like, for example, "Shoes worn by historic figures" or "Fruits starting with A"). They are meant to be published and shared with the community. Other players then include these Round-Abouts in their Collection. When they start a game from their collection, the game picks 5 Round-Abouts at random, picks 7 questions from each Round-About, and uses these to generate a random quiz.
+
+If you want to create a custom quiz where all questions are shown in the order you have entered them, you need to create a Quiz. In Quizzes you get full control of the order of the rounds and questions, and nothing is randomized.
+
+---
+
+## Why are the questions asked in a random order?
+
+You have likely created a Round-About. Round-Abouts are sets of questions about a specific subject and are meant to be published and shared with the community. Other users can then add these Round-Abouts to their collection and start quizzes with a randomized selection of questions from their collected Round-Abouts.
+
+If you want to create a custom quiz where all questions are shown in the order you have entered them, you need to create a Quiz. In Quizzes you get full control of the order of the rounds and questions, and nothing is randomized.
+
+---
+
+## How do I create a quiz?
+
+To create a quiz, click the 'Create' button on top and then select 'Quiz'. Please note that Quizzes are only available for users with a **Premium license**. Round-Abouts are free, but in those rounds you are not able to specify the order or the amount of questions.
+
+If you want to test out QuizWitz before buying a premium account, check out our Shop and activate the 'Free example quiz'. This will add a demo quiz to your Collection that you will be able to edit and try before you buy.
+
+---
+
+## Can I get a report of all players' answers?
+
+When using the **QuizWitz Live** or **Conference** game modes (which require seats), you will receive an email with a link to a report containing all answers players have given. We do not provide a report for Party games.
+
+---
+
+## What is the difference between a Premium account, Party game, and Live/Conference games?
+
+- **Premium account:**
+ Unlocks all quizmaker features (including creating and editing quizzes, advanced round options, attachments, and more). Premium also allows you to host **Party games** with up to 100 players.
+- **Party game:**
+ The standard, social game mode. Great for friends, families, or small groups—up to 100 players. Included with a Premium account. No seats are required.
+- **Live and Conference games:**
+ Designed for professional events, large audiences, and advanced control. Both **require active seats** for each player or team. Seats are not included in the Premium account and must be activated separately.
+ - These modes unlock features like the Quizmaster app, Jury app, detailed reporting, and more.
+
+For more on seat licensing, visit the [Seats documentation](quizmaster/005-seats.md).
+
+---
+
+## Can players choose their own name?
+
+Yes!
+
+- In Party games, players can choose their name by registering a QuizWitz account on their own smartphone (they can also change their profile picture).
+- In Conference mode and Live games, players can choose a name before joining the game, with no registration required.
+
+---
+
+## How do I join a quiz?
+
+Go to [www.quizwitz.tv](https://www.quizwitz.tv) and enter the code displayed on the game screen. Make sure you can see the main game screen, or you might miss essential information.
+
+---
+
+## How can I play a game with my friends?
+
+QuizWitz is designed as a party game to be played with friends, family, or colleagues—either in the same room or via a video call. It is not possible to join a game started by someone you don’t know.
+
+To join a game, go to [www.quizwitz.tv](https://www.quizwitz.tv) and enter the code you see on the main game screen.
+
+---
+
+## How can I make the game screen larger / fullscreen?
+
+You can enlarge the game screen in two ways:
+
+1. Hover over the bottom of the game screen to show the control bar, then click the square icon on the right to enter fullscreen mode.
+2. Alternatively, use 'Advanced game settings' to generate a unique link for your quiz. Open this link in any browser for a fullscreen experience.
+
+---
+
+## Is there a way to pause the quiz?
+
+Yes! Move your mouse cursor to the bottom of the screen. A 'pause' button will appear.
+
+If you want more control, use the **QuizWitz Live** game mode with the Quizmaster App. This gives you full control over the pacing and flow of your quiz.
+
+Learn more about the Quizmaster App [here](quizmaster/001-introduction.md).
+
+---
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/099-game-recovery.md b/i18n/hu/docusaurus-plugin-content-docs/current/099-game-recovery.md
new file mode 100644
index 00000000..bc0d3ce6
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/099-game-recovery.md
@@ -0,0 +1,59 @@
+---
+id: live-crash-recovery
+title: ⚠️ Live Crash Recovery
+sidebar_position: 1000
+---
+
+# ⚠️ Live Crash Recovery
+
+Did your game freeze? Did the tab close by accident? [**QuizWitz Live**](quizmaster/001-introduction.md) includes a built-in recovery system to help you get back on track — without losing your progress.
+
+---
+
+## 🔄 How game recovery works
+
+If your game crashes, hangs, or is interrupted for any reason — whether it’s a browser issue, system restart, or accidental tab closure — you can resume the session easily.
+
+Just **reopen the same browser tab or game screen** you were using to display the **main game view**. This is the screen you project or stream to your audience.
+
+When it loads:
+
+- You’ll be prompted to **resume the previous session** or **start a new one**
+- If you choose to resume, the game will restore your progress as closely as possible
+
+---
+
+### ▶️ Resuming the game
+
+Select **“Resume game”** to:
+
+- Continue from the same question or round
+- Restore the quiz state and visuals
+
+> ✅ This is the best option if your game crashed, froze, or was accidentally closed.
+
+---
+
+### 🆕 Starting a new game
+
+You can also choose to **start a new game** instead.
+
+- This will completely **clear the previous session**
+- You’ll return to the beginning of the quiz setup
+
+> ⚠️ Only choose this if you’re certain you don’t want to continue the existing game.
+
+---
+
+## 💡 Good to know
+
+- Recovery only works if you **return to the same game screen in the same browser**
+- Do **not** navigate to a different page — reopen the **exact URL** you were using to host the game
+- This feature helps recover from:
+ - Browser crashes
+ - Freezing or hanging mid-quiz
+ - Accidental closure or refresh
+
+---
+
+With game recovery, you can host confidently — knowing that even if something goes wrong, you can pick up right where you left off.
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/advanced/010-theming.md b/i18n/hu/docusaurus-plugin-content-docs/current/advanced/010-theming.md
new file mode 100644
index 00000000..9263fa4c
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/advanced/010-theming.md
@@ -0,0 +1,55 @@
+---
+id: theming
+title: "Theming"
+---
+
+# Theming
+
+:::warning
+While creating your own QuizWitz theme offers the most flexibility, it is a complex and time-consuming process. In most cases, you are much better off customizing our [Emerald theme](011-emerald-theme.md), which is specifically designed to be easy to adapt.
+:::
+
+QuizWitz themes are created using **Adobe Animate**. You can download a [theme template](https://themes.quizwitz.com/empty/quizwitz-empty-theme.zip) to use as a starting point. Be aware that theming QuizWitz is painstaking work and is best left to experienced designers who know the ins and outs of Adobe Animate.
+
+Prefer to leave it to the professionals? Send us an email at [support@catlab.be](mailto:support@catlab.be) and we can provide an estimate to turn your design into a ready-to-use QuizWitz theme.
+
+---
+
+## 🧪 Theme test tool
+
+When you're ready to test your theme, **zip the contents of your design folder** ( — not the folder itself; when you open the zip, you should see your files, not just a single folder — ) and upload it to our [theme tester](https://themes.quizwitz.com/). This gives you a live preview of how your theme will look in the game.
+
+After testing, email the zip file to us and we'll link it to your account so you can select and use your theme in your quizzes.
+
+---
+
+## 🏷️ QuizWitz logo
+
+All custom designs must include the QuizWitz logo.
+
+---
+
+## 🖥️ Screen overview
+
+| Stage | Main screen | Player device (Tablet/Phone) |
+| --------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------- |
+| Connect screen | | |
+| Waiting screen | Logo of the quiz. Displayed while the presenter is reading the question. | A quote urging the player to listen carefully. |
+| Game intro | Animation before the game. | Waiting screen. |
+| Round intro | Animation before each round. | Waiting screen. |
+| Questions | | |
+| Attachment | Fullscreen attachment view ( — before/after questions or rounds — ). | Waiting screen. |
+| Question: multiple choice without attachment | Question + 4 multiple choice options. | Multiple choice answer screen. |
+| Question: multiple choice with attachment | Question + 4 multiple choice options + a visual attachment. | Multiple choice answer screen. |
+| Question: open question without attachment | Only the question. | Text input and submit button. |
+| Question: open question with attachment | The question + a visual attachment. | Text input and submit button. |
+| Activity: chosen teams | The name of an activity. | Waiting screen or "you are selected" screen. |
+| Feedback | | |
+| Question feedback: multiple choice | The question, correct options, and spread of answers. | Correct / wrong + points earned. |
+| Question feedback: open question | The question, correct options, and % of correct answers. | Correct / wrong + points earned. |
+| Question feedback: open question + attachment | The question, correct options, answer spread, and a visual attachment. | Correct / wrong + points earned. |
+| Question feedback: multiple choice + attachment | The question, correct options, answer spread, and a visual attachment. | Correct / wrong + points earned. |
+| Activity feedback | The teams selected for an activity. | Waiting or correct/wrong screen. |
+| Player ranking | | |
+| Round outro | Top 10 of all players. | Current position and total points. |
+| Game outro | Countdown from 10th to 1st place, then final top 10. | Final rank and total points. |
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md b/i18n/hu/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md
new file mode 100644
index 00000000..a5be2f02
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md
@@ -0,0 +1,93 @@
+---
+id: emerald-theme
+name: Emerald theme
+---
+
+# Emerald theme
+
+The Emerald theme is the easiest way to customize the look of your QuizWitz game. By default, the theme is a clean blue / green style with vivid option colors, but by combining quiz attachments and theme modifiers you can change the way it looks — drastically.
+
+:::tip
+You can use our [theme tester](https://client.quizwitz.com/test.html?theme=emerald) to see what your settings will look like.
+:::
+
+
+
+## Select the Emerald theme
+
+In your **Quiz settings**, select **Theme** and enable **Emerald**.
+
+You can test a quiz using the Emerald theme [here](https://play.quizwitz.com/11486:gFUabUFh7i/emerald-theme-tutorial-default).
+
+
+
+## Attachments
+
+### Quiz attachments
+
+By far the easiest way to change the look and feel of the game is by attaching images to your quiz. Open the **Quiz settings** and scroll down to the **Attachments** section. Here you can upload images that will be used as background, client logo, connect — and wait screens (for conference — and live quizzes), and more.
+
+
+
+### Round attachments
+
+You can also upload images or videos that will be played before and after the game. This goes for rounds as well: find an image that you want to use as round introduction, go to **round settings**, disable **Show round intro** to hide the default round introduction, and upload your image or video as **Show before round**. When the round starts, the image or video will be displayed instead of the default introduction.
+
+
+
+:::tip
+Use images and videos of a 1920 x 1080 resolution for best results.
+:::
+
+:::info
+After playing with the attachments, we end up with something [like this](https://play.quizwitz.com/11487:ACz546ejAV/emerald-theme-tutorial-background-logo).
+:::
+
+
+
+### Music
+
+All music in the game can be replaced with attachments as well. Any audio files uploaded in the **during question** slots will be played during the question countdown.
+
+## Emerald theme modifiers
+
+In addition to attachments, you can also manipulate the Emerald theme with **query parameters**. These are parameters you can add to the **advanced game options** URL — and they change the look of the theme.
+
+For this, we will start with an example quiz (without any attachments):
+https://play.quizwitz.com/11486:gFUabUFh7i/emerald-theme-tutorial-default
+
+When you start the above quiz, the game will be in the default Emerald style. Let's change that.
+
+:::tip
+The easiest way to experiment with these parameters is by using our [theme tester](https://client.quizwitz.com/test.html?theme=emerald&backgroundColor=ff1b6b-45caff&accentColor=00ff87&mainColor=ffffff&timerBackgroundColor=fff95b).
+When you are done experimenting, you can copy — paste the parameters to your advanced game options URL.
+:::
+
+The available modifiers are:
+
+- backgroundColor
+- mainColor
+- accentColor
+- timerBackgroundColor
+- headerTextColor
+- optionTextColor
+- optionColors (4 colors, comma — separated)
+- optionBorderColors (4 colors, comma — separated)
+
+Additionally, you can set a default font:
+
+- defaultFont
+- headerFont
+
+These fonts must be URLs to publicly available font files.
+
+Each of these modifiers can contain a single color in HTML hex format (ff0000), or a linear gradient by providing multiple colors divided by a minus symbol ( — for example ff1b6b-45caff). (Note that the # symbol should not be added.)
+
+:::note
+The query parameters must start with a question mark ( ? ) and each parameter must be divided with an ampersand ( & ). For more information on query parameters, visit [wikipedia](https://en.wikipedia.org/wiki/Query_string).
+:::
+
+By adding these parameters to your game URL, you can modify the colors in the theme:
+https://play.quizwitz.com/11486:gFUabUFh7i/emerald-theme-tutorial-default?backgroundColor=ff1b6b-45caff&accentColor=00ff87&mainColor=ffffff&timerBackgroundColor=fff95b
+
+
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/advanced/020-advanced-parameters.md b/i18n/hu/docusaurus-plugin-content-docs/current/advanced/020-advanced-parameters.md
new file mode 100644
index 00000000..6c5bae96
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/advanced/020-advanced-parameters.md
@@ -0,0 +1,69 @@
+---
+id: advanced-player-parameters
+title: Advanced parameters
+---
+
+# ⚙️ Advanced parameters
+
+You can use query string parameters to customize how the QuizWitz game client behaves. These parameters can be appended to any game link using the **Advanced Game Settings** feature.
+
+Example:
+
+https://play.quizwitz.com/13305:qyHBEVVBqT?theme=emerald
+
+📘 [What are query strings?](https://en.wikipedia.org/wiki/Query_string)
+
+---
+
+## Available parameters:
+
+| Parameter | Default | Example | Explanation |
+| ------------------------ | :--------------------------: | :-------------------------: | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
+| `language` | (browser) | en | ISO-639 language code to load and use as base language |
+| `theme` | quizted | emerald | Name (or approved URL) of the theme to load |
+| `reservation` | / | abcdef | Reservation token to use (in live games) |
+| `remote` | quizwitz.tv | quizwitz.tv | CatLab Remote server to use |
+| `server` | / | 10 | CatLab Remote server ID to use (with auto discover) |
+| `publisher` | / | QuizWitz | Name of the publisher who is hosting the game. This is used for customizing views |
+| `smileys` | 1 | 0 | Set to 0 to disable smileys in the game |
+| `outroPlayers` | 12 | 5,4,3,1,2 | Defines the amount (number) OR the order of players (comma separated list of positions) that will be announced during the game outro. |
+| `focusPositions` | / | 50,100 | Define a list of additional positions that will be displayed in the quizmaster app |
+| `translations` | 1 | 0 | Set to 0 to disable loading translations of the quiz you are loading |
+| `cycleTranslations` | 0 | 1 | Set to 1 to cycle through all available languages of the quiz per question |
+| `showLongQuestions` | 0 | 1 | Set to 1 to show the 'long question' on the game screen |
+| `forcePiecharts` | 0 | 1 | Set to 1 to always show all feedback in pie-charts |
+| `forceNoPiecharts` | 0 | 1 | Set to 1 to always to never group all feedback in pie-charts. |
+| `piechartPercentages` | 0 | 1 | Set to 1 to show percentages instead of absolute values in all pie-charts |
+| `monitors` | / | nl,fr | If set, in live games separate codes will be created to display a 'monitor' in that specific language for localized presenters. |
+| `allowLogin` | 1 | 0 | Set to 0 to disallow users to login |
+| `tracker` | 1 | 0 | Set to 0 to disable all tracking. No quiz report will be available |
+| `random` | 0 | 1 | Set to 1 to load a 'random quiz' |
+| `delay` | 0 | 30000 | Set the amount of milliseconds all player interaction will be delayed (for livestreams) |
+| `countdown` | 10 | 60 | Set the amount of seconds the game will 'count down' in presentation mode. |
+| `autoCountdown` | 0 | 1 | Set to 1 to automatically start countdown after first player join in presentation mode. |
+| `autoRestart` | 0 | 1 | Set to 1 to automatically restart the game after it is finished. |
+| `waitForPlayers` | 0 | 1 | Set to 1 to not wait for any players when `autoCountdown` is enabled |
+| `askEmail` | 1 | 0 | Set to 0 to not ask for user email address in presentation mode. |
+| `beacon` | / | my-beacn | Set a CatLab Remote beacon token that can be used to automatically connect the quizmaster app. |
+| `rounds` | 5 | 7 | Set the amount of rounds that will be generated in a random quiz. |
+| `questions` | 7 | 7 | Set the amount of questions that will be generated for each round in a random quiz. |
+| `showListenQuotes` | 1 | 0 | Set to 0 to disable the 'funny' "please listen" quotes. |
+| `shared` | / | 123:abcdef | The access token of a shared entry. |
+| `music` | 1 | 0 | Set to 0 to disable all (game) music. Uploaded audio will still play. |
+| `connectMusic` | 1 | 0 | Set to 0 to disable the (game) music that is playing during the 'connect' phase. |
+| `slideshowVideoInterval` | 300 | 300 | When videos are uploaded in the connect screen phase, this defines the amount of seconds between each video play. |
+| `slideshowImageInterval` | 20 | 60 | When images are uploaded in the connect screen phase, this defines the amount of seconds each image will be shown. |
+| `skipOnAllAnswered` | 1 | 0 | Set to 0 to override the entries `skipOnAllAnswered` |
+| `departments` | 1 | A,B,C | Set to 0 to disable loading departments. Set to comma separated names list to automatically assign all connecting players to a random department. |
+| `showRankInDepartment` | 1 | 0 | Set to 0 to disable users from seeing their rank within their department. |
+| `showDepartmentRanking` | 1 | 0 | Set to 0 to disable showing the department ranking in between rounds. |
+| `preloadVideo` | 0 | 1 | Set to 1 to force preloading all video fragments. |
+| `n` | / | `_prompt_` | Set (or request by setting to `_prompt_`) a name for the player group that is playing the game. This name is sent to the quiz report. |
+
+---
+
+## 💡 Usage tips
+
+- Multiple parameters can be combined using `&`
+- Use these options with **Advanced Game Settings** when sharing or embedding links
+- Many options are useful for live stream optimization or multilingual events
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/advanced/_category_.json b/i18n/hu/docusaurus-plugin-content-docs/current/advanced/_category_.json
new file mode 100644
index 00000000..2286bd24
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/advanced/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "Advanced",
+ "position": 50
+}
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md b/i18n/hu/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md
new file mode 100644
index 00000000..ef6eb34a
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md
@@ -0,0 +1,42 @@
+---
+id: for-the-quizmakers
+title: Introduction
+---
+
+# 🛠️ Quizmaker’s guide
+
+Welcome to the guide for quiz creators!
+On QuizWitz, you can build and organize your own quiz content — or collect and remix content made by others.
+
+---
+
+## 🧩 What can you create?
+
+As a quizmaker, you can work with:
+
+- **Round-Abouts** — Small, themed collections of questions shown in random order
+- **Full Quizzes** — Custom quizzes, combining multiple Round-Abouts in a specific sequence
+
+You can also **collect Round-Abouts** created by other members and include them in your own quizzes.
+
+---
+
+> 💡 **Tip:**
+> A **Round-About** is the smallest building block in QuizWitz. It’s a short set of questions about a specific topic.
+> Round-Abouts can be published for others to use, or kept private just for you.
+>
+> A **Full Quiz** lets you combine multiple rounds, set the order, and define your own quiz flow and rules. Perfect for events or larger quiz experiences!
+
+---
+
+## 💎 Premium license
+
+To create and publish **Full Quizzes**, you’ll need a [Premium license](https://www.quizwitz.com/pricing).
+This unlocks the ability to combine Round-Abouts, set custom order, and use advanced features.
+
+Round-Abouts can always be created and shared for free!
+
+---
+
+Ready to start?
+Explore the editor, try out a template, or check the next pages in this guide for more tips and inspiration.
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md b/i18n/hu/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md
new file mode 100644
index 00000000..e8c32f0c
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md
@@ -0,0 +1,71 @@
+---
+id: create-round-about
+title: Create a Round-About
+---
+
+# 🧠 Create a Round-About
+
+A **Round-About** is the core quiz unit in QuizWitz — a themed set of questions presented in random order. You can create your own and play privately, or publish it to share with the community.
+
+---
+
+## 🎬 Getting started
+
+From the main menu:
+
+1. Click **Create**
+2. Select **Round-About** from the dropdown
+
+
+
+---
+
+## ✏️ Title, language & category
+
+Start by giving your Round-About a clear:
+
+- **Title** — something catchy or descriptive
+- **Language** — the language your questions are written in
+- **Category** — helps players find your Round-About later
+
+> 🔒 You don't need to publish your Round-About to play it. Keep it private or publish it when you're ready to share.
+
+
+
+---
+
+## ➕ Adding questions
+
+Click **Add new question** to begin creating your quiz content.
+
+- Add as many questions as you like
+- Save your progress frequently
+- You can test and play your Round-About at any time
+
+> 📢 **To publish your Round-About**, you’ll need **at least 14 questions**. Once published, it becomes visible to the entire QuizWitz community — but you can unpublish it later if needed.
+
+Want to add questions in bulk? Use the **Import questions** feature and follow the prompts to format everything correctly.
+
+> 🛠️ More details on question types and editing can be found in the upcoming chapters.
+
+---
+
+## ⚙️ Round-About settings
+
+In the **Details** section, you’ll find additional configuration options:
+
+- **Translate** — Create a translated version of your Round-About in another language
+- **Category** — Choose or update your Round-About’s category
+- **Round type** — Select how questions are presented to players. You can configure:
+ - Multiple choice
+ - Open questions
+ - Lightning rounds
+ - And more
+
+> 🔗 Learn more about [round types](../round-types/000-round-types.md) and [question types](../question-types/000-question-types.md) in the advanced guides.
+
+
+
+---
+
+When you're happy with your content, hit publish — and share your Round-About with the world!
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/editor/004-create-quizzes.md b/i18n/hu/docusaurus-plugin-content-docs/current/editor/004-create-quizzes.md
new file mode 100644
index 00000000..3cf84d84
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/editor/004-create-quizzes.md
@@ -0,0 +1,96 @@
+---
+id: create-quizzes
+title: Create quizzes
+---
+
+# 🧠 Create a Full Quiz
+
+Want to build a complete quiz experience for players or events? This guide walks you through creating a full quiz using multiple rounds — including your own questions or Round-Abouts you've collected.
+
+---
+
+## 🎬 Getting started
+
+From the main menu:
+
+1. Click **Create**
+2. Choose **Quiz** from the dropdown
+
+
+
+---
+
+## ✏️ Title and language
+
+Give your quiz a title and choose the main language.
+You can add **translations** later if needed — no need to decide everything upfront.
+
+---
+
+## ➕ Add rounds and questions
+
+Click **Add new round** to begin building your quiz. Each round can include its own settings and structure.
+
+On the left sidebar, you’ll be able to:
+
+- Name the round
+- Choose a category
+- [Import questions](../editor/015-importing-questions.md) in bulk
+
+
+
+In the main editor, you can:
+
+- Add and edit individual questions
+- Reorder rounds or questions using the **arrow buttons**
+- Delete rounds or questions using the **trash bin icon**
+
+> 💡 Use the **Import questions** tool to quickly add multiple questions at once. Just follow the on-screen instructions and [check that everything imported correctly](../editor/015-importing-questions.md).
+
+---
+
+## ⚙️ Round settings
+
+Each round can have its own rules and format. Learn more in the advanced guides:
+
+- [Round types](../round-types/000-round-types.md) — Configure how a round behaves (e.g., lightning round, puzzle round)
+- [Question types](../question-types/000-question-types.md) — Adjust the format and scoring for each question
+
+---
+
+## 💾 Save and manage your quiz
+
+Remember to:
+
+- **Save** your quiz regularly
+- **Test and play** at any time
+- **Publish** your quiz when it’s ready to share
+
+> 📢 To publish a quiz, it must contain **at least 14 questions**. Once published, it becomes available to the community — but you can unpublish it later if needed.
+
+> 📝 **Publishing is entirely optional.** You can play any quiz or Round-About privately without publishing it. This is great for personal use, testing, or private events.
+
+---
+
+## ▶️ Testing & playing
+
+When you're ready to test or run your quiz, press the **Start Quiz** button. You’ll see the following options:
+
+
+
+- **[Play Party Game](../players/001-playing-quizwitz.md)** — A casual quiz experience to enjoy with friends on the same screen or via screenshare
+- **[Start QuizWitz Live (PRO)](../quizmaster/001-introduction.md)** — Launch a professional live quiz event using the Quizmaster App
+- **[Start Conference Mode (PRO)](../tutorials/050-conference-booth.md)** — Host a conference-style quiz for larger audiences with assigned seating, team codes, and production tools
+
+---
+
+### 🧪 Advanced testing options
+
+Want to simulate a full quiz run-through? Use the advanced testing tools:
+
+- **Simulate** — Run a test playthrough with bots (no presentation)
+- **Simulate Live** — Simulate a full [QuizWitz Live](../quizmaster/001-introduction.md) session with bots, including Quizmaster, Jury, and Player views
+
+---
+
+Ready to test your creativity? Start building and bring your quiz to life!
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md b/i18n/hu/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md
new file mode 100644
index 00000000..6a3c9752
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md
@@ -0,0 +1,87 @@
+---
+id: writing-questions
+title: Writing questions
+---
+
+# ✍️ Writing Questions
+
+Time to get creative! Whether you're building a full quiz or a Round-About, writing strong, fun questions is at the heart of a great game.
+
+To begin, click **Add new question**. You can add as many as you like.
+
+> 💾 Don’t forget to **save your work** regularly and **test your quiz** at any time to see how it plays!
+
+---
+
+## ⚙️ Question settings
+
+Click the **gear icon** in the top-left corner of a question to open its full settings panel.
+
+
+
+---
+
+### 🎮 Mode & scoring
+
+- **Question type** — Choose how the question is played (e.g. multiple choice, open answer, puzzle)
+ → Learn more in [question types](../question-types/000-question-types.md)
+- **Points** — Set how many points a correct answer is worth
+- **Question timer** — Adjust the time limit using the slider
+
+---
+
+### 🧩 Game behavior settings
+
+Customize how the question behaves during gameplay:
+
+- **Time-based scoring** — Reward players who answer more quickly
+- **Multiple correct answers** — Allow more than one valid choice
+- **Random answer order** — Shuffle the options on screen
+- **Stop timer when all answered** — Continue as soon as all responses are in
+- **Show question results** — Show feedback after the question (or disable it)
+- **Force results after question** — Only applies when feedback would normally be delayed (e.g., in lightning rounds or open questions). For standard questions without jury interaction, feedback is shown automatically after each question.
+
+---
+
+### 🎤 Presenter content
+
+These fields control what appears on the Quizmaster App and big screen:
+
+- **Big screen – Question feedback** — Shown to all players after feedback is revealed
+- **Presenter – Long question** — A version of the question to be read aloud by the host
+- **Presenter – Long feedback** — Text the host can read after revealing the correct answer
+
+> 📝 These fields help make live presentations feel dynamic and polished.
+
+---
+
+## 📎 Attachments
+
+
+
+You can enhance questions with images, video, or audio. Each attachment can be shown at specific points:
+
+- **Before / During / After Question** — Shown around the time the question is presented
+- **Before / During / After Feedback** — Shown when results are revealed
+- ...
+
+> 🧠 Attachments are especially useful for building suspense, illustrating answers, or giving context.
+
+You can add **multiple attachments** in each slot.
+
+> ⚡ **In [QuizWitz Live (PRO)](../quizmaster/001-introduction.md):** the quizmaster can choose which attachment to display at each moment.
+> 🎮 **In regular games:** all attachments in a given slot are shown at once.
+
+📘 Learn more about supported file types, timing tips, and limitations in the [attachments guide](../editor/006-attachments.md).
+
+---
+
+### 💡 Pro tip: Choosing the right moment
+
+- Show the correct answer visually? → Use **After Question**
+- Build suspense before revealing feedback? → Use **Before Feedback**
+- Add extra trivia or depth? → Use **After Feedback**
+
+---
+
+Next up: Learn more about the different [question types](../question-types/000-question-types.md) and how to structure your [round types](../round-types/000-round-types.md) for maximum impact.
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/editor/006-attachments.md b/i18n/hu/docusaurus-plugin-content-docs/current/editor/006-attachments.md
new file mode 100644
index 00000000..0a152406
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/editor/006-attachments.md
@@ -0,0 +1,63 @@
+---
+id: attachments
+title: Attachments
+---
+
+# 📎 Attachments
+
+Attachments can be added in various slots throughout your quiz to enrich the experience with images, audio, or video.
+
+These slots appear in the following parts of your quiz:
+
+- [Questions](../editor/005-writing-questions.md)
+- [Rounds](../editor/008-round-options.md)
+- [Quizzes](../editor/007-quiz-options.md)
+
+Each page explains when these attachments are shown during gameplay.
+
+
+
+---
+
+## 🗂️ Supported file types
+
+Here is a general (non-exhaustive) list of compatible formats:
+
+- **Images** — `.png`, `.jpeg`, `.gif` (non-animated). Full HD (1920×1080) recommended
+- **Audio** — Most standard formats are supported
+- **Video** — Most standard formats are supported
+
+> 🔊 ⏱️ Audio and video attachments should be **no longer than 15 minutes** in duration.
+
+---
+
+## 📝 Name & attribution
+
+Each attachment can have a name and optional attribution:
+
+- **Name** — Displayed to the quizmaster in [QuizWitz Live (PRO)](../quizmaster/001-introduction.md); helps in organizing attachments
+- **Attribution** — Shown to players as credit or source information. This should be the **name of the rights holder**.
+
+> ⚠️ In order to **publish** a Round-About or Quiz, **all attachments must have a valid attribution** filled in. Without this, your entry cannot be made public.
+
+---
+
+## ✨ Attachment effects
+
+Some attachment slots support **effects** to reveal visuals more gradually:
+
+- **None** — The file is shown as-is
+- **Spotlight effect** — Gradually reveals parts of the image over time with a moving spotlight that expands as it progresses
+
+This is especially effective for puzzles or slow reveals during intros or dramatic moments.
+
+---
+
+## 📚 Multiple attachments per slot
+
+Some slots allow adding **multiple attachments**. The way these behave depends on the game mode:
+
+> ⚡ **In [QuizWitz Live (PRO)](../quizmaster/001-introduction.md):** The quizmaster has full control and can decide when to show or hide attachments during gameplay.
+> 🎮 **In regular games:** All attachments within a slot are shown **simultaneously**.
+
+Details about each slot’s timing and behavior can be found in the linked documentation for [questions](../editor/015-importing-questions.md), [rounds](../editor/008-round-options.md), and [quizzes](../editor/007-quiz-options.md).
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/editor/007-quiz-options.md b/i18n/hu/docusaurus-plugin-content-docs/current/editor/007-quiz-options.md
new file mode 100644
index 00000000..3fd526de
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/editor/007-quiz-options.md
@@ -0,0 +1,83 @@
+---
+id: quiz-options
+title: Quiz options
+---
+
+# ⚙️ Quiz options
+
+When creating a quiz, you can open the **Quiz settings** panel to configure global behavior and presentation options. These settings apply to the **entire quiz**.
+
+|  |  |
+| :-------------------------------------------------: | :---------------------------------------: |
+| _Opening the quiz options panel_ | _Quiz settings overview_ |
+
+---
+
+## 🌐 Languages
+
+Select the language in which you're writing the quiz. You can add additional translations later.
+
+---
+
+## 🎨 Themes
+
+Choose a visual theme for your quiz.
+
+- The default theme is **QuizWitz**
+- Your organization may have access to custom themes
+- Themes affect background, colors, and layout
+
+📘 See the [Emerald theme documentation](../advanced/011-emerald-theme.md) for more details on customizing visuals with this theme.
+
+---
+
+## 📎 Attachments
+
+Enhance your quiz with visuals, audio, or video in specific slots:
+
+- **Before quiz** — Shown when the quiz starts
+- **After quiz** — Played after the final results screen
+- **Client logo / alternative logo** — Displayed throughout the quiz interface
+- **Wait screen** — Displayed between questions in live games (1920×1080 image recommended)
+- **Background** — Optional background replacement (depends on theme)
+- **Connect screen** — Used in [Live](../quizmaster/001-introduction.md) and [Conference](../tutorials/conference-booth) modes:
+ - **Images** — Fullscreen background visuals
+ - **Audio** — Looped music (max 15 min)
+ - **Video** — Played every 5 minutes, useful for ads or instructions
+
+🎥 You can use our [ready-made instructional videos](https://drive.google.com/drive/folders/1-KgABfLJ7cblm0aqxb7niMdGmTd3UXZC) to help players connect.
+
+- **During game outro** — (Audio only) Plays over the winner reveal screen
+
+📘 For technical details and recommendations, see the [attachments guide](../editor/006-attachments.md).
+
+---
+
+## 🔧 Extra options
+
+Optional settings for customizing gameplay and visibility:
+
+- **Enable multiplayer** — Default ON. Allows party play with friends
+- **Random round order** — Shuffle the order of rounds
+ > ⚠️ Not recommended when preparing for [QuizWitz Live](../quizmaster/001-introduction.md)
+- **Allow users to rate questions** — Lets players rate each question after a round
+- **Enable comments** — Allow feedback after publishing
+- **Speed up when all answered** — If enabled, the game skips ahead when all players have answered
+ > ⏱️ Recommended when using **Time-based scoring**
+
+---
+
+## 📤 Share or embed
+
+Generates share links or embed code with advanced game settings.
+
+---
+
+## 📜 Quizmaster copy
+
+Add custom presenter instructions for:
+
+- **Quiz introduction**
+- **Quiz outro**
+
+These are visible on the [Quizmaster app](../quizmaster/001-introduction.md) when using QuizWitz Live.
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/editor/008-round-options.md b/i18n/hu/docusaurus-plugin-content-docs/current/editor/008-round-options.md
new file mode 100644
index 00000000..f0a2072e
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/editor/008-round-options.md
@@ -0,0 +1,75 @@
+---
+id: round-options
+title: Round options
+---
+
+# 🔄 Round options
+
+Each round has a specific **type**. The default is **Trivia**, but we invite you to test and experiment with all available types. This page explains the settings and attachments you can configure per round.
+
+📘 For a detailed overview of all round types, visit the [round types documentation](../round-types/000-round-types.md).
+
+---
+
+## 🔧 Configuring a round
+
+To configure a round’s options, click the gear icon in the round panel:
+
+|  |  |
+| :---------------------------------------------------: | :-----------------------------------------: |
+| _Opening round options_ | _Round configuration panel_ |
+
+---
+
+## ⚙️ General round options
+
+The following options are available for most round types:
+
+- **Only show _X_ questions** — Limits the round to a specific number of questions
+- **Random question order** — Shuffle the question order within the round
+- **Show round intro** — Display an animated title before the round begins
+- **Show round outro (interim score)** — Reveal rankings at the end of the round
+- **Group all feedback in a single screen** — Collect question feedback in one block after the round ends
+- **Show all question feedback at the end of the round** — Delay question feedback until the round ends
+- **Force feedback after each individual question** — Ensure immediate feedback
+ > ⚠️ This only takes effect in round and question types where feedback would otherwise be delayed, such as open questions or lightning rounds.
+
+📘 See [question types](../question-types/000-question-types.md) for more information on feedback timing and behavior.
+
+---
+
+## 🏆 Scoring options {#scoring}
+
+QuizWitz offers flexible scoring to keep things fair and engaging for all players.
+
+- **Time-based scoring** — Players earn more points for faster answers.
+ - For most question types, time-based points decrease **continuously per microsecond**: the faster you answer, the more points you score.
+ - For **open questions**, time-based points are divided into blocks. For example: answers in the first block (e.g., first few seconds) earn **100%** of the time-based portion, the next block earns **80%**, and so on. This helps level the playing field for slower typers.
+
+- **Fixed percentage of points on time-based scoring** — You control how much of the total score is influenced by speed.
+ - By default, **75%** of the points are fixed (everyone who answers correctly gets these points, regardless of speed).
+ - Only the remaining **25%** is influenced by how quickly players respond.
+
+> 💡 Adjusting this setting lets you make rounds more knowledge-based or more speed-based, depending on your quiz style.
+
+These scoring options can be found in the round options panel when editing a round.
+
+---
+
+## 📜 Quizmaster instructions
+
+You can add a custom **round introduction text** that will appear only on the [Quizmaster app](../quizmaster/001-introduction.md) at the start of the round. Use this to brief the presenter or add a personal touch.
+
+---
+
+## 📎 Attachments
+
+Enhance your round with media shown at specific moments:
+
+- **Before round** — Displayed after the round intro animation
+- **After round** — Shown after the round outro
+- **Before round outro** — Shown after the last question, just before the outro
+- **During round outro** — _(audio only)_ Plays while rankings are displayed
+- ...
+
+📘 For supported file types and usage tips, see the [attachments guide](../editor/006-attachments.md).
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/editor/015-importing-questions.md b/i18n/hu/docusaurus-plugin-content-docs/current/editor/015-importing-questions.md
new file mode 100644
index 00000000..ed1536e0
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/editor/015-importing-questions.md
@@ -0,0 +1,71 @@
+---
+id: import-questions
+title: Import questions
+---
+
+# 📥 Import questions
+
+There are two ways to quickly add questions to a round in QuizWitz:
+
+- Import existing content from the **QuizWitz Library**
+- Paste a list of questions from a **spreadsheet**
+
+Both options are accessible from within any round.
+
+---
+
+## 📚 Import from the QuizWitz Library
+
+Use the **QuizWitz Library** tab to search and import questions, rounds, or quizzes created by yourself or other creators.
+
+1. Open the round where you want to import content
+2. Click the **QuizWitz Library** tab
+3. Use filters like language, collection, type, category, or tags
+4. Select one or more entries
+5. Click **Add X items** to insert the selected content into your quiz
+
+
+
+> ✅ Use this method to reuse high-quality content or combine multiple public Round-Abouts into a larger quiz.
+
+---
+
+## 📋 Import from a spreadsheet
+
+To quickly create many questions at once, use the **Import from spreadsheet** tab.
+
+1. Open a round
+2. Click the **Import from spreadsheet** tab
+3. Paste rows of **tab-separated** values (copied from Excel, Google Sheets, etc.)
+4. Click **Import questions**
+
+
+
+---
+
+### 🗂️ Format for pasting
+
+Each row must contain the following columns in this exact order:
+
+1. **Short question** — Displayed on the player screen
+2. **Correct answer**
+3. **Wrong answer 1** (leave blank for open questions)
+4. **Wrong answer 2**
+5. **Wrong answer 3**
+6. **Short feedback** — Displayed on the player screen after answering
+7. **Long question** _(optional)_ — Displayed on the quizmaster screen
+8. **Long feedback** _(optional)_ — Explanation for the quizmaster to read aloud
+
+> 📌 The last two columns are only used in [QuizWitz Live](../quizmaster/001-introduction.md), but they must still be included (even if left empty).
+
+---
+
+## ✅ After importing
+
+Whether importing from the library or a spreadsheet:
+
+- Review your questions for formatting and clarity
+- Update any metadata like category, round type, or attachments
+- Don’t forget to **save your quiz**
+
+📘 Want to enhance your questions further? Continue in the [Writing questions guide](../editor/005-writing-questions.md).
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/editor/_category_.json b/i18n/hu/docusaurus-plugin-content-docs/current/editor/_category_.json
new file mode 100644
index 00000000..343aee65
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/editor/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "For quizmakers",
+ "position": 2
+}
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/players/001-playing-quizwitz.md b/i18n/hu/docusaurus-plugin-content-docs/current/players/001-playing-quizwitz.md
new file mode 100644
index 00000000..b672e5c6
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/players/001-playing-quizwitz.md
@@ -0,0 +1,130 @@
+---
+id: playing
+title: Playing QuizWitz
+---
+
+# 🧠 Playing QuizWitz
+
+Welcome to QuizWitz! Whether you're playing solo or with friends, this guide will help you get started.
+
+---
+
+## 🎯 Choose what to play
+
+Start by browsing the available **Round-Abouts** — short themed rounds of quiz questions. Use the menu at the top of the screen to explore:
+
+- **New** — Discover the latest Round-Abouts
+- **My Collection** — Access everything you've saved or created
+- **Collect** — Find Round-Abouts made by the community
+- **Quick Play** — Jump into a random selection
+
+
+
+> 💡 **Tip:** Want to play everything you’ve collected? Click **My Collection**, then hit **Play my collection**!
+
+---
+
+## 📚 What's in My Collection?
+
+**My Collection** includes all the quiz content you’ve either:
+
+- Created yourself
+- Collected from other creators
+
+This includes:
+
+- Round-Abouts
+- Full quizzes
+- Playlists
+- Bingos
+- ...
+
+You can organize, play, or remove items at any time. This is your personal library — build it how you like!
+
+---
+
+## 🧠 Choose a Round-About
+
+A **Round-About** is a small, themed round of questions. Playing just one will give you a short game with 7 random questions.
+
+To explore a Round-About in more detail:
+
+- Click its **image**, **title**, or **comments icon**
+- Click **Play** to jump in immediately
+
+
+
+---
+
+## ⭐ Add Round-Abouts to your collection
+
+Want to build a full quiz game from multiple Round-Abouts? Here's how:
+
+- Click **Add to my collection** inside the Round-About
+- Or click the **star icon** on the Round-About tile
+
+To remove one later, just click the star again — it’ll now say **Remove from my collection**.
+
+
+
+---
+
+## ▶️ Play your collection
+
+When you're ready:
+
+1. Click **My Collection**
+2. Press **Play my collection**
+
+
+
+Choose:
+
+- **Game mode** — Single Player or Party Game
+- **Which Round-Abouts** to include in your session
+
+QuizWitz will try to skip questions you've already seen.
+
+
+
+---
+
+## 🕹️ In-game experience
+
+Once your game starts, choose your mode:
+
+### 🎮 Single Player
+
+- Click **Start**, then choose **Single Player**
+- Use your mouse, keyboard, or touchscreen to answer
+
+
+
+
+---
+
+### 🎉 Party Game
+
+Play with friends using their own phones or tablets:
+
+> 📺 Make sure the quiz screen is visible — use a shared display or screen share
+
+1. Click **Start**, then **Party Game**
+2. Players follow the instructions on-screen to join
+3. Click **Start quiz** when everyone is ready
+
+
+
+
+
+---
+
+## ⭐ After the game
+
+At the end, rate the Round-Abouts you played. This helps surface great content and supports creators.
+
+
+
+---
+
+Enjoy the quiz, and may the best brain win! 🧠🎉
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/players/_category_.json b/i18n/hu/docusaurus-plugin-content-docs/current/players/_category_.json
new file mode 100644
index 00000000..7edf479f
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/players/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "For players",
+ "position": 1
+}
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/question-types/000-question-types.md b/i18n/hu/docusaurus-plugin-content-docs/current/question-types/000-question-types.md
new file mode 100644
index 00000000..41bcaa9c
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/question-types/000-question-types.md
@@ -0,0 +1,33 @@
+---
+id: question-types
+title: Question types
+---
+
+# Question types
+
+QuizWitz supports different question types. Each type has its own rules and gameplay mechanics.
+We suggest using a mix of different types to keep the game interesting and engaging.
+
+Note that some round types limit the question types you can use.
+
+## Regular question types
+
+These are the most common question types. They are easy to understand and play.
+
+- [Multiple choice](001-multiple-choice.md) (default)
+- [Order question](003-order-question.md)
+- [Image map question](004-image-map.md)
+
+## Open questions
+
+Open questions require players to type in their answers.
+
+- [Open question](002-open-question.md)
+- [List question](005-list-question.md)
+
+## Specials
+
+These questions make the game slightly less fair, but they help to make sure there is always a winner.
+
+- [Tiebreaker question](006-tiebreaker-question.md)
+- [Best answer question](007-best-answer-question.md)
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md b/i18n/hu/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md
new file mode 100644
index 00000000..ff35bec8
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md
@@ -0,0 +1,48 @@
+---
+id: multiple-choice
+title: Multiple choice question
+---
+
+# 🔢 Multiple choice
+
+A regular multiple choice question lets players select the correct answer from several given options.
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- **Question:** State clearly what players should answer (example: “Select the flag of 🐟🐟🐟”).
+- **Options:** You can provide up to four answer options.
+- **Correct/Wrong:** Mark one or more correct answers, depending on your settings.
+- **Feedback:** Players see which answer was correct after answering. Optionally, you can provide extra feedback or explanations.
+
+---
+
+## 🏆 Scoring
+
+Multiple choice questions use **time-based scoring** by default: faster answers earn more points. For these questions, scoring decreases continuously per microsecond, with most points fixed and only a portion influenced by speed.
+**You can also turn off time-based scoring per question** if you want all correct answers to receive the same score.
+You can further adjust this balance in the round settings.
+
+See [Scoring options in round settings](../editor/008-round-options.md#scoring) for full details.
+
+---
+
+## ⚙️ Expanded settings
+
+The Multiple choice question type offers many settings to fine-tune the experience and scoring.
+See [writing questions](../editor/005-writing-questions.md) for a general overview of question settings.
+
+---
+
+## 💡 Tips for great multiple choice questions
+
+- **Be clear and concise:** Avoid ambiguous wording.
+- **Use plausible wrong answers:** Make distractors believable.
+- **Mix media:** Add images, flags, or sounds for engagement.
+- **Randomize order:** Keep things fair for all players.
+- **Tag and categorize:** For easy navigation and searchability.
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/question-types/002-open-question.md b/i18n/hu/docusaurus-plugin-content-docs/current/question-types/002-open-question.md
new file mode 100644
index 00000000..0a1f7051
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/question-types/002-open-question.md
@@ -0,0 +1,69 @@
+---
+id: open-question
+title: Open question
+---
+
+# 💬 Open question
+
+An open question lets players type their answer freely using their keyboard. This mode is perfect for questions where you want written responses — for example, names, numbers, or short explanations.
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- **Question:** Ask for a specific answer in a freeform text field (example: “Which duo performs this song?”).
+- **Answer:** Players type in their response. You can provide multiple accepted answers for automatic validation.
+- **Attachments:** Add audio, images, or video as a clue (for example, play a music clip).
+- **Feedback:** Players see after answering if their response was marked correct or not. You can also provide additional feedback or explanations.
+
+---
+
+## ⚙️ Expanded settings
+
+Open questions offer a range of settings to fit your quiz:
+
+- **Multiple accepted answers:** Add alternate spellings, abbreviations, or synonyms for more flexible auto-correction.
+- **Time-based scoring:** Reward faster answers (see “Scoring” below).
+- **Force automatic correction:** Enable this to let the game automatically mark correct answers based on your provided list.
+ - If not enabled (the default for most live games), open answers must be reviewed and scored manually using the [Jury app](../quizmaster/004-jury-app.md).
+
+For more on these options, see [writing questions](../editor/005-writing-questions.md).
+
+---
+
+## 🏆 Scoring for open questions
+
+Scoring in open questions is designed to be fair, even for slower typers:
+
+- **Time-based scoring** divides the available points into blocks, not a strict per-millisecond countdown.
+- For example, answering in the first block (e.g. first 5 seconds) gives full points; the next block gives 80%, and so on. This helps reduce the penalty for slow typers.
+- By default, only **25%** of the points depend on speed — the remaining **75%** is fixed, so everyone who answers correctly gets most of the points, regardless of typing speed.
+
+> ⚙️ **Tip:** You can further adjust scoring behavior and other settings in the [Round options](../editor/008-round-options.md).
+
+---
+
+## 🧑⚖️ Jury review in QuizWitz Live
+
+In **QuizWitz Live**, open questions generally require a manual review with the [Jury app](../quizmaster/004-jury-app.md):
+
+- The Jury app lets jury members accept, reject, or adjust scoring for open answers.
+- Phonetic and alternative matching helps, but human judgment is essential for fair scoring and creativity.
+- For full instructions and features, see the [Jury app documentation](../quizmaster/004-jury-app.md).
+
+---
+
+## 💡 Tips for great open questions
+
+- **Be specific:** Tell players exactly what you want them to answer.
+- **Anticipate variations:** Add common abbreviations, alternate spellings, or synonyms to accepted answers.
+- **Use attachments:** Add audio, images, or video to make your question clearer or more engaging.
+- **Coordinate with your jury:** Make sure your jury knows what to accept for subjective or tricky answers.
+
+---
+
+For more about attachments and feedback, see the [Attachments documentation](../editor/006-attachments.md).
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/question-types/003-order-question.md b/i18n/hu/docusaurus-plugin-content-docs/current/question-types/003-order-question.md
new file mode 100644
index 00000000..bcd6c1bb
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/question-types/003-order-question.md
@@ -0,0 +1,54 @@
+---
+id: order-question
+title: Order question
+---
+
+# 🔀 Order question
+
+In an **Order question**, players must put up to 4 items in the correct sequence.
+This round type is great for chronological, ranking, or sequencing challenges.
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- **Question:** Clearly ask what order is required.
+ _(Example: “Select the animals in the correct order from least to most legs.”)_
+- **Options:** Enter up to four items. You define the correct sequence.
+- **Player view:** Options are shown in random order. Players **select each item one by one** in the order they think is correct.
+- **Feedback:** After answering, players see the correct order and (optionally) any extra explanation you provide.
+
+---
+
+## 🏆 Scoring
+
+Order questions use **time-based scoring** by default:
+Faster correct answers earn more points, but most of the points are fixed. Time only affects a portion of the score.
+You can also turn off time-based scoring per question for fixed points only.
+
+See [Scoring options in round settings](../editor/008-round-options.md#scoring) for details.
+
+---
+
+## ⚙️ Expanded settings
+
+Order questions offer flexible settings:
+
+- **Time limit:** Set how long players have to answer.
+- **Points:** Set how many points are awarded for a fully correct answer.
+
+See [writing questions](../editor/005-writing-questions.md) for more.
+
+---
+
+## 💡 Tips for great order questions
+
+- **Be specific:** State clearly how you want items ordered (e.g., least to most, oldest to newest).
+- **Choose distinct options:** Avoid items that are too similar or ambiguous.
+- **Explain the answer:** Use feedback to clarify the correct order after the question.
+- **Mix formats:** Try chronological, size-based, or ranking-based questions for variety.
+
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/question-types/004-image-map.md b/i18n/hu/docusaurus-plugin-content-docs/current/question-types/004-image-map.md
new file mode 100644
index 00000000..18795541
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/question-types/004-image-map.md
@@ -0,0 +1,60 @@
+---
+id: image-map-question
+title: Image map question
+---
+
+# 🗺️ Image map
+
+In an **Image map** question, players must select the correct spot (or spots) on an image displayed on their device. This is ideal for visual identification challenges, such as "Select the Erlenmeyer flask."
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- **Question:** Clearly state what players need to find on the image.
+ _(Example: “Select the Erlenmeyer flask.”)_
+- **Image:** Upload a high-quality image that will be shown to all players.
+- **Answer points:** Define one or more **target areas** (“points”) on the image. Each area can be set as a circle or another shape, and you determine its position and size.
+- **Selecting answers:** Players tap or click to mark their answer(s) on the image.
+ - If the answer falls **within a correct area**, they receive full points.
+ - If the answer falls **outside the correct area** but within the “almost correct” radius, they can earn partial points based on the distance (as defined by the _score easing_ setting).
+- **Multiple answers:** If the question requires more than one answer, players must select each correct area.
+ - Selecting the same area multiple times will **not** grant extra points.
+- **Scoring method:** You can configure whether points are awarded for each correct area individually, or only when the required minimum number of correct answers are selected.
+
+---
+
+## ⚙️ Expanded settings
+
+- **Number of answers:** Set the required minimum and maximum number of points a player must identify.
+- **Score easing:** Adjusts partial credit for “almost correct” answers, based on how close the selection is to the correct area (only applies to distance between correct and almost correct).
+- **Points per area:** Decide if points are awarded per correctly identified area, or only if all minimum required areas are selected.
+- **Attachment options:** Add images, audio, or video for richer context. Set attributions if publishing.
+
+See [writing questions](../editor/005-writing-questions.md) for general question settings.
+
+---
+
+## ⏱️ Time-based scoring
+
+**Time-based scoring is enabled by default.** Players who answer quickly earn more points, but there’s always a fixed component (default: 75%) for a correct answer. Only 25% of the total score is influenced by how fast you answer.
+You can turn off time-based scoring for this question type if you wish.
+
+📘 For details on scoring and time settings, see the [round options documentation](../editor/008-round-options.md#scoring).
+
+---
+
+## 💡 Tips for great image map questions
+
+- **Use clear, non-cluttered images** for easy identification.
+- **Define answer areas carefully** to avoid overlap or confusion.
+- **Provide constructive feedback** to help players learn from mistakes.
+- **Partial credit:** Use the “almost correct” option to reward near-misses and keep things fair.
+
+---
+
+Image map questions are perfect for labeling diagrams, identifying regions, or visual “find-the-object” games!
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/question-types/005-list-question.md b/i18n/hu/docusaurus-plugin-content-docs/current/question-types/005-list-question.md
new file mode 100644
index 00000000..82014728
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/question-types/005-list-question.md
@@ -0,0 +1,62 @@
+---
+id: list-question
+title: List question
+---
+
+# 📝 List question
+
+A **List question** asks players to provide several correct answers from a larger list — perfect for prompts like “List the first 5 presidents of the United States of America” or “Name three elements in the periodic table.”
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- **Question:** Clearly state what you want players to list.
+- **List items:** Enter all possible correct answers.
+ - Mark some as **‘Given’** to show as examples on screen; these do NOT need to be answered.
+ - Order does **not** matter — players can enter correct answers in any order.
+- **Player input:** Players must provide a set number of answers (e.g., between 1 and 5). Points are awarded for each correct answer they submit.
+- **Attachments:** Add images, audio, or video for context. Fill in attribution if publishing.
+
+---
+
+## ⚙️ Expanded settings
+
+- **Minimum and maximum answers:** Define how many answers a player must give.
+- **Points per answer:** Points can be awarded for each correct answer, or only when the minimum number is met.
+- **Given options:** Use as in-question examples.
+- **Correction:**
+ - **Force automatic correction:** When enabled, QuizWitz automatically checks all answers (accepting small typos and variations). No jury needed.
+ - **Manual review:** When not enabled, each provided answer must be reviewed by the [jury app](../quizmaster/004-jury-app.md).
+
+---
+
+## 🏆 Scoring
+
+- **Points per correct answer:** Players earn points for each correct answer.
+- **Time-based scoring** (if enabled):
+ Follows the **open question rules** for fairness:
+ - The available points are split into blocks of time (not by the millisecond).
+ For example: full points in the first block, 80% in the next, and so on.
+ - **Only 25%** of the points depend on speed.
+ The other **75%** is fixed — so even slower typers get most of the points if they answer correctly.
+ - This reduces the penalty for typing speed and makes scoring fairer for everyone.
+
+For details, see [round scoring options](../editor/008-round-options.md#scoring).
+
+---
+
+## 💡 Tips for list questions
+
+- **Be specific:** Clearly define valid answers.
+- **Show examples:** Use the ‘Given’ feature.
+- **List variants:** Include common spellings/variations.
+- **Reduce jury work:** Use automatic correction if possible.
+
+---
+
+For more, see [Jury app documentation](../quizmaster/004-jury-app.md).
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md b/i18n/hu/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md
new file mode 100644
index 00000000..31cd3150
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md
@@ -0,0 +1,35 @@
+---
+id: tiebreaker-question
+title: Tiebreaker question
+---
+
+# 🏁 Tiebreaker question
+
+The Tiebreaker question is used to resolve ties at the end of a quiz.
+Players are asked to guess a number (for example, “How many beans are in the jar?”). The player whose answer is closest to the correct value will win in case of a tie.
+
+---
+
+## 📝 How it works
+
+- **No points awarded:** The tiebreaker question does not award regular points.
+- **Shadow points:** Instead, it uses “shadow points” that are only considered when two or more players have the same total score.
+- **Closest wins:** The player with the answer closest to the correct value gets the higher position in the event of a tie.
+
+---
+
+## 💡 Tips for tiebreaker questions
+
+- **Ask for an obscure number:** Choose a question where the answer is not widely known and is unlikely to be guessed exactly.
+- **Encourage unique guesses:** Make sure the question has a wide possible range, so every player is likely to enter a different answer.
+- **Use only for ties:** Shadow points are only used as a tiebreaker and will not affect the main game ranking.
+
+---
+
+_Example tiebreaker questions:_
+
+- How many jelly beans are in the jar shown on screen?
+- What is the total length (in meters) of all the rivers in Belgium combined?
+- How many bricks were used to build the Empire State Building?
+- What was the attendance at the first ever World Cup final?
+
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md b/i18n/hu/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md
new file mode 100644
index 00000000..9cd16f70
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md
@@ -0,0 +1,30 @@
+---
+id: best-answer-question
+title: Best answer question
+---
+
+# 🎖️ Best answer question
+
+In the **Best answer question** type, players write their own answers to an open-ended question.
+Points are awarded either manually by the quizmaster, or—if there is no quizmaster—by having players vote for their favorite response.
+
+---
+
+## 📝 How it works
+
+- **Players answer:** Each player types their response to the open question.
+- **Scoring:**
+ - In **QuizWitz Live** (with a quizmaster), the host reviews all answers and assigns points to the best one(s).
+ - In regular games (no host), players vote for the answer they think is best. The answer(s) with the most votes get the points.
+
+---
+
+## 💡 Tips for best answer questions
+
+- Use creative, open-ended questions that invite original or funny responses.
+- For in-person or hosted quizzes, the quizmaster can award points for creativity, accuracy, or humor.
+- In self-hosted games, voting encourages players to read each other's answers and adds a fun social element.
+
+---
+
+> 📚 For more on how voting or manual scoring works, see the [Jury app documentation](../quizmaster/004-jury-app.md).
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/question-types/_category_.json b/i18n/hu/docusaurus-plugin-content-docs/current/question-types/_category_.json
new file mode 100644
index 00000000..90f6d189
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/question-types/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "Question types",
+ "position": 5
+}
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md b/i18n/hu/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md
new file mode 100644
index 00000000..01e58a63
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md
@@ -0,0 +1,32 @@
+---
+id: introduction
+title: Introduction
+---
+
+# 🎤 QuizWitz Live – Introduction
+
+## Hosting a quiz with QuizWitz Live
+
+The first ingredient for a successful QuizWitz Live event is an engaging quizmaster — someone who controls the game and keeps the energy high. The quizmaster leads the flow of the quiz, reads the questions aloud, and adds that extra spark to entertain the audience.
+
+To take full control of your event, use the **Quizmaster App**, designed specifically for QuizWitz Live.
+You can launch QuizWitz Live directly from the quiz editor by clicking **‘Start QuizWitz Live’**.
+
+> 💡 **Note:** The Quizmaster App is a **web app** — there's nothing to install. Simply go to [**quizwitz.tv**](https://quizwitz.tv) in your browser to access it on your smart device.
+
+---
+
+## 🧰 Requirements
+
+To ensure a smooth and professional quiz experience, make sure you have:
+
+- **A large screen or projector** showing the main game screen — or a **livestream** accessible to all players
+- **A tablet or laptop** for the quizmaster to control the game and read the script aloud
+- **A laptop or tablet** for the jury (if needed) to evaluate open answer questions
+- **One smart device per player or team** (e.g. smartphone or tablet) to submit answers
+
+> If your quiz includes **open answer questions**, you’ll need a jury to review submissions. While the quizmaster can take on this role with an extra device, we recommend assigning one or more dedicated jury members so the quizmaster can focus on presenting.
+
+---
+
+Once you’ve got everything ready, continue to the next page to learn how to start the game with QuizWitz Live.
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md b/i18n/hu/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md
new file mode 100644
index 00000000..46383a2a
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md
@@ -0,0 +1,122 @@
+---
+id: startup
+title: Start-up
+---
+
+# 🚀 Start-up — Hosting a Quiz with QuizWitz Live
+
+Welcome to QuizWitz Live — the professional way to host quizzes for teams, livestreams, and in-person events. Follow this guide to get your quiz up and running using the Quizmaster App.
+
+---
+
+## 🖥️ Launching QuizWitz Live
+
+You can start a QuizWitz Live game from the quiz editor or directly from your quiz collection.
+
+- In the quiz editor, click **‘Start QuizWitz Live’**
+ 
+
+- From your collection, click the **Live icon** to launch
+ 
+
+---
+
+## 🔐 Connecting with the Master Code
+
+Once launched, your screen will display a **Master Code**. **Do not share this code with players** — it's used to connect your presentation device to the game.
+
+- Visit [quizwitz.tv](https://quizwitz.tv) on your quizmaster device and enter the Master Code.
+- A **Quizmaster App interface** will appear, where you control the game.
+- We recommend a **tablet or smartphone** for mobility, but a laptop works too.
+ 
+
+After connecting, the Master Code disappears from the screen. You're now ready to show the main screen on a projector or start your livestream.
+
+> ⚠️ **Heads up!** If the game screen (main display) is not actively in focus — for example, if you switch tabs or minimize it — the game will **automatically pause**.
+> When this happens:
+>
+> - The **Quizmaster App also pauses**
+> - To resume, first make sure the **game screen is active again**
+> - Then **hover over the screen** to reveal the bottom menu and press the **pause button** to continue
+
+---
+
+## 🎮 Selecting your game mode
+
+Once connected, choose between two game modes:
+
+
+
+### Team codes
+
+- Each team gets a **unique code**, which can be opened on multiple devices.
+- Best for **pre-registered team quizzes** where you know the team names in advance.
+- Allows device switching — helpful if a battery dies mid-quiz.
+
+### Single game code
+
+- Everyone joins using **one shared Game Code**.
+- Ideal for casual or open-access events.
+- No pre-registration required — players can join anytime, until all active seats are filled.
+
+> Make sure you're logged in to access your quiz content.
+
+---
+
+## 👥 Hosting with Team codes
+
+When using **Team codes**, you will first create teams in the Quizmaster App:
+
+- Add team names
+- Press **‘Generate Codes’** to create access codes
+ 
+
+You can also **reserve codes in advance** — more on that in the tips & tricks section.
+
+Be sure to **save the following codes**:
+
+- **Master Code** — to control the quiz
+- **Jury Code** — for manual score adjustments
+- **Regie Code** — to control visual and technical elements
+
+Send team codes to your players via email or printouts.
+
+When ready, click **‘Load quiz’**, wait for assets to load, and then click **‘Start’** to begin.
+
+
+
+---
+
+## 👤 Hosting with a Single game code
+
+With the **Single Game Code** mode:
+
+- You’ll receive the Master, Jury, and Regie codes, plus one Game Code for players.
+- The Game Code appears on the main screen — **display or stream it to your audience**.
+- Players can join any time until your active seat limit is reached.
+
+Once your players are in:
+
+1. Click **‘Load quiz’**
+2. Click **‘Start quiz’** and confirm
+3. The Game Code remains visible for late joiners
+
+---
+
+## 🎟️ Activating seats
+
+Before starting, you’ll need to check your available seats.
+
+- An overview appears after selecting your game mode
+- If you need more seats, activate them at [app.quizwitz.com/seats](https://app.quizwitz.com/seats)
+ 
+
+---
+
+## ▶️ Starting the game
+
+Once the setup is complete, press **‘Start quiz’** in the Quizmaster App to begin the game.
+
+
+
+You're now ready to entertain your audience with a seamless QuizWitz Live experience!
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md b/i18n/hu/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md
new file mode 100644
index 00000000..9f4cff91
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md
@@ -0,0 +1,107 @@
+---
+id: quizmaster-app
+title: Quizmaster app
+---
+
+# 🎛️ Using the Quizmaster app
+
+As the quizmaster, you are in full control of the QuizWitz Live game. The most important thing to know is this:
+
+> The game **only progresses when you click** — nothing moves on the main screen until you tell it to.
+
+This gives you full control over pacing and timing, but it also means you’ll be doing a lot of tapping. Let’s walk through how the app works.
+
+---
+
+## 🔁 The quiz flow
+
+The quiz structure follows how it was built in the editor, but most quizzes will move through the following stages:
+
+---
+
+### 🎬 Round introduction
+
+Before each round starts, you’ll see a round introduction screen.
+
+- You control when the **round intro animation** plays.
+- Click **‘Start’** to begin the round and move to the first question.
+
+---
+
+### ❓ Asking a question
+
+Each question has its own screen in the Quizmaster app:
+
+
+
+You’ll see:
+
+- **Question number** — e.g. `1.1` means the first question of the first round
+- **Question type** — such as Multiple Choice, with relevant scoring modifiers
+- **Long version of the question** — for you to read out loud
+- **Question info** — including timer duration and available points
+- **Short question** — the version shown on the big screen
+- **Start question button** — immediately starts the timer
+- **Possible answers** — displayed in the correct order (for multiple choice)
+
+The question will remain visible in your app until either:
+
+- All players have answered
+- The timer runs out
+
+> 🔎 For more on question and round types, check the **Quizmaker's Guide**.
+
+---
+
+### ✅ Question feedback
+
+After a question ends, the correct answer is revealed. What you see depends on the question type — this example shows a multiple choice result screen:
+
+
+
+Includes:
+
+- **Question number**
+- **Short question text**
+- **Correct answer**
+- **Answer spread** — in numbers and percentages
+- **Long feedback** — extra info to read aloud
+- **Continue button** — advances to the next question
+- **Fastest 100 answers** — shown at the bottom of the screen
+
+---
+
+### 📊 Round outro
+
+When a round finishes, you’ll see a **Round Outro** screen that reveals the standings so far.
+
+
+
+
+In your app:
+
+- You’ll see the **top 100 players**, and you can scroll through them
+- Tap a player’s position to highlight them on the big screen
+- From round 2 onward, you’ll also see how many places each player has moved:
+ - **Green** = moved up
+ - **Red** = moved down
+ - **White** = no change
+
+Players will see **their own position** on their device during the outro.
+
+---
+
+### 🏆 The end of the quiz
+
+At the end of the quiz, it’s time for a **winner reveal party** — complete with confetti and player emojis flying across the screen.
+
+
+
+- The default setting shows the **top 12 players**
+- You can customize how many players appear in the **advanced game settings**
+
+> 🎉 Fun tip: The emoji your players choose will dance around the screen — even if they picked the smiling turd.
+
+---
+
+That’s everything you need to know to run your quiz with the Quizmaster app. You’re now fully equipped to lead your event with confidence and style!
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/quizmaster/004-jury-app.md b/i18n/hu/docusaurus-plugin-content-docs/current/quizmaster/004-jury-app.md
new file mode 100644
index 00000000..367fe780
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/quizmaster/004-jury-app.md
@@ -0,0 +1,61 @@
+---
+id: jury-app
+title: Jury app
+---
+
+# 🧑⚖️ Jury app — Reviewing open answers in QuizWitz Live
+
+If your quiz includes **open answer questions**, you'll need to use the **Jury app** to manually review and score responses.
+
+---
+
+## 🗂️ Using the Jury app
+
+The Jury app is a separate interface used by jury members to evaluate answers and manage scoring.
+
+To open the Jury app:
+
+1. At the start of the quiz, a **Jury Code** is generated.
+2. On a separate device, go to [**catlab.tv**](https://catlab.tv)
+3. Enter the **Jury Code** to access the app
+
+> 💡 You can open the Jury app on any browser — it's a web app, no installation required.
+
+Once inside, the Jury app provides several useful tools:
+
+- **Judge questions** — Open question results will appear once a question is completed.
+ - The game does **not wait** for the jury to finish — unless it’s the **last question of the round** or the quiz settings say otherwise.
+ - Once judged, results appear **after the next question**.
+
+- **Edit scores** — Grant or revoke points manually per player or team.
+
+- **Game control** — Adjust question timers or add streaming delays if needed.
+ > For livestream delay setup, see [**how to host a QuizWitz Live quiz on Twitch**](../tutorials/040-livestreaming.md)
+
+- **Report** — Generate a full game report with results and player answers.
+
+
+
+---
+
+## ✅ Judging open questions
+
+After each open question, the Jury app displays all submitted answers. Jury members must:
+
+1. Review each answer carefully
+2. Tick the checkbox next to each **acceptable** answer
+3. Click **‘Confirm’** to lock in the results
+
+
+
+QuizWitz will **automatically detect exact matches** and mark them as correct. Jury members are responsible for reviewing:
+
+- Partial or alternate answers
+- Phonetic matches
+- Common spelling variations
+
+> 🎙️ QuizWitz was designed with phonetic matching in mind — but the final decision is always up to the judges.
+
+---
+
+With the Jury app, you can fairly assess open responses, adjust scores, and ensure a balanced quiz experience for all players.
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md b/i18n/hu/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md
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index 00000000..a1612d7e
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md
@@ -0,0 +1,83 @@
+---
+id: seats
+title: Seats
+---
+
+# 🎟️ QuizWitz PRO – How seats work
+
+QuizWitz PRO games require **active seats** to connect players. Seats are a flexible, pay-as-you-go or license-based system that scales with your needs — perfect for pub quizzes, livestreams, and professional quiz events.
+
+---
+
+## 🧑🤝🧑 What are seats?
+
+- Each connected **player or team** in a PRO game requires **1 active seat**.
+- You can host games with **individual players** or **teams sharing one device** — each counts as one seat.
+- **Regular (non-PRO) games** do **not** require seats and are ideal for casual play with friends or family.
+
+---
+
+## 🎮 Free seats for everyone
+
+- Every account includes **3 free seats per game**, available to **all users**, even without a PRO license.
+- These seats let you host small quizzes with friends or test your content at no cost.
+- The 3 free seats **do not count toward your pay-as-you-go or license-based total**.
+
+---
+
+## 💼 QuizWitz PRO licenses
+
+If you host quizzes regularly, a **QuizWitz PRO license** gives you **permanently active seats** that are always available — no need to activate them manually.
+
+Available license tiers include:
+
+- **PRO-50**: 50 permanently active seats
+- **PRO-100**: 100 permanently active seats
+- **PRO-500**: 500 permanently active seats
+- **PRO-1K**: 1000 permanently active seats
+- **PRO-2K**: 2000 permanently active seats
+
+These seats are ideal for recurring events, larger team setups, or professional venues.
+
+> ⚠️ **Important**: If you need to host a quiz with **more players than your license allows**, you must **activate pay-as-you-go seats** for the full number of players. The seats from your license are not added to your activated seats — they are **replaced** entirely.
+
+---
+
+## 💳 Pay-as-you-go & credits
+
+For one-time or occasional events, you can activate **pay-as-you-go seats** instead of purchasing a license. This gives you flexibility without a long-term commitment.
+
+- Seats are activated using **QuizWitz credits**, which you can buy in advance.
+- **Volume discounts** are available when buying credits in bulk.
+- Each **premium license** includes a **value of free credits**.
+- If you're unsure how many players will join:
+ - You can **wait until everyone connects** before activating seats.
+ - Or, activate more seats than needed — **unused seats are automatically refunded** in credits after they expire.
+
+---
+
+## ⏳ Seat duration (pay-as-you-go)
+
+- **Pay-as-you-go seats** stay active for **48 hours** after activation.
+- Within that time, you can:
+ - Run **multiple quizzes or sessions**
+ - **Test** your quiz with larger groups
+ - Host **multi-day events** over a weekend
+
+---
+
+## 📉 Pricing for large groups
+
+- Seat prices **decrease** for larger player counts, making big events more affordable.
+
+---
+
+## ⚠️ Special case: whitelabel mode
+
+- Games in **whitelabel mode** require **2 seats per player** instead of one.
+
+> Example: A 100-player whitelabel game requires 200 seats.
+
+---
+
+QuizWitz PRO gives you flexible and professional tools to run events of any size — whether you activate seats on demand or rely on a PRO license for always-on access.
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/quizmaster/010-mobile-browsers.md b/i18n/hu/docusaurus-plugin-content-docs/current/quizmaster/010-mobile-browsers.md
new file mode 100644
index 00000000..a4d061f3
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/quizmaster/010-mobile-browsers.md
@@ -0,0 +1,44 @@
+---
+id: mobile
+title: Mobile browsers
+---
+
+# 📱 Mobile browsers — Hosting limitations
+
+QuizWitz is optimized for use on **desktop and laptop computers**. While it’s technically possible to host **QuizWitz Live** or **Conference** games on a tablet or smartphone, we **do not recommend** using **Android** or **iOS** devices to run the game.
+
+> 🛑 Mobile devices are not officially supported for hosting. Please use a desktop or laptop whenever possible.
+
+---
+
+## ⚠️ If you must use a mobile device...
+
+If using a phone or tablet is your only option, follow these steps to minimize the risk of technical issues:
+
+### 🔋 Disable power-saving features
+
+- Make sure **energy-saving modes are turned off**
+- Increase your device’s **auto-sleep timeout**
+- Some mobile browsers may **refresh the page when the device sleeps**, which can end the game unexpectedly
+
+### 🎞️ Test audio and video fragments
+
+- If your quiz includes **audio or video**, test it in advance
+- Some devices may **struggle with large media files** or not play them at all
+- Be especially cautious with **older devices** or default mobile browsers
+
+---
+
+## 🚫 Not recommended for live events
+
+Even with the precautions above, we strongly advise **against** using mobile devices to host important or high-stakes events.
+
+For the best performance and stability:
+
+- Use a **modern desktop or laptop computer**
+- Run your game in **Chrome, Firefox**, or **Edge**
+- Avoid using Safari on iOS for anything other than playing
+
+---
+
+For hosting, a reliable setup is key — mobile devices should be used only as a last resort.
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/quizmaster/_category_.json b/i18n/hu/docusaurus-plugin-content-docs/current/quizmaster/_category_.json
new file mode 100644
index 00000000..9ef8fe31
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/quizmaster/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "For quizmasters",
+ "position": 3
+}
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/round-types/000-round-types.md b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/000-round-types.md
new file mode 100644
index 00000000..68da01bd
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/000-round-types.md
@@ -0,0 +1,50 @@
+---
+id: round-types
+name: Round types
+---
+
+# Round types
+
+The round type influences the way the game shows the questions to the players — and how players earn points.
+In quizzes, you can change the round type in the **Round type** select field at the top middle of the screen.
+
+## 🧠 Regular rounds
+
+- [Trivia](011-trivia.md) (default)
+- [Common Thread](012-common-thread.md)
+- [Lightning Round](013-lightning-round.md)
+
+## 🤹 Interactive rounds
+
+These rounds offer a bit more interactivity than simple ask-and-answer questions.
+
+- [Piece of pie](021-piece-of-pie.md)
+- [Multiquestion](022-multiquestion.md)
+- [Strike](023-strike.md)
+- [Dealer's choice](024-dealers-choice.md)
+
+## 🍺 Traditional
+
+For anyone who wants to organize traditional pub quizzes where players can change their answers until the end of the round.
+These round types simulate "handing in the papers" after each round.
+
+- [Traditional](030-traditional.md)
+- [Traditional — Common thread](031-traditional-ct.md)
+- [Alphabet](032-alphabet.md)
+
+## 🎉 Live events
+
+These round types do not contain any questions — but instead influence the outcome of the game.
+
+- [Activity](040-activity.md)
+- [Intermission](060-intermission.md)
+- [Player introduction](061-player-introduction.md)
+- [Elimination](050-elimination.md)
+- [Reset points](051-reset-points.md)
+
+## 🏢 Departments
+
+In these round types, you can select specific **departments** that play against other departments.
+
+- [Department — Dealer's choice](070-departments-dealers-choice.md)
+- [Department — Elimination](071-departments-elimination.md)
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/round-types/011-trivia.md b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/011-trivia.md
new file mode 100644
index 00000000..0ac09cf2
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/011-trivia.md
@@ -0,0 +1,43 @@
+---
+id: trivia
+title: Trivia (regular round)
+---
+
+# ❓ Trivia (regular round)
+
+The **Trivia** round is the classic, default round type in QuizWitz. It presents a series of questions to all players — ideal for general knowledge, themed quizzes, or warm-up rounds.
+
+---
+
+## 📝 How it works
+
+- Supports a mix of question types (multiple choice, open questions, image map, etc).
+- Players answer each question individually, following the round’s settings for feedback and scoring.
+- Great for testing broad knowledge or mixing up topics.
+
+---
+
+## ⚙️ Recommended settings
+
+- **Question feedback:** By default, players see feedback after every question. You can group feedback at the end of the round if you prefer (see [round options](../editor/008-round-options.md)).
+- **Random question order:** Can be enabled for variety.
+- **Timer:** Set per question, or adjust round defaults.
+
+---
+
+## 🏆 Scoring
+
+- Each question uses its own scoring type (time-based, fixed, etc) as configured.
+- For more about scoring and customization, see [round scoring settings](../editor/008-round-options.md#scoring).
+
+---
+
+## 💡 Tips
+
+- **Mix question types:** Add variety for engagement.
+- **Keep it balanced:** Alternate easy and tough questions to keep players motivated.
+- **Use media:** Attach images, audio, or video for richer content.
+
+---
+
+For more about available question types, see the [question type overview](../question-types/000-question-types.md).
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/round-types/012-common-thread.md b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/012-common-thread.md
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+---
+id: common-thread
+title: Common thread
+---
+
+# 🧵 Common Thread
+
+The **Common Thread** round is a special variation of the classic Trivia round. In this round, players answer a series of regular questions, but the twist is that all answers are secretly connected by a single underlying theme or link — the “common thread.”
+
+---
+
+## 📝 How it works
+
+- Players answer a sequence of questions as usual.
+- The final question in the round is typically **“What is the common thread that connects all these answers?”**
+- Instead of showing feedback after each question, **all feedback is postponed until the end of the round.**
+- When the round ends, feedback for the final “common thread” question is shown **first**.
+- After that, feedback for all previous questions is revealed, allowing the quizmaster to explain how each answer ties into the overall theme.
+
+---
+
+## ⚙️ Feedback and scoring
+
+- **Postponed feedback:** No immediate answer feedback after each question. Everything is revealed at the end.
+- **Quizmaster control:** The feedback reveal sequence helps build suspense and encourages group discussion.
+- **Scoring:** Each question uses its configured scoring type. The “common thread” question is usually open or freeform.
+
+See [round options](../editor/008-round-options.md) for details on configuring feedback timing and scoring.
+
+---
+
+## 💡 Tips for writing a Common Thread round
+
+- **Choose a good link:** Pick a theme that is clever but not impossible to guess.
+- **Balance the questions:** Ensure each question makes sense on its own, but also fits the common thread.
+- **Final question:** End the round with a clear, direct question asking players to identify the link.
+
+---
+
+For more information about configuring round feedback and special round types, see the [round types documentation](../question-types/000-question-types.md).
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md
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+---
+id: lightning-round
+title: Lightning round
+---
+
+# ⚡ Lightning round
+
+The **Lightning round** is all about speed and excitement. Players answer a rapid series of questions with very short timers — all set to continuous timer music for maximum energy and tension.
+
+---
+
+## 📝 How it works
+
+- Questions are presented one after another with minimal delay.
+- Timer music plays **continuously** throughout the round, only stopping after the last question.
+- Players must answer quickly; there’s no break between questions.
+- **By default, feedback for each question is postponed until the end of the round,** but each question’s feedback is shown separately, not grouped on a single screen.
+- If you want to group all feedback on one screen at the end, you can enable this in the round settings.
+
+---
+
+## ⚙️ Feedback settings
+
+- **Default (postponed feedback):** Feedback for each question is shown after the last question, one by one in sequence.
+- **Grouped feedback:** If “Show all question feedback at the end of the round” is enabled in round settings, all feedback is combined into a single feedback screen at the end.
+- **Force results after question:** If enabled in a question’s settings, feedback for that question will always be shown immediately, regardless of round feedback grouping.
+
+See [round options](../editor/008-round-options.md) for details on configuring feedback timing.
+
+---
+
+## 🎵 Attachments — Countdown music
+
+- You can set a **Round Attachment** in the slot “Play during question countdown.”
+ This audio attachment will play **continuously** as the countdown music during the entire lightning round, only stopping after the last question.
+- Use energetic or tense music to boost excitement and keep players on their toes.
+
+For more details, see the [attachments documentation](../editor/006-attachments.md).
+
+---
+
+## 🏆 Scoring
+
+- **Time-based scoring is _not_ recommended** for this round type.
+- Instead, use a **short question timer** (typically 15 seconds).
+- Set point values lower than usual (e.g. 500 points per question) to keep the game fair and minimize the impact of wrong answers.
+
+For scoring setup, see the [scoring section](../editor/008-round-options.md#scoring).
+
+---
+
+## 💡 Tips
+
+- **Keep questions short:** This encourages fast, instinctive answers.
+- **Use energetic music:** Timer music adds to the pressure and excitement.
+- **Balance difficulty:** Too many tough questions can stall the pace.
+- **Lower the stakes:** Fewer points and shorter timers mean mistakes aren’t too punishing.
+
+---
+
+Lightning rounds are perfect for energizing your quiz and ramping up the pace!
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md
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+---
+id: piece-of-pie
+title: Piece of pie
+---
+
+# 🥧 Piece of pie
+
+In a **Piece of pie** round, teamwork pays off! The total points available for each question depend on the number of players, and are then split between all players (or teams) who answer the question correctly.
+
+---
+
+## 📝 How it works
+
+- **Total points = base points × number of players (or teams).**
+ - Example: If a question is worth 100 points and there are 20 players, 2,000 points are at stake.
+- After the question, the **total points are divided equally** among everyone who answered correctly.
+ - Example: If 5 players answered correctly, each of them gets 400 points.
+- If everyone gets it right, everyone gets the same (lower) share. If only one player is correct, they get the whole “pie”!
+
+---
+
+## ⚙️ Time-based scoring
+
+- **Time-based scoring can be enabled** (and is enabled by default).
+- In that case, the displayed points are the _maximum_ you could win for a fast and correct answer.
+- Your share of the “pie” will be adjusted for your speed _and_ the number of other correct answers.
+- For details, see the [scoring section](../editor/008-round-options.md#scoring).
+
+---
+
+## 💡 Tips
+
+- **Encourage unique knowledge!** The fewer people who get it right, the bigger the reward.
+- **Speed still matters** if time-based scoring is on, but sharing the “pie” means you want to be both fast and correct.
+- Works well for questions where there’s a single clear answer, or to reward players who think outside the box.
+
+---
+
+For more about round settings and configuration, see [Round options](../editor/008-round-options.md).
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/round-types/022-multiquestion.md b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/022-multiquestion.md
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+---
+id: multiquestion
+title: Multiquestion
+---
+
+# ❓ Multiquestion
+
+The **Multiquestion** round gives players (or teams) the freedom to pick which question they want to answer from a set of possibilities. This makes each playthrough unique and allows for strategic choices!
+
+---
+
+## 📝 How it works
+
+- For each "question group," several alternative questions are presented.
+- **Each player (or team) selects one question** from the available options to answer.
+- Every question can have its own point value, difficulty, or type (multiple choice, open, etc.).
+- Players only answer the question they picked; the rest are skipped for them.
+
+---
+
+## 🛠️ Editor setup
+
+- In the quiz editor, create **Question groups**. Each group contains all the alternative questions for that turn.
+- For each question in the group, set the **Label** field. This label is shown to players as the “title” or hint for their choice.
+ - Labels can be cryptic (“A, B, C”), themed (“Animals”, “History”), or descriptive (“Easy MC”, “Hard open”).
+- You can mix and match question types and point values within the same group.
+- **Duration:** Even though you can set a different timer multiplier per question, the game uses the highest value for all questions in the group (so nobody is rushed).
+- **Attachments:**
+ - _Before question_ attachments from all options are combined into one view before players make their choice.
+ - _During question_ visible attachments are not shown, but audio still plays.
+
+---
+
+## 💡 Tips
+
+- Offer a mix of easy and hard questions for more strategy.
+- Use labels creatively—mystery or fun themes can boost engagement.
+- Reward risk-takers with higher point questions.
+
+---
+
+For more on configuring questions and using attachments, see [writing questions](../editor/005-writing-questions.md) and [attachments documentation](../editor/006-attachments.md).
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/round-types/023-strike.md b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/023-strike.md
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+---
+id: strike
+title: Strike
+---
+
+# 📈 Strike
+
+In a **Strike** round, players can climb through multiple levels by answering consecutive questions correctly. The higher their streak, the more points they can earn!
+
+---
+
+## 📝 How it works
+
+- Players start at level 1.
+- Each time a player answers correctly, they advance to the next level.
+- Every level increases the points they can earn on the next question.
+- If a player gets a question wrong, they drop down a configurable number of levels (not necessarily all the way to the start).
+- By default, there are **5 levels** and each level grants **20% extra points** (e.g. 100% → 120% → 140%...), but both the number of levels, the extra percentage per level, and the drop amount for wrong answers are configurable in the round settings.
+
+---
+
+## ⚙️ Settings
+
+- **Number of levels:** Set how many levels a player can climb (default is 5).
+- **Point increase per level:** Set how much each level increases the next question’s points (default is 20% per level).
+- **Levels lost on wrong answer:** Configure how many levels a player drops if they answer incorrectly.
+
+---
+
+## 💡 Tips
+
+- **Reward consistency!** The longer a player keeps answering correctly, the more their score multiplies.
+- Use for fast-paced or competitive rounds to add excitement and risk.
+- Mix easy and challenging questions to shake up the streaks.
+
+---
+
+For more on round settings and advanced configuration, see [Round options](../editor/008-round-options.md).
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/round-types/024-dealers-choice.md b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/024-dealers-choice.md
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+++ b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/024-dealers-choice.md
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+---
+id: dealers-choice
+title: Dealers' Choice
+---
+
+# 🃏 Dealer's choice
+
+The **Dealers’ Choice** round in QuizWitz adds a strategic twist to your quiz.
+One of the players gets to **choose the next question category**, giving them a potential
+edge—and possibly a bonus! Here's how to set it up and play:
+
+---
+
+## 🔧 How It Works
+
+In this round, **one player becomes the "dealer"** and selects the next category to play. The method of selection depends on the game mode:
+
+- **Party/Conference Game:** The dealer chooses a category using **their own device**.
+- **Live Game:** The dealer **announces their choice aloud** to the quizmaster.
+
+---
+
+## 🏷️ Assigning Categories to Questions
+
+Each question in the Dealers’ Choice round needs a **unique label**, which acts as the category the dealer sees and selects from.
+
+For example:
+
+- `Animals – Easy`
+- `Animals – Hard`
+- `History – Fun Facts`
+- `Movies – Action Classics`
+
+> Even if questions share a general theme, their labels should still be unique so players can clearly identify and choose them.
+
+Labels are set in the **“Label” field** of each question's settings.
+
+---
+
+## 🏆 Dealer Bonus
+
+If the dealer correctly answers the question they chose, they can receive a **bonus**:
+
+- Configure the **bonus percentage** (e.g. 50%) in the **Dealer Bonus** setting.
+
+> The bonus only applies if the dealer’s answer is correct.
+
+---
+
+## 👑 Dealer Selection
+
+Before the round starts, QuizWitz determines the dealer using one of these options:
+
+- Highest ranked player goes first
+- Lowest ranked player goes first
+- At random - Dealer is chosen randomly
+
+> Rankings are locked in **at the beginning of the round**.
+
+---
+
+### Scoring Options:
+
+- **Scoring strategy:** Choose _Dealer Bonus_
+- **Time-based scoring:** Set the minimum percentage of points retained for slower answers (e.g. 75%)
+
+---
+
+## 📝 Tips for Quizmasters
+
+- Let players know they’ll be choosing from labeled categories.
+- In live games, be sure to note the dealer’s selection clearly.
+- Use unique, descriptive labels to avoid confusion during selection.
+
+---
+
+The Dealers’ Choice round encourages interaction and gives players a bit of control, while still rewarding quick and correct answers. It’s a great way to keep everyone engaged!
+
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/round-types/030-traditional.md b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/030-traditional.md
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+---
+id: traditional
+title: Traditional
+---
+
+# 📝 Traditional
+
+A **Traditional** round simulates the classic pub quiz format, where players can change their answers until the end of the round—just like handing in your answer sheet at the pub!
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- The round can include both multiple choice and open questions.
+- As each question is asked, a new answer field appears on the player’s device.
+- Players can **edit any of their answers** up until the round finishes.
+- All answers are automatically submitted when the timer for the last question runs out.
+
+---
+
+
+
+---
+
+## ⚙️ Settings & notes
+
+- **No early finish:** The “Stop timer when everyone answered” setting is disabled in traditional rounds, since players can change their answers up to the end.
+- **Best for teams:** This mode is perfect for teams or players who enjoy discussing and double-checking their answers.
+- **Flexible content:** You can mix open and multiple choice questions as you see fit.
+
+---
+
+For more information about configuring round types and advanced settings, see [Round options](../editor/008-round-options.md).
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/round-types/031-traditional-ct.md b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/031-traditional-ct.md
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--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/031-traditional-ct.md
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+---
+id: traditional-ct
+title: Traditional (CT)
+---
+
+# 📝🧵 Traditional – Common Thread
+
+A **Traditional – Common Thread** round works just like a [traditional round](030-traditional.md), but with a twist:
+At the end of the round, the **last question** (“What was the common thread?”) is evaluated and shown first. This lets the quizmaster highlight the connection before revealing the other answers.
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- Players can change their answers for all questions until the round ends.
+- At the end, the last question (the common thread) is revealed and explained first.
+- All other question feedback is shown afterwards, so the quizmaster can elaborate on the connection.
+
+---
+
+For setup details and shared options, see [Traditional round](030-traditional.md) and [Round options](../editor/008-round-options.md).
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/round-types/032-alphabet.md b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/032-alphabet.md
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+++ b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/032-alphabet.md
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+---
+id: alphabet
+title: Alphabet
+---
+
+# 🔤 Alphabet
+
+An **Alphabet** round is a [Traditional round](030-traditional.md) with a twist—each question is assigned a unique label,
+and players must match their answers to the correct labeled fields. This round rewards both knowledge and deduction!
+
+---
+
+
+
+---
+
+## 🏷️ Alphabet labels
+
+- Each question is assigned a unique **Label**. Traditionally, this is the **first letter of the answer**, but you can use any label you like (letters, numbers, or creative codes).
+- **All questions must be open questions** in this round type.
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- As questions are asked, players see a list of answer fields — one for each question.
+- **The answer fields are not in quiz order** — instead, they’re sorted alphabetically by label.
+- Players must match their answers to the correct labeled fields (e.g. answer for question "Bear" must be entered under label "B").
+- Answers can be changed at any time until the round finishes — players can switch answers between fields as they realize their mistakes.
+
+---
+
+> This round is especially fun and challenging, as it requires both knowledge and the ability to deduce which answer fits which label. Perfect for seasoned quizzers and creative rounds!
+
+---
+
+For shared configuration details, see [Traditional round](030-traditional.md) and [Round options](../editor/008-round-options.md).
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/round-types/040-activity.md b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/040-activity.md
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+++ b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/040-activity.md
@@ -0,0 +1,64 @@
+---
+id: activity
+title: Activity
+---
+
+# 🎭 Activity
+
+An Activity round lets you step away from standard quiz questions for a creative or physical challenge. The quizmaster describes an activity or duel, selects teams to compete, and awards points based on performance.
+
+---
+
+
+
+---
+
+## 🏆 How it works
+
+- **Challenge Description:** The round begins with a description of the activity (e.g., "Fold a paper plane and throw it as far as possible, furthest wins!").
+- **Team/Player Selection:** The quizmaster selects which teams or players will participate in the activity.
+ - **Random selection ensures every team is drawn an equal number of times throughout the quiz.** So if you have 40 teams and 10 activity rounds with 4 teams each, every team will be selected exactly once.
+- **Timer & Tools:** Start a timer and use sound effects (like buzzer or bells) to manage the challenge.
+- **Award Points:** After the activity, the quizmaster enters the results and awards points to the winning team(s).
+
+|
+
+ |
+
+ |
+
+---
+
+## 🛠️ Tools & Controls
+
+- **Duel tools:** The quizmaster can access quick actions for buzzer, gong, bells, and timers during the activity.
+- **Custom Points:** Points can be entered manually for each team, or you can select a winner with quick action buttons.
+- **Attachments:** Add images, audio, or video to explain the activity or show examples. The quizmaster can display these on the main screen during the activity.
+
+---
+
+## 🏅 Deciding the Winner
+
+- **Winner Selection:** Choose the winner(s) or divide points among several teams.
+- **Player Vote:** Let players vote for the winner if you like.
+- **Award Points:** Points can be divided or awarded as you see fit.
+
+|
+
+ |
+
+ |
+
+---
+
+## 💡 Tips
+
+- **Make it memorable:** Activities work best when they're fun for everyone to watch or participate in.
+- **Make it fair:** Ensure the activity can be judged objectively, or use a voting system to decide the winner.
+- **Be clear:** Announce the rules and expectations before starting.
+- **Energize your event:** Use activity rounds to keep things lively and engaging.
+- **Encourage creativity:** Let teams come up with their own strategies or approaches to the activity.
+
+---
+
+The Activity round is perfect for interactive challenges, duels, or creative tasks — a great way to add energy and variety to your QuizWitz event!
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/round-types/050-elimination.md b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/050-elimination.md
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--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/050-elimination.md
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+---
+id: elimination
+title: Elimination
+---
+
+# 🚫 Elimination
+
+**Elimination** is a special event that automatically removes players or teams from the game based on their current ranking or score.
+It’s a useful tool for tournaments, playoffs, or adding dramatic twists in live events!
+
+---
+
+## 📝 How it works
+
+- When triggered, the elimination event evaluates player rankings and **kicks out players or teams** according to your chosen rule.
+- Elimination is not a round type with questions, but an automatic filter between rounds.
+
+---
+
+## ⚙️ Elimination criteria
+
+You can configure the elimination event to:
+
+- **Kick lowest ranked players** until a specified number of players remain
+- **Kick highest ranked players** until a specified number of players remain
+- **Kick lowest ranked** (a set number of) players
+- **Kick highest ranked** (a set number of) players
+
+The number of players to keep (or kick) can be set as an exact number or as a percentage of all participants.
+
+---
+
+> Elimination events are perfect for knock-out formats, reducing the field between quiz rounds, or creating tense “sudden death” moments in your game!
+
+---
+
+For more advanced options and event types, see [Round options](../editor/008-round-options.md).
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md
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--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md
@@ -0,0 +1,24 @@
+---
+id: reset-points
+title: Reset Points
+---
+
+# 🔄 Reset points
+
+**Reset points** is a special event (not a question round) that sets the score of all players or teams back to zero.
+This can be used to level the playing field, add suspense, or introduce new phases in your quiz.
+
+---
+
+## 📝 How it works
+
+- When triggered, the event **instantly sets the score of every player or team to 0**.
+- This applies to all participants, regardless of previous ranking or performance.
+
+---
+
+> Use **Reset points** to create dramatic restarts, new game phases, or to give everyone a fair shot at a big final round!
+
+---
+
+For more ways to shape your game flow, see [Round options](../editor/008-round-options.md).
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/round-types/060-intermission.md b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/060-intermission.md
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--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/060-intermission.md
@@ -0,0 +1,35 @@
+---
+id: intermission
+title: Intermission
+---
+
+# ⏸️ Intermission
+
+**Intermission** is a special event round that pauses the quiz for a break—ideal for stretching, chatting, or promoting sponsors.
+
+---
+
+## 📝 How it works
+
+- During an intermission, the main game screen is paused and a timer is shown.
+- **In conference and party games:**
+ The intermission ends when someone presses **Enter** on the main game screen.
+- **In QuizWitz Live games:**
+ The quizmaster ends the intermission from their device (tablet or smartphone).
+ The Quizmaster app displays a timer so the host can see how long the intermission has lasted.
+
+---
+
+## 🖼️ Attachments
+
+- You can upload images, logos, or videos in the round settings.
+- During the intermission, these attachments will be shown in a carousel on the main screen—great for sponsor logos, messages, or promotional videos.
+- Attachments will loop for the duration of the break.
+
+---
+
+> Intermissions are perfect for scheduled breaks, halftime entertainment, or showcasing important messages without interrupting the quiz flow.
+
+---
+
+For more on customizing your intermission and using attachments, see [Round options](../editor/008-round-options.md) and [Attachments guide](../editor/006-attachments.md).
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/round-types/061-player-introduction.md b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/061-player-introduction.md
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--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/061-player-introduction.md
@@ -0,0 +1,23 @@
+---
+id: player-introduction
+title: Player Introduction
+---
+
+# 🙋♂️ Player introduction
+
+**Player introduction** is a special event that simply displays the **names and selected emojis of all players or teams** on the main game screen.
+
+---
+
+## 📝 How it works
+
+- At this point in the quiz, each participant’s **name** and chosen **emoji** will appear on the big screen.
+- This is often used at the start of an event, after a break, or before a final round to introduce or celebrate participants.
+
+---
+
+> Player introductions help set the mood, break the ice, and personalize the quiz experience—especially in live and team-based events!
+
+---
+
+For other special event rounds, see [Round options](../editor/008-round-options.md).
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md
new file mode 100644
index 00000000..17bf1027
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md
@@ -0,0 +1,43 @@
+---
+id: departments-dealers-choice
+title: Department Dealer's Choice
+---
+
+# 🏢 Department Dealer’s Choice
+
+**Department Dealer’s Choice** is an interactive round type where players from a specific department take turns selecting the next category or question.
+
+---
+
+## 📝 How it works
+
+- A single **department** is selected to play this round.
+- A **dealer** is chosen from within that department (by ranking or at random) to pick the next category or question.
+- Depending on settings, **only the dealer** or **all players in the dealer's department** can answer and score points for the selected question.
+
+---
+
+## ⚙️ Settings
+
+- **Department number:** Choose which department is playing this round.
+- **Dealer selection:**
+ - Lowest ranked first
+ - Highest ranked first
+ - Random
+- **Dealer department:**
+ - _Only dealer may play_ — Only the selected dealer answers the question
+ - _All players in dealer’s department may play_ — Everyone in the department can answer and score points
+- **Dealer bonus:**
+ Set a bonus percentage for the dealer (if enabled).
+
+---
+
+## 💡 Tips
+
+- Use this mode for team-based competitions or when you want to give specific groups a chance to shine.
+- Dealer’s Choice rounds keep the game dynamic and engaging, with added strategy for departments.
+
+---
+
+For classic Dealer’s Choice rules, see [Dealer’s Choice](024-dealers-choice.md).
+For more team game options, check [Round options](../editor/008-round-options.md).
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md
new file mode 100644
index 00000000..a6b4994f
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md
@@ -0,0 +1,28 @@
+---
+id: department-elimination
+title: Department Elimination
+---
+
+# 🏢 Department elimination
+
+**Department elimination** is a special event that removes players from a specific department, using the same elimination criteria as the standard [Elimination](050-elimination.md) round.
+
+---
+
+## 📝 How it works
+
+- When this event is triggered, only players or teams belonging to the selected department are considered for elimination.
+- The elimination criteria are flexible:
+ - **Kick the lowest ranked in the department** until a set number of players remain
+ - **Kick the highest ranked in the department** until a set number remain
+ - **Kick a specific number of lowest ranked** in the department
+ - **Kick a specific number of highest ranked** in the department
+- The number of players to keep or eliminate can be set as an exact number or percentage.
+
+---
+
+> Department elimination lets you run knockouts within a group or department, perfect for tournaments or themed competitions.
+
+---
+
+For more on elimination options, see the [Elimination round](050-elimination.md) or [Round options](../editor/008-round-options.md).
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/round-types/_category_.json b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/_category_.json
new file mode 100644
index 00000000..e4dce2b7
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/round-types/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "Round types",
+ "position": 4
+}
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md b/i18n/hu/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md
new file mode 100644
index 00000000..75a4942b
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md
@@ -0,0 +1,113 @@
+---
+id: livestream-tutorial
+title: Livestream quiz
+---
+
+# 📺 Hosting a livestream quiz
+
+With QuizWitz Live, it’s easy to host a fully interactive livestream quiz on platforms like **Twitch**, **YouTube Live**, or **Facebook Live** — even for large audiences. This guide walks you through setup, delay handling, and presentation best practices.
+
+> 🧭 If you're new to the Quizmaster app, start with the [**Quizmaster startup guide**](../quizmaster/002-startup.md).
+
+---
+
+## 🎤 The quizmaster setup
+
+The quizmaster is the heart of your event. They control the pacing, present the questions, and keep your audience engaged.
+
+Use the **Quizmaster app** to run the game. Launch QuizWitz Live from the quiz editor by clicking **Start QuizWitz Live**.
+
+> 💡 The Quizmaster app is a **web app** — there’s no installation. Just go to [**quizwitz.tv**](https://quizwitz.tv) on your presentation device and enter the **Master Code**.
+
+We recommend using a **tablet or smartphone** so the quizmaster can move freely during the show.
+
+---
+
+## 🧩 Choosing the right game mode
+
+When starting QuizWitz Live, you’ll be asked to choose a mode:
+
+- **Regular mode** — Players or teams each receive a unique code. Useful for pre-registered team events.
+- **Ad-hoc mode** — One shared Game Code for all players. Best for livestreams with open registration.
+
+> For livestreams, always choose **Ad-hoc mode** and click **Start ad-hoc game**.
+
+Once the quiz loads, the Quizmaster app will display:
+
+- **Master Code** — for the quizmaster
+- **Jury Code** — for reviewing open questions
+- **Regie Code** — for controlling visuals/audio
+- **Game Code** — for players to join
+
+Your game screen now shows the **Connect screen**, which is what you should stream to your audience.
+
+---
+
+## 🎥 Streaming to Twitch (or others)
+
+To stream your quiz, use broadcasting software. We recommend:
+
+- **OBS Studio** (Open Broadcast Software) — free and powerful
+- Alternatives: Streamlabs, vMix, or native options for Zoom/Meet
+
+If you're using **meeting software** like Zoom or Google Meet:
+
+- Simply share your screen
+- Press **Start** in the Quizmaster app
+- Players can participate in near real time
+
+For **Twitch, YouTube Live, or Facebook Live**, you’ll experience a **streaming delay** (aka transcoding delay).
+
+> ✅ We recommend **Twitch** for best results — it consistently offers low-latency performance and good viewer sync.
+
+---
+
+## ⏱️ Setting the QuizWitz player delay
+
+To compensate for stream delay, use the **player interaction delay** in the Jury app.
+
+Here’s how:
+
+1. Start your stream preview — no need to go live yet
+2. Open the **Jury app** by entering your Jury Code at [**catlab.tv**](https://catlab.tv)
+3. Go to **Game control**
+4. Open your livestream in another window, with sound
+5. Use a stopwatch
+6. In the Jury app, hit the **Buzzer** button and start timing
+7. When you hear the buzzer on the livestream, stop the stopwatch
+8. Round up the delay (in seconds) and enter it in the **Player interaction delay** field
+9. Click **Confirm setting**
+
+> 🎯 It’s better to slightly overestimate the delay. This ensures players see the answer options only **after** you’ve finished reading the question.
+
+---
+
+## 🚀 Going live
+
+Once the delay is set and your players are connected:
+
+- Start your Twitch stream
+- Use the Quizmaster app to **launch the quiz**
+- QuizWitz will handle timing in the background — no need to pause between questions
+
+---
+
+## 💡 Livestream presentation tips
+
+- **Do not let the quizmaster watch the delayed stream** — they should use only the live Quizmaster app to avoid awkward pauses.
+
+- To interact with the audience, monitor **live comments** on a separate screen — not the video feed.
+
+- Want to switch OBS scenes automatically? Use:
+ [`https://regie.catlab.eu/obs.html`](https://regie.catlab.eu/obs.html)
+
+- Want to trigger MIDI devices during the game? Try:
+ [`https://regie.catlab.eu/midi.html`](https://regie.catlab.eu/midi.html)
+
+- Looking for more tools? Visit [**regie.catlab.eu**](https://regie.catlab.eu) — a central hub with additional utilities for automation, scene switching, effects, and more.
+
+> All tools require your **Regie Code** from the Quizmaster app.
+
+---
+
+You're ready to go live! Twitch offers a smooth, responsive platform for hosting large-scale quiz events. Combine that with QuizWitz Live — and your quiz night is set to impress.
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md b/i18n/hu/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md
new file mode 100644
index 00000000..ede046bd
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md
@@ -0,0 +1,79 @@
+---
+id: conference-booth
+title: Conference booth
+---
+
+# Conference booth
+
+This tutorial will show you how to run QuizWitz at your conference booth — an easy, interactive way to attract visitors and gather leads!
+
+
+
+---
+
+## 📝 Creating the quiz
+
+When building a quiz for a conference booth, keep in mind that some players may stick around for multiple games.
+To keep things fresh, make sure you have plenty of questions — enough to randomize and make each playthrough unique.
+
+**Recommended setup:**
+
+- 15 questions split into 3 rounds
+- Create at least 3× that many questions for variety — more is better!
+
+### 🎲 Step-by-step quiz creation
+
+1. **Choose “Quiz”** in the Create menu and give your quiz a name. Set the correct language.
+2. **Add 3 rounds** and name them (for example: Round 1, Round 2, Round 3).
+3. In the **Round settings** (cog icon), enable **“Only show x questions”** and set the number to 5.
+ Also enable **“Random question order”** — otherwise the game will always pick the first 5 questions.
+ Repeat for each round.
+
+
+
+4. **Add questions to each round.**
+ You can [write questions](../editor/005-writing-questions.md) or use the Import button to quickly add content from Excel.
+
+:::tip
+Use lots of images and video clips — they make the game much more entertaining!
+:::
+
+---
+
+### 🔀 How random selection works
+
+Each time the quiz runs, QuizWitz will select 5 random questions from each round. The system will distribute questions fairly so repeats are minimized.
+
+---
+
+## 🚀 Launch the quiz
+
+The fastest way to launch your conference quiz:
+
+1. Click **Play quiz**.
+2. Select **Start Conference Mode**.
+
+In this mode, players use their phones to connect to the game link on the main screen.
+When everyone is ready, the booth host presses Enter — and the game runs automatically.
+After the game ends, pressing Enter brings you right back to the connection screen for the next group.
+
+---
+
+## ⚙️ Advanced game options
+
+Want more control?
+Choose **Advanced game options** and select **Conference mode** in the mode selector.
+You’ll get a unique link with all your chosen options.
+
+- **Ask players’ email:**
+ Collect visitor emails for your booth! If you enable this, be sure to also set your **Privacy Policy URL**.
+- When launching a game via the advanced options link, you may be prompted to log in before starting — this checks your content and licenses.
+
+
+
+---
+
+## 🎨 Theming
+
+Want to match the game to your booth branding?
+See our [Theming guide](../advanced/011-emerald-theme.md) for tips on customizing your QuizWitz experience.
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md b/i18n/hu/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md
new file mode 100644
index 00000000..8712ebf2
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md
@@ -0,0 +1,70 @@
+---
+id: tournament
+title: Tournament
+---
+
+# Tournament
+
+This tutorial will show you how to use QuizWitz Tournament mode. Tournament mode lets players join and play your quiz whenever they want — on their own device. Their scores are recorded on a global leaderboard that you can display in your venue.
+
+---
+
+## 📝 Create the quiz
+
+When building a tournament quiz, keep it short and engaging. If visitors need to spend too much time on the quiz, they might not finish.
+**Only players who finish the whole quiz will be listed on the leaderboard.**
+
+### 🎲 Random question selection
+
+Make the game select a random set of questions from your pool, so every playthrough feels unique — and returning players get different questions.
+
+**Setup example:**
+
+- Choose **Quiz** in the Create menu and name your quiz. Set the correct language.
+- Create 3 rounds, naming them (e.g. Round 1, Round 2, Round 3).
+- In each **Round settings** (cog icon), enable **Only show x questions** and set it to 5.
+- Enable **Random question order** so the game doesn't always pick the same questions first.
+
+Repeat these steps for every round in the quiz.
+
+---
+
+## 🚀 Start the tournament
+
+Tournaments can only be started from the **Advanced game options** menu.
+
+1. Select **Play quiz** and choose **Advanced game options**.
+
+ 
+
+2. In the popup, select the **Tournament** game mode and click **Generate play link**.
+
+ 
+
+You will now receive two links:
+
+- **Player link** — Share this with your players (or let them scan the QR code from the leaderboard).
+- **Leaderboard link** — Open this on a display at your venue to show the live rankings and the QR code players can scan to join.
+
+---
+
+## 🏆 Launching the leaderboard
+
+To launch the leaderboard, you need to log in:
+
+1. Click **Login to add a profile** and enter your password.
+2. Select your profile from the window to start the leaderboard.
+
+ 
+
+Once the first players finish their games, their scores will be displayed live:
+
+
+
+---
+
+## 📧 Email confirmation
+
+You'll also get an email containing both the player and leaderboard links — handy so you don't lose them!
+
+
diff --git a/i18n/hu/docusaurus-plugin-content-docs/current/tutorials/_category_.json b/i18n/hu/docusaurus-plugin-content-docs/current/tutorials/_category_.json
new file mode 100644
index 00000000..c436322d
--- /dev/null
+++ b/i18n/hu/docusaurus-plugin-content-docs/current/tutorials/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "Tutorials",
+ "position": 60
+}
diff --git a/i18n/hu/docusaurus-theme-classic/footer.json b/i18n/hu/docusaurus-theme-classic/footer.json
new file mode 100644
index 00000000..65168bbb
--- /dev/null
+++ b/i18n/hu/docusaurus-theme-classic/footer.json
@@ -0,0 +1,42 @@
+{
+ "link.title.Docs": {
+ "message": "Docs",
+ "description": "The title of the footer links column with title=Docs in the footer"
+ },
+ "link.title.Community": {
+ "message": "Community",
+ "description": "The title of the footer links column with title=Community in the footer"
+ },
+ "link.title.More": {
+ "message": "More",
+ "description": "The title of the footer links column with title=More in the footer"
+ },
+ "link.item.label.Getting started": {
+ "message": "Getting started",
+ "description": "The label of footer link with label=Getting started linking to /docs/intro"
+ },
+ "link.item.label.Frequently Asked Questions": {
+ "message": "Frequently Asked Questions",
+ "description": "The label of footer link with label=Frequently Asked Questions linking to /docs/faq"
+ },
+ "link.item.label.Discord": {
+ "message": "Discord",
+ "description": "The label of footer link with label=Discord linking to https://discord.gg/9HREQjG"
+ },
+ "link.item.label.Facebook": {
+ "message": "Facebook",
+ "description": "The label of footer link with label=Facebook linking to https://www.facebook.com/quizwitz"
+ },
+ "link.item.label.Website": {
+ "message": "Website",
+ "description": "The label of footer link with label=Website linking to https://www.quizwitz.com/"
+ },
+ "link.item.label.Blog": {
+ "message": "Blog",
+ "description": "The label of footer link with label=Blog linking to https://www.quizwitz.com/blog"
+ },
+ "copyright": {
+ "message": "Copyright © 2025 CatLab Interactive bv. Built with Docusaurus.",
+ "description": "The footer copyright"
+ }
+}
diff --git a/i18n/hu/docusaurus-theme-classic/navbar.json b/i18n/hu/docusaurus-theme-classic/navbar.json
new file mode 100644
index 00000000..b8699cfd
--- /dev/null
+++ b/i18n/hu/docusaurus-theme-classic/navbar.json
@@ -0,0 +1,26 @@
+{
+ "title": {
+ "message": "QuizWitz",
+ "description": "The title in the navbar"
+ },
+ "logo.alt": {
+ "message": "QuizWitz Logo",
+ "description": "The alt text of navbar logo"
+ },
+ "item.label.About QuizWitz": {
+ "message": "About QuizWitz",
+ "description": "Navbar item with label About QuizWitz"
+ },
+ "item.label.Round types": {
+ "message": "Round types",
+ "description": "Navbar item with label Round types"
+ },
+ "item.label.Question types": {
+ "message": "Question types",
+ "description": "Navbar item with label Question types"
+ },
+ "item.label.FAQ": {
+ "message": "FAQ",
+ "description": "Navbar item with label FAQ"
+ }
+}
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/010-faq.md b/i18n/nl/docusaurus-plugin-content-docs/current/010-faq.md
index 47afe981..9e5d0a8e 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/010-faq.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/010-faq.md
@@ -38,11 +38,11 @@ Bij gebruik van de **QuizWitz Live** of **Conference** spelmodi (die Seats verei
## Wat is het verschil tussen een Premium account, Party game, en Live/Conference games?
-- **Premium account:**\
+- **Premium account:**
Ontgrendelt alle functies van de quizmaker (inclusief het maken en bewerken van quizzes, geavanceerde ronde opties, bijlagen, en meer). Premium stelt je ook in staat om **Party games** te hosten met maximaal 100 spelers.
-- **Party game:**\
+- **Party game:**
De standaard spelmodus om met vrienden te spelen. Perfect voor vrienden, familie of kleine groepen—tot 100 spelers. Inclusief bij een Premium account. Er zijn geen Seats vereist.
-- **Live en Conferentie spelen:**\
+- **Live en Conferentie spelen:**
Ontworpen voor professionele evenementen, grote groepen en volledige controle. Beide **vereisen actieve Seats** voor elke speler of elk team. Seats zijn niet inbegrepen bij het Premium account en moeten apart geactiveerd worden.
- Deze modi ontgrendelen functies zoals de Quizmaster app, Jury app, gedetailleerde rapportage, en meer.
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md b/i18n/nl/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md
index a4765d14..ddb2686c 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md
@@ -59,7 +59,7 @@ https://play.quizwitz.com/11486:gFUabUFh7i/emerald-theme-tutorial-default
Als je bovenstaande quiz start, krijg je de game in de standaard Emerald-stijl. Laten we dat veranderen.
:::tip
-De makkelijkste manier om te experimenteren met deze parameters is met onze [thematester](https://client.quizwitz.com/test.html?theme=emerald&backgroundColor=ff1b6b-45caff&accentColor=00ff87&mainColor=ffffff&timerBackgroundColor=fff95b).\
+De makkelijkste manier om te experimenteren met deze parameters is met onze [thematester](https://client.quizwitz.com/test.html?theme=emerald&backgroundColor=ff1b6b-45caff&accentColor=00ff87&mainColor=ffffff&timerBackgroundColor=fff95b).
Ben je klaar met experimenteren, dan kun je de parameters gewoon kopiëren en plakken naar de URL van je geavanceerde spelopties.
:::
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md b/i18n/nl/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md
index 8623eb8f..e558efee 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md
@@ -5,7 +5,7 @@ title: Inleiding
# 🛠️ Gids voor quizmakers
-Welkom bij de gids voor quizmakers!\
+Welkom bij de gids voor quizmakers!
Op QuizWitz kun je je eigen quizinhoud maken en organiseren — of inhoud verzamelen en remixen die door anderen is gemaakt.
---
@@ -22,7 +22,7 @@ Je kunt ook **Round-Abouts verzamelen** die door andere leden zijn gemaakt en de
---
> 💡 **Tip:**\
-> Een **Round-About** is het kleinste bouwblok in QuizWitz. Het is een korte reeks vragen over een specifiek onderwerp.\
+> Een **Round-About** is het kleinste bouwblok in QuizWitz. Het is een korte reeks vragen over een specifiek onderwerp.
> Round-Abouts kunnen worden gepubliceerd zodat anderen ze kunnen gebruiken, of privé gehouden worden voor jezelf.
>
> Een **volledige quiz** stelt je in staat meerdere rondes te combineren, de volgorde te bepalen en je eigen quizverloop en regels in te stellen. Perfect voor evenementen of grotere quizervaringen!
@@ -31,12 +31,12 @@ Je kunt ook **Round-Abouts verzamelen** die door andere leden zijn gemaakt en de
## 💎 Premiumlicentie
-Om **volledige quizzen** te maken en te publiceren, heb je een [Premiumlicentie](https://www.quizwitz.com/pricing) nodig.\
+Om **volledige quizzen** te maken en te publiceren, heb je een [Premiumlicentie](https://www.quizwitz.com/pricing) nodig.
Hiermee kun je Round-Abouts combineren, de volgorde aanpassen en geavanceerde functies gebruiken.
Round-Abouts kunnen altijd gratis worden gemaakt en gedeeld!
---
-Klaar om te beginnen?\
+Klaar om te beginnen?
Verken de editor, probeer een sjabloon uit of bekijk de volgende pagina's in deze gids voor meer tips en inspiratie.
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md b/i18n/nl/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md
index af5a35dc..f95010f1 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md
@@ -57,10 +57,10 @@ In de sectie **Details** vind je extra configuratieopties:
- **Vertalen** — Maak een vertaalde versie van je Round-About in een andere taal
- **Categorie** — Kies of werk de categorie van je Round-About bij
- **Rondetype** — Selecteer hoe vragen aan spelers worden gepresenteerd. Je kunt configureren:
- - Meerkeuze
- - Open vragen
- - Bliksemrondes
- - En meer
+ - Meerkeuze
+ - Open vragen
+ - Bliksemrondes
+ - En meer
> 🔗 Leer meer over [rondetypes](../round-types/000-round-types.md) en [vraagtypes](../question-types/000-question-types.md) in de gevorderde handleidingen.
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/editor/004-create-quizzes.md b/i18n/nl/docusaurus-plugin-content-docs/current/editor/004-create-quizzes.md
index 188a976a..ac15d23e 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/editor/004-create-quizzes.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/editor/004-create-quizzes.md
@@ -22,7 +22,7 @@ Vanaf het hoofdmenu:
## ✏️ Titel en taal
-Geef je quiz een titel en kies de hoofdtaal.\
+Geef je quiz een titel en kies de hoofdtaal.
Je kunt later **vertalingen** toevoegen indien nodig — je hoeft niet alles vooraf te beslissen.
---
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md b/i18n/nl/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md
index 8dac392e..45f58c59 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md
@@ -69,7 +69,7 @@ Je kunt vragen verrijken met afbeeldingen, video of audio. Elke bijlage kan op s
Je kunt **meerdere bijlagen** in elk vak toevoegen.
-> ⚡ **In [QuizWitz Live (PRO)](../quizmaster/001-introduction.md):** de quizmaster kan op elk moment kiezen welke bijlage getoond wordt.\
+> ⚡ **In [QuizWitz Live (PRO)](../quizmaster/001-introduction.md):** de quizmaster kan op elk moment kiezen welke bijlage getoond wordt.
> 🎮 **In gewone spellen:** alle bijlagen in een bepaalde positie worden tegelijk weergegeven.
📘 Leer meer over ondersteunde bestandstypen, timingtips en beperkingen in de [attachments guide](../editor/attachments).
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/editor/006-attachments.md b/i18n/nl/docusaurus-plugin-content-docs/current/editor/006-attachments.md
index 9442e31d..630b568d 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/editor/006-attachments.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/editor/006-attachments.md
@@ -57,7 +57,7 @@ Dit werkt vooral goed bij puzzels of trage onthullingen tijdens intro’s of dra
Sommige velden laten toe om **meerdere bijlagen** toe te voegen. Hoe ze zich gedragen hangt af van de spelmodus:
-> ⚡ **In [QuizWitz Live (PRO)](../quizmaster/001-introduction.md):** De quizmaster heeft volledige controle en kan tijdens het spel bepalen wanneer bijlagen worden getoond of verborgen.\
+> ⚡ **In [QuizWitz Live (PRO)](../quizmaster/001-introduction.md):** De quizmaster heeft volledige controle en kan tijdens het spel bepalen wanneer bijlagen worden getoond of verborgen.
> 🎮 **In reguliere spellen:** Alle bijlagen binnen een slot worden **gelijktijdig getoond**.
Details over de timing en het gedrag van elke slot vind je in de gekoppelde documentatie voor [vragen](../editor/015-importing-questions.md), [rondes](../editor/008-round-options.md), en [quizzen](../editor/007-quiz-options.md).
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md b/i18n/nl/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md
index 2635632d..de3a0fa1 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md
@@ -24,8 +24,8 @@ Een gewone meerkeuzevraag laat spelers het juiste antwoord kiezen uit verschille
## 🏆 Score
-Meerkeuzevragen gebruiken standaard **tijdgebaseerde scoring**: snellere antwoorden leveren meer punten op. Bij deze vragen neemt de score continu af per microseconde, waarbij de meeste punten vast staan en slechts een deel afhankelijk is van de snelheid.\
-**Je kunt ook tijdgebaseerde scoring per vraag uitschakelen** als je wilt dat alle juiste antwoorden dezelfde score ontvangen.\
+Meerkeuzevragen gebruiken standaard **tijdgebaseerde scoring**: snellere antwoorden leveren meer punten op. Bij deze vragen neemt de score continu af per microseconde, waarbij de meeste punten vast staan en slechts een deel afhankelijk is van de snelheid.
+**Je kunt ook tijdgebaseerde scoring per vraag uitschakelen** als je wilt dat alle juiste antwoorden dezelfde score ontvangen.
Je kunt deze balans verder aanpassen in de ronde-instellingen.
Zie [Score-opties in ronde instellingen](../editor/008-round-options.md#scoring) voor volledige details.
@@ -34,7 +34,7 @@ Zie [Score-opties in ronde instellingen](../editor/008-round-options.md#scoring)
## ⚙️ Uitgebreide instellingen
-Het type meerkeuzevraag biedt vele instellingen om de ervaring en score te verfijnen.\
+Het type meerkeuzevraag biedt vele instellingen om de ervaring en score te verfijnen.
Zie [vragen schrijven](../editor/005-writing-questions.md) voor een algemeen overzicht van vraaginstellingen.
---
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/question-types/002-open-question.md b/i18n/nl/docusaurus-plugin-content-docs/current/question-types/002-open-question.md
index 82363d26..b80932e2 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/question-types/002-open-question.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/question-types/002-open-question.md
@@ -29,7 +29,7 @@ Open vragen bieden een reeks instellingen die bij je quiz passen:
- **Meerdere geaccepteerde antwoorden:** Voeg alternatieve spellingen, afkortingen of synoniemen toe voor flexibeler automatisch corrigeren.
- **Tijdsgebonden scoring:** Beloon snellere antwoorden (zie "Scoring" hieronder).
- **Forceer automatische correctie:** Schakel dit in om het spel automatisch juiste antwoorden te laten markeren op basis van jouw lijst.
- - Als dit niet ingeschakeld is (de standaard voor de meeste live spellen), moeten open antwoorden handmatig worden beoordeeld en gescoord met de [Jury app](../quizmaster/004-jury-app.md).
+ - Als dit niet ingeschakeld is (de standaard voor de meeste live spellen), moeten open antwoorden handmatig worden beoordeeld en gescoord met de [Jury app](../quizmaster/004-jury-app.md).
Voor meer over deze opties, zie [vragen schrijven](../editor/005-writing-questions.md).
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/question-types/003-order-question.md b/i18n/nl/docusaurus-plugin-content-docs/current/question-types/003-order-question.md
index d69a6874..40eabc9b 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/question-types/003-order-question.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/question-types/003-order-question.md
@@ -5,7 +5,7 @@ title: Volgorde vraag
# 🔀 Volgorde vraag
-In een **Volgordevraag** moeten spelers tot 4 antwoorden in de juiste volgorde plaatsen.\
+In een **Volgordevraag** moeten spelers tot 4 antwoorden in de juiste volgorde plaatsen.
Dit type ronde is ideaal voor chronologische, rangschikking- of volgorde-uitdagingen.
---
@@ -16,7 +16,7 @@ Dit type ronde is ideaal voor chronologische, rangschikking- of volgorde-uitdagi
## 📝 Hoe het werkt
-- **Spelersweergave:** Opties worden in willekeurige volgorde getoond.\
+- **Spelersweergave:** Opties worden in willekeurige volgorde getoond.
Spelers **selecteren elk item één voor één** in de volgorde die zij denken dat correct is.
- **Opties:** Voer tot vier items in. Jij bepaalt de juiste volgorde.
- **Spelersweergave:** Opties worden in willekeurige volgorde getoond. **Spelersweergave:** Opties worden in willekeurige volgorde getoond.\
@@ -27,8 +27,8 @@ Dit type ronde is ideaal voor chronologische, rangschikking- of volgorde-uitdagi
## 🏆 Puntenverdeling
-Bestelvragen gebruiken standaard **tijdgebaseerde scoring**:\
-Nauwkeurige antwoorden verdienen meer punten, maar de meeste punten zijn vastgezet. Tijd beïnvloedt slechts een deel van de score.\
+Bestelvragen gebruiken standaard **tijdgebaseerde scoring**:
+Nauwkeurige antwoorden verdienen meer punten, maar de meeste punten zijn vastgezet. Tijd beïnvloedt slechts een deel van de score.
Je kunt de tijdgebaseerde score per vraag ook uitschakelen zodat er alleen vaste punten worden toegekend.
Zie [Score-opties in ronde instellingen](../editor/008-round-options.md#scoring) voor details.
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/question-types/004-image-map.md b/i18n/nl/docusaurus-plugin-content-docs/current/question-types/004-image-map.md
index caec5d03..39aa4b9b 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/question-types/004-image-map.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/question-types/004-image-map.md
@@ -17,7 +17,7 @@ Bij een **afbeeldingskaart** vraag moeten spelers de juiste plek (of plekken) op
- **Vraag:** Geef duidelijk aan wat spelers op de afbeelding moeten vinden.\
_(Voorbeeld: “Selecteer de Erlenmeyer-kolf.”)_\
- _(Voorbeeld: “Selecteer de Erlenmeyer-kolf.”)_\
+ _(Voorbeeld: “Selecteer de Erlenmeyer-kolf.”)_
_(Voorbeeld: “Selecteer de Erlenmeyer-kolf.”)_
- **Afbeelding:** Upload een afbeelding van hoge kwaliteit die aan alle spelers wordt getoond.
- **Antwoordpunten:** Bepaal een of meer **doelgebieden** (“punten”) op de afbeelding. Elk gebied kan worden ingesteld als een cirkel of een andere vorm, waarbij jij de positie en grootte bepaalt.
@@ -43,7 +43,7 @@ Zie [vragen schrijven](../editor/005-writing-questions.md) voor algemene vraagin
## ⏱️ Op tijd gebaseerde scoring
-**Op tijd gebaseerde scoring is standaard ingeschakeld.** Spelers die snel antwoorden verdienen meer punten, maar er is altijd een vast onderdeel (standaard: 75%) voor een correct antwoord. Slechts 25% van de totaalscore wordt beïnvloed door hoe snel je antwoordt.\
+**Op tijd gebaseerde scoring is standaard ingeschakeld.** Spelers die snel antwoorden verdienen meer punten, maar er is altijd een vast onderdeel (standaard: 75%) voor een correct antwoord. Slechts 25% van de totaalscore wordt beïnvloed door hoe snel je antwoordt.
Je kunt de op tijd gebaseerde scoring voor dit vraagtype uitschakelen als je dat wilt.
📘 Voor details over scoring en tijdinstellingen, zie de [documentatie voor ronde-opties](../editor/008-round-options.md#scoring).
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/question-types/005-list-question.md b/i18n/nl/docusaurus-plugin-content-docs/current/question-types/005-list-question.md
index 9f020232..f92c4e59 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/question-types/005-list-question.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/question-types/005-list-question.md
@@ -40,11 +40,11 @@ Een **lijstvraag** vraagt spelers om meerdere correcte antwoorden te geven uit e
- **Punten per correct antwoord:** Spelers verdienen punten voor elk correct antwoord.
- **Time-based scoring** (if enabled):
Follows the **open question rules** for fairness:
- - De beschikbare punten zijn verdeeld in tijdsblokken (niet per milliseconde).\
+ - De beschikbare punten zijn verdeeld in tijdsblokken (niet per milliseconde).
De beschikbare punten zijn verdeeld in tijdsblokken (niet per milliseconde).\
De beschikbare punten zijn verdeeld in tijdsblokken (niet per milliseconde).\
Bijvoorbeeld: volle punten in het eerste blok, 80% in het volgende, enzovoort.
- - **Slechts 25%** van de punten is afhankelijk van snelheid.\
+ - **Slechts 25%** van de punten is afhankelijk van snelheid.
De andere **75%** is vast gezet - dus ook langzame typers krijgen het meeste deel van de punten als ze correct antwoorden.
- Dit vermindert de straf voor typsnelheid en maakt het scoren eerlijker voor iedereen.
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md b/i18n/nl/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md
index d4c6670d..7e01fce5 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md
@@ -5,7 +5,7 @@ title: Tiebreaker vraag
# 🏁 Tiebreaker vraag
-De schiftingsvraag wordt gebruikt om gelijke standen aan het einde van een quiz te beslissen.\
+De schiftingsvraag wordt gebruikt om gelijke standen aan het einde van een quiz te beslissen.
Spelers worden gevraagd een nummer te raden (bijvoorbeeld "Hoeveel bonen zijn er in deze bokaal?"). De speler wiens antwoord het dichtst bij de juiste waarde ligt, wint bij een gelijkspel.
---
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md b/i18n/nl/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md
index 7ac7629d..6c046603 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md
@@ -7,7 +7,7 @@ title: Beste antwoord vraag
In gewone spellen (zonder host) stemmen spelers op het antwoord dat zij het beste vinden.\
Het antwoord/de antwoorden met de meeste stemmen krijgen de punten.\
-Het antwoord/de antwoorden met de meeste stemmen krijgen de punten.\
+Het antwoord/de antwoorden met de meeste stemmen krijgen de punten.
Het antwoord/de antwoorden met de meeste stemmen krijgen de punten.
---
@@ -16,8 +16,8 @@ Het antwoord/de antwoorden met de meeste stemmen krijgen de punten.
- **Spelers antwoorden:** Elke speler typt zijn antwoord op de open vraag.
- **Puntentelling:**
- - In **QuizWitz Live** (met een quizmaster) bekijkt de host alle antwoorden en kent punten toe aan het beste antwoord/de beste antwoorden.
- - In gewone spellen (zonder host) stemmen spelers op het antwoord dat zij het beste vinden. Het antwoord/de antwoorden met de meeste stemmen krijgen de punten.
+ - In **QuizWitz Live** (met een quizmaster) bekijkt de host alle antwoorden en kent punten toe aan het beste antwoord/de beste antwoorden.
+ - In gewone spellen (zonder host) stemmen spelers op het antwoord dat zij het beste vinden. Het antwoord/de antwoorden met de meeste stemmen krijgen de punten.
---
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md b/i18n/nl/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md
index d3740e27..e1009d3a 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md
@@ -9,7 +9,7 @@ title: Introductie
Het eerste ingrediënt voor een succesvol QuizWitz Live evenement is een boeiende quizmaster – iemand die het spel leidt en de energie hoog houdt. De quizmaster stuurt de voortgang van de quiz, leest de vragen luidop voor, en voegt dat extra beetje pit toe om het publiek te vermaken.
-Om de volledige controle over je evenement te nemen, gebruik de **Quizmaster App**, speciaal ontworpen voor QuizWitz Live.\
+Om de volledige controle over je evenement te nemen, gebruik de **Quizmaster App**, speciaal ontworpen voor QuizWitz Live.
Je kunt QuizWitz Live direct vanuit de quiz-editor starten door te klikken op **‘Start QuizWitz Live’**.
> 💡 **Let op:** De Quizmaster App is een **webapp** — je hoeft niets te installeren. Ga simpelweg naar [**quizwitz.tv**](https://quizwitz.tv) in je browser om het te gebruiken op je smart device.
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md b/i18n/nl/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md
index c4022e53..7c4d87fc 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md
@@ -27,12 +27,12 @@ Zodra gestart, toont je scherm een **Master Code**. **Deel deze code niet met sp
- Bezoek [quizwitz.tv](https://quizwitz.tv) op je quizmaster-apparaat en voer de Master Code in.
- Er verschijnt een **Quizmaster App-interface**, waarmee je het spel bedient.
-- We raden een **tablet of smartphone** aan voor mobiliteit, maar een laptop werkt ook.\
+- We raden een **tablet of smartphone** aan voor mobiliteit, maar een laptop werkt ook.

Na verbinding verdwijnt de Master Code van het scherm. Je bent nu klaar om het hoofdscherm op een projector te tonen of je livestream te starten.
-> ⚠️ \*\*Let op! \* Als het spelscherm (hoofdscherm) niet actief in focus is - bijvoorbeeld als je van tabbladen wisselt of deze minimaliseert — het spel zal **automatisch pauzeren**.\
+> ⚠️ \*\*Let op! \* Als het spelscherm (hoofdscherm) niet actief in focus is - bijvoorbeeld als je van tabbladen wisselt of deze minimaliseert — het spel zal **automatisch pauzeren**.
> Als dit gebeurt:
>
> - De **Quizmaster App pauzeert ook**
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md b/i18n/nl/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md
index a7077358..f4d935f1 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md
@@ -83,9 +83,9 @@ In jouw app:
- Je ziet de **top 100 spelers**, en je kunt door hen scrollen
- Tik op de positie van een speler om hem te markeren op het grote scherm
- Vanaf ronde 2 zie je ook hoeveel plaatsen elke speler is gestegen of gedaald:
- - **Groen** = opgestegen
- - **Rood** = gedaald
- - **Wit** = geen verandering
+ - **Groen** = opgestegen
+ - **Rood** = gedaald
+ - **Wit** = geen verandering
Spelers zien **hun eigen positie** op hun apparaat tijdens de afsluiting.
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md b/i18n/nl/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md
index cf8782f2..75bdea69 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md
@@ -51,8 +51,8 @@ Voor eenmalige of occasionele evenementen kun je **pay-as-you-go Seats** activer
- **Korting bij bulkaankoop** is beschikbaar wanneer je credits in grote hoeveelheden koopt.
- Elke **premium licentie** bevat een **waarde aan gratis credits**.
- Als je niet zeker weet hoeveel spelers meedoen:
- - Je kunt **wachten tot iedereen verbonden is** voor je Seats activeert.
- - Of activeer meer Seats dan nodig — **ongebruikte Seats worden na afloop automatisch terugbetaald** in credits.
+ - Je kunt **wachten tot iedereen verbonden is** voor je Seats activeert.
+ - Of activeer meer Seats dan nodig — **ongebruikte Seats worden na afloop automatisch terugbetaald** in credits.
---
@@ -60,9 +60,9 @@ Voor eenmalige of occasionele evenementen kun je **pay-as-you-go Seats** activer
- **Pay-as-you-go Seats** blijven **48 uur** actief na activatie.
- Binnen die tijd kun je:
- - **Meerdere quizzen of sessies** draaien
- - Je quiz **testen** met grotere groepen
- - **Meerdaagse evenementen** in het weekend hosten
+ - **Meerdere quizzen of sessies** draaien
+ - Je quiz **testen** met grotere groepen
+ - **Meerdaagse evenementen** in het weekend hosten
---
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/round-types/000-round-types.md b/i18n/nl/docusaurus-plugin-content-docs/current/round-types/000-round-types.md
index 7857faa8..17b87458 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/round-types/000-round-types.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/round-types/000-round-types.md
@@ -5,7 +5,7 @@ name: Rondetypes
# Rondetypes
-Het soort ronde beïnvloedt hoe het spel de vragen aan spelers toont — en hoe spelers punten verdienen.\
+Het soort ronde beïnvloedt hoe het spel de vragen aan spelers toont — en hoe spelers punten verdienen.
In quizzen, kun je het ronde-type in het **rondetype** select veld in het midden van het scherm bovenaan.
## 🧠 Normale rondes
@@ -25,7 +25,7 @@ Deze rondes bieden iets meer interactie dan simpele vraag-en-antwoord rondes.
## 🍺 Traditioneel
-Voor iedereen die traditionele cafés wil organiseren waar spelers hun antwoorden kunnen veranderen tot het einde van de ronde.\
+Voor iedereen die traditionele cafés wil organiseren waar spelers hun antwoorden kunnen veranderen tot het einde van de ronde.
Deze rondetypen simuleren het "inleveren van de antwoordbladen" na elke ronde.
- [Traditioneel](030-traditional.md)
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md b/i18n/nl/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md
index 67a678bc..b327a7dc 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md
@@ -31,7 +31,7 @@ Zie [ronde-opties](../editor/008-round-options.md) voor details over het instell
## 🎵 Bijlagen — Aftel muziek
-- Je kunt een **ronde-bijlage** instellen in het vakje “Afspelen tijdens de aftelling van de vraag.”\
+- Je kunt een **ronde-bijlage** instellen in het vakje “Afspelen tijdens de aftelling van de vraag.”
Je kunt een **ronde-bijlage** instellen in het vakje “Afspelen tijdens de aftelling van de vraag.”\
Deze audio-bijlage speelt **continu continu** als aftelmuziek tijdens de hele flitsronde, en stopt pas na de laatste vraag.
- Gebruik energieke of spannende muziek om de opwinding te vergroten en de spelers alert te houden.
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md b/i18n/nl/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md
index 65d98ae3..fbfefa85 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md
@@ -12,9 +12,9 @@ In een **deel de taart** ronde loont teamwork! De totaal beschikbare punten per
## 📝 Hoe het werkt
- **Totaal punten = basis punten × aantal spelers (of teams).**
- - Voorbeeld: Als een vraag 100 punten waard is en er zijn 20 spelers, dan staat er 2.000 punten op het spel.
+ - Voorbeeld: Als een vraag 100 punten waard is en er zijn 20 spelers, dan staat er 2.000 punten op het spel.
- Na de vraag worden de **totaal punten gelijk verdeeld** onder iedereen die correct geantwoord heeft.
- - Voorbeeld: als 5 spelers het antwoord goed hebben, krijgt ieder van hen 400 punten.
+ - Voorbeeld: als 5 spelers het antwoord goed hebben, krijgt ieder van hen 400 punten.
- Als iedereen het goed heeft, krijgt iedereen hetzelfde (lagere) aandeel. Als maar één speler het antwoord goed heeft, krijgt die de hele "taart"!
---
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/round-types/050-elimination.md b/i18n/nl/docusaurus-plugin-content-docs/current/round-types/050-elimination.md
index 1caeead2..13303a03 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/round-types/050-elimination.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/round-types/050-elimination.md
@@ -5,7 +5,7 @@ title: Eliminatie
# 🚫 Eliminatie
-**Eliminatie** is een speciale gebeurtenis die automatisch spelers of teams uit het spel verwijdert op basis van hun huidige ranglijst of score.\
+**Eliminatie** is een speciale gebeurtenis die automatisch spelers of teams uit het spel verwijdert op basis van hun huidige ranglijst of score.
Het is een handig hulpmiddel voor toernooien, playoffs of het toevoegen van dramatische wendingen bij live-evenementen!
---
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md b/i18n/nl/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md
index c42aaff7..1833de87 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md
@@ -5,7 +5,7 @@ title: Punten resetten
# 🔄 Punten resetten
-**Punten resetten** is een speciale gebeurtenis (geen vraagronde) die de score van alle spelers of teams terugzet naar nul.\
+**Punten resetten** is een speciale gebeurtenis (geen vraagronde) die de score van alle spelers of teams terugzet naar nul.
Dit kun je gebruiken om het speelveld gelijk te maken, spanning toe te voegen of nieuwe fases in je quiz in te voeren.
---
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/round-types/060-intermission.md b/i18n/nl/docusaurus-plugin-content-docs/current/round-types/060-intermission.md
index a19cdabd..0c288460 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/round-types/060-intermission.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/round-types/060-intermission.md
@@ -12,10 +12,10 @@ title: Pauze
## 📝 Hoe het werkt
- Tijdens een pauze wordt het hoofdspel gepauzeerd en wordt een timer weergegeven.
-- **In conference- en partyspellen:**\
+- **In conference- en partyspellen:**
De pauze eindigt wanneer iemand op **Enter** drukt op het hoofdscherm van het spel.
-- **In QuizWitz Live games:**\
- De quizmaster beëindigt de interactie van hun apparaat (tablet of smartphone).\
+- **In QuizWitz Live games:**
+ De quizmaster beëindigt de interactie van hun apparaat (tablet of smartphone).
De Quizmaster app toont een timer zodat de host kan zien hoe lang de pauze duurt.
---
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md b/i18n/nl/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md
index 80a89939..ebabaaa7 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md
@@ -38,5 +38,5 @@ title: Afdeling Dealer's Keuze
---
-Voor klassieke Dealer’s Keuze-regels, zie [Dealer’s Keuze](024-dealers-choice.md).\
+Voor klassieke Dealer’s Keuze-regels, zie [Dealer’s Keuze](024-dealers-choice.md).
Voor meer teamspelopties, bekijk [Round options](../editor/008-round-options.md).
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md b/i18n/nl/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md
index eb6d2bf8..db8f6759 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md
@@ -13,10 +13,10 @@ title: Afdeling Eliminatie
- Wanneer dit event wordt geactiveerd, worden alleen spelers of teams die tot de geselecteerde afdeling behoren, overwogen voor eliminatie.
- De eliminatiecriteria zijn flexibel:
- - **Trap de laagst geplaatste in de afdeling eruit** totdat er een bepaald aantal spelers overblijft
- - **Trap de hoogst geplaatste in de afdeling eruit** totdat er een bepaald aantal overblijft
- - **Trap een specifiek aantal laagst geplaatste** in de afdeling eruit
- - **Trap een specifiek aantal hoogst geplaatste** in de afdeling eruit
+ - **Trap de laagst geplaatste in de afdeling eruit** totdat er een bepaald aantal spelers overblijft
+ - **Trap de hoogst geplaatste in de afdeling eruit** totdat er een bepaald aantal overblijft
+ - **Trap een specifiek aantal laagst geplaatste** in de afdeling eruit
+ - **Trap een specifiek aantal hoogst geplaatste** in de afdeling eruit
- Het aantal spelers om te behouden of te elimineren kan worden ingesteld als een exact aantal of percentage.
---
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md b/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md
index 0017206b..40eb9280 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md
@@ -98,10 +98,10 @@ Zodra de vertraging is ingesteld en je spelers verbonden zijn:
- Om met het publiek te communiceren, volg **live reacties** op een apart scherm — niet de videofeed.
-- Wil je automatisch OBS-scènes wisselen? Gebruik:\
+- Wil je automatisch OBS-scènes wisselen? Gebruik:
[`https://regie.catlab.eu/obs.html`](https://regie.catlab.eu/obs.html)
-- Wil je MIDI-apparaten activeren tijdens het spel? Gebruik:\
+- Wil je MIDI-apparaten activeren tijdens het spel? Gebruik:
[`https://regie.catlab.eu/midi.html`](https://regie.catlab.eu/midi.html)
- Op zoek naar meer hulpmiddelen? Bezoek [**regie.catlab.eu**](https://regie.catlab.eu) — een centraal punt met extra tools voor automatisering, scène wisselen, effecten en meer.
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md b/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md
index 56b67593..bb36c133 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md
@@ -13,7 +13,7 @@ Deze tutorial laat je zien hoe je QuizWitz kunt gebruiken bij je conferentiekraa
## 📝 De quiz maken
-Als je een quiz maakt voor een booth, houd dan in gedachten dat sommige spelers misschien meerdere spellen mee willen doen.\
+Als je een quiz maakt voor een booth, houd dan in gedachten dat sommige spelers misschien meerdere spellen mee willen doen.
Zorg dat je genoeg vragen hebt om het fris te houden — genoeg om te blijven variëren en elk spel uniek te maken.
**Aanbevolen opzet:**
@@ -25,14 +25,14 @@ Zorg dat je genoeg vragen hebt om het fris te houden — genoeg om te blijven va
1. **Kies “Quiz”** in het Maak-menu en geef je quiz een naam. Stel de juiste taal in.
2. **Voeg 3 rondes toe** en geef ze een naam (bijvoorbeeld: Ronde 1, Ronde 2, Ronde 3).
-3. Schakel in **Ronde instellingen** (cog icon) **"Toon slechts x vragen"** in en zet het nummer op 5.\
- Zet ook **“Willekeurige vraagvolgorde”** aan — anders kiest het spel altijd de eerste 5 vragen.\
- Herhaal dit voor elke ronde.
+3. Schakel in **Ronde instellingen** (cog icon) **"Toon slechts x vragen"** in en zet het nummer op 5.
+ Zet ook **“Willekeurige vraagvolgorde”** aan — anders kiest het spel altijd de eerste 5 vragen.
+ Herhaal dit voor elke ronde.

4. **Voeg vragen toe aan elke ronde.**
- Je kunt [vragen schrijven](/docs/editor/writing-questions) of de knop Importeren gebruiken om snel inhoud uit Excel toe te voegen.
+ Je kunt [vragen schrijven](/docs/editor/writing-questions) of de knop Importeren gebruiken om snel inhoud uit Excel toe te voegen.
:::tip
Gebruik veel afbeeldingen en videoclips — die maken het spel veel leuker!
@@ -53,19 +53,19 @@ De snelste manier om je conferentiequiz te starten:
1. Klik op **Speel quiz**.
2. Selecteer **Start Conferentiemodus**.
-In deze modus gebruiken spelers hun telefoons om verbinding te maken met de spellink op het hoofdscherm.\
-Als iedereen klaar is drukt de host van de kraam op Enter — en het spel start automatisch.\
+In deze modus gebruiken spelers hun telefoons om verbinding te maken met de spellink op het hoofdscherm.
+Als iedereen klaar is drukt de host van de kraam op Enter — en het spel start automatisch.
Nadat het spel is afgelopen, brengt Enter je direct terug naar het verbindingsscherm voor de volgende groep.
---
## ⚙️ Geavanceerde spelopties
-Wil je meer controle?\
-Kies **Geavanceerde spelopties** en selecteer **Conferentiemodus** in de moduskiezer.\
+Wil je meer controle?
+Kies **Geavanceerde spelopties** en selecteer **Conferentiemodus** in de moduskiezer.
Je krijgt een unieke link met al je gekozen opties.
-- **Vraag spelerse-mail:**\
+- **Vraag spelerse-mail:**
Verzamel bezoekerse-mails voor je booth! Als je dit inschakelt, zorg dan dat je ook je **Privacybeleid-URL** instelt.
- Wanneer je een spel opent via de geavanceerde optielink, kan je worden gevraagd om in te loggen voordat je begint — dit controleert je inhoud en licenties.
@@ -75,5 +75,5 @@ Je krijgt een unieke link met al je gekozen opties.
## 🎨 Thematisering
-Wil je dat het spel aansluit bij de branding van je kraam?\
+Wil je dat het spel aansluit bij de branding van je kraam?
Bekijk onze [Thema-handleiding](../advanced/011-emerald-theme.md) voor tips over het aanpassen van uw QuizWitz ervaring.
diff --git a/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md b/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md
index 947a725d..8f552a1a 100644
--- a/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md
+++ b/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md
@@ -11,7 +11,7 @@ Deze handleiding laat je zien hoe je de QuizWitz Toernooi modus kunt gebruiken.
## 📝 Maak de quiz
-Houd het kort en boeiend bij het bouwen van een toernooi. Als bezoekers teveel tijd aan de quiz moeten besteden, maken ze deze misschien niet af.\
+Houd het kort en boeiend bij het bouwen van een toernooi. Als bezoekers teveel tijd aan de quiz moeten besteden, maken ze deze misschien niet af.
**Alleen spelers die de hele quiz voltooien, worden op het klassement vermeld.**
### 🎲 Willekeurige vraagselectie
diff --git a/i18n/sk/code.json b/i18n/sk/code.json
new file mode 100644
index 00000000..9ff14295
--- /dev/null
+++ b/i18n/sk/code.json
@@ -0,0 +1,352 @@
+{
+ "theme.ErrorPageContent.title": {
+ "message": "This page crashed.",
+ "description": "The title of the fallback page when the page crashed"
+ },
+ "theme.BackToTopButton.buttonAriaLabel": {
+ "message": "Scroll back to top",
+ "description": "The ARIA label for the back to top button"
+ },
+ "theme.blog.archive.title": {
+ "message": "Archive",
+ "description": "The page & hero title of the blog archive page"
+ },
+ "theme.blog.archive.description": {
+ "message": "Archive",
+ "description": "The page & hero description of the blog archive page"
+ },
+ "theme.blog.paginator.navAriaLabel": {
+ "message": "Blog list page navigation",
+ "description": "The ARIA label for the blog pagination"
+ },
+ "theme.blog.paginator.newerEntries": {
+ "message": "Newer entries",
+ "description": "The label used to navigate to the newer blog posts page (previous page)"
+ },
+ "theme.blog.paginator.olderEntries": {
+ "message": "Older entries",
+ "description": "The label used to navigate to the older blog posts page (next page)"
+ },
+ "theme.blog.post.paginator.navAriaLabel": {
+ "message": "Blog post page navigation",
+ "description": "The ARIA label for the blog posts pagination"
+ },
+ "theme.blog.post.paginator.newerPost": {
+ "message": "Newer post",
+ "description": "The blog post button label to navigate to the newer/previous post"
+ },
+ "theme.blog.post.paginator.olderPost": {
+ "message": "Older post",
+ "description": "The blog post button label to navigate to the older/next post"
+ },
+ "theme.tags.tagsPageLink": {
+ "message": "View all tags",
+ "description": "The label of the link targeting the tag list page"
+ },
+ "theme.colorToggle.ariaLabel.mode.system": {
+ "message": "system mode",
+ "description": "The name for the system color mode"
+ },
+ "theme.colorToggle.ariaLabel.mode.light": {
+ "message": "light mode",
+ "description": "The name for the light color mode"
+ },
+ "theme.colorToggle.ariaLabel.mode.dark": {
+ "message": "dark mode",
+ "description": "The name for the dark color mode"
+ },
+ "theme.colorToggle.ariaLabel": {
+ "message": "Switch between dark and light mode (currently {mode})",
+ "description": "The ARIA label for the color mode toggle"
+ },
+ "theme.docs.breadcrumbs.navAriaLabel": {
+ "message": "Breadcrumbs",
+ "description": "The ARIA label for the breadcrumbs"
+ },
+ "theme.docs.DocCard.categoryDescription.plurals": {
+ "message": "1 item|{count} items",
+ "description": "The default description for a category card in the generated index about how many items this category includes"
+ },
+ "theme.docs.paginator.navAriaLabel": {
+ "message": "Docs pages",
+ "description": "The ARIA label for the docs pagination"
+ },
+ "theme.docs.paginator.previous": {
+ "message": "Previous",
+ "description": "The label used to navigate to the previous doc"
+ },
+ "theme.docs.paginator.next": {
+ "message": "Next",
+ "description": "The label used to navigate to the next doc"
+ },
+ "theme.docs.tagDocListPageTitle.nDocsTagged": {
+ "message": "One doc tagged|{count} docs tagged",
+ "description": "Pluralized label for \"{count} docs tagged\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.docs.tagDocListPageTitle": {
+ "message": "{nDocsTagged} with \"{tagName}\"",
+ "description": "The title of the page for a docs tag"
+ },
+ "theme.docs.versionBadge.label": {
+ "message": "Version: {versionLabel}"
+ },
+ "theme.docs.versions.unreleasedVersionLabel": {
+ "message": "This is unreleased documentation for {siteTitle} {versionLabel} version.",
+ "description": "The label used to tell the user that he's browsing an unreleased doc version"
+ },
+ "theme.docs.versions.unmaintainedVersionLabel": {
+ "message": "This is documentation for {siteTitle} {versionLabel}, which is no longer actively maintained.",
+ "description": "The label used to tell the user that he's browsing an unmaintained doc version"
+ },
+ "theme.docs.versions.latestVersionSuggestionLabel": {
+ "message": "For up-to-date documentation, see the {latestVersionLink} ({versionLabel}).",
+ "description": "The label used to tell the user to check the latest version"
+ },
+ "theme.docs.versions.latestVersionLinkLabel": {
+ "message": "latest version",
+ "description": "The label used for the latest version suggestion link label"
+ },
+ "theme.common.editThisPage": {
+ "message": "Edit this page",
+ "description": "The link label to edit the current page"
+ },
+ "theme.common.headingLinkTitle": {
+ "message": "Direct link to {heading}",
+ "description": "Title for link to heading"
+ },
+ "theme.lastUpdated.atDate": {
+ "message": " on {date}",
+ "description": "The words used to describe on which date a page has been last updated"
+ },
+ "theme.lastUpdated.byUser": {
+ "message": " by {user}",
+ "description": "The words used to describe by who the page has been last updated"
+ },
+ "theme.lastUpdated.lastUpdatedAtBy": {
+ "message": "Last updated{atDate}{byUser}",
+ "description": "The sentence used to display when a page has been last updated, and by who"
+ },
+ "theme.navbar.mobileVersionsDropdown.label": {
+ "message": "Versions",
+ "description": "The label for the navbar versions dropdown on mobile view"
+ },
+ "theme.NotFound.title": {
+ "message": "Page Not Found",
+ "description": "The title of the 404 page"
+ },
+ "theme.tags.tagsListLabel": {
+ "message": "Tags:",
+ "description": "The label alongside a tag list"
+ },
+ "theme.admonition.caution": {
+ "message": "caution",
+ "description": "The default label used for the Caution admonition (:::caution)"
+ },
+ "theme.admonition.danger": {
+ "message": "danger",
+ "description": "The default label used for the Danger admonition (:::danger)"
+ },
+ "theme.admonition.info": {
+ "message": "info",
+ "description": "The default label used for the Info admonition (:::info)"
+ },
+ "theme.admonition.note": {
+ "message": "note",
+ "description": "The default label used for the Note admonition (:::note)"
+ },
+ "theme.admonition.tip": {
+ "message": "tip",
+ "description": "The default label used for the Tip admonition (:::tip)"
+ },
+ "theme.admonition.warning": {
+ "message": "warning",
+ "description": "The default label used for the Warning admonition (:::warning)"
+ },
+ "theme.AnnouncementBar.closeButtonAriaLabel": {
+ "message": "Close",
+ "description": "The ARIA label for close button of announcement bar"
+ },
+ "theme.blog.sidebar.navAriaLabel": {
+ "message": "Blog recent posts navigation",
+ "description": "The ARIA label for recent posts in the blog sidebar"
+ },
+ "theme.DocSidebarItem.expandCategoryAriaLabel": {
+ "message": "Expand sidebar category '{label}'",
+ "description": "The ARIA label to expand the sidebar category"
+ },
+ "theme.DocSidebarItem.collapseCategoryAriaLabel": {
+ "message": "Collapse sidebar category '{label}'",
+ "description": "The ARIA label to collapse the sidebar category"
+ },
+ "theme.NavBar.navAriaLabel": {
+ "message": "Main",
+ "description": "The ARIA label for the main navigation"
+ },
+ "theme.navbar.mobileLanguageDropdown.label": {
+ "message": "Languages",
+ "description": "The label for the mobile language switcher dropdown"
+ },
+ "theme.NotFound.p1": {
+ "message": "We could not find what you were looking for.",
+ "description": "The first paragraph of the 404 page"
+ },
+ "theme.NotFound.p2": {
+ "message": "Please contact the owner of the site that linked you to the original URL and let them know their link is broken.",
+ "description": "The 2nd paragraph of the 404 page"
+ },
+ "theme.TOCCollapsible.toggleButtonLabel": {
+ "message": "On this page",
+ "description": "The label used by the button on the collapsible TOC component"
+ },
+ "theme.blog.post.readMore": {
+ "message": "Read more",
+ "description": "The label used in blog post item excerpts to link to full blog posts"
+ },
+ "theme.blog.post.readMoreLabel": {
+ "message": "Read more about {title}",
+ "description": "The ARIA label for the link to full blog posts from excerpts"
+ },
+ "theme.blog.post.readingTime.plurals": {
+ "message": "One min read|{readingTime} min read",
+ "description": "Pluralized label for \"{readingTime} min read\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.CodeBlock.copy": {
+ "message": "Copy",
+ "description": "The copy button label on code blocks"
+ },
+ "theme.CodeBlock.copied": {
+ "message": "Copied",
+ "description": "The copied button label on code blocks"
+ },
+ "theme.CodeBlock.copyButtonAriaLabel": {
+ "message": "Copy code to clipboard",
+ "description": "The ARIA label for copy code blocks button"
+ },
+ "theme.CodeBlock.wordWrapToggle": {
+ "message": "Toggle word wrap",
+ "description": "The title attribute for toggle word wrapping button of code block lines"
+ },
+ "theme.docs.breadcrumbs.home": {
+ "message": "Home page",
+ "description": "The ARIA label for the home page in the breadcrumbs"
+ },
+ "theme.docs.sidebar.collapseButtonTitle": {
+ "message": "Collapse sidebar",
+ "description": "The title attribute for collapse button of doc sidebar"
+ },
+ "theme.docs.sidebar.collapseButtonAriaLabel": {
+ "message": "Collapse sidebar",
+ "description": "The title attribute for collapse button of doc sidebar"
+ },
+ "theme.docs.sidebar.navAriaLabel": {
+ "message": "Docs sidebar",
+ "description": "The ARIA label for the sidebar navigation"
+ },
+ "theme.docs.sidebar.closeSidebarButtonAriaLabel": {
+ "message": "Close navigation bar",
+ "description": "The ARIA label for close button of mobile sidebar"
+ },
+ "theme.navbar.mobileSidebarSecondaryMenu.backButtonLabel": {
+ "message": "← Back to main menu",
+ "description": "The label of the back button to return to main menu, inside the mobile navbar sidebar secondary menu (notably used to display the docs sidebar)"
+ },
+ "theme.docs.sidebar.toggleSidebarButtonAriaLabel": {
+ "message": "Toggle navigation bar",
+ "description": "The ARIA label for hamburger menu button of mobile navigation"
+ },
+ "theme.navbar.mobileDropdown.collapseButton.expandAriaLabel": {
+ "message": "Expand the dropdown",
+ "description": "The ARIA label of the button to expand the mobile dropdown navbar item"
+ },
+ "theme.navbar.mobileDropdown.collapseButton.collapseAriaLabel": {
+ "message": "Collapse the dropdown",
+ "description": "The ARIA label of the button to collapse the mobile dropdown navbar item"
+ },
+ "theme.docs.sidebar.expandButtonTitle": {
+ "message": "Expand sidebar",
+ "description": "The ARIA label and title attribute for expand button of doc sidebar"
+ },
+ "theme.docs.sidebar.expandButtonAriaLabel": {
+ "message": "Expand sidebar",
+ "description": "The ARIA label and title attribute for expand button of doc sidebar"
+ },
+ "theme.blog.post.plurals": {
+ "message": "One post|{count} posts",
+ "description": "Pluralized label for \"{count} posts\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.blog.tagTitle": {
+ "message": "{nPosts} tagged with \"{tagName}\"",
+ "description": "The title of the page for a blog tag"
+ },
+ "theme.blog.author.pageTitle": {
+ "message": "{authorName} - {nPosts}",
+ "description": "The title of the page for a blog author"
+ },
+ "theme.blog.authorsList.pageTitle": {
+ "message": "Authors",
+ "description": "The title of the authors page"
+ },
+ "theme.blog.authorsList.viewAll": {
+ "message": "View all authors",
+ "description": "The label of the link targeting the blog authors page"
+ },
+ "theme.blog.author.noPosts": {
+ "message": "This author has not written any posts yet.",
+ "description": "The text for authors with 0 blog post"
+ },
+ "theme.contentVisibility.unlistedBanner.title": {
+ "message": "Unlisted page",
+ "description": "The unlisted content banner title"
+ },
+ "theme.contentVisibility.unlistedBanner.message": {
+ "message": "This page is unlisted. Search engines will not index it, and only users having a direct link can access it.",
+ "description": "The unlisted content banner message"
+ },
+ "theme.contentVisibility.draftBanner.title": {
+ "message": "Draft page",
+ "description": "The draft content banner title"
+ },
+ "theme.contentVisibility.draftBanner.message": {
+ "message": "This page is a draft. It will only be visible in dev and be excluded from the production build.",
+ "description": "The draft content banner message"
+ },
+ "theme.ErrorPageContent.tryAgain": {
+ "message": "Try again",
+ "description": "The label of the button to try again rendering when the React error boundary captures an error"
+ },
+ "theme.common.skipToMainContent": {
+ "message": "Skip to main content",
+ "description": "The skip to content label used for accessibility, allowing to rapidly navigate to main content with keyboard tab/enter navigation"
+ },
+ "theme.tags.tagsPageTitle": {
+ "message": "Tags",
+ "description": "The title of the tag list page"
+ },
+ "Create": {
+ "message": "Create"
+ },
+ "Create a fully customizable quiz using different question and round types.": {
+ "message": "Create a fully customizable quiz using different question and round types."
+ },
+ "Play": {
+ "message": "Play"
+ },
+ "Play any shared quiz on our platform with friends, family, colleagues, … Grab a smart device, connect via the web and show off how much you know!": {
+ "message": "Play any shared quiz on our platform with friends, family, colleagues, … Grab a smart device, connect via the web and show off how much you know!"
+ },
+ "Share": {
+ "message": "Share"
+ },
+ "Collect and share quiz rounds from around the world, or share your own! Connect with other quiz aficionados.": {
+ "message": "Collect and share quiz rounds from around the world, or share your own! Connect with other quiz aficionados."
+ },
+ "Your guide to creating, hosting, and mastering QuizWitz.": {
+ "message": "Your guide to creating, hosting, and mastering QuizWitz."
+ },
+ "Getting started": {
+ "message": "Getting started"
+ },
+ "FAQ": {
+ "message": "FAQ"
+ }
+}
diff --git a/i18n/sk/docusaurus-plugin-content-blog/options.json b/i18n/sk/docusaurus-plugin-content-blog/options.json
new file mode 100644
index 00000000..9239ff70
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-blog/options.json
@@ -0,0 +1,14 @@
+{
+ "title": {
+ "message": "Blog",
+ "description": "The title for the blog used in SEO"
+ },
+ "description": {
+ "message": "Blog",
+ "description": "The description for the blog used in SEO"
+ },
+ "sidebar.title": {
+ "message": "Recent posts",
+ "description": "The label for the left sidebar"
+ }
+}
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current.json b/i18n/sk/docusaurus-plugin-content-docs/current.json
new file mode 100644
index 00000000..c8afe503
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current.json
@@ -0,0 +1,34 @@
+{
+ "version.label": {
+ "message": "Next",
+ "description": "The label for version current"
+ },
+ "sidebar.tutorialSidebar.category.For players": {
+ "message": "For players",
+ "description": "The label for category For players in sidebar tutorialSidebar"
+ },
+ "sidebar.tutorialSidebar.category.For quizmakers": {
+ "message": "For quizmakers",
+ "description": "The label for category For quizmakers in sidebar tutorialSidebar"
+ },
+ "sidebar.tutorialSidebar.category.For quizmasters": {
+ "message": "For quizmasters",
+ "description": "The label for category For quizmasters in sidebar tutorialSidebar"
+ },
+ "sidebar.tutorialSidebar.category.Round types": {
+ "message": "Round types",
+ "description": "The label for category Round types in sidebar tutorialSidebar"
+ },
+ "sidebar.tutorialSidebar.category.Question types": {
+ "message": "Question types",
+ "description": "The label for category Question types in sidebar tutorialSidebar"
+ },
+ "sidebar.tutorialSidebar.category.Advanced": {
+ "message": "Advanced",
+ "description": "The label for category Advanced in sidebar tutorialSidebar"
+ },
+ "sidebar.tutorialSidebar.category.Tutorials": {
+ "message": "Tutorials",
+ "description": "The label for category Tutorials in sidebar tutorialSidebar"
+ }
+}
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/000-intro.md b/i18n/sk/docusaurus-plugin-content-docs/current/000-intro.md
new file mode 100644
index 00000000..7ccc716d
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/000-intro.md
@@ -0,0 +1,34 @@
+---
+id: intro
+title: Introduction
+---
+
+# 🎉 Getting started
+
+## Welcome to QuizWitz!
+
+**QuizWitz** is a social quiz platform where you can:
+
+- Play fun quiz games with friends or solo
+- Host professional quiz events with live tools
+- Create your own quizzes, rounds, playlists, and more
+
+Whether you're here to relax, present, or build — we've got you covered.
+
+Take a moment to explore the different roles and tools available. It’ll only take a minute.
+
+---
+
+## 👥 Players and creators
+
+This guide is divided into sections based on how you use QuizWitz:
+
+- [**Player Guide**](players/001-playing-quizwitz.md) — Learn how to collect, play, and enjoy quizzes
+- [**Quizmaker Guide**](editor/002-for-the-quizmakers.md) — Build your own questions, rounds, and full quizzes
+- [**Quizmaster Guide**](quizmaster/001-introduction.md) — Host a live game using QuizWitz Live
+
+Explore the sections that fit your role — or all of them if you're curious!
+
+---
+
+Ready to jump in? Let’s get quizzing.
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/010-faq.md b/i18n/sk/docusaurus-plugin-content-docs/current/010-faq.md
new file mode 100644
index 00000000..8ac53537
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/010-faq.md
@@ -0,0 +1,93 @@
+---
+id: faq
+title: Frequently asked questions
+sidebar_position: 100
+---
+
+# Frequently asked questions
+
+## Why can I only play 7 questions?
+
+You can only play 7 random questions in Round-Abouts. Round-Abouts are sets of questions about a specific subject (like, for example, "Shoes worn by historic figures" or "Fruits starting with A"). They are meant to be published and shared with the community. Other players then include these Round-Abouts in their Collection. When they start a game from their collection, the game picks 5 Round-Abouts at random, picks 7 questions from each Round-About, and uses these to generate a random quiz.
+
+If you want to create a custom quiz where all questions are shown in the order you have entered them, you need to create a Quiz. In Quizzes you get full control of the order of the rounds and questions, and nothing is randomized.
+
+---
+
+## Why are the questions asked in a random order?
+
+You have likely created a Round-About. Round-Abouts are sets of questions about a specific subject and are meant to be published and shared with the community. Other users can then add these Round-Abouts to their collection and start quizzes with a randomized selection of questions from their collected Round-Abouts.
+
+If you want to create a custom quiz where all questions are shown in the order you have entered them, you need to create a Quiz. In Quizzes you get full control of the order of the rounds and questions, and nothing is randomized.
+
+---
+
+## How do I create a quiz?
+
+To create a quiz, click the 'Create' button on top and then select 'Quiz'. Please note that Quizzes are only available for users with a **Premium license**. Round-Abouts are free, but in those rounds you are not able to specify the order or the amount of questions.
+
+If you want to test out QuizWitz before buying a premium account, check out our Shop and activate the 'Free example quiz'. This will add a demo quiz to your Collection that you will be able to edit and try before you buy.
+
+---
+
+## Can I get a report of all players' answers?
+
+When using the **QuizWitz Live** or **Conference** game modes (which require seats), you will receive an email with a link to a report containing all answers players have given. We do not provide a report for Party games.
+
+---
+
+## What is the difference between a Premium account, Party game, and Live/Conference games?
+
+- **Premium account:**
+ Unlocks all quizmaker features (including creating and editing quizzes, advanced round options, attachments, and more). Premium also allows you to host **Party games** with up to 100 players.
+- **Party game:**
+ The standard, social game mode. Great for friends, families, or small groups—up to 100 players. Included with a Premium account. No seats are required.
+- **Live and Conference games:**
+ Designed for professional events, large audiences, and advanced control. Both **require active seats** for each player or team. Seats are not included in the Premium account and must be activated separately.
+ - These modes unlock features like the Quizmaster app, Jury app, detailed reporting, and more.
+
+For more on seat licensing, visit the [Seats documentation](quizmaster/005-seats.md).
+
+---
+
+## Can players choose their own name?
+
+Yes!
+
+- In Party games, players can choose their name by registering a QuizWitz account on their own smartphone (they can also change their profile picture).
+- In Conference mode and Live games, players can choose a name before joining the game, with no registration required.
+
+---
+
+## How do I join a quiz?
+
+Go to [www.quizwitz.tv](https://www.quizwitz.tv) and enter the code displayed on the game screen. Make sure you can see the main game screen, or you might miss essential information.
+
+---
+
+## How can I play a game with my friends?
+
+QuizWitz is designed as a party game to be played with friends, family, or colleagues—either in the same room or via a video call. It is not possible to join a game started by someone you don’t know.
+
+To join a game, go to [www.quizwitz.tv](https://www.quizwitz.tv) and enter the code you see on the main game screen.
+
+---
+
+## How can I make the game screen larger / fullscreen?
+
+You can enlarge the game screen in two ways:
+
+1. Hover over the bottom of the game screen to show the control bar, then click the square icon on the right to enter fullscreen mode.
+2. Alternatively, use 'Advanced game settings' to generate a unique link for your quiz. Open this link in any browser for a fullscreen experience.
+
+---
+
+## Is there a way to pause the quiz?
+
+Yes! Move your mouse cursor to the bottom of the screen. A 'pause' button will appear.
+
+If you want more control, use the **QuizWitz Live** game mode with the Quizmaster App. This gives you full control over the pacing and flow of your quiz.
+
+Learn more about the Quizmaster App [here](quizmaster/001-introduction.md).
+
+---
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/099-game-recovery.md b/i18n/sk/docusaurus-plugin-content-docs/current/099-game-recovery.md
new file mode 100644
index 00000000..bc0d3ce6
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/099-game-recovery.md
@@ -0,0 +1,59 @@
+---
+id: live-crash-recovery
+title: ⚠️ Live Crash Recovery
+sidebar_position: 1000
+---
+
+# ⚠️ Live Crash Recovery
+
+Did your game freeze? Did the tab close by accident? [**QuizWitz Live**](quizmaster/001-introduction.md) includes a built-in recovery system to help you get back on track — without losing your progress.
+
+---
+
+## 🔄 How game recovery works
+
+If your game crashes, hangs, or is interrupted for any reason — whether it’s a browser issue, system restart, or accidental tab closure — you can resume the session easily.
+
+Just **reopen the same browser tab or game screen** you were using to display the **main game view**. This is the screen you project or stream to your audience.
+
+When it loads:
+
+- You’ll be prompted to **resume the previous session** or **start a new one**
+- If you choose to resume, the game will restore your progress as closely as possible
+
+---
+
+### ▶️ Resuming the game
+
+Select **“Resume game”** to:
+
+- Continue from the same question or round
+- Restore the quiz state and visuals
+
+> ✅ This is the best option if your game crashed, froze, or was accidentally closed.
+
+---
+
+### 🆕 Starting a new game
+
+You can also choose to **start a new game** instead.
+
+- This will completely **clear the previous session**
+- You’ll return to the beginning of the quiz setup
+
+> ⚠️ Only choose this if you’re certain you don’t want to continue the existing game.
+
+---
+
+## 💡 Good to know
+
+- Recovery only works if you **return to the same game screen in the same browser**
+- Do **not** navigate to a different page — reopen the **exact URL** you were using to host the game
+- This feature helps recover from:
+ - Browser crashes
+ - Freezing or hanging mid-quiz
+ - Accidental closure or refresh
+
+---
+
+With game recovery, you can host confidently — knowing that even if something goes wrong, you can pick up right where you left off.
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/advanced/010-theming.md b/i18n/sk/docusaurus-plugin-content-docs/current/advanced/010-theming.md
new file mode 100644
index 00000000..9263fa4c
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/advanced/010-theming.md
@@ -0,0 +1,55 @@
+---
+id: theming
+title: "Theming"
+---
+
+# Theming
+
+:::warning
+While creating your own QuizWitz theme offers the most flexibility, it is a complex and time-consuming process. In most cases, you are much better off customizing our [Emerald theme](011-emerald-theme.md), which is specifically designed to be easy to adapt.
+:::
+
+QuizWitz themes are created using **Adobe Animate**. You can download a [theme template](https://themes.quizwitz.com/empty/quizwitz-empty-theme.zip) to use as a starting point. Be aware that theming QuizWitz is painstaking work and is best left to experienced designers who know the ins and outs of Adobe Animate.
+
+Prefer to leave it to the professionals? Send us an email at [support@catlab.be](mailto:support@catlab.be) and we can provide an estimate to turn your design into a ready-to-use QuizWitz theme.
+
+---
+
+## 🧪 Theme test tool
+
+When you're ready to test your theme, **zip the contents of your design folder** ( — not the folder itself; when you open the zip, you should see your files, not just a single folder — ) and upload it to our [theme tester](https://themes.quizwitz.com/). This gives you a live preview of how your theme will look in the game.
+
+After testing, email the zip file to us and we'll link it to your account so you can select and use your theme in your quizzes.
+
+---
+
+## 🏷️ QuizWitz logo
+
+All custom designs must include the QuizWitz logo.
+
+---
+
+## 🖥️ Screen overview
+
+| Stage | Main screen | Player device (Tablet/Phone) |
+| --------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------- |
+| Connect screen | | |
+| Waiting screen | Logo of the quiz. Displayed while the presenter is reading the question. | A quote urging the player to listen carefully. |
+| Game intro | Animation before the game. | Waiting screen. |
+| Round intro | Animation before each round. | Waiting screen. |
+| Questions | | |
+| Attachment | Fullscreen attachment view ( — before/after questions or rounds — ). | Waiting screen. |
+| Question: multiple choice without attachment | Question + 4 multiple choice options. | Multiple choice answer screen. |
+| Question: multiple choice with attachment | Question + 4 multiple choice options + a visual attachment. | Multiple choice answer screen. |
+| Question: open question without attachment | Only the question. | Text input and submit button. |
+| Question: open question with attachment | The question + a visual attachment. | Text input and submit button. |
+| Activity: chosen teams | The name of an activity. | Waiting screen or "you are selected" screen. |
+| Feedback | | |
+| Question feedback: multiple choice | The question, correct options, and spread of answers. | Correct / wrong + points earned. |
+| Question feedback: open question | The question, correct options, and % of correct answers. | Correct / wrong + points earned. |
+| Question feedback: open question + attachment | The question, correct options, answer spread, and a visual attachment. | Correct / wrong + points earned. |
+| Question feedback: multiple choice + attachment | The question, correct options, answer spread, and a visual attachment. | Correct / wrong + points earned. |
+| Activity feedback | The teams selected for an activity. | Waiting or correct/wrong screen. |
+| Player ranking | | |
+| Round outro | Top 10 of all players. | Current position and total points. |
+| Game outro | Countdown from 10th to 1st place, then final top 10. | Final rank and total points. |
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md b/i18n/sk/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md
new file mode 100644
index 00000000..a5be2f02
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/advanced/011-emerald-theme.md
@@ -0,0 +1,93 @@
+---
+id: emerald-theme
+name: Emerald theme
+---
+
+# Emerald theme
+
+The Emerald theme is the easiest way to customize the look of your QuizWitz game. By default, the theme is a clean blue / green style with vivid option colors, but by combining quiz attachments and theme modifiers you can change the way it looks — drastically.
+
+:::tip
+You can use our [theme tester](https://client.quizwitz.com/test.html?theme=emerald) to see what your settings will look like.
+:::
+
+
+
+## Select the Emerald theme
+
+In your **Quiz settings**, select **Theme** and enable **Emerald**.
+
+You can test a quiz using the Emerald theme [here](https://play.quizwitz.com/11486:gFUabUFh7i/emerald-theme-tutorial-default).
+
+
+
+## Attachments
+
+### Quiz attachments
+
+By far the easiest way to change the look and feel of the game is by attaching images to your quiz. Open the **Quiz settings** and scroll down to the **Attachments** section. Here you can upload images that will be used as background, client logo, connect — and wait screens (for conference — and live quizzes), and more.
+
+
+
+### Round attachments
+
+You can also upload images or videos that will be played before and after the game. This goes for rounds as well: find an image that you want to use as round introduction, go to **round settings**, disable **Show round intro** to hide the default round introduction, and upload your image or video as **Show before round**. When the round starts, the image or video will be displayed instead of the default introduction.
+
+
+
+:::tip
+Use images and videos of a 1920 x 1080 resolution for best results.
+:::
+
+:::info
+After playing with the attachments, we end up with something [like this](https://play.quizwitz.com/11487:ACz546ejAV/emerald-theme-tutorial-background-logo).
+:::
+
+
+
+### Music
+
+All music in the game can be replaced with attachments as well. Any audio files uploaded in the **during question** slots will be played during the question countdown.
+
+## Emerald theme modifiers
+
+In addition to attachments, you can also manipulate the Emerald theme with **query parameters**. These are parameters you can add to the **advanced game options** URL — and they change the look of the theme.
+
+For this, we will start with an example quiz (without any attachments):
+https://play.quizwitz.com/11486:gFUabUFh7i/emerald-theme-tutorial-default
+
+When you start the above quiz, the game will be in the default Emerald style. Let's change that.
+
+:::tip
+The easiest way to experiment with these parameters is by using our [theme tester](https://client.quizwitz.com/test.html?theme=emerald&backgroundColor=ff1b6b-45caff&accentColor=00ff87&mainColor=ffffff&timerBackgroundColor=fff95b).
+When you are done experimenting, you can copy — paste the parameters to your advanced game options URL.
+:::
+
+The available modifiers are:
+
+- backgroundColor
+- mainColor
+- accentColor
+- timerBackgroundColor
+- headerTextColor
+- optionTextColor
+- optionColors (4 colors, comma — separated)
+- optionBorderColors (4 colors, comma — separated)
+
+Additionally, you can set a default font:
+
+- defaultFont
+- headerFont
+
+These fonts must be URLs to publicly available font files.
+
+Each of these modifiers can contain a single color in HTML hex format (ff0000), or a linear gradient by providing multiple colors divided by a minus symbol ( — for example ff1b6b-45caff). (Note that the # symbol should not be added.)
+
+:::note
+The query parameters must start with a question mark ( ? ) and each parameter must be divided with an ampersand ( & ). For more information on query parameters, visit [wikipedia](https://en.wikipedia.org/wiki/Query_string).
+:::
+
+By adding these parameters to your game URL, you can modify the colors in the theme:
+https://play.quizwitz.com/11486:gFUabUFh7i/emerald-theme-tutorial-default?backgroundColor=ff1b6b-45caff&accentColor=00ff87&mainColor=ffffff&timerBackgroundColor=fff95b
+
+
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/advanced/020-advanced-parameters.md b/i18n/sk/docusaurus-plugin-content-docs/current/advanced/020-advanced-parameters.md
new file mode 100644
index 00000000..6c5bae96
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/advanced/020-advanced-parameters.md
@@ -0,0 +1,69 @@
+---
+id: advanced-player-parameters
+title: Advanced parameters
+---
+
+# ⚙️ Advanced parameters
+
+You can use query string parameters to customize how the QuizWitz game client behaves. These parameters can be appended to any game link using the **Advanced Game Settings** feature.
+
+Example:
+
+https://play.quizwitz.com/13305:qyHBEVVBqT?theme=emerald
+
+📘 [What are query strings?](https://en.wikipedia.org/wiki/Query_string)
+
+---
+
+## Available parameters:
+
+| Parameter | Default | Example | Explanation |
+| ------------------------ | :--------------------------: | :-------------------------: | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
+| `language` | (browser) | en | ISO-639 language code to load and use as base language |
+| `theme` | quizted | emerald | Name (or approved URL) of the theme to load |
+| `reservation` | / | abcdef | Reservation token to use (in live games) |
+| `remote` | quizwitz.tv | quizwitz.tv | CatLab Remote server to use |
+| `server` | / | 10 | CatLab Remote server ID to use (with auto discover) |
+| `publisher` | / | QuizWitz | Name of the publisher who is hosting the game. This is used for customizing views |
+| `smileys` | 1 | 0 | Set to 0 to disable smileys in the game |
+| `outroPlayers` | 12 | 5,4,3,1,2 | Defines the amount (number) OR the order of players (comma separated list of positions) that will be announced during the game outro. |
+| `focusPositions` | / | 50,100 | Define a list of additional positions that will be displayed in the quizmaster app |
+| `translations` | 1 | 0 | Set to 0 to disable loading translations of the quiz you are loading |
+| `cycleTranslations` | 0 | 1 | Set to 1 to cycle through all available languages of the quiz per question |
+| `showLongQuestions` | 0 | 1 | Set to 1 to show the 'long question' on the game screen |
+| `forcePiecharts` | 0 | 1 | Set to 1 to always show all feedback in pie-charts |
+| `forceNoPiecharts` | 0 | 1 | Set to 1 to always to never group all feedback in pie-charts. |
+| `piechartPercentages` | 0 | 1 | Set to 1 to show percentages instead of absolute values in all pie-charts |
+| `monitors` | / | nl,fr | If set, in live games separate codes will be created to display a 'monitor' in that specific language for localized presenters. |
+| `allowLogin` | 1 | 0 | Set to 0 to disallow users to login |
+| `tracker` | 1 | 0 | Set to 0 to disable all tracking. No quiz report will be available |
+| `random` | 0 | 1 | Set to 1 to load a 'random quiz' |
+| `delay` | 0 | 30000 | Set the amount of milliseconds all player interaction will be delayed (for livestreams) |
+| `countdown` | 10 | 60 | Set the amount of seconds the game will 'count down' in presentation mode. |
+| `autoCountdown` | 0 | 1 | Set to 1 to automatically start countdown after first player join in presentation mode. |
+| `autoRestart` | 0 | 1 | Set to 1 to automatically restart the game after it is finished. |
+| `waitForPlayers` | 0 | 1 | Set to 1 to not wait for any players when `autoCountdown` is enabled |
+| `askEmail` | 1 | 0 | Set to 0 to not ask for user email address in presentation mode. |
+| `beacon` | / | my-beacn | Set a CatLab Remote beacon token that can be used to automatically connect the quizmaster app. |
+| `rounds` | 5 | 7 | Set the amount of rounds that will be generated in a random quiz. |
+| `questions` | 7 | 7 | Set the amount of questions that will be generated for each round in a random quiz. |
+| `showListenQuotes` | 1 | 0 | Set to 0 to disable the 'funny' "please listen" quotes. |
+| `shared` | / | 123:abcdef | The access token of a shared entry. |
+| `music` | 1 | 0 | Set to 0 to disable all (game) music. Uploaded audio will still play. |
+| `connectMusic` | 1 | 0 | Set to 0 to disable the (game) music that is playing during the 'connect' phase. |
+| `slideshowVideoInterval` | 300 | 300 | When videos are uploaded in the connect screen phase, this defines the amount of seconds between each video play. |
+| `slideshowImageInterval` | 20 | 60 | When images are uploaded in the connect screen phase, this defines the amount of seconds each image will be shown. |
+| `skipOnAllAnswered` | 1 | 0 | Set to 0 to override the entries `skipOnAllAnswered` |
+| `departments` | 1 | A,B,C | Set to 0 to disable loading departments. Set to comma separated names list to automatically assign all connecting players to a random department. |
+| `showRankInDepartment` | 1 | 0 | Set to 0 to disable users from seeing their rank within their department. |
+| `showDepartmentRanking` | 1 | 0 | Set to 0 to disable showing the department ranking in between rounds. |
+| `preloadVideo` | 0 | 1 | Set to 1 to force preloading all video fragments. |
+| `n` | / | `_prompt_` | Set (or request by setting to `_prompt_`) a name for the player group that is playing the game. This name is sent to the quiz report. |
+
+---
+
+## 💡 Usage tips
+
+- Multiple parameters can be combined using `&`
+- Use these options with **Advanced Game Settings** when sharing or embedding links
+- Many options are useful for live stream optimization or multilingual events
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/advanced/_category_.json b/i18n/sk/docusaurus-plugin-content-docs/current/advanced/_category_.json
new file mode 100644
index 00000000..2286bd24
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/advanced/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "Advanced",
+ "position": 50
+}
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md b/i18n/sk/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md
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--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/editor/002-for-the-quizmakers.md
@@ -0,0 +1,42 @@
+---
+id: for-the-quizmakers
+title: Introduction
+---
+
+# 🛠️ Quizmaker’s guide
+
+Welcome to the guide for quiz creators!
+On QuizWitz, you can build and organize your own quiz content — or collect and remix content made by others.
+
+---
+
+## 🧩 What can you create?
+
+As a quizmaker, you can work with:
+
+- **Round-Abouts** — Small, themed collections of questions shown in random order
+- **Full Quizzes** — Custom quizzes, combining multiple Round-Abouts in a specific sequence
+
+You can also **collect Round-Abouts** created by other members and include them in your own quizzes.
+
+---
+
+> 💡 **Tip:**
+> A **Round-About** is the smallest building block in QuizWitz. It’s a short set of questions about a specific topic.
+> Round-Abouts can be published for others to use, or kept private just for you.
+>
+> A **Full Quiz** lets you combine multiple rounds, set the order, and define your own quiz flow and rules. Perfect for events or larger quiz experiences!
+
+---
+
+## 💎 Premium license
+
+To create and publish **Full Quizzes**, you’ll need a [Premium license](https://www.quizwitz.com/pricing).
+This unlocks the ability to combine Round-Abouts, set custom order, and use advanced features.
+
+Round-Abouts can always be created and shared for free!
+
+---
+
+Ready to start?
+Explore the editor, try out a template, or check the next pages in this guide for more tips and inspiration.
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md b/i18n/sk/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md
new file mode 100644
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--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/editor/003-create-round-about.md
@@ -0,0 +1,71 @@
+---
+id: create-round-about
+title: Create a Round-About
+---
+
+# 🧠 Create a Round-About
+
+A **Round-About** is the core quiz unit in QuizWitz — a themed set of questions presented in random order. You can create your own and play privately, or publish it to share with the community.
+
+---
+
+## 🎬 Getting started
+
+From the main menu:
+
+1. Click **Create**
+2. Select **Round-About** from the dropdown
+
+
+
+---
+
+## ✏️ Title, language & category
+
+Start by giving your Round-About a clear:
+
+- **Title** — something catchy or descriptive
+- **Language** — the language your questions are written in
+- **Category** — helps players find your Round-About later
+
+> 🔒 You don't need to publish your Round-About to play it. Keep it private or publish it when you're ready to share.
+
+
+
+---
+
+## ➕ Adding questions
+
+Click **Add new question** to begin creating your quiz content.
+
+- Add as many questions as you like
+- Save your progress frequently
+- You can test and play your Round-About at any time
+
+> 📢 **To publish your Round-About**, you’ll need **at least 14 questions**. Once published, it becomes visible to the entire QuizWitz community — but you can unpublish it later if needed.
+
+Want to add questions in bulk? Use the **Import questions** feature and follow the prompts to format everything correctly.
+
+> 🛠️ More details on question types and editing can be found in the upcoming chapters.
+
+---
+
+## ⚙️ Round-About settings
+
+In the **Details** section, you’ll find additional configuration options:
+
+- **Translate** — Create a translated version of your Round-About in another language
+- **Category** — Choose or update your Round-About’s category
+- **Round type** — Select how questions are presented to players. You can configure:
+ - Multiple choice
+ - Open questions
+ - Lightning rounds
+ - And more
+
+> 🔗 Learn more about [round types](../round-types/000-round-types.md) and [question types](../question-types/000-question-types.md) in the advanced guides.
+
+
+
+---
+
+When you're happy with your content, hit publish — and share your Round-About with the world!
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/editor/004-create-quizzes.md b/i18n/sk/docusaurus-plugin-content-docs/current/editor/004-create-quizzes.md
new file mode 100644
index 00000000..3cf84d84
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/editor/004-create-quizzes.md
@@ -0,0 +1,96 @@
+---
+id: create-quizzes
+title: Create quizzes
+---
+
+# 🧠 Create a Full Quiz
+
+Want to build a complete quiz experience for players or events? This guide walks you through creating a full quiz using multiple rounds — including your own questions or Round-Abouts you've collected.
+
+---
+
+## 🎬 Getting started
+
+From the main menu:
+
+1. Click **Create**
+2. Choose **Quiz** from the dropdown
+
+
+
+---
+
+## ✏️ Title and language
+
+Give your quiz a title and choose the main language.
+You can add **translations** later if needed — no need to decide everything upfront.
+
+---
+
+## ➕ Add rounds and questions
+
+Click **Add new round** to begin building your quiz. Each round can include its own settings and structure.
+
+On the left sidebar, you’ll be able to:
+
+- Name the round
+- Choose a category
+- [Import questions](../editor/015-importing-questions.md) in bulk
+
+
+
+In the main editor, you can:
+
+- Add and edit individual questions
+- Reorder rounds or questions using the **arrow buttons**
+- Delete rounds or questions using the **trash bin icon**
+
+> 💡 Use the **Import questions** tool to quickly add multiple questions at once. Just follow the on-screen instructions and [check that everything imported correctly](../editor/015-importing-questions.md).
+
+---
+
+## ⚙️ Round settings
+
+Each round can have its own rules and format. Learn more in the advanced guides:
+
+- [Round types](../round-types/000-round-types.md) — Configure how a round behaves (e.g., lightning round, puzzle round)
+- [Question types](../question-types/000-question-types.md) — Adjust the format and scoring for each question
+
+---
+
+## 💾 Save and manage your quiz
+
+Remember to:
+
+- **Save** your quiz regularly
+- **Test and play** at any time
+- **Publish** your quiz when it’s ready to share
+
+> 📢 To publish a quiz, it must contain **at least 14 questions**. Once published, it becomes available to the community — but you can unpublish it later if needed.
+
+> 📝 **Publishing is entirely optional.** You can play any quiz or Round-About privately without publishing it. This is great for personal use, testing, or private events.
+
+---
+
+## ▶️ Testing & playing
+
+When you're ready to test or run your quiz, press the **Start Quiz** button. You’ll see the following options:
+
+
+
+- **[Play Party Game](../players/001-playing-quizwitz.md)** — A casual quiz experience to enjoy with friends on the same screen or via screenshare
+- **[Start QuizWitz Live (PRO)](../quizmaster/001-introduction.md)** — Launch a professional live quiz event using the Quizmaster App
+- **[Start Conference Mode (PRO)](../tutorials/050-conference-booth.md)** — Host a conference-style quiz for larger audiences with assigned seating, team codes, and production tools
+
+---
+
+### 🧪 Advanced testing options
+
+Want to simulate a full quiz run-through? Use the advanced testing tools:
+
+- **Simulate** — Run a test playthrough with bots (no presentation)
+- **Simulate Live** — Simulate a full [QuizWitz Live](../quizmaster/001-introduction.md) session with bots, including Quizmaster, Jury, and Player views
+
+---
+
+Ready to test your creativity? Start building and bring your quiz to life!
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md b/i18n/sk/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md
new file mode 100644
index 00000000..6a3c9752
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/editor/005-writing-questions.md
@@ -0,0 +1,87 @@
+---
+id: writing-questions
+title: Writing questions
+---
+
+# ✍️ Writing Questions
+
+Time to get creative! Whether you're building a full quiz or a Round-About, writing strong, fun questions is at the heart of a great game.
+
+To begin, click **Add new question**. You can add as many as you like.
+
+> 💾 Don’t forget to **save your work** regularly and **test your quiz** at any time to see how it plays!
+
+---
+
+## ⚙️ Question settings
+
+Click the **gear icon** in the top-left corner of a question to open its full settings panel.
+
+
+
+---
+
+### 🎮 Mode & scoring
+
+- **Question type** — Choose how the question is played (e.g. multiple choice, open answer, puzzle)
+ → Learn more in [question types](../question-types/000-question-types.md)
+- **Points** — Set how many points a correct answer is worth
+- **Question timer** — Adjust the time limit using the slider
+
+---
+
+### 🧩 Game behavior settings
+
+Customize how the question behaves during gameplay:
+
+- **Time-based scoring** — Reward players who answer more quickly
+- **Multiple correct answers** — Allow more than one valid choice
+- **Random answer order** — Shuffle the options on screen
+- **Stop timer when all answered** — Continue as soon as all responses are in
+- **Show question results** — Show feedback after the question (or disable it)
+- **Force results after question** — Only applies when feedback would normally be delayed (e.g., in lightning rounds or open questions). For standard questions without jury interaction, feedback is shown automatically after each question.
+
+---
+
+### 🎤 Presenter content
+
+These fields control what appears on the Quizmaster App and big screen:
+
+- **Big screen – Question feedback** — Shown to all players after feedback is revealed
+- **Presenter – Long question** — A version of the question to be read aloud by the host
+- **Presenter – Long feedback** — Text the host can read after revealing the correct answer
+
+> 📝 These fields help make live presentations feel dynamic and polished.
+
+---
+
+## 📎 Attachments
+
+
+
+You can enhance questions with images, video, or audio. Each attachment can be shown at specific points:
+
+- **Before / During / After Question** — Shown around the time the question is presented
+- **Before / During / After Feedback** — Shown when results are revealed
+- ...
+
+> 🧠 Attachments are especially useful for building suspense, illustrating answers, or giving context.
+
+You can add **multiple attachments** in each slot.
+
+> ⚡ **In [QuizWitz Live (PRO)](../quizmaster/001-introduction.md):** the quizmaster can choose which attachment to display at each moment.
+> 🎮 **In regular games:** all attachments in a given slot are shown at once.
+
+📘 Learn more about supported file types, timing tips, and limitations in the [attachments guide](../editor/006-attachments.md).
+
+---
+
+### 💡 Pro tip: Choosing the right moment
+
+- Show the correct answer visually? → Use **After Question**
+- Build suspense before revealing feedback? → Use **Before Feedback**
+- Add extra trivia or depth? → Use **After Feedback**
+
+---
+
+Next up: Learn more about the different [question types](../question-types/000-question-types.md) and how to structure your [round types](../round-types/000-round-types.md) for maximum impact.
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/editor/006-attachments.md b/i18n/sk/docusaurus-plugin-content-docs/current/editor/006-attachments.md
new file mode 100644
index 00000000..0a152406
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/editor/006-attachments.md
@@ -0,0 +1,63 @@
+---
+id: attachments
+title: Attachments
+---
+
+# 📎 Attachments
+
+Attachments can be added in various slots throughout your quiz to enrich the experience with images, audio, or video.
+
+These slots appear in the following parts of your quiz:
+
+- [Questions](../editor/005-writing-questions.md)
+- [Rounds](../editor/008-round-options.md)
+- [Quizzes](../editor/007-quiz-options.md)
+
+Each page explains when these attachments are shown during gameplay.
+
+
+
+---
+
+## 🗂️ Supported file types
+
+Here is a general (non-exhaustive) list of compatible formats:
+
+- **Images** — `.png`, `.jpeg`, `.gif` (non-animated). Full HD (1920×1080) recommended
+- **Audio** — Most standard formats are supported
+- **Video** — Most standard formats are supported
+
+> 🔊 ⏱️ Audio and video attachments should be **no longer than 15 minutes** in duration.
+
+---
+
+## 📝 Name & attribution
+
+Each attachment can have a name and optional attribution:
+
+- **Name** — Displayed to the quizmaster in [QuizWitz Live (PRO)](../quizmaster/001-introduction.md); helps in organizing attachments
+- **Attribution** — Shown to players as credit or source information. This should be the **name of the rights holder**.
+
+> ⚠️ In order to **publish** a Round-About or Quiz, **all attachments must have a valid attribution** filled in. Without this, your entry cannot be made public.
+
+---
+
+## ✨ Attachment effects
+
+Some attachment slots support **effects** to reveal visuals more gradually:
+
+- **None** — The file is shown as-is
+- **Spotlight effect** — Gradually reveals parts of the image over time with a moving spotlight that expands as it progresses
+
+This is especially effective for puzzles or slow reveals during intros or dramatic moments.
+
+---
+
+## 📚 Multiple attachments per slot
+
+Some slots allow adding **multiple attachments**. The way these behave depends on the game mode:
+
+> ⚡ **In [QuizWitz Live (PRO)](../quizmaster/001-introduction.md):** The quizmaster has full control and can decide when to show or hide attachments during gameplay.
+> 🎮 **In regular games:** All attachments within a slot are shown **simultaneously**.
+
+Details about each slot’s timing and behavior can be found in the linked documentation for [questions](../editor/015-importing-questions.md), [rounds](../editor/008-round-options.md), and [quizzes](../editor/007-quiz-options.md).
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/editor/007-quiz-options.md b/i18n/sk/docusaurus-plugin-content-docs/current/editor/007-quiz-options.md
new file mode 100644
index 00000000..3fd526de
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/editor/007-quiz-options.md
@@ -0,0 +1,83 @@
+---
+id: quiz-options
+title: Quiz options
+---
+
+# ⚙️ Quiz options
+
+When creating a quiz, you can open the **Quiz settings** panel to configure global behavior and presentation options. These settings apply to the **entire quiz**.
+
+|  |  |
+| :-------------------------------------------------: | :---------------------------------------: |
+| _Opening the quiz options panel_ | _Quiz settings overview_ |
+
+---
+
+## 🌐 Languages
+
+Select the language in which you're writing the quiz. You can add additional translations later.
+
+---
+
+## 🎨 Themes
+
+Choose a visual theme for your quiz.
+
+- The default theme is **QuizWitz**
+- Your organization may have access to custom themes
+- Themes affect background, colors, and layout
+
+📘 See the [Emerald theme documentation](../advanced/011-emerald-theme.md) for more details on customizing visuals with this theme.
+
+---
+
+## 📎 Attachments
+
+Enhance your quiz with visuals, audio, or video in specific slots:
+
+- **Before quiz** — Shown when the quiz starts
+- **After quiz** — Played after the final results screen
+- **Client logo / alternative logo** — Displayed throughout the quiz interface
+- **Wait screen** — Displayed between questions in live games (1920×1080 image recommended)
+- **Background** — Optional background replacement (depends on theme)
+- **Connect screen** — Used in [Live](../quizmaster/001-introduction.md) and [Conference](../tutorials/conference-booth) modes:
+ - **Images** — Fullscreen background visuals
+ - **Audio** — Looped music (max 15 min)
+ - **Video** — Played every 5 minutes, useful for ads or instructions
+
+🎥 You can use our [ready-made instructional videos](https://drive.google.com/drive/folders/1-KgABfLJ7cblm0aqxb7niMdGmTd3UXZC) to help players connect.
+
+- **During game outro** — (Audio only) Plays over the winner reveal screen
+
+📘 For technical details and recommendations, see the [attachments guide](../editor/006-attachments.md).
+
+---
+
+## 🔧 Extra options
+
+Optional settings for customizing gameplay and visibility:
+
+- **Enable multiplayer** — Default ON. Allows party play with friends
+- **Random round order** — Shuffle the order of rounds
+ > ⚠️ Not recommended when preparing for [QuizWitz Live](../quizmaster/001-introduction.md)
+- **Allow users to rate questions** — Lets players rate each question after a round
+- **Enable comments** — Allow feedback after publishing
+- **Speed up when all answered** — If enabled, the game skips ahead when all players have answered
+ > ⏱️ Recommended when using **Time-based scoring**
+
+---
+
+## 📤 Share or embed
+
+Generates share links or embed code with advanced game settings.
+
+---
+
+## 📜 Quizmaster copy
+
+Add custom presenter instructions for:
+
+- **Quiz introduction**
+- **Quiz outro**
+
+These are visible on the [Quizmaster app](../quizmaster/001-introduction.md) when using QuizWitz Live.
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/editor/008-round-options.md b/i18n/sk/docusaurus-plugin-content-docs/current/editor/008-round-options.md
new file mode 100644
index 00000000..f0a2072e
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/editor/008-round-options.md
@@ -0,0 +1,75 @@
+---
+id: round-options
+title: Round options
+---
+
+# 🔄 Round options
+
+Each round has a specific **type**. The default is **Trivia**, but we invite you to test and experiment with all available types. This page explains the settings and attachments you can configure per round.
+
+📘 For a detailed overview of all round types, visit the [round types documentation](../round-types/000-round-types.md).
+
+---
+
+## 🔧 Configuring a round
+
+To configure a round’s options, click the gear icon in the round panel:
+
+|  |  |
+| :---------------------------------------------------: | :-----------------------------------------: |
+| _Opening round options_ | _Round configuration panel_ |
+
+---
+
+## ⚙️ General round options
+
+The following options are available for most round types:
+
+- **Only show _X_ questions** — Limits the round to a specific number of questions
+- **Random question order** — Shuffle the question order within the round
+- **Show round intro** — Display an animated title before the round begins
+- **Show round outro (interim score)** — Reveal rankings at the end of the round
+- **Group all feedback in a single screen** — Collect question feedback in one block after the round ends
+- **Show all question feedback at the end of the round** — Delay question feedback until the round ends
+- **Force feedback after each individual question** — Ensure immediate feedback
+ > ⚠️ This only takes effect in round and question types where feedback would otherwise be delayed, such as open questions or lightning rounds.
+
+📘 See [question types](../question-types/000-question-types.md) for more information on feedback timing and behavior.
+
+---
+
+## 🏆 Scoring options {#scoring}
+
+QuizWitz offers flexible scoring to keep things fair and engaging for all players.
+
+- **Time-based scoring** — Players earn more points for faster answers.
+ - For most question types, time-based points decrease **continuously per microsecond**: the faster you answer, the more points you score.
+ - For **open questions**, time-based points are divided into blocks. For example: answers in the first block (e.g., first few seconds) earn **100%** of the time-based portion, the next block earns **80%**, and so on. This helps level the playing field for slower typers.
+
+- **Fixed percentage of points on time-based scoring** — You control how much of the total score is influenced by speed.
+ - By default, **75%** of the points are fixed (everyone who answers correctly gets these points, regardless of speed).
+ - Only the remaining **25%** is influenced by how quickly players respond.
+
+> 💡 Adjusting this setting lets you make rounds more knowledge-based or more speed-based, depending on your quiz style.
+
+These scoring options can be found in the round options panel when editing a round.
+
+---
+
+## 📜 Quizmaster instructions
+
+You can add a custom **round introduction text** that will appear only on the [Quizmaster app](../quizmaster/001-introduction.md) at the start of the round. Use this to brief the presenter or add a personal touch.
+
+---
+
+## 📎 Attachments
+
+Enhance your round with media shown at specific moments:
+
+- **Before round** — Displayed after the round intro animation
+- **After round** — Shown after the round outro
+- **Before round outro** — Shown after the last question, just before the outro
+- **During round outro** — _(audio only)_ Plays while rankings are displayed
+- ...
+
+📘 For supported file types and usage tips, see the [attachments guide](../editor/006-attachments.md).
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/editor/015-importing-questions.md b/i18n/sk/docusaurus-plugin-content-docs/current/editor/015-importing-questions.md
new file mode 100644
index 00000000..ed1536e0
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/editor/015-importing-questions.md
@@ -0,0 +1,71 @@
+---
+id: import-questions
+title: Import questions
+---
+
+# 📥 Import questions
+
+There are two ways to quickly add questions to a round in QuizWitz:
+
+- Import existing content from the **QuizWitz Library**
+- Paste a list of questions from a **spreadsheet**
+
+Both options are accessible from within any round.
+
+---
+
+## 📚 Import from the QuizWitz Library
+
+Use the **QuizWitz Library** tab to search and import questions, rounds, or quizzes created by yourself or other creators.
+
+1. Open the round where you want to import content
+2. Click the **QuizWitz Library** tab
+3. Use filters like language, collection, type, category, or tags
+4. Select one or more entries
+5. Click **Add X items** to insert the selected content into your quiz
+
+
+
+> ✅ Use this method to reuse high-quality content or combine multiple public Round-Abouts into a larger quiz.
+
+---
+
+## 📋 Import from a spreadsheet
+
+To quickly create many questions at once, use the **Import from spreadsheet** tab.
+
+1. Open a round
+2. Click the **Import from spreadsheet** tab
+3. Paste rows of **tab-separated** values (copied from Excel, Google Sheets, etc.)
+4. Click **Import questions**
+
+
+
+---
+
+### 🗂️ Format for pasting
+
+Each row must contain the following columns in this exact order:
+
+1. **Short question** — Displayed on the player screen
+2. **Correct answer**
+3. **Wrong answer 1** (leave blank for open questions)
+4. **Wrong answer 2**
+5. **Wrong answer 3**
+6. **Short feedback** — Displayed on the player screen after answering
+7. **Long question** _(optional)_ — Displayed on the quizmaster screen
+8. **Long feedback** _(optional)_ — Explanation for the quizmaster to read aloud
+
+> 📌 The last two columns are only used in [QuizWitz Live](../quizmaster/001-introduction.md), but they must still be included (even if left empty).
+
+---
+
+## ✅ After importing
+
+Whether importing from the library or a spreadsheet:
+
+- Review your questions for formatting and clarity
+- Update any metadata like category, round type, or attachments
+- Don’t forget to **save your quiz**
+
+📘 Want to enhance your questions further? Continue in the [Writing questions guide](../editor/005-writing-questions.md).
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/editor/_category_.json b/i18n/sk/docusaurus-plugin-content-docs/current/editor/_category_.json
new file mode 100644
index 00000000..343aee65
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/editor/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "For quizmakers",
+ "position": 2
+}
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/players/001-playing-quizwitz.md b/i18n/sk/docusaurus-plugin-content-docs/current/players/001-playing-quizwitz.md
new file mode 100644
index 00000000..b672e5c6
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/players/001-playing-quizwitz.md
@@ -0,0 +1,130 @@
+---
+id: playing
+title: Playing QuizWitz
+---
+
+# 🧠 Playing QuizWitz
+
+Welcome to QuizWitz! Whether you're playing solo or with friends, this guide will help you get started.
+
+---
+
+## 🎯 Choose what to play
+
+Start by browsing the available **Round-Abouts** — short themed rounds of quiz questions. Use the menu at the top of the screen to explore:
+
+- **New** — Discover the latest Round-Abouts
+- **My Collection** — Access everything you've saved or created
+- **Collect** — Find Round-Abouts made by the community
+- **Quick Play** — Jump into a random selection
+
+
+
+> 💡 **Tip:** Want to play everything you’ve collected? Click **My Collection**, then hit **Play my collection**!
+
+---
+
+## 📚 What's in My Collection?
+
+**My Collection** includes all the quiz content you’ve either:
+
+- Created yourself
+- Collected from other creators
+
+This includes:
+
+- Round-Abouts
+- Full quizzes
+- Playlists
+- Bingos
+- ...
+
+You can organize, play, or remove items at any time. This is your personal library — build it how you like!
+
+---
+
+## 🧠 Choose a Round-About
+
+A **Round-About** is a small, themed round of questions. Playing just one will give you a short game with 7 random questions.
+
+To explore a Round-About in more detail:
+
+- Click its **image**, **title**, or **comments icon**
+- Click **Play** to jump in immediately
+
+
+
+---
+
+## ⭐ Add Round-Abouts to your collection
+
+Want to build a full quiz game from multiple Round-Abouts? Here's how:
+
+- Click **Add to my collection** inside the Round-About
+- Or click the **star icon** on the Round-About tile
+
+To remove one later, just click the star again — it’ll now say **Remove from my collection**.
+
+
+
+---
+
+## ▶️ Play your collection
+
+When you're ready:
+
+1. Click **My Collection**
+2. Press **Play my collection**
+
+
+
+Choose:
+
+- **Game mode** — Single Player or Party Game
+- **Which Round-Abouts** to include in your session
+
+QuizWitz will try to skip questions you've already seen.
+
+
+
+---
+
+## 🕹️ In-game experience
+
+Once your game starts, choose your mode:
+
+### 🎮 Single Player
+
+- Click **Start**, then choose **Single Player**
+- Use your mouse, keyboard, or touchscreen to answer
+
+
+
+
+---
+
+### 🎉 Party Game
+
+Play with friends using their own phones or tablets:
+
+> 📺 Make sure the quiz screen is visible — use a shared display or screen share
+
+1. Click **Start**, then **Party Game**
+2. Players follow the instructions on-screen to join
+3. Click **Start quiz** when everyone is ready
+
+
+
+
+
+---
+
+## ⭐ After the game
+
+At the end, rate the Round-Abouts you played. This helps surface great content and supports creators.
+
+
+
+---
+
+Enjoy the quiz, and may the best brain win! 🧠🎉
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/players/_category_.json b/i18n/sk/docusaurus-plugin-content-docs/current/players/_category_.json
new file mode 100644
index 00000000..7edf479f
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/players/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "For players",
+ "position": 1
+}
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/question-types/000-question-types.md b/i18n/sk/docusaurus-plugin-content-docs/current/question-types/000-question-types.md
new file mode 100644
index 00000000..41bcaa9c
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/question-types/000-question-types.md
@@ -0,0 +1,33 @@
+---
+id: question-types
+title: Question types
+---
+
+# Question types
+
+QuizWitz supports different question types. Each type has its own rules and gameplay mechanics.
+We suggest using a mix of different types to keep the game interesting and engaging.
+
+Note that some round types limit the question types you can use.
+
+## Regular question types
+
+These are the most common question types. They are easy to understand and play.
+
+- [Multiple choice](001-multiple-choice.md) (default)
+- [Order question](003-order-question.md)
+- [Image map question](004-image-map.md)
+
+## Open questions
+
+Open questions require players to type in their answers.
+
+- [Open question](002-open-question.md)
+- [List question](005-list-question.md)
+
+## Specials
+
+These questions make the game slightly less fair, but they help to make sure there is always a winner.
+
+- [Tiebreaker question](006-tiebreaker-question.md)
+- [Best answer question](007-best-answer-question.md)
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md b/i18n/sk/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md
new file mode 100644
index 00000000..ff35bec8
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/question-types/001-multiple-choice.md
@@ -0,0 +1,48 @@
+---
+id: multiple-choice
+title: Multiple choice question
+---
+
+# 🔢 Multiple choice
+
+A regular multiple choice question lets players select the correct answer from several given options.
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- **Question:** State clearly what players should answer (example: “Select the flag of 🐟🐟🐟”).
+- **Options:** You can provide up to four answer options.
+- **Correct/Wrong:** Mark one or more correct answers, depending on your settings.
+- **Feedback:** Players see which answer was correct after answering. Optionally, you can provide extra feedback or explanations.
+
+---
+
+## 🏆 Scoring
+
+Multiple choice questions use **time-based scoring** by default: faster answers earn more points. For these questions, scoring decreases continuously per microsecond, with most points fixed and only a portion influenced by speed.
+**You can also turn off time-based scoring per question** if you want all correct answers to receive the same score.
+You can further adjust this balance in the round settings.
+
+See [Scoring options in round settings](../editor/008-round-options.md#scoring) for full details.
+
+---
+
+## ⚙️ Expanded settings
+
+The Multiple choice question type offers many settings to fine-tune the experience and scoring.
+See [writing questions](../editor/005-writing-questions.md) for a general overview of question settings.
+
+---
+
+## 💡 Tips for great multiple choice questions
+
+- **Be clear and concise:** Avoid ambiguous wording.
+- **Use plausible wrong answers:** Make distractors believable.
+- **Mix media:** Add images, flags, or sounds for engagement.
+- **Randomize order:** Keep things fair for all players.
+- **Tag and categorize:** For easy navigation and searchability.
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/question-types/002-open-question.md b/i18n/sk/docusaurus-plugin-content-docs/current/question-types/002-open-question.md
new file mode 100644
index 00000000..0a1f7051
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/question-types/002-open-question.md
@@ -0,0 +1,69 @@
+---
+id: open-question
+title: Open question
+---
+
+# 💬 Open question
+
+An open question lets players type their answer freely using their keyboard. This mode is perfect for questions where you want written responses — for example, names, numbers, or short explanations.
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- **Question:** Ask for a specific answer in a freeform text field (example: “Which duo performs this song?”).
+- **Answer:** Players type in their response. You can provide multiple accepted answers for automatic validation.
+- **Attachments:** Add audio, images, or video as a clue (for example, play a music clip).
+- **Feedback:** Players see after answering if their response was marked correct or not. You can also provide additional feedback or explanations.
+
+---
+
+## ⚙️ Expanded settings
+
+Open questions offer a range of settings to fit your quiz:
+
+- **Multiple accepted answers:** Add alternate spellings, abbreviations, or synonyms for more flexible auto-correction.
+- **Time-based scoring:** Reward faster answers (see “Scoring” below).
+- **Force automatic correction:** Enable this to let the game automatically mark correct answers based on your provided list.
+ - If not enabled (the default for most live games), open answers must be reviewed and scored manually using the [Jury app](../quizmaster/004-jury-app.md).
+
+For more on these options, see [writing questions](../editor/005-writing-questions.md).
+
+---
+
+## 🏆 Scoring for open questions
+
+Scoring in open questions is designed to be fair, even for slower typers:
+
+- **Time-based scoring** divides the available points into blocks, not a strict per-millisecond countdown.
+- For example, answering in the first block (e.g. first 5 seconds) gives full points; the next block gives 80%, and so on. This helps reduce the penalty for slow typers.
+- By default, only **25%** of the points depend on speed — the remaining **75%** is fixed, so everyone who answers correctly gets most of the points, regardless of typing speed.
+
+> ⚙️ **Tip:** You can further adjust scoring behavior and other settings in the [Round options](../editor/008-round-options.md).
+
+---
+
+## 🧑⚖️ Jury review in QuizWitz Live
+
+In **QuizWitz Live**, open questions generally require a manual review with the [Jury app](../quizmaster/004-jury-app.md):
+
+- The Jury app lets jury members accept, reject, or adjust scoring for open answers.
+- Phonetic and alternative matching helps, but human judgment is essential for fair scoring and creativity.
+- For full instructions and features, see the [Jury app documentation](../quizmaster/004-jury-app.md).
+
+---
+
+## 💡 Tips for great open questions
+
+- **Be specific:** Tell players exactly what you want them to answer.
+- **Anticipate variations:** Add common abbreviations, alternate spellings, or synonyms to accepted answers.
+- **Use attachments:** Add audio, images, or video to make your question clearer or more engaging.
+- **Coordinate with your jury:** Make sure your jury knows what to accept for subjective or tricky answers.
+
+---
+
+For more about attachments and feedback, see the [Attachments documentation](../editor/006-attachments.md).
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/question-types/003-order-question.md b/i18n/sk/docusaurus-plugin-content-docs/current/question-types/003-order-question.md
new file mode 100644
index 00000000..bcd6c1bb
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/question-types/003-order-question.md
@@ -0,0 +1,54 @@
+---
+id: order-question
+title: Order question
+---
+
+# 🔀 Order question
+
+In an **Order question**, players must put up to 4 items in the correct sequence.
+This round type is great for chronological, ranking, or sequencing challenges.
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- **Question:** Clearly ask what order is required.
+ _(Example: “Select the animals in the correct order from least to most legs.”)_
+- **Options:** Enter up to four items. You define the correct sequence.
+- **Player view:** Options are shown in random order. Players **select each item one by one** in the order they think is correct.
+- **Feedback:** After answering, players see the correct order and (optionally) any extra explanation you provide.
+
+---
+
+## 🏆 Scoring
+
+Order questions use **time-based scoring** by default:
+Faster correct answers earn more points, but most of the points are fixed. Time only affects a portion of the score.
+You can also turn off time-based scoring per question for fixed points only.
+
+See [Scoring options in round settings](../editor/008-round-options.md#scoring) for details.
+
+---
+
+## ⚙️ Expanded settings
+
+Order questions offer flexible settings:
+
+- **Time limit:** Set how long players have to answer.
+- **Points:** Set how many points are awarded for a fully correct answer.
+
+See [writing questions](../editor/005-writing-questions.md) for more.
+
+---
+
+## 💡 Tips for great order questions
+
+- **Be specific:** State clearly how you want items ordered (e.g., least to most, oldest to newest).
+- **Choose distinct options:** Avoid items that are too similar or ambiguous.
+- **Explain the answer:** Use feedback to clarify the correct order after the question.
+- **Mix formats:** Try chronological, size-based, or ranking-based questions for variety.
+
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/question-types/004-image-map.md b/i18n/sk/docusaurus-plugin-content-docs/current/question-types/004-image-map.md
new file mode 100644
index 00000000..18795541
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/question-types/004-image-map.md
@@ -0,0 +1,60 @@
+---
+id: image-map-question
+title: Image map question
+---
+
+# 🗺️ Image map
+
+In an **Image map** question, players must select the correct spot (or spots) on an image displayed on their device. This is ideal for visual identification challenges, such as "Select the Erlenmeyer flask."
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- **Question:** Clearly state what players need to find on the image.
+ _(Example: “Select the Erlenmeyer flask.”)_
+- **Image:** Upload a high-quality image that will be shown to all players.
+- **Answer points:** Define one or more **target areas** (“points”) on the image. Each area can be set as a circle or another shape, and you determine its position and size.
+- **Selecting answers:** Players tap or click to mark their answer(s) on the image.
+ - If the answer falls **within a correct area**, they receive full points.
+ - If the answer falls **outside the correct area** but within the “almost correct” radius, they can earn partial points based on the distance (as defined by the _score easing_ setting).
+- **Multiple answers:** If the question requires more than one answer, players must select each correct area.
+ - Selecting the same area multiple times will **not** grant extra points.
+- **Scoring method:** You can configure whether points are awarded for each correct area individually, or only when the required minimum number of correct answers are selected.
+
+---
+
+## ⚙️ Expanded settings
+
+- **Number of answers:** Set the required minimum and maximum number of points a player must identify.
+- **Score easing:** Adjusts partial credit for “almost correct” answers, based on how close the selection is to the correct area (only applies to distance between correct and almost correct).
+- **Points per area:** Decide if points are awarded per correctly identified area, or only if all minimum required areas are selected.
+- **Attachment options:** Add images, audio, or video for richer context. Set attributions if publishing.
+
+See [writing questions](../editor/005-writing-questions.md) for general question settings.
+
+---
+
+## ⏱️ Time-based scoring
+
+**Time-based scoring is enabled by default.** Players who answer quickly earn more points, but there’s always a fixed component (default: 75%) for a correct answer. Only 25% of the total score is influenced by how fast you answer.
+You can turn off time-based scoring for this question type if you wish.
+
+📘 For details on scoring and time settings, see the [round options documentation](../editor/008-round-options.md#scoring).
+
+---
+
+## 💡 Tips for great image map questions
+
+- **Use clear, non-cluttered images** for easy identification.
+- **Define answer areas carefully** to avoid overlap or confusion.
+- **Provide constructive feedback** to help players learn from mistakes.
+- **Partial credit:** Use the “almost correct” option to reward near-misses and keep things fair.
+
+---
+
+Image map questions are perfect for labeling diagrams, identifying regions, or visual “find-the-object” games!
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/question-types/005-list-question.md b/i18n/sk/docusaurus-plugin-content-docs/current/question-types/005-list-question.md
new file mode 100644
index 00000000..82014728
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/question-types/005-list-question.md
@@ -0,0 +1,62 @@
+---
+id: list-question
+title: List question
+---
+
+# 📝 List question
+
+A **List question** asks players to provide several correct answers from a larger list — perfect for prompts like “List the first 5 presidents of the United States of America” or “Name three elements in the periodic table.”
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- **Question:** Clearly state what you want players to list.
+- **List items:** Enter all possible correct answers.
+ - Mark some as **‘Given’** to show as examples on screen; these do NOT need to be answered.
+ - Order does **not** matter — players can enter correct answers in any order.
+- **Player input:** Players must provide a set number of answers (e.g., between 1 and 5). Points are awarded for each correct answer they submit.
+- **Attachments:** Add images, audio, or video for context. Fill in attribution if publishing.
+
+---
+
+## ⚙️ Expanded settings
+
+- **Minimum and maximum answers:** Define how many answers a player must give.
+- **Points per answer:** Points can be awarded for each correct answer, or only when the minimum number is met.
+- **Given options:** Use as in-question examples.
+- **Correction:**
+ - **Force automatic correction:** When enabled, QuizWitz automatically checks all answers (accepting small typos and variations). No jury needed.
+ - **Manual review:** When not enabled, each provided answer must be reviewed by the [jury app](../quizmaster/004-jury-app.md).
+
+---
+
+## 🏆 Scoring
+
+- **Points per correct answer:** Players earn points for each correct answer.
+- **Time-based scoring** (if enabled):
+ Follows the **open question rules** for fairness:
+ - The available points are split into blocks of time (not by the millisecond).
+ For example: full points in the first block, 80% in the next, and so on.
+ - **Only 25%** of the points depend on speed.
+ The other **75%** is fixed — so even slower typers get most of the points if they answer correctly.
+ - This reduces the penalty for typing speed and makes scoring fairer for everyone.
+
+For details, see [round scoring options](../editor/008-round-options.md#scoring).
+
+---
+
+## 💡 Tips for list questions
+
+- **Be specific:** Clearly define valid answers.
+- **Show examples:** Use the ‘Given’ feature.
+- **List variants:** Include common spellings/variations.
+- **Reduce jury work:** Use automatic correction if possible.
+
+---
+
+For more, see [Jury app documentation](../quizmaster/004-jury-app.md).
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md b/i18n/sk/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md
new file mode 100644
index 00000000..31cd3150
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/question-types/006-tiebreaker-question.md
@@ -0,0 +1,35 @@
+---
+id: tiebreaker-question
+title: Tiebreaker question
+---
+
+# 🏁 Tiebreaker question
+
+The Tiebreaker question is used to resolve ties at the end of a quiz.
+Players are asked to guess a number (for example, “How many beans are in the jar?”). The player whose answer is closest to the correct value will win in case of a tie.
+
+---
+
+## 📝 How it works
+
+- **No points awarded:** The tiebreaker question does not award regular points.
+- **Shadow points:** Instead, it uses “shadow points” that are only considered when two or more players have the same total score.
+- **Closest wins:** The player with the answer closest to the correct value gets the higher position in the event of a tie.
+
+---
+
+## 💡 Tips for tiebreaker questions
+
+- **Ask for an obscure number:** Choose a question where the answer is not widely known and is unlikely to be guessed exactly.
+- **Encourage unique guesses:** Make sure the question has a wide possible range, so every player is likely to enter a different answer.
+- **Use only for ties:** Shadow points are only used as a tiebreaker and will not affect the main game ranking.
+
+---
+
+_Example tiebreaker questions:_
+
+- How many jelly beans are in the jar shown on screen?
+- What is the total length (in meters) of all the rivers in Belgium combined?
+- How many bricks were used to build the Empire State Building?
+- What was the attendance at the first ever World Cup final?
+
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md b/i18n/sk/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md
new file mode 100644
index 00000000..9cd16f70
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/question-types/007-best-answer-question.md
@@ -0,0 +1,30 @@
+---
+id: best-answer-question
+title: Best answer question
+---
+
+# 🎖️ Best answer question
+
+In the **Best answer question** type, players write their own answers to an open-ended question.
+Points are awarded either manually by the quizmaster, or—if there is no quizmaster—by having players vote for their favorite response.
+
+---
+
+## 📝 How it works
+
+- **Players answer:** Each player types their response to the open question.
+- **Scoring:**
+ - In **QuizWitz Live** (with a quizmaster), the host reviews all answers and assigns points to the best one(s).
+ - In regular games (no host), players vote for the answer they think is best. The answer(s) with the most votes get the points.
+
+---
+
+## 💡 Tips for best answer questions
+
+- Use creative, open-ended questions that invite original or funny responses.
+- For in-person or hosted quizzes, the quizmaster can award points for creativity, accuracy, or humor.
+- In self-hosted games, voting encourages players to read each other's answers and adds a fun social element.
+
+---
+
+> 📚 For more on how voting or manual scoring works, see the [Jury app documentation](../quizmaster/004-jury-app.md).
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/question-types/_category_.json b/i18n/sk/docusaurus-plugin-content-docs/current/question-types/_category_.json
new file mode 100644
index 00000000..90f6d189
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/question-types/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "Question types",
+ "position": 5
+}
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md b/i18n/sk/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md
new file mode 100644
index 00000000..01e58a63
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/quizmaster/001-introduction.md
@@ -0,0 +1,32 @@
+---
+id: introduction
+title: Introduction
+---
+
+# 🎤 QuizWitz Live – Introduction
+
+## Hosting a quiz with QuizWitz Live
+
+The first ingredient for a successful QuizWitz Live event is an engaging quizmaster — someone who controls the game and keeps the energy high. The quizmaster leads the flow of the quiz, reads the questions aloud, and adds that extra spark to entertain the audience.
+
+To take full control of your event, use the **Quizmaster App**, designed specifically for QuizWitz Live.
+You can launch QuizWitz Live directly from the quiz editor by clicking **‘Start QuizWitz Live’**.
+
+> 💡 **Note:** The Quizmaster App is a **web app** — there's nothing to install. Simply go to [**quizwitz.tv**](https://quizwitz.tv) in your browser to access it on your smart device.
+
+---
+
+## 🧰 Requirements
+
+To ensure a smooth and professional quiz experience, make sure you have:
+
+- **A large screen or projector** showing the main game screen — or a **livestream** accessible to all players
+- **A tablet or laptop** for the quizmaster to control the game and read the script aloud
+- **A laptop or tablet** for the jury (if needed) to evaluate open answer questions
+- **One smart device per player or team** (e.g. smartphone or tablet) to submit answers
+
+> If your quiz includes **open answer questions**, you’ll need a jury to review submissions. While the quizmaster can take on this role with an extra device, we recommend assigning one or more dedicated jury members so the quizmaster can focus on presenting.
+
+---
+
+Once you’ve got everything ready, continue to the next page to learn how to start the game with QuizWitz Live.
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md b/i18n/sk/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md
new file mode 100644
index 00000000..46383a2a
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/quizmaster/002-startup.md
@@ -0,0 +1,122 @@
+---
+id: startup
+title: Start-up
+---
+
+# 🚀 Start-up — Hosting a Quiz with QuizWitz Live
+
+Welcome to QuizWitz Live — the professional way to host quizzes for teams, livestreams, and in-person events. Follow this guide to get your quiz up and running using the Quizmaster App.
+
+---
+
+## 🖥️ Launching QuizWitz Live
+
+You can start a QuizWitz Live game from the quiz editor or directly from your quiz collection.
+
+- In the quiz editor, click **‘Start QuizWitz Live’**
+ 
+
+- From your collection, click the **Live icon** to launch
+ 
+
+---
+
+## 🔐 Connecting with the Master Code
+
+Once launched, your screen will display a **Master Code**. **Do not share this code with players** — it's used to connect your presentation device to the game.
+
+- Visit [quizwitz.tv](https://quizwitz.tv) on your quizmaster device and enter the Master Code.
+- A **Quizmaster App interface** will appear, where you control the game.
+- We recommend a **tablet or smartphone** for mobility, but a laptop works too.
+ 
+
+After connecting, the Master Code disappears from the screen. You're now ready to show the main screen on a projector or start your livestream.
+
+> ⚠️ **Heads up!** If the game screen (main display) is not actively in focus — for example, if you switch tabs or minimize it — the game will **automatically pause**.
+> When this happens:
+>
+> - The **Quizmaster App also pauses**
+> - To resume, first make sure the **game screen is active again**
+> - Then **hover over the screen** to reveal the bottom menu and press the **pause button** to continue
+
+---
+
+## 🎮 Selecting your game mode
+
+Once connected, choose between two game modes:
+
+
+
+### Team codes
+
+- Each team gets a **unique code**, which can be opened on multiple devices.
+- Best for **pre-registered team quizzes** where you know the team names in advance.
+- Allows device switching — helpful if a battery dies mid-quiz.
+
+### Single game code
+
+- Everyone joins using **one shared Game Code**.
+- Ideal for casual or open-access events.
+- No pre-registration required — players can join anytime, until all active seats are filled.
+
+> Make sure you're logged in to access your quiz content.
+
+---
+
+## 👥 Hosting with Team codes
+
+When using **Team codes**, you will first create teams in the Quizmaster App:
+
+- Add team names
+- Press **‘Generate Codes’** to create access codes
+ 
+
+You can also **reserve codes in advance** — more on that in the tips & tricks section.
+
+Be sure to **save the following codes**:
+
+- **Master Code** — to control the quiz
+- **Jury Code** — for manual score adjustments
+- **Regie Code** — to control visual and technical elements
+
+Send team codes to your players via email or printouts.
+
+When ready, click **‘Load quiz’**, wait for assets to load, and then click **‘Start’** to begin.
+
+
+
+---
+
+## 👤 Hosting with a Single game code
+
+With the **Single Game Code** mode:
+
+- You’ll receive the Master, Jury, and Regie codes, plus one Game Code for players.
+- The Game Code appears on the main screen — **display or stream it to your audience**.
+- Players can join any time until your active seat limit is reached.
+
+Once your players are in:
+
+1. Click **‘Load quiz’**
+2. Click **‘Start quiz’** and confirm
+3. The Game Code remains visible for late joiners
+
+---
+
+## 🎟️ Activating seats
+
+Before starting, you’ll need to check your available seats.
+
+- An overview appears after selecting your game mode
+- If you need more seats, activate them at [app.quizwitz.com/seats](https://app.quizwitz.com/seats)
+ 
+
+---
+
+## ▶️ Starting the game
+
+Once the setup is complete, press **‘Start quiz’** in the Quizmaster App to begin the game.
+
+
+
+You're now ready to entertain your audience with a seamless QuizWitz Live experience!
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md b/i18n/sk/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md
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--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/quizmaster/003-quizmaster-app.md
@@ -0,0 +1,107 @@
+---
+id: quizmaster-app
+title: Quizmaster app
+---
+
+# 🎛️ Using the Quizmaster app
+
+As the quizmaster, you are in full control of the QuizWitz Live game. The most important thing to know is this:
+
+> The game **only progresses when you click** — nothing moves on the main screen until you tell it to.
+
+This gives you full control over pacing and timing, but it also means you’ll be doing a lot of tapping. Let’s walk through how the app works.
+
+---
+
+## 🔁 The quiz flow
+
+The quiz structure follows how it was built in the editor, but most quizzes will move through the following stages:
+
+---
+
+### 🎬 Round introduction
+
+Before each round starts, you’ll see a round introduction screen.
+
+- You control when the **round intro animation** plays.
+- Click **‘Start’** to begin the round and move to the first question.
+
+---
+
+### ❓ Asking a question
+
+Each question has its own screen in the Quizmaster app:
+
+
+
+You’ll see:
+
+- **Question number** — e.g. `1.1` means the first question of the first round
+- **Question type** — such as Multiple Choice, with relevant scoring modifiers
+- **Long version of the question** — for you to read out loud
+- **Question info** — including timer duration and available points
+- **Short question** — the version shown on the big screen
+- **Start question button** — immediately starts the timer
+- **Possible answers** — displayed in the correct order (for multiple choice)
+
+The question will remain visible in your app until either:
+
+- All players have answered
+- The timer runs out
+
+> 🔎 For more on question and round types, check the **Quizmaker's Guide**.
+
+---
+
+### ✅ Question feedback
+
+After a question ends, the correct answer is revealed. What you see depends on the question type — this example shows a multiple choice result screen:
+
+
+
+Includes:
+
+- **Question number**
+- **Short question text**
+- **Correct answer**
+- **Answer spread** — in numbers and percentages
+- **Long feedback** — extra info to read aloud
+- **Continue button** — advances to the next question
+- **Fastest 100 answers** — shown at the bottom of the screen
+
+---
+
+### 📊 Round outro
+
+When a round finishes, you’ll see a **Round Outro** screen that reveals the standings so far.
+
+
+
+
+In your app:
+
+- You’ll see the **top 100 players**, and you can scroll through them
+- Tap a player’s position to highlight them on the big screen
+- From round 2 onward, you’ll also see how many places each player has moved:
+ - **Green** = moved up
+ - **Red** = moved down
+ - **White** = no change
+
+Players will see **their own position** on their device during the outro.
+
+---
+
+### 🏆 The end of the quiz
+
+At the end of the quiz, it’s time for a **winner reveal party** — complete with confetti and player emojis flying across the screen.
+
+
+
+- The default setting shows the **top 12 players**
+- You can customize how many players appear in the **advanced game settings**
+
+> 🎉 Fun tip: The emoji your players choose will dance around the screen — even if they picked the smiling turd.
+
+---
+
+That’s everything you need to know to run your quiz with the Quizmaster app. You’re now fully equipped to lead your event with confidence and style!
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/quizmaster/004-jury-app.md b/i18n/sk/docusaurus-plugin-content-docs/current/quizmaster/004-jury-app.md
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+++ b/i18n/sk/docusaurus-plugin-content-docs/current/quizmaster/004-jury-app.md
@@ -0,0 +1,61 @@
+---
+id: jury-app
+title: Jury app
+---
+
+# 🧑⚖️ Jury app — Reviewing open answers in QuizWitz Live
+
+If your quiz includes **open answer questions**, you'll need to use the **Jury app** to manually review and score responses.
+
+---
+
+## 🗂️ Using the Jury app
+
+The Jury app is a separate interface used by jury members to evaluate answers and manage scoring.
+
+To open the Jury app:
+
+1. At the start of the quiz, a **Jury Code** is generated.
+2. On a separate device, go to [**catlab.tv**](https://catlab.tv)
+3. Enter the **Jury Code** to access the app
+
+> 💡 You can open the Jury app on any browser — it's a web app, no installation required.
+
+Once inside, the Jury app provides several useful tools:
+
+- **Judge questions** — Open question results will appear once a question is completed.
+ - The game does **not wait** for the jury to finish — unless it’s the **last question of the round** or the quiz settings say otherwise.
+ - Once judged, results appear **after the next question**.
+
+- **Edit scores** — Grant or revoke points manually per player or team.
+
+- **Game control** — Adjust question timers or add streaming delays if needed.
+ > For livestream delay setup, see [**how to host a QuizWitz Live quiz on Twitch**](../tutorials/040-livestreaming.md)
+
+- **Report** — Generate a full game report with results and player answers.
+
+
+
+---
+
+## ✅ Judging open questions
+
+After each open question, the Jury app displays all submitted answers. Jury members must:
+
+1. Review each answer carefully
+2. Tick the checkbox next to each **acceptable** answer
+3. Click **‘Confirm’** to lock in the results
+
+
+
+QuizWitz will **automatically detect exact matches** and mark them as correct. Jury members are responsible for reviewing:
+
+- Partial or alternate answers
+- Phonetic matches
+- Common spelling variations
+
+> 🎙️ QuizWitz was designed with phonetic matching in mind — but the final decision is always up to the judges.
+
+---
+
+With the Jury app, you can fairly assess open responses, adjust scores, and ensure a balanced quiz experience for all players.
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md b/i18n/sk/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md
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+++ b/i18n/sk/docusaurus-plugin-content-docs/current/quizmaster/005-seats.md
@@ -0,0 +1,83 @@
+---
+id: seats
+title: Seats
+---
+
+# 🎟️ QuizWitz PRO – How seats work
+
+QuizWitz PRO games require **active seats** to connect players. Seats are a flexible, pay-as-you-go or license-based system that scales with your needs — perfect for pub quizzes, livestreams, and professional quiz events.
+
+---
+
+## 🧑🤝🧑 What are seats?
+
+- Each connected **player or team** in a PRO game requires **1 active seat**.
+- You can host games with **individual players** or **teams sharing one device** — each counts as one seat.
+- **Regular (non-PRO) games** do **not** require seats and are ideal for casual play with friends or family.
+
+---
+
+## 🎮 Free seats for everyone
+
+- Every account includes **3 free seats per game**, available to **all users**, even without a PRO license.
+- These seats let you host small quizzes with friends or test your content at no cost.
+- The 3 free seats **do not count toward your pay-as-you-go or license-based total**.
+
+---
+
+## 💼 QuizWitz PRO licenses
+
+If you host quizzes regularly, a **QuizWitz PRO license** gives you **permanently active seats** that are always available — no need to activate them manually.
+
+Available license tiers include:
+
+- **PRO-50**: 50 permanently active seats
+- **PRO-100**: 100 permanently active seats
+- **PRO-500**: 500 permanently active seats
+- **PRO-1K**: 1000 permanently active seats
+- **PRO-2K**: 2000 permanently active seats
+
+These seats are ideal for recurring events, larger team setups, or professional venues.
+
+> ⚠️ **Important**: If you need to host a quiz with **more players than your license allows**, you must **activate pay-as-you-go seats** for the full number of players. The seats from your license are not added to your activated seats — they are **replaced** entirely.
+
+---
+
+## 💳 Pay-as-you-go & credits
+
+For one-time or occasional events, you can activate **pay-as-you-go seats** instead of purchasing a license. This gives you flexibility without a long-term commitment.
+
+- Seats are activated using **QuizWitz credits**, which you can buy in advance.
+- **Volume discounts** are available when buying credits in bulk.
+- Each **premium license** includes a **value of free credits**.
+- If you're unsure how many players will join:
+ - You can **wait until everyone connects** before activating seats.
+ - Or, activate more seats than needed — **unused seats are automatically refunded** in credits after they expire.
+
+---
+
+## ⏳ Seat duration (pay-as-you-go)
+
+- **Pay-as-you-go seats** stay active for **48 hours** after activation.
+- Within that time, you can:
+ - Run **multiple quizzes or sessions**
+ - **Test** your quiz with larger groups
+ - Host **multi-day events** over a weekend
+
+---
+
+## 📉 Pricing for large groups
+
+- Seat prices **decrease** for larger player counts, making big events more affordable.
+
+---
+
+## ⚠️ Special case: whitelabel mode
+
+- Games in **whitelabel mode** require **2 seats per player** instead of one.
+
+> Example: A 100-player whitelabel game requires 200 seats.
+
+---
+
+QuizWitz PRO gives you flexible and professional tools to run events of any size — whether you activate seats on demand or rely on a PRO license for always-on access.
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/quizmaster/010-mobile-browsers.md b/i18n/sk/docusaurus-plugin-content-docs/current/quizmaster/010-mobile-browsers.md
new file mode 100644
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--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/quizmaster/010-mobile-browsers.md
@@ -0,0 +1,44 @@
+---
+id: mobile
+title: Mobile browsers
+---
+
+# 📱 Mobile browsers — Hosting limitations
+
+QuizWitz is optimized for use on **desktop and laptop computers**. While it’s technically possible to host **QuizWitz Live** or **Conference** games on a tablet or smartphone, we **do not recommend** using **Android** or **iOS** devices to run the game.
+
+> 🛑 Mobile devices are not officially supported for hosting. Please use a desktop or laptop whenever possible.
+
+---
+
+## ⚠️ If you must use a mobile device...
+
+If using a phone or tablet is your only option, follow these steps to minimize the risk of technical issues:
+
+### 🔋 Disable power-saving features
+
+- Make sure **energy-saving modes are turned off**
+- Increase your device’s **auto-sleep timeout**
+- Some mobile browsers may **refresh the page when the device sleeps**, which can end the game unexpectedly
+
+### 🎞️ Test audio and video fragments
+
+- If your quiz includes **audio or video**, test it in advance
+- Some devices may **struggle with large media files** or not play them at all
+- Be especially cautious with **older devices** or default mobile browsers
+
+---
+
+## 🚫 Not recommended for live events
+
+Even with the precautions above, we strongly advise **against** using mobile devices to host important or high-stakes events.
+
+For the best performance and stability:
+
+- Use a **modern desktop or laptop computer**
+- Run your game in **Chrome, Firefox**, or **Edge**
+- Avoid using Safari on iOS for anything other than playing
+
+---
+
+For hosting, a reliable setup is key — mobile devices should be used only as a last resort.
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/quizmaster/_category_.json b/i18n/sk/docusaurus-plugin-content-docs/current/quizmaster/_category_.json
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index 00000000..9ef8fe31
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/quizmaster/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "For quizmasters",
+ "position": 3
+}
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/round-types/000-round-types.md b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/000-round-types.md
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index 00000000..68da01bd
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/000-round-types.md
@@ -0,0 +1,50 @@
+---
+id: round-types
+name: Round types
+---
+
+# Round types
+
+The round type influences the way the game shows the questions to the players — and how players earn points.
+In quizzes, you can change the round type in the **Round type** select field at the top middle of the screen.
+
+## 🧠 Regular rounds
+
+- [Trivia](011-trivia.md) (default)
+- [Common Thread](012-common-thread.md)
+- [Lightning Round](013-lightning-round.md)
+
+## 🤹 Interactive rounds
+
+These rounds offer a bit more interactivity than simple ask-and-answer questions.
+
+- [Piece of pie](021-piece-of-pie.md)
+- [Multiquestion](022-multiquestion.md)
+- [Strike](023-strike.md)
+- [Dealer's choice](024-dealers-choice.md)
+
+## 🍺 Traditional
+
+For anyone who wants to organize traditional pub quizzes where players can change their answers until the end of the round.
+These round types simulate "handing in the papers" after each round.
+
+- [Traditional](030-traditional.md)
+- [Traditional — Common thread](031-traditional-ct.md)
+- [Alphabet](032-alphabet.md)
+
+## 🎉 Live events
+
+These round types do not contain any questions — but instead influence the outcome of the game.
+
+- [Activity](040-activity.md)
+- [Intermission](060-intermission.md)
+- [Player introduction](061-player-introduction.md)
+- [Elimination](050-elimination.md)
+- [Reset points](051-reset-points.md)
+
+## 🏢 Departments
+
+In these round types, you can select specific **departments** that play against other departments.
+
+- [Department — Dealer's choice](070-departments-dealers-choice.md)
+- [Department — Elimination](071-departments-elimination.md)
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/round-types/011-trivia.md b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/011-trivia.md
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index 00000000..0ac09cf2
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/011-trivia.md
@@ -0,0 +1,43 @@
+---
+id: trivia
+title: Trivia (regular round)
+---
+
+# ❓ Trivia (regular round)
+
+The **Trivia** round is the classic, default round type in QuizWitz. It presents a series of questions to all players — ideal for general knowledge, themed quizzes, or warm-up rounds.
+
+---
+
+## 📝 How it works
+
+- Supports a mix of question types (multiple choice, open questions, image map, etc).
+- Players answer each question individually, following the round’s settings for feedback and scoring.
+- Great for testing broad knowledge or mixing up topics.
+
+---
+
+## ⚙️ Recommended settings
+
+- **Question feedback:** By default, players see feedback after every question. You can group feedback at the end of the round if you prefer (see [round options](../editor/008-round-options.md)).
+- **Random question order:** Can be enabled for variety.
+- **Timer:** Set per question, or adjust round defaults.
+
+---
+
+## 🏆 Scoring
+
+- Each question uses its own scoring type (time-based, fixed, etc) as configured.
+- For more about scoring and customization, see [round scoring settings](../editor/008-round-options.md#scoring).
+
+---
+
+## 💡 Tips
+
+- **Mix question types:** Add variety for engagement.
+- **Keep it balanced:** Alternate easy and tough questions to keep players motivated.
+- **Use media:** Attach images, audio, or video for richer content.
+
+---
+
+For more about available question types, see the [question type overview](../question-types/000-question-types.md).
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/round-types/012-common-thread.md b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/012-common-thread.md
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--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/012-common-thread.md
@@ -0,0 +1,40 @@
+---
+id: common-thread
+title: Common thread
+---
+
+# 🧵 Common Thread
+
+The **Common Thread** round is a special variation of the classic Trivia round. In this round, players answer a series of regular questions, but the twist is that all answers are secretly connected by a single underlying theme or link — the “common thread.”
+
+---
+
+## 📝 How it works
+
+- Players answer a sequence of questions as usual.
+- The final question in the round is typically **“What is the common thread that connects all these answers?”**
+- Instead of showing feedback after each question, **all feedback is postponed until the end of the round.**
+- When the round ends, feedback for the final “common thread” question is shown **first**.
+- After that, feedback for all previous questions is revealed, allowing the quizmaster to explain how each answer ties into the overall theme.
+
+---
+
+## ⚙️ Feedback and scoring
+
+- **Postponed feedback:** No immediate answer feedback after each question. Everything is revealed at the end.
+- **Quizmaster control:** The feedback reveal sequence helps build suspense and encourages group discussion.
+- **Scoring:** Each question uses its configured scoring type. The “common thread” question is usually open or freeform.
+
+See [round options](../editor/008-round-options.md) for details on configuring feedback timing and scoring.
+
+---
+
+## 💡 Tips for writing a Common Thread round
+
+- **Choose a good link:** Pick a theme that is clever but not impossible to guess.
+- **Balance the questions:** Ensure each question makes sense on its own, but also fits the common thread.
+- **Final question:** End the round with a clear, direct question asking players to identify the link.
+
+---
+
+For more information about configuring round feedback and special round types, see the [round types documentation](../question-types/000-question-types.md).
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md
new file mode 100644
index 00000000..96501cb5
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/013-lightning-round.md
@@ -0,0 +1,61 @@
+---
+id: lightning-round
+title: Lightning round
+---
+
+# ⚡ Lightning round
+
+The **Lightning round** is all about speed and excitement. Players answer a rapid series of questions with very short timers — all set to continuous timer music for maximum energy and tension.
+
+---
+
+## 📝 How it works
+
+- Questions are presented one after another with minimal delay.
+- Timer music plays **continuously** throughout the round, only stopping after the last question.
+- Players must answer quickly; there’s no break between questions.
+- **By default, feedback for each question is postponed until the end of the round,** but each question’s feedback is shown separately, not grouped on a single screen.
+- If you want to group all feedback on one screen at the end, you can enable this in the round settings.
+
+---
+
+## ⚙️ Feedback settings
+
+- **Default (postponed feedback):** Feedback for each question is shown after the last question, one by one in sequence.
+- **Grouped feedback:** If “Show all question feedback at the end of the round” is enabled in round settings, all feedback is combined into a single feedback screen at the end.
+- **Force results after question:** If enabled in a question’s settings, feedback for that question will always be shown immediately, regardless of round feedback grouping.
+
+See [round options](../editor/008-round-options.md) for details on configuring feedback timing.
+
+---
+
+## 🎵 Attachments — Countdown music
+
+- You can set a **Round Attachment** in the slot “Play during question countdown.”
+ This audio attachment will play **continuously** as the countdown music during the entire lightning round, only stopping after the last question.
+- Use energetic or tense music to boost excitement and keep players on their toes.
+
+For more details, see the [attachments documentation](../editor/006-attachments.md).
+
+---
+
+## 🏆 Scoring
+
+- **Time-based scoring is _not_ recommended** for this round type.
+- Instead, use a **short question timer** (typically 15 seconds).
+- Set point values lower than usual (e.g. 500 points per question) to keep the game fair and minimize the impact of wrong answers.
+
+For scoring setup, see the [scoring section](../editor/008-round-options.md#scoring).
+
+---
+
+## 💡 Tips
+
+- **Keep questions short:** This encourages fast, instinctive answers.
+- **Use energetic music:** Timer music adds to the pressure and excitement.
+- **Balance difficulty:** Too many tough questions can stall the pace.
+- **Lower the stakes:** Fewer points and shorter timers mean mistakes aren’t too punishing.
+
+---
+
+Lightning rounds are perfect for energizing your quiz and ramping up the pace!
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md
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--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/021-piece-of-pie.md
@@ -0,0 +1,39 @@
+---
+id: piece-of-pie
+title: Piece of pie
+---
+
+# 🥧 Piece of pie
+
+In a **Piece of pie** round, teamwork pays off! The total points available for each question depend on the number of players, and are then split between all players (or teams) who answer the question correctly.
+
+---
+
+## 📝 How it works
+
+- **Total points = base points × number of players (or teams).**
+ - Example: If a question is worth 100 points and there are 20 players, 2,000 points are at stake.
+- After the question, the **total points are divided equally** among everyone who answered correctly.
+ - Example: If 5 players answered correctly, each of them gets 400 points.
+- If everyone gets it right, everyone gets the same (lower) share. If only one player is correct, they get the whole “pie”!
+
+---
+
+## ⚙️ Time-based scoring
+
+- **Time-based scoring can be enabled** (and is enabled by default).
+- In that case, the displayed points are the _maximum_ you could win for a fast and correct answer.
+- Your share of the “pie” will be adjusted for your speed _and_ the number of other correct answers.
+- For details, see the [scoring section](../editor/008-round-options.md#scoring).
+
+---
+
+## 💡 Tips
+
+- **Encourage unique knowledge!** The fewer people who get it right, the bigger the reward.
+- **Speed still matters** if time-based scoring is on, but sharing the “pie” means you want to be both fast and correct.
+- Works well for questions where there’s a single clear answer, or to reward players who think outside the box.
+
+---
+
+For more about round settings and configuration, see [Round options](../editor/008-round-options.md).
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/round-types/022-multiquestion.md b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/022-multiquestion.md
new file mode 100644
index 00000000..e41cf937
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/022-multiquestion.md
@@ -0,0 +1,42 @@
+---
+id: multiquestion
+title: Multiquestion
+---
+
+# ❓ Multiquestion
+
+The **Multiquestion** round gives players (or teams) the freedom to pick which question they want to answer from a set of possibilities. This makes each playthrough unique and allows for strategic choices!
+
+---
+
+## 📝 How it works
+
+- For each "question group," several alternative questions are presented.
+- **Each player (or team) selects one question** from the available options to answer.
+- Every question can have its own point value, difficulty, or type (multiple choice, open, etc.).
+- Players only answer the question they picked; the rest are skipped for them.
+
+---
+
+## 🛠️ Editor setup
+
+- In the quiz editor, create **Question groups**. Each group contains all the alternative questions for that turn.
+- For each question in the group, set the **Label** field. This label is shown to players as the “title” or hint for their choice.
+ - Labels can be cryptic (“A, B, C”), themed (“Animals”, “History”), or descriptive (“Easy MC”, “Hard open”).
+- You can mix and match question types and point values within the same group.
+- **Duration:** Even though you can set a different timer multiplier per question, the game uses the highest value for all questions in the group (so nobody is rushed).
+- **Attachments:**
+ - _Before question_ attachments from all options are combined into one view before players make their choice.
+ - _During question_ visible attachments are not shown, but audio still plays.
+
+---
+
+## 💡 Tips
+
+- Offer a mix of easy and hard questions for more strategy.
+- Use labels creatively—mystery or fun themes can boost engagement.
+- Reward risk-takers with higher point questions.
+
+---
+
+For more on configuring questions and using attachments, see [writing questions](../editor/005-writing-questions.md) and [attachments documentation](../editor/006-attachments.md).
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/round-types/023-strike.md b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/023-strike.md
new file mode 100644
index 00000000..fc97ab7a
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/023-strike.md
@@ -0,0 +1,38 @@
+---
+id: strike
+title: Strike
+---
+
+# 📈 Strike
+
+In a **Strike** round, players can climb through multiple levels by answering consecutive questions correctly. The higher their streak, the more points they can earn!
+
+---
+
+## 📝 How it works
+
+- Players start at level 1.
+- Each time a player answers correctly, they advance to the next level.
+- Every level increases the points they can earn on the next question.
+- If a player gets a question wrong, they drop down a configurable number of levels (not necessarily all the way to the start).
+- By default, there are **5 levels** and each level grants **20% extra points** (e.g. 100% → 120% → 140%...), but both the number of levels, the extra percentage per level, and the drop amount for wrong answers are configurable in the round settings.
+
+---
+
+## ⚙️ Settings
+
+- **Number of levels:** Set how many levels a player can climb (default is 5).
+- **Point increase per level:** Set how much each level increases the next question’s points (default is 20% per level).
+- **Levels lost on wrong answer:** Configure how many levels a player drops if they answer incorrectly.
+
+---
+
+## 💡 Tips
+
+- **Reward consistency!** The longer a player keeps answering correctly, the more their score multiplies.
+- Use for fast-paced or competitive rounds to add excitement and risk.
+- Mix easy and challenging questions to shake up the streaks.
+
+---
+
+For more on round settings and advanced configuration, see [Round options](../editor/008-round-options.md).
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/round-types/024-dealers-choice.md b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/024-dealers-choice.md
new file mode 100644
index 00000000..223a186e
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/024-dealers-choice.md
@@ -0,0 +1,78 @@
+---
+id: dealers-choice
+title: Dealers' Choice
+---
+
+# 🃏 Dealer's choice
+
+The **Dealers’ Choice** round in QuizWitz adds a strategic twist to your quiz.
+One of the players gets to **choose the next question category**, giving them a potential
+edge—and possibly a bonus! Here's how to set it up and play:
+
+---
+
+## 🔧 How It Works
+
+In this round, **one player becomes the "dealer"** and selects the next category to play. The method of selection depends on the game mode:
+
+- **Party/Conference Game:** The dealer chooses a category using **their own device**.
+- **Live Game:** The dealer **announces their choice aloud** to the quizmaster.
+
+---
+
+## 🏷️ Assigning Categories to Questions
+
+Each question in the Dealers’ Choice round needs a **unique label**, which acts as the category the dealer sees and selects from.
+
+For example:
+
+- `Animals – Easy`
+- `Animals – Hard`
+- `History – Fun Facts`
+- `Movies – Action Classics`
+
+> Even if questions share a general theme, their labels should still be unique so players can clearly identify and choose them.
+
+Labels are set in the **“Label” field** of each question's settings.
+
+---
+
+## 🏆 Dealer Bonus
+
+If the dealer correctly answers the question they chose, they can receive a **bonus**:
+
+- Configure the **bonus percentage** (e.g. 50%) in the **Dealer Bonus** setting.
+
+> The bonus only applies if the dealer’s answer is correct.
+
+---
+
+## 👑 Dealer Selection
+
+Before the round starts, QuizWitz determines the dealer using one of these options:
+
+- Highest ranked player goes first
+- Lowest ranked player goes first
+- At random - Dealer is chosen randomly
+
+> Rankings are locked in **at the beginning of the round**.
+
+---
+
+### Scoring Options:
+
+- **Scoring strategy:** Choose _Dealer Bonus_
+- **Time-based scoring:** Set the minimum percentage of points retained for slower answers (e.g. 75%)
+
+---
+
+## 📝 Tips for Quizmasters
+
+- Let players know they’ll be choosing from labeled categories.
+- In live games, be sure to note the dealer’s selection clearly.
+- Use unique, descriptive labels to avoid confusion during selection.
+
+---
+
+The Dealers’ Choice round encourages interaction and gives players a bit of control, while still rewarding quick and correct answers. It’s a great way to keep everyone engaged!
+
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/round-types/030-traditional.md b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/030-traditional.md
new file mode 100644
index 00000000..bdee7868
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/030-traditional.md
@@ -0,0 +1,37 @@
+---
+id: traditional
+title: Traditional
+---
+
+# 📝 Traditional
+
+A **Traditional** round simulates the classic pub quiz format, where players can change their answers until the end of the round—just like handing in your answer sheet at the pub!
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- The round can include both multiple choice and open questions.
+- As each question is asked, a new answer field appears on the player’s device.
+- Players can **edit any of their answers** up until the round finishes.
+- All answers are automatically submitted when the timer for the last question runs out.
+
+---
+
+
+
+---
+
+## ⚙️ Settings & notes
+
+- **No early finish:** The “Stop timer when everyone answered” setting is disabled in traditional rounds, since players can change their answers up to the end.
+- **Best for teams:** This mode is perfect for teams or players who enjoy discussing and double-checking their answers.
+- **Flexible content:** You can mix open and multiple choice questions as you see fit.
+
+---
+
+For more information about configuring round types and advanced settings, see [Round options](../editor/008-round-options.md).
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/round-types/031-traditional-ct.md b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/031-traditional-ct.md
new file mode 100644
index 00000000..15aeda1d
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/031-traditional-ct.md
@@ -0,0 +1,25 @@
+---
+id: traditional-ct
+title: Traditional (CT)
+---
+
+# 📝🧵 Traditional – Common Thread
+
+A **Traditional – Common Thread** round works just like a [traditional round](030-traditional.md), but with a twist:
+At the end of the round, the **last question** (“What was the common thread?”) is evaluated and shown first. This lets the quizmaster highlight the connection before revealing the other answers.
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- Players can change their answers for all questions until the round ends.
+- At the end, the last question (the common thread) is revealed and explained first.
+- All other question feedback is shown afterwards, so the quizmaster can elaborate on the connection.
+
+---
+
+For setup details and shared options, see [Traditional round](030-traditional.md) and [Round options](../editor/008-round-options.md).
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/round-types/032-alphabet.md b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/032-alphabet.md
new file mode 100644
index 00000000..9392853f
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/032-alphabet.md
@@ -0,0 +1,41 @@
+---
+id: alphabet
+title: Alphabet
+---
+
+# 🔤 Alphabet
+
+An **Alphabet** round is a [Traditional round](030-traditional.md) with a twist—each question is assigned a unique label,
+and players must match their answers to the correct labeled fields. This round rewards both knowledge and deduction!
+
+---
+
+
+
+---
+
+## 🏷️ Alphabet labels
+
+- Each question is assigned a unique **Label**. Traditionally, this is the **first letter of the answer**, but you can use any label you like (letters, numbers, or creative codes).
+- **All questions must be open questions** in this round type.
+
+---
+
+
+
+---
+
+## 📝 How it works
+
+- As questions are asked, players see a list of answer fields — one for each question.
+- **The answer fields are not in quiz order** — instead, they’re sorted alphabetically by label.
+- Players must match their answers to the correct labeled fields (e.g. answer for question "Bear" must be entered under label "B").
+- Answers can be changed at any time until the round finishes — players can switch answers between fields as they realize their mistakes.
+
+---
+
+> This round is especially fun and challenging, as it requires both knowledge and the ability to deduce which answer fits which label. Perfect for seasoned quizzers and creative rounds!
+
+---
+
+For shared configuration details, see [Traditional round](030-traditional.md) and [Round options](../editor/008-round-options.md).
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/round-types/040-activity.md b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/040-activity.md
new file mode 100644
index 00000000..646975aa
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/040-activity.md
@@ -0,0 +1,64 @@
+---
+id: activity
+title: Activity
+---
+
+# 🎭 Activity
+
+An Activity round lets you step away from standard quiz questions for a creative or physical challenge. The quizmaster describes an activity or duel, selects teams to compete, and awards points based on performance.
+
+---
+
+
+
+---
+
+## 🏆 How it works
+
+- **Challenge Description:** The round begins with a description of the activity (e.g., "Fold a paper plane and throw it as far as possible, furthest wins!").
+- **Team/Player Selection:** The quizmaster selects which teams or players will participate in the activity.
+ - **Random selection ensures every team is drawn an equal number of times throughout the quiz.** So if you have 40 teams and 10 activity rounds with 4 teams each, every team will be selected exactly once.
+- **Timer & Tools:** Start a timer and use sound effects (like buzzer or bells) to manage the challenge.
+- **Award Points:** After the activity, the quizmaster enters the results and awards points to the winning team(s).
+
+|
+
+ |
+
+ |
+
+---
+
+## 🛠️ Tools & Controls
+
+- **Duel tools:** The quizmaster can access quick actions for buzzer, gong, bells, and timers during the activity.
+- **Custom Points:** Points can be entered manually for each team, or you can select a winner with quick action buttons.
+- **Attachments:** Add images, audio, or video to explain the activity or show examples. The quizmaster can display these on the main screen during the activity.
+
+---
+
+## 🏅 Deciding the Winner
+
+- **Winner Selection:** Choose the winner(s) or divide points among several teams.
+- **Player Vote:** Let players vote for the winner if you like.
+- **Award Points:** Points can be divided or awarded as you see fit.
+
+|
+
+ |
+
+ |
+
+---
+
+## 💡 Tips
+
+- **Make it memorable:** Activities work best when they're fun for everyone to watch or participate in.
+- **Make it fair:** Ensure the activity can be judged objectively, or use a voting system to decide the winner.
+- **Be clear:** Announce the rules and expectations before starting.
+- **Energize your event:** Use activity rounds to keep things lively and engaging.
+- **Encourage creativity:** Let teams come up with their own strategies or approaches to the activity.
+
+---
+
+The Activity round is perfect for interactive challenges, duels, or creative tasks — a great way to add energy and variety to your QuizWitz event!
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/round-types/050-elimination.md b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/050-elimination.md
new file mode 100644
index 00000000..f50add63
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/050-elimination.md
@@ -0,0 +1,37 @@
+---
+id: elimination
+title: Elimination
+---
+
+# 🚫 Elimination
+
+**Elimination** is a special event that automatically removes players or teams from the game based on their current ranking or score.
+It’s a useful tool for tournaments, playoffs, or adding dramatic twists in live events!
+
+---
+
+## 📝 How it works
+
+- When triggered, the elimination event evaluates player rankings and **kicks out players or teams** according to your chosen rule.
+- Elimination is not a round type with questions, but an automatic filter between rounds.
+
+---
+
+## ⚙️ Elimination criteria
+
+You can configure the elimination event to:
+
+- **Kick lowest ranked players** until a specified number of players remain
+- **Kick highest ranked players** until a specified number of players remain
+- **Kick lowest ranked** (a set number of) players
+- **Kick highest ranked** (a set number of) players
+
+The number of players to keep (or kick) can be set as an exact number or as a percentage of all participants.
+
+---
+
+> Elimination events are perfect for knock-out formats, reducing the field between quiz rounds, or creating tense “sudden death” moments in your game!
+
+---
+
+For more advanced options and event types, see [Round options](../editor/008-round-options.md).
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md
new file mode 100644
index 00000000..feaa5985
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/051-reset-points.md
@@ -0,0 +1,24 @@
+---
+id: reset-points
+title: Reset Points
+---
+
+# 🔄 Reset points
+
+**Reset points** is a special event (not a question round) that sets the score of all players or teams back to zero.
+This can be used to level the playing field, add suspense, or introduce new phases in your quiz.
+
+---
+
+## 📝 How it works
+
+- When triggered, the event **instantly sets the score of every player or team to 0**.
+- This applies to all participants, regardless of previous ranking or performance.
+
+---
+
+> Use **Reset points** to create dramatic restarts, new game phases, or to give everyone a fair shot at a big final round!
+
+---
+
+For more ways to shape your game flow, see [Round options](../editor/008-round-options.md).
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/round-types/060-intermission.md b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/060-intermission.md
new file mode 100644
index 00000000..01edd732
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/060-intermission.md
@@ -0,0 +1,35 @@
+---
+id: intermission
+title: Intermission
+---
+
+# ⏸️ Intermission
+
+**Intermission** is a special event round that pauses the quiz for a break—ideal for stretching, chatting, or promoting sponsors.
+
+---
+
+## 📝 How it works
+
+- During an intermission, the main game screen is paused and a timer is shown.
+- **In conference and party games:**
+ The intermission ends when someone presses **Enter** on the main game screen.
+- **In QuizWitz Live games:**
+ The quizmaster ends the intermission from their device (tablet or smartphone).
+ The Quizmaster app displays a timer so the host can see how long the intermission has lasted.
+
+---
+
+## 🖼️ Attachments
+
+- You can upload images, logos, or videos in the round settings.
+- During the intermission, these attachments will be shown in a carousel on the main screen—great for sponsor logos, messages, or promotional videos.
+- Attachments will loop for the duration of the break.
+
+---
+
+> Intermissions are perfect for scheduled breaks, halftime entertainment, or showcasing important messages without interrupting the quiz flow.
+
+---
+
+For more on customizing your intermission and using attachments, see [Round options](../editor/008-round-options.md) and [Attachments guide](../editor/006-attachments.md).
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/round-types/061-player-introduction.md b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/061-player-introduction.md
new file mode 100644
index 00000000..acf4f127
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/061-player-introduction.md
@@ -0,0 +1,23 @@
+---
+id: player-introduction
+title: Player Introduction
+---
+
+# 🙋♂️ Player introduction
+
+**Player introduction** is a special event that simply displays the **names and selected emojis of all players or teams** on the main game screen.
+
+---
+
+## 📝 How it works
+
+- At this point in the quiz, each participant’s **name** and chosen **emoji** will appear on the big screen.
+- This is often used at the start of an event, after a break, or before a final round to introduce or celebrate participants.
+
+---
+
+> Player introductions help set the mood, break the ice, and personalize the quiz experience—especially in live and team-based events!
+
+---
+
+For other special event rounds, see [Round options](../editor/008-round-options.md).
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md
new file mode 100644
index 00000000..17bf1027
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/070-departments-dealers-choice.md
@@ -0,0 +1,43 @@
+---
+id: departments-dealers-choice
+title: Department Dealer's Choice
+---
+
+# 🏢 Department Dealer’s Choice
+
+**Department Dealer’s Choice** is an interactive round type where players from a specific department take turns selecting the next category or question.
+
+---
+
+## 📝 How it works
+
+- A single **department** is selected to play this round.
+- A **dealer** is chosen from within that department (by ranking or at random) to pick the next category or question.
+- Depending on settings, **only the dealer** or **all players in the dealer's department** can answer and score points for the selected question.
+
+---
+
+## ⚙️ Settings
+
+- **Department number:** Choose which department is playing this round.
+- **Dealer selection:**
+ - Lowest ranked first
+ - Highest ranked first
+ - Random
+- **Dealer department:**
+ - _Only dealer may play_ — Only the selected dealer answers the question
+ - _All players in dealer’s department may play_ — Everyone in the department can answer and score points
+- **Dealer bonus:**
+ Set a bonus percentage for the dealer (if enabled).
+
+---
+
+## 💡 Tips
+
+- Use this mode for team-based competitions or when you want to give specific groups a chance to shine.
+- Dealer’s Choice rounds keep the game dynamic and engaging, with added strategy for departments.
+
+---
+
+For classic Dealer’s Choice rules, see [Dealer’s Choice](024-dealers-choice.md).
+For more team game options, check [Round options](../editor/008-round-options.md).
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md
new file mode 100644
index 00000000..a6b4994f
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/071-departments-elimination.md
@@ -0,0 +1,28 @@
+---
+id: department-elimination
+title: Department Elimination
+---
+
+# 🏢 Department elimination
+
+**Department elimination** is a special event that removes players from a specific department, using the same elimination criteria as the standard [Elimination](050-elimination.md) round.
+
+---
+
+## 📝 How it works
+
+- When this event is triggered, only players or teams belonging to the selected department are considered for elimination.
+- The elimination criteria are flexible:
+ - **Kick the lowest ranked in the department** until a set number of players remain
+ - **Kick the highest ranked in the department** until a set number remain
+ - **Kick a specific number of lowest ranked** in the department
+ - **Kick a specific number of highest ranked** in the department
+- The number of players to keep or eliminate can be set as an exact number or percentage.
+
+---
+
+> Department elimination lets you run knockouts within a group or department, perfect for tournaments or themed competitions.
+
+---
+
+For more on elimination options, see the [Elimination round](050-elimination.md) or [Round options](../editor/008-round-options.md).
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/round-types/_category_.json b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/_category_.json
new file mode 100644
index 00000000..e4dce2b7
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/round-types/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "Round types",
+ "position": 4
+}
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md b/i18n/sk/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md
new file mode 100644
index 00000000..75a4942b
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/tutorials/040-livestreaming.md
@@ -0,0 +1,113 @@
+---
+id: livestream-tutorial
+title: Livestream quiz
+---
+
+# 📺 Hosting a livestream quiz
+
+With QuizWitz Live, it’s easy to host a fully interactive livestream quiz on platforms like **Twitch**, **YouTube Live**, or **Facebook Live** — even for large audiences. This guide walks you through setup, delay handling, and presentation best practices.
+
+> 🧭 If you're new to the Quizmaster app, start with the [**Quizmaster startup guide**](../quizmaster/002-startup.md).
+
+---
+
+## 🎤 The quizmaster setup
+
+The quizmaster is the heart of your event. They control the pacing, present the questions, and keep your audience engaged.
+
+Use the **Quizmaster app** to run the game. Launch QuizWitz Live from the quiz editor by clicking **Start QuizWitz Live**.
+
+> 💡 The Quizmaster app is a **web app** — there’s no installation. Just go to [**quizwitz.tv**](https://quizwitz.tv) on your presentation device and enter the **Master Code**.
+
+We recommend using a **tablet or smartphone** so the quizmaster can move freely during the show.
+
+---
+
+## 🧩 Choosing the right game mode
+
+When starting QuizWitz Live, you’ll be asked to choose a mode:
+
+- **Regular mode** — Players or teams each receive a unique code. Useful for pre-registered team events.
+- **Ad-hoc mode** — One shared Game Code for all players. Best for livestreams with open registration.
+
+> For livestreams, always choose **Ad-hoc mode** and click **Start ad-hoc game**.
+
+Once the quiz loads, the Quizmaster app will display:
+
+- **Master Code** — for the quizmaster
+- **Jury Code** — for reviewing open questions
+- **Regie Code** — for controlling visuals/audio
+- **Game Code** — for players to join
+
+Your game screen now shows the **Connect screen**, which is what you should stream to your audience.
+
+---
+
+## 🎥 Streaming to Twitch (or others)
+
+To stream your quiz, use broadcasting software. We recommend:
+
+- **OBS Studio** (Open Broadcast Software) — free and powerful
+- Alternatives: Streamlabs, vMix, or native options for Zoom/Meet
+
+If you're using **meeting software** like Zoom or Google Meet:
+
+- Simply share your screen
+- Press **Start** in the Quizmaster app
+- Players can participate in near real time
+
+For **Twitch, YouTube Live, or Facebook Live**, you’ll experience a **streaming delay** (aka transcoding delay).
+
+> ✅ We recommend **Twitch** for best results — it consistently offers low-latency performance and good viewer sync.
+
+---
+
+## ⏱️ Setting the QuizWitz player delay
+
+To compensate for stream delay, use the **player interaction delay** in the Jury app.
+
+Here’s how:
+
+1. Start your stream preview — no need to go live yet
+2. Open the **Jury app** by entering your Jury Code at [**catlab.tv**](https://catlab.tv)
+3. Go to **Game control**
+4. Open your livestream in another window, with sound
+5. Use a stopwatch
+6. In the Jury app, hit the **Buzzer** button and start timing
+7. When you hear the buzzer on the livestream, stop the stopwatch
+8. Round up the delay (in seconds) and enter it in the **Player interaction delay** field
+9. Click **Confirm setting**
+
+> 🎯 It’s better to slightly overestimate the delay. This ensures players see the answer options only **after** you’ve finished reading the question.
+
+---
+
+## 🚀 Going live
+
+Once the delay is set and your players are connected:
+
+- Start your Twitch stream
+- Use the Quizmaster app to **launch the quiz**
+- QuizWitz will handle timing in the background — no need to pause between questions
+
+---
+
+## 💡 Livestream presentation tips
+
+- **Do not let the quizmaster watch the delayed stream** — they should use only the live Quizmaster app to avoid awkward pauses.
+
+- To interact with the audience, monitor **live comments** on a separate screen — not the video feed.
+
+- Want to switch OBS scenes automatically? Use:
+ [`https://regie.catlab.eu/obs.html`](https://regie.catlab.eu/obs.html)
+
+- Want to trigger MIDI devices during the game? Try:
+ [`https://regie.catlab.eu/midi.html`](https://regie.catlab.eu/midi.html)
+
+- Looking for more tools? Visit [**regie.catlab.eu**](https://regie.catlab.eu) — a central hub with additional utilities for automation, scene switching, effects, and more.
+
+> All tools require your **Regie Code** from the Quizmaster app.
+
+---
+
+You're ready to go live! Twitch offers a smooth, responsive platform for hosting large-scale quiz events. Combine that with QuizWitz Live — and your quiz night is set to impress.
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md b/i18n/sk/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md
new file mode 100644
index 00000000..ede046bd
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/tutorials/050-conference-booth.md
@@ -0,0 +1,79 @@
+---
+id: conference-booth
+title: Conference booth
+---
+
+# Conference booth
+
+This tutorial will show you how to run QuizWitz at your conference booth — an easy, interactive way to attract visitors and gather leads!
+
+
+
+---
+
+## 📝 Creating the quiz
+
+When building a quiz for a conference booth, keep in mind that some players may stick around for multiple games.
+To keep things fresh, make sure you have plenty of questions — enough to randomize and make each playthrough unique.
+
+**Recommended setup:**
+
+- 15 questions split into 3 rounds
+- Create at least 3× that many questions for variety — more is better!
+
+### 🎲 Step-by-step quiz creation
+
+1. **Choose “Quiz”** in the Create menu and give your quiz a name. Set the correct language.
+2. **Add 3 rounds** and name them (for example: Round 1, Round 2, Round 3).
+3. In the **Round settings** (cog icon), enable **“Only show x questions”** and set the number to 5.
+ Also enable **“Random question order”** — otherwise the game will always pick the first 5 questions.
+ Repeat for each round.
+
+
+
+4. **Add questions to each round.**
+ You can [write questions](../editor/005-writing-questions.md) or use the Import button to quickly add content from Excel.
+
+:::tip
+Use lots of images and video clips — they make the game much more entertaining!
+:::
+
+---
+
+### 🔀 How random selection works
+
+Each time the quiz runs, QuizWitz will select 5 random questions from each round. The system will distribute questions fairly so repeats are minimized.
+
+---
+
+## 🚀 Launch the quiz
+
+The fastest way to launch your conference quiz:
+
+1. Click **Play quiz**.
+2. Select **Start Conference Mode**.
+
+In this mode, players use their phones to connect to the game link on the main screen.
+When everyone is ready, the booth host presses Enter — and the game runs automatically.
+After the game ends, pressing Enter brings you right back to the connection screen for the next group.
+
+---
+
+## ⚙️ Advanced game options
+
+Want more control?
+Choose **Advanced game options** and select **Conference mode** in the mode selector.
+You’ll get a unique link with all your chosen options.
+
+- **Ask players’ email:**
+ Collect visitor emails for your booth! If you enable this, be sure to also set your **Privacy Policy URL**.
+- When launching a game via the advanced options link, you may be prompted to log in before starting — this checks your content and licenses.
+
+
+
+---
+
+## 🎨 Theming
+
+Want to match the game to your booth branding?
+See our [Theming guide](../advanced/011-emerald-theme.md) for tips on customizing your QuizWitz experience.
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md b/i18n/sk/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md
new file mode 100644
index 00000000..8712ebf2
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/tutorials/060-tournament.md
@@ -0,0 +1,70 @@
+---
+id: tournament
+title: Tournament
+---
+
+# Tournament
+
+This tutorial will show you how to use QuizWitz Tournament mode. Tournament mode lets players join and play your quiz whenever they want — on their own device. Their scores are recorded on a global leaderboard that you can display in your venue.
+
+---
+
+## 📝 Create the quiz
+
+When building a tournament quiz, keep it short and engaging. If visitors need to spend too much time on the quiz, they might not finish.
+**Only players who finish the whole quiz will be listed on the leaderboard.**
+
+### 🎲 Random question selection
+
+Make the game select a random set of questions from your pool, so every playthrough feels unique — and returning players get different questions.
+
+**Setup example:**
+
+- Choose **Quiz** in the Create menu and name your quiz. Set the correct language.
+- Create 3 rounds, naming them (e.g. Round 1, Round 2, Round 3).
+- In each **Round settings** (cog icon), enable **Only show x questions** and set it to 5.
+- Enable **Random question order** so the game doesn't always pick the same questions first.
+
+Repeat these steps for every round in the quiz.
+
+---
+
+## 🚀 Start the tournament
+
+Tournaments can only be started from the **Advanced game options** menu.
+
+1. Select **Play quiz** and choose **Advanced game options**.
+
+ 
+
+2. In the popup, select the **Tournament** game mode and click **Generate play link**.
+
+ 
+
+You will now receive two links:
+
+- **Player link** — Share this with your players (or let them scan the QR code from the leaderboard).
+- **Leaderboard link** — Open this on a display at your venue to show the live rankings and the QR code players can scan to join.
+
+---
+
+## 🏆 Launching the leaderboard
+
+To launch the leaderboard, you need to log in:
+
+1. Click **Login to add a profile** and enter your password.
+2. Select your profile from the window to start the leaderboard.
+
+ 
+
+Once the first players finish their games, their scores will be displayed live:
+
+
+
+---
+
+## 📧 Email confirmation
+
+You'll also get an email containing both the player and leaderboard links — handy so you don't lose them!
+
+
diff --git a/i18n/sk/docusaurus-plugin-content-docs/current/tutorials/_category_.json b/i18n/sk/docusaurus-plugin-content-docs/current/tutorials/_category_.json
new file mode 100644
index 00000000..c436322d
--- /dev/null
+++ b/i18n/sk/docusaurus-plugin-content-docs/current/tutorials/_category_.json
@@ -0,0 +1,4 @@
+{
+ "label": "Tutorials",
+ "position": 60
+}
diff --git a/i18n/sk/docusaurus-theme-classic/footer.json b/i18n/sk/docusaurus-theme-classic/footer.json
new file mode 100644
index 00000000..65168bbb
--- /dev/null
+++ b/i18n/sk/docusaurus-theme-classic/footer.json
@@ -0,0 +1,42 @@
+{
+ "link.title.Docs": {
+ "message": "Docs",
+ "description": "The title of the footer links column with title=Docs in the footer"
+ },
+ "link.title.Community": {
+ "message": "Community",
+ "description": "The title of the footer links column with title=Community in the footer"
+ },
+ "link.title.More": {
+ "message": "More",
+ "description": "The title of the footer links column with title=More in the footer"
+ },
+ "link.item.label.Getting started": {
+ "message": "Getting started",
+ "description": "The label of footer link with label=Getting started linking to /docs/intro"
+ },
+ "link.item.label.Frequently Asked Questions": {
+ "message": "Frequently Asked Questions",
+ "description": "The label of footer link with label=Frequently Asked Questions linking to /docs/faq"
+ },
+ "link.item.label.Discord": {
+ "message": "Discord",
+ "description": "The label of footer link with label=Discord linking to https://discord.gg/9HREQjG"
+ },
+ "link.item.label.Facebook": {
+ "message": "Facebook",
+ "description": "The label of footer link with label=Facebook linking to https://www.facebook.com/quizwitz"
+ },
+ "link.item.label.Website": {
+ "message": "Website",
+ "description": "The label of footer link with label=Website linking to https://www.quizwitz.com/"
+ },
+ "link.item.label.Blog": {
+ "message": "Blog",
+ "description": "The label of footer link with label=Blog linking to https://www.quizwitz.com/blog"
+ },
+ "copyright": {
+ "message": "Copyright © 2025 CatLab Interactive bv. Built with Docusaurus.",
+ "description": "The footer copyright"
+ }
+}
diff --git a/i18n/sk/docusaurus-theme-classic/navbar.json b/i18n/sk/docusaurus-theme-classic/navbar.json
new file mode 100644
index 00000000..b8699cfd
--- /dev/null
+++ b/i18n/sk/docusaurus-theme-classic/navbar.json
@@ -0,0 +1,26 @@
+{
+ "title": {
+ "message": "QuizWitz",
+ "description": "The title in the navbar"
+ },
+ "logo.alt": {
+ "message": "QuizWitz Logo",
+ "description": "The alt text of navbar logo"
+ },
+ "item.label.About QuizWitz": {
+ "message": "About QuizWitz",
+ "description": "Navbar item with label About QuizWitz"
+ },
+ "item.label.Round types": {
+ "message": "Round types",
+ "description": "Navbar item with label Round types"
+ },
+ "item.label.Question types": {
+ "message": "Question types",
+ "description": "Navbar item with label Question types"
+ },
+ "item.label.FAQ": {
+ "message": "FAQ",
+ "description": "Navbar item with label FAQ"
+ }
+}
diff --git a/translations/game-client/de.json b/translations/game-client/de.json
new file mode 100644
index 00000000..f51e0ee8
--- /dev/null
+++ b/translations/game-client/de.json
@@ -0,0 +1,532 @@
+{
+ "language": {
+ "locale": "originell",
+ "name": "Original"
+ },
+ "resources": {
+ "1": "1",
+ "2": "2",
+ "3": "3",
+ "4": "4",
+ "5": "5",
+ "6": "6",
+ "1989": "1989",
+ "%s answer": {
+ "single": "%s Antwort",
+ "plural": "%s Antwort"
+ },
+ "%s answered all questions correctly": "%s hat alle Fragen korrekt beantwortet",
+ "%s answers correct": {
+ "single": "%s Antworten korrekt",
+ "plural": "%s Antworten korrekt"
+ },
+ "%s connected players": {
+ "single": "%s verbundene Spieler",
+ "plural": "%s verbundene Spieler"
+ },
+ "%s connected players (%s max)": {
+ "single": "%s verbundene Spieler (%s max)",
+ "plural": "%s verbundene Spieler (%s max)"
+ },
+ "%s connected players (maximum %s)": {
+ "single": "%s verbundene Spieler (maximal %s)",
+ "plural": "%s verbundene Spieler (maximal %s)"
+ },
+ "%s correct": {
+ "single": "%s korrekt",
+ "plural": "%s korrekt"
+ },
+ "%s correct answers": {
+ "single": "%s richtige Antworten",
+ "plural": "%s richtige Antworten"
+ },
+ "%s has a strong lead": "%s hat eine starke Führung",
+ "%s has dropped to last place": "%s ist auf den letzten Platz gefallen",
+ "%s has gained no points this round": "%s hat in dieser Runde keine Punkte gewonnen",
+ "%s has gained the least points": "%s hat die geringsten Punkte erhalten",
+ "%s is in the lead!": "%s ist in der Führung!",
+ "%s is leading": "%s führt",
+ "%s is selecting a question\n(%s seconds left)": "%s wählt eine Frage\naus (%s Sekunden übrig)",
+ "%s players for %s": {
+ "single": "%s Spieler für %s",
+ "plural": "%s Spieler für %s"
+ },
+ "%s players get %s points!": {
+ "single": "%s Spieler erhalten %s Punkte!",
+ "plural": "%s Spieler erhalten %s Punkte!"
+ },
+ "%s players get maximum %s points!": {
+ "single": "%s Spieler erhalten maximale %s Punkte!",
+ "plural": "%s Spieler erhalten maximale %s Punkte!"
+ },
+ "%s points": {
+ "single": "%s Punkte",
+ "plural": "%s Punkte"
+ },
+ "%s seats for %s": {
+ "single": "%s Sitze für %s",
+ "plural": "%s Sitze für %s"
+ },
+ "%s selected \"%s\".": "%s ausgewählt \"%s\".",
+ "%s to close": "Zu schließende %s",
+ "%s to remove": "%s zu entfernen",
+ "%s to remove profile.": "%s zum Entfernen des Profils.",
+ "%s to remove.": "%s zu entfernen.",
+ "%s to select": "%s auswählen",
+ "%s to select.": "%s auszuwählen.",
+ "%s's choice": "%sAuswahl",
+ "%s: code %s": "%s: Code %s",
+ "(To open the jury app, navigate to %s and enter code %s.)": "(Um die Jury-App zu öffnen, gehe zu %s und gib den Code %s ein.)",
+ "+%s players for %s": {
+ "single": "+%s Spieler für %s",
+ "plural": "+%s Spieler für %s"
+ },
+ "1-vs-all": "1-vs-alle",
+ "6 days": "6 Tage",
+ "A fixed amount of points are distributed equally among all players who answered the question correctly.": "Eine feste Anzahl von Punkten wird gleich auf alle Spieler verteilt, die die Frage richtig beantwortet haben.",
+ "A fixed amount of points is divided with all players that have answered the question correctly.": "Eine feste Anzahl von Punkten wird mit allen Spielern geteilt, die die Frage richtig beantwortet haben.",
+ "A previous savegame was found. Are you sure you want to start a new game?": "Es wurde ein vorheriges Spielstand gefunden. Bist du sicher, dass du ein neues Spiel starten möchtest?",
+ "A regular quiz round with various question types.": "Eine regelmässige Quizrunde mit verschiedenen Fragetypen.",
+ "A traditional common thread round where players can change their answer until the end of the round.": "Eine traditionelle gemeinsame Threadrunde, in der Spieler ihre Antwort bis zum Ende der Runde ändern können.",
+ "A traditional quiz round where players can change their answer until the end of the round.": "Eine traditionelle Quizrunde, bei der Spieler ihre Antwort bis zum Ende der Runde ändern können.",
+ "ART & CULTURE": "Kunst & KULTUR",
+ "Abraham Lincoln": "Abraham Lincoln",
+ "Active devices": "Aktive Geräte",
+ "Add entries to your collection and they will apppear here.": "Füge Einträge zu deiner Sammlung hinzu und sie werden hier apppear werden.",
+ "Add rounds to your collection %s and they will appear here.": "Füge Runden zu deiner Sammlung %s hinzu und sie werden hier erscheinen.",
+ "Add rounds to your collection and they will appear here.": "Füge Runden zu deiner Sammlung hinzu und sie werden hier erscheinen.",
+ "Add rounds to your collection and they will apppear here.": "Füge Runden zu deiner Sammlung hinzu und sie werden hier apppear werden.",
+ "Add rounds to your collection at %s.": "Fügen Sie Ihrer Sammlung Runden auf %s hinzu.",
+ "Add rounds to your playlist and they will appear here.": "Füge Runden deiner Wiedergabeliste hinzu und sie werden hier erscheinen.",
+ "Add rounds to your playlist at %s.": "Füge Runden zu deiner Playlist auf %s hinzu.",
+ "Air alarm! %s is the only team who answered correctly.": "Luftalarm! %s ist das einzige Team, das korrekt geantwortet hat.",
+ "All answers should form a common bond. Feedback of the last question is shown first, before all other feedback.": "Alle Antworten sollten eine gemeinsame Bindung bilden. Feedback der letzten Frage wird zuerst angezeigt, bevor alle anderen Rückmeldungen vorliegen.",
+ "All available points are distributed among all players who answered the question correctly.": "Alle verfügbaren Punkte werden auf alle Spieler verteilt, die die Frage richtig beantwortet haben.",
+ "All available points are divided between everyone who answered the question correctly.": "Alle verfügbaren Punkte sind auf alle aufgeteilt, die die Frage richtig beantwortet haben.",
+ "All players were correct.": "Alle Spieler waren richtig.",
+ "All players were wrong.": "Alle Spieler hatten Unrecht.",
+ "And so ends another era. What did you think of the questions?": "Was haben Sie von den Fragen gehalten?",
+ "Another round finished. What did you think about the questions?": "Eine weitere Runde ist zu Ende. Was haben Sie über die Fragen gedacht?",
+ "Answer": "Antwort",
+ "Answer consecutive questions correctly to get bonus points.": "Beantworten Sie aufeinanderfolgende Fragen, um Bonuspunkte zu erhalten.",
+ "Answer consecutive questions correctly to reach higher levels and get bonus points.": "Beantworten Sie aufeinanderfolgende Fragen korrekt, um höhere Level zu erreichen und Bonuspunkte zu erhalten.",
+ "Answering": "Antwort",
+ "Apply settings to quiz": "Einstellungen auf Quiz anwenden",
+ "Are you sure you want to start the question now?": "Sind Sie sicher, dass Sie die Frage jetzt starten möchten?",
+ "Are you sure? Starting a new game will clear your previous game.": "Bist du sicher? Ein neues Spiel zu starten wird dein vorheriges Spiel löschen.",
+ "Art & culture": "Kunst & Kultur",
+ "As you have activated Whitelabel, you need two seats for each player.": "Da Sie Whitelabel aktiviert haben, benötigen Sie für jeden Spieler zwei Sitzplätze.",
+ "At least one player must be authenticated.": "Mindestens ein Spieler muss authentifiziert werden.",
+ "Audio © %s": "Audio ©️ %s",
+ "Awful": "Schrecklich",
+ "Baby don't hurt me": "Baby tut mir nicht weh",
+ "Back": "Zurück",
+ "Best answer question": "Beste Antwort",
+ "Breaking: Iedereen heeft geantwoord.": "Breaking: Iedereen heeft geantwoord.",
+ "Brilliant": "Brillant",
+ "Cancel": "Abbrechen",
+ "Change language": "Sprache ändern",
+ "Choose your question": "Wählen Sie Ihre Frage",
+ "Click again to next question": {
+ "single": "Zur nächsten Frage erneut klicken",
+ "plural": "Zur nächsten Frage erneut klicken"
+ },
+ "Click again to question result": {
+ "single": "Zum Frageergebnis erneut klicken",
+ "plural": "Zum Frageergebnis erneut klicken"
+ },
+ "Click again to start question": {
+ "single": "Erneut klicken, um Frage zu starten",
+ "plural": "Erneut klicken, um Frage zu starten"
+ },
+ "Click to continue": "Zum Fortfahren klicken",
+ "Close": "Schließen",
+ "Close menu": "Menü schließen",
+ "Common thread round": "Gemeinsame Thread-Runde",
+ "Congratulations": "Herzlichen Glückwunsch",
+ "Connection lost... reconnecting": "Verbindung verloren... Verbindung erneut verbinden",
+ "Continue": "Weiter",
+ "Continue existing game": "Bestehendes Spiel fortsetzen",
+ "Correct": "Richtig",
+ "Correct Answer": "Richtige Antwort",
+ "Correct answers": "Richtige Antworten",
+ "Cranberry recipes": "Cranberry-Rezepte",
+ "Created by": "Erstellt von",
+ "Custom game": "Eigenes Spiel",
+ "Customized game": "Benutzerdefiniertes Spiel",
+ "Daredevil-duels": "Daredevil-duels",
+ "Department overview": "Übersicht der Abteilungen",
+ "Departments": "Abteilungen",
+ "Do NOT use in production!": "NICHT in der Produktion verwenden!",
+ "Do not share this (QR) code with your players.": "Teilen Sie diesen (QR) Code nicht mit Ihren Spielern.",
+ "Do not share this code with your players.": "Teilen Sie diesen Code nicht mit Ihren Spielern.",
+ "Do you like QuizWitz?": "Gefällt dir QuizWitz?",
+ "Due to the type of connected devices (%s), we can't include %s questions in the quiz.": "Aufgrund der Art der angeschlossenen Geräte (%s) können wir keine %s Fragen in das Quiz einbinden.",
+ "Due to the type of connected devices (%s), we can't include %s rounds (%s) and %s questions in the quiz.": "Aufgrund der Art der angeschlossenen Geräte (%s) können wir nicht %s Runden (%s) und %s Fragen im Quiz einbinden.",
+ "Due to the type of connected devices (%s), we can't include %s rounds (%s) in the quiz.": "Aufgrund der Art der angeschlossenen Geräte (%s) können wir nicht %s Runden (%s) in das Quiz einbinden.",
+ "Due to the type of connected devices (%s), we can't include round '%s' in the quiz.": "Aufgrund des Typs angeschlossener Geräte (%s) können wir keine Runde '%s' in das Quiz einbeziehen.",
+ "Due to the type of connected devices (%s), we can't include round '%s'.": "Aufgrund der Art der angeschlossenen Geräte (%s) können wir keine Runde '%s ' einbinden.",
+ "Due to the type of connected devices, we can't include round %s.": "Aufgrund der Art der angeschlossenen Geräte können wir keine Runde %s einbinden.",
+ "Due to the type of connected devices, we can't include round '%s'.": "Aufgrund der Art der angeschlossenen Geräte können wir keine Runde '%s ' einbinden.",
+ "ENTERTAINMENT": "ENTWICKLUNG",
+ "Emily Bronte": "Emily Bronte",
+ "Entertainment": "Unterhaltung",
+ "Everyone answered!": "Alle haben geantwortet!",
+ "Failed loading content: %s": "Laden des Inhalts fehlgeschlagen: %s",
+ "Fast": "Schnell",
+ "Feedback of the last question is shown first, before all other feedback.": "Feedback der letzten Frage wird zuerst angezeigt, bevor alle anderen Feedback.",
+ "Feedback time! What did you think about these questions?": "Feedback-Zeit! Was haben Sie über diese Fragen gedacht?",
+ "Feel free to reach out at %s": "Fühlen Sie sich frei auf %s zu erreichen",
+ "Find the common bond that links all answers to following questions.": "Finden Sie die allgemeine Anleihe, die alle Antworten auf folgende Fragen verlinkt.",
+ "First players to answer correctly get more points.": "Erster Spieler, der richtig antwortet, bekommt mehr Punkte.",
+ "First question": "Erste Frage",
+ "First round": "Erste Runde",
+ "Friends": "Freunde",
+ "Full time factor": "Vollzeitfaktor",
+ "Fun questions": "Spaß Fragen",
+ "Game results": "Spielergebnisse",
+ "Good": "Gut",
+ "Good ambiance": "Gutes Ambiente",
+ "HISTORY": "HISTORIE",
+ "Hello!": "Hallo!",
+ "Help us improve! What did you think about these questions?": "Helfen Sie uns zu verbessern! Was haben Sie über diese Fragen gedacht?",
+ "History": "Verlauf",
+ "Host a party game": "Organisiere ein Partyspiel",
+ "How do your friends know us?": "Wie kennen uns Ihre Freunde?",
+ "I understand the risks": "Ich verstehe die Risiken",
+ "If you have any specific feedback, please reach out at %s": "Wenn du ein spezifisches Feedback hast, kontaktiere bitte %s",
+ "Image map question": "Bildkarten-Frage",
+ "Images © %s": "Bilder ©️ %s",
+ "In the middle of his face": "In der Mitte seines Gesichts",
+ "Incorrect": "Falsch",
+ "Instructions": "Anleitungen",
+ "Interim score": "Interims-Punktzahl",
+ "Intermission round": "Unterbrechungsrunde",
+ "It appears nobody has opened the jury app yet. To open the jury app, navigate to %s and enter code %s.": "Es scheint, dass noch niemand die Jury-App geöffnet hat. Um die Jury-App zu öffnen, navigieren Sie zu %s und geben Sie den Code %s ein.",
+ "It seriously helps us to grow.": "Es hilft uns ernsthaft zu wachsen.",
+ "Join": "Beitreten",
+ "Join a party game": "Partie einem Partyspiel beitreten",
+ "Leave": "Verlassen",
+ "Leave game": "Spiel verlassen",
+ "Let's see how the departments did...": "Mal sehen, wie die Abteilungen taten.",
+ "Let's see how you did...": "Mal sehen, wie du es gemacht hast...",
+ "Level %s": {
+ "single": "Stufe %s",
+ "plural": "Stufe %s"
+ },
+ "Level %s": {
+ "single": "Stufe%s",
+ "plural": "Stufe%s"
+ },
+ "Link a new account": "Neues Konto verknüpfen",
+ "List question": "Frage auflisten",
+ "Loading": "Lädt",
+ "Loading next question": "Nächste Frage wird geladen",
+ "Login to add profile": "Anmelden, um Profil hinzuzufügen",
+ "Master: use %s at %s.": {
+ "single": "Master: Benutze %s bei %s.",
+ "plural": "Master: Benutze %s bei %s."
+ },
+ "Maximum players": "Maximale Spieler",
+ "Meerkeuzevraag": "Meerkeuzevraag",
+ "More information": "Weitere Informationen",
+ "Multi question": "Mehrfachfrage",
+ "Multiple choice": "Mehrfachauswahl",
+ "NATURE & GEOGRAPHY": "NATUR & GEOGRAPHIE",
+ "Nature & Geography": "Natur & Geographie",
+ "Never ever share this code with your players.": "Teilen Sie diesen Code niemals mit Ihren Spielern.",
+ "Never share this code with your players.": "Teilen Sie diesen Code niemals mit Ihren Spielern.",
+ "Next": "Nächste",
+ "Next game starts in ...": "Nächstes Spiel beginnt in ...",
+ "Next question": "Nächste Frage",
+ "Next round": "Nächste Runde",
+ "Nice drinks": "Schöne Getränke",
+ "No": "Nein",
+ "No more.": "Mehr nicht.",
+ "No time factor": "Kein Zeitfaktor",
+ "Normal": "Normal",
+ "November 26": "26. November",
+ "OK": "Ok",
+ "Okay": "Okay",
+ "On %s place,": "Am %s Ort",
+ "On place #%s,": "Platz #%s,",
+ "On place %s,": "An Ort %s,",
+ "On what website did you hear about us?": "Auf welcher Website haben Sie von uns gehört?",
+ "On which social network did you hear about us?": "In welchem sozialen Netzwerk haben Sie von uns gehört?",
+ "Open %s on your phone and enter code %s": "Öffnen Sie %s auf Ihrem Telefon und geben Sie den Code %s ein",
+ "Open question": "Frage öffnen",
+ "Open vraag": "Open vraag",
+ "Or surf to %s to login from your phone.": "Oder surfen Sie auf %s , um sich von Ihrem Telefon aus anzumelden.",
+ "Order question": "Bestellungsfrage",
+ "Party Game": "Partyspiel",
+ "Paused": "Pausiert",
+ "Perfect questions": "Perfekte Fragen",
+ "Piece of pie": "Kuchen",
+ "Play intro": "Intro abspielen",
+ "Play round introduction": "Runde einführen",
+ "Players choose from a selection of multiple questions, each worth different point values.": "Spieler wählen aus einer Auswahl von mehreren Fragen, die jeweils unterschiedliche Punktwerte wert sind.",
+ "Players get extra points if they have answered the previous question correctly.": "Spieler erhalten zusätzliche Punkte, wenn sie die vorherige Frage richtig beantwortet haben.",
+ "Players receive additional points if they have correctly answered the previous question.": "Spieler erhalten zusätzliche Punkte, wenn sie die vorherige Frage richtig beantwortet haben.",
+ "Players select one of multiple possible questions for various amounts of points.": "Spieler wählen für verschiedene Punkte eine von mehreren möglichen Fragen aus.",
+ "Players stay active forever on this device.": "Spieler bleiben für immer auf diesem Gerät aktiv.",
+ "Players take turn picking a category.": "Spieler wählen eine Kategorie aus.",
+ "Players: %s / %s": {
+ "single": "Spieler: %s / %s",
+ "plural": "Spieler: %s / %s"
+ },
+ "Playing attachment": "Anhang wird abgespielt",
+ "Please fill in all fields.": "Bitte füllen Sie alle Felder aus.",
+ "Please listen to the quizmaster.": "Bitte hören Sie sich den Quizmaster an.",
+ "Please make sure you are authenticated.": "Bitte stellen Sie sicher, dass Sie authentifiziert sind.",
+ "Please provide your information to start the game:": "Bitte gib deine Informationen ein, um das Spiel zu starten:",
+ "Please select a multiplayer mode to enjoy all features.": "Bitte wählen Sie einen Mehrspieler-Modus, um alle Funktionen zu genießen.",
+ "Please try again later.": "Bitte versuchen Sie es später erneut.",
+ "Please use a computer for important events.": "Bitte benutzen Sie einen Computer für wichtige Veranstaltungen.",
+ "Please visit app.quizwitz.com/seats for more information": "Bitte besuchen Sie app.quizwitz.com/sitze für weitere Informationen",
+ "Please visit app.quizwitz.com/seats for more information.": "Bitte besuchen Sie app.quizwitz.com/sitze für weitere Informationen.",
+ "Please wait": "Bitte warten",
+ "Please wait for attachments": "Bitte warten Sie auf Anhänge",
+ "Please wait, loading": "Bitte warten, laden",
+ "Please wait, syncing players": "Bitte warten, Spieler synchronisieren",
+ "Posters/flyers": "Poster/Flyer",
+ "Press %s to join and %s to login.": "Drücken Sie %s um beizutreten und %s , um sich anzumelden.",
+ "Press %s to join and %s to start.": "Drücken Sie %s um beizutreten und %s , um zu starten.",
+ "Press %s to join, %s to login and %s to start.": "Drücken Sie %s um beizutreten, %s zum Anmelden und %s , um zu starten.",
+ "Press %s to login and %s to start.": "Drücken Sie %s um sich anzumelden und %s , um zu starten.",
+ "Press %s to start.": "Drücke %s um zu starten.",
+ "Press to toggle countdown": " drücken, um Countdown umzuschalten",
+ "Purchase seats": "Sitze kaufen",
+ "Push %s to remove profile.": "Drücke %s um Profil zu entfernen.",
+ "Push %s to remove profile.Y": "Drücke %s um Profil zu entfernen",
+ "Push %s to start a new game.": "Drücke %s um ein neues Spiel zu starten.",
+ "Push %s to start the game countdown.": "Drücke %s , um den Spielzähler zu starten.",
+ "Push %s to start the game.": "Drücke %s , um das Spiel zu starten.",
+ "Push %s to toggle countdown.": "Drücken Sie %s um Countdown umzuschalten.",
+ "QR code": "QR code",
+ "Question": "Frage",
+ "Question result": "Frageergebnis",
+ "Questions": "Fragen",
+ "Questions are asked in quick succession. All feedback is shown at the end of the round.": "Fragen werden in kurzer Folge gestellt und alle Rückmeldungen werden am Ende der Runde angezeigt.",
+ "Quick game": "Schnellspiel",
+ "QuizWitz Presentation": "QuizWitz Präsentation",
+ "QuizWitz Tutorial": "QuizWitz Tutorial",
+ "QuizWitz conference mode": "QuizWitz Konferenzmodus",
+ "QuizWitz is a party quiz game where players use their phones as quiz buzzers.": "QuizWitz ist ein Party-Quiz-Spiel, bei dem Spieler ihre Telefone als Quiz-Buzzer benutzen.",
+ "Quizmaster: use %s at %s.": {
+ "single": "Quizmaster: Benutze %s bei %s.",
+ "plural": "Quizmaster: Benutze %s bei %s."
+ },
+ "Rate / review": "Bewerten / bewerten",
+ "Rate QuizWitz": "QuizWitz bewerten",
+ "Rate questions after each round": "Bewerte Fragen nach jeder Runde",
+ "Reveal": "Offenlegen",
+ "Reveal answer": "Antwort enthüllen",
+ "Reveal winner": "Sieger anzeigen",
+ "Revealing": "Offenbarung",
+ "Review": "Überprüfen",
+ "Round %s": {
+ "single": "Runde %s",
+ "plural": "Runde %s"
+ },
+ "Round Finished": "Runde abgeschlossen",
+ "Round instructions": "Rundungsanweisungen",
+ "Round results": "Rundenergebnisse",
+ "Rounds": "Runden",
+ "SCIENCE & TECHNOLOGY": "SCIENCE & TECHNOLOGY",
+ "SPORTS & LEISURE": "SPORTS & LEISUR",
+ "Saved!": "Gespeichert!",
+ "Scaled time factor": "Skalierter Zeitfaktor",
+ "Scan QR code to connect": "QR-Code scannen zum Verbinden",
+ "Scan the QR code!": "Scanne den QR-Code!",
+ "Scan this QR code to login from your phone or surf to %s": "Scannen Sie diesen QR-Code, um sich von Ihrem Telefon aus anzumelden oder auf %s zu surfen",
+ "Scan this QR code to login from your phone.": "Scannen Sie diesen QR-Code, um sich von Ihrem Telefon aus anzumelden.",
+ "Scan to login or surf to %s": "Scan zum Anmelden oder Surfen auf %s",
+ "Science & Technology": "Wissenschaft & Technik",
+ "Score %s points for each correct answer.": {
+ "single": "Erziele %s Punkte für jede richtige Antwort.",
+ "plural": "Erziele %s Punkte für jede richtige Antwort."
+ },
+ "Score %s points when providing at least %s correct answers.": {
+ "single": "Erziele %s Punkte, wenn mindestens %s richtige Antworten gibt.",
+ "plural": "Erziele %s Punkte, wenn mindestens %s richtige Antworten gibt."
+ },
+ "Seats stay active forever on this device.": "Die Plätze bleiben für immer auf diesem Gerät aktiv.",
+ "Select": "Auswählen",
+ "Select all": "Alles auswählen",
+ "Select at least one pack please": "Wählen Sie bitte mindestens ein Paket",
+ "Select the category you want to play": "Wähle die Kategorie, die du spielen möchtest",
+ "Select your profile": "Wählen Sie Ihr Profil",
+ "Selected": "Ausgewählt",
+ "Show all players": "Alle Spieler anzeigen",
+ "Show attachment": "Anhang anzeigen",
+ "Show attachments": "Anhänge anzeigen",
+ "Single Game": "Einzelspiel",
+ "Single Player": "Einzelspieler",
+ "Single player game": "Einzelspieler-Spiel",
+ "Slow": "Langsam",
+ "Smiley is already taken. Please select a different smiley.": "Smiley ist bereits vergeben. Bitte wählen Sie ein anderes Smiley.",
+ "Social media": "Soziale Medien",
+ "Sorry, this game is full.": "Sorry, dieses Spiel ist voll.",
+ "Speed": "Geschwindigkeit",
+ "Sports & Leisure": "Sport & Freizeit",
+ "Start": "Start",
+ "Start a new game": "Neues Spiel starten",
+ "Start game": "Spiel starten",
+ "Start question": "Frage starten",
+ "Start round": "Runde starten",
+ "Starting": "Start",
+ "Stike ladder": "Stachelleiter",
+ "Stop showing %s": "Nicht mehr anzeigen %s",
+ "Stopping": "Stoppen",
+ "Stopping attachment, please wait": "Anhang wird angehalten, bitte warten",
+ "Stopping image": "Bild stoppen",
+ "Stopping video": "Video stoppen",
+ "Stopping...": "Beenden...",
+ "Strike ladder": "Schlag Leiter",
+ "Surf to %s and enter code %s.": "Surfe auf %s und gib Code %s ein.",
+ "Take your cellphone, navigate to %s and enter code %s.": "Nehmen Sie Ihr Mobiltelefon, navigieren Sie zu %s und geben Sie den Code %s ein.",
+ "Testquiz with bots": "Testquiz mit Bots",
+ "Thanks for supporting QuizWitz ❤️": "Danke für die Unterstützung von QuizWitz ❤️",
+ "Thanks for that answer!": "Vielen Dank für diese Antwort!",
+ "Thanks for your feedback!": "Vielen Dank für Ihr Feedback!",
+ "That is awesome!": "Das ist großartig!",
+ "That's it, folks!": "Das ist es, Folks!",
+ "The fourth Thursday of November": "Der vierte Donnerstag im November",
+ "The fourth Tuesday of November": "Der vierte Dienstag im November",
+ "The game starts in": "Das Spiel beginnt in",
+ "The names of all players are displayed.": "Die Namen aller Spieler werden angezeigt.",
+ "There are %s attachments that you have not shown yet. You can show these attachments by clicking the above buttons.": {
+ "single": "Es gibt %s Anhänge, die Sie noch nicht angezeigt haben. Sie können diese Anhänge anzeigen, indem Sie auf die obigen Schaltflächen klicken.",
+ "plural": "Es gibt %s Anhänge, die Sie noch nicht angezeigt haben. Sie können diese Anhänge anzeigen, indem Sie auf die obigen Schaltflächen klicken."
+ },
+ "There are %s attachments that you have not shown yet. You can show these attachments by clicking the buttons at the top of this screen.": {
+ "single": "Es gibt %s Anhänge, die Sie noch nicht angezeigt haben. Sie können diese Anhänge anzeigen, indem Sie auf die Schaltflächen oben auf diesem Bildschirm klicken.",
+ "plural": "Es gibt %s Anhänge, die Sie noch nicht angezeigt haben. Sie können diese Anhänge anzeigen, indem Sie auf die Schaltflächen oben auf diesem Bildschirm klicken."
+ },
+ "This game is optimized for computers; running it on a tablet or smartphone might work, but is not recommended.": "Dieses Spiel ist für Computer optimiert; das Ausführen auf einem Tablet oder Smartphone könnte funktionieren, wird aber nicht empfohlen.",
+ "This game mode requires one active seat for each player.": "Dieser Spielmodus erfordert einen aktiven Platz für jeden Spieler.",
+ "This game mode requires one active seat for each player. You currently have %s active seats. Please visit app.quizwitz.com/seats for more information.": {
+ "single": "Dieser Spielmodus erfordert einen aktiven Platz für jeden Spieler. Sie haben derzeit %s aktive Sitzplätze. Bitte besuchen Sie app.quizwitz.com/sitze für weitere Informationen.",
+ "plural": "Dieser Spielmodus erfordert einen aktiven Platz für jeden Spieler. Sie haben derzeit %s aktive Sitzplätze. Bitte besuchen Sie app.quizwitz.com/sitze für weitere Informationen."
+ },
+ "This game mode requires one active seat for each player. You currently have %s active seats. Please visit app.quizwitz.com/seats for more information.\nContinue": {
+ "single": "Dieser Spielmodus erfordert einen aktiven Platz für jeden Spieler. Sie haben derzeit %s aktive Sitzplätze. Bitte besuchen Sie app.quizwitz.com/sitze für weitere Informationen.\nWeiter",
+ "plural": "Dieser Spielmodus erfordert einen aktiven Platz für jeden Spieler. Sie haben derzeit %s aktive Sitzplätze. Bitte besuchen Sie app.quizwitz.com/sitze für weitere Informationen.\nWeiter"
+ },
+ "This mode requires a quizmaster and a jury to evaluate answers.": "Dieser Modus erfordert einen Quizmaster und eine Jury, um Antworten zu bewerten.",
+ "This mode requires a quizmaster and a jury.": "Dieser Modus erfordert einen Quizmaster und eine Jury.",
+ "Time's up!": "Zeit läuft!",
+ "To first question": "Zur ersten Frage",
+ "Traditional round where each question has a unique label. Players need to match the right question to the right label.": "Traditionelle Runde, in der jede Frage ein einzigartiges Label hat.",
+ "Use code %s at %s in order to setup the game.": {
+ "single": "Benutze den Code %s auf %s , um das Spiel einzurichten.",
+ "plural": "Benutze den Code %s auf %s , um das Spiel einzurichten."
+ },
+ "Use code %s at %s on a second device to start the game.": "Benutze den Code %s auf %s auf einem zweiten Gerät, um das Spiel zu starten.",
+ "Use code %s at %s to setup the game and players.": "Benutze den Code %s auf %s , um das Spiel und die Spieler einzurichten.",
+ "Use code %s at %s to setup the game.": {
+ "single": "Benutze den Code %s auf %s , um das Spiel einzurichten.",
+ "plural": "Benutze den Code %s auf %s , um das Spiel einzurichten."
+ },
+ "Use quizmaster code %s at %s on a second device to start the game.": "Benutze den Quizmaster-Code %s bei %s auf einem zweiten Gerät, um das Spiel zu starten.",
+ "Use quizmaster code %s at %s on your phone to start the game.": "Verwende Quizmaster-Code %s bei %s auf deinem Handy, um das Spiel zu starten.",
+ "Use your phone to scan the QR code": "Benutze dein Telefon, um den QR-Code zu scannen",
+ "Use your phone to scan the QR code or surf to %s and enter quizmaster code %s to start the game.": "Benutze dein Telefon, um den QR-Code zu scannen oder auf %s zu surfen und gib den Quizmaster-Code %s ein, um das Spiel zu starten.",
+ "Use your phone to scan the QR code to start the game, or surf to %s and enter quizmaster code %s.": "Benutze dein Telefon, um den QR-Code zu scannen oder surfe auf %s und gib den Quizmaster-Code %s ein.",
+ "Use your phone to scan the QR code, or surf to %s and enter quizmaster code %s to start the game.": "Benutze dein Telefon, um den QR-Code zu scannen, oder surfe auf %s und gib den Quizmaster-Code %s ein, um das Spiel zu starten.",
+ "Use your phone to surf to %s and enter quizmaster code %s to start the game.": "Benutze dein Telefon, um auf %s zu surfen und gib den Quizmaster-Code %s ein, um das Spiel zu starten.",
+ "Use your tablet or smartphone to surf to %s and enter code %s.": "Benutzen Sie Ihr Tablet oder Smartphone, um auf %s zu surfen und Code %s einzugeben.",
+ "Various": "Verschiedene",
+ "Video © %s": "Video ©️ %s",
+ "Volgordevraag": "Volgordevraag",
+ "WARNING! Did you forget to show an attachment?": "WARNUNG! Hast du vergessen, einen Anhang anzuzeigen?",
+ "Warning: Only accept answers that match \"%s\". This question has %s other answers that will also be judged.": {
+ "single": "Warnung: Nur Antworten akzeptieren, die mit \"%s\" übereinstimmen. Diese Frage hat %s andere Antworten, die ebenfalls beurteilt werden.",
+ "plural": "Warnung: Nur Antworten akzeptieren, die mit \"%s\" übereinstimmen. Diese Frage hat %s andere Antworten, die ebenfalls beurteilt werden."
+ },
+ "We're sorry to hear that!": "Es tut uns leid, das zu hören!",
+ "Website": "Webseite",
+ "Welcome to our quiz!": "Willkommen bei unserem Quiz!",
+ "When a player answers their points get multiplied by the amount of players that have not answered yet.": "Wenn ein Spieler antwortet, werden seine Punkte mit der Anzahl der Spieler multipliziert, die noch nicht geantwortet haben.",
+ "When a player answers, their points are multiplied by the number of players who have not yet answered.": "Wenn ein Spieler antwortet, werden seine Punkte mit der Anzahl der Spieler multipliziert, die noch nicht beantwortet haben.",
+ "When hosting, you will need at least one additional device to play the game.": "Beim Hosting benötigen Sie mindestens ein zusätzliches Gerät, um das Spiel zu spielen.",
+ "Where did you hear about this quiz?": "Wo haben Sie von diesem Quiz erfahren?",
+ "Where did you see our poster / flyer?": "Wo haben Sie unser Plakat / Flyer gesehen?",
+ "Where is Teds nose?": "Wo ist Teds Nase?",
+ "Which of these elements are most important in the perfect quiz?": "Welche dieser Elemente sind am wichtigsten im perfekten Quiz?",
+ "Who's the winner?": "Wer ist der Sieger?",
+ "Would you mind leaving a review?": "Würden Sie eine Bewertung hinterlassen?",
+ "Would you mind rating our app?": "Würdest du unsere App bewerten?",
+ "Would you mind rating the app?": "Würdest du die App bewerten?",
+ "Yes": "Ja",
+ "Yes, start new game": "Ja, neues Spiel starten",
+ "Yes, start question": "Ja, Frage starten",
+ "You are awesome!": "Du bist großartig!",
+ "You are in the middle of a game, are you sure you want to quit now?": "Du bist in der Mitte eines Spiels, bist du sicher, dass du jetzt beenden möchtest?",
+ "You are starting a game without players. Would you like to add a few AI players so you can test our software?": "Du startest ein Spiel ohne Spieler. Möchtest du ein paar KI-Spieler hinzufügen, damit du unsere Software testen kannst?",
+ "You are starting a game without players. Would you like us to add a few AI players so you can test our software?": "Du startest ein Spiel ohne Spieler. Möchtest du ein paar KI-Spieler hinzufügen, damit du unsere Software testen kannst?",
+ "You can play games with up to %s players.": {
+ "single": "Du kannst Spiele mit bis zu %s Spielern spielen.",
+ "plural": "Du kannst Spiele mit bis zu %s Spielern spielen."
+ },
+ "You currently have %s active seats.": {
+ "single": "Sie haben derzeit %s aktive Sitzplätze.",
+ "plural": "Sie haben derzeit %s aktive Sitzplätze."
+ },
+ "You currently have seats for %s players.": {
+ "single": "Du hast derzeit Sitze für %s Spieler.",
+ "plural": "Du hast derzeit Sitze für %s Spieler."
+ },
+ "You don\t have any entries in your collection yet.": "Du hast noch keine Einträge in deiner Sammlung.",
+ "You don't have any rounds in the selected playlist yet.": "Du hast noch keine Runden in der ausgewählten Wiedergabeliste.",
+ "You don't have any rounds in your collection yet.": "Du hast noch keine Runden in deiner Sammlung.",
+ "You have purchased %s additional seats.": {
+ "single": "Sie haben %s zusätzliche Sitze gekauft.",
+ "plural": "Sie haben %s zusätzliche Sitze gekauft."
+ },
+ "You need %s players to start playing": {
+ "single": "Du brauchst %s Spieler um zu spielen",
+ "plural": "Du brauchst %s Spieler um zu spielen"
+ },
+ "Your email address": "Ihre E-Mail-Adresse",
+ "Your license is limited to %s players": {
+ "single": "Ihre Lizenz ist auf %s Spieler beschränkt",
+ "plural": "Ihre Lizenz ist auf %s Spieler beschränkt"
+ },
+ "Your name": "Ihr Name",
+ "Your name here?": "Ihr Name hier?",
+ "Your name here?\nScan the QR code!": "Dein Name hier?\nScanne den QR-Code!",
+ "activity-vote": "Aktivitätsbewertung",
+ "close": "schließen",
+ "correct": "richtig",
+ "gridquestion": "gridquestion",
+ "intro.start": "intro.start",
+ "listquestion": "listenfrage",
+ "nd": "d",
+ "null": "null",
+ "or": "oder",
+ "or surf to %s and enter quizmaster code %s to start the game.": "oder surfe auf %s und gib den Quizmaster-Code %s ein, um das Spiel zu starten.",
+ "points": "punkte",
+ "rd": "d",
+ "st": "d",
+ "test": "testen",
+ "th": "d",
+ "tiebreakerquestion": "tiebreakerfrage",
+ "undefined": "undefiniert",
+ "with %s points:": "mit %s Punkten:",
+ "wrong": "falsch",
+ "“An appreciative listener is always stimulating.” ― Agatha Christie": "„Ein anerkennender Zuhörer ist immer stimulierend.“ – Agatha Christie",
+ "“I never miss a good chance to shut up.” ― James Patterson": "„Ich verpasse nie eine gute Chance zum Schluß zu machen.“",
+ "“It takes two to speak the truth - one to speak and another to hear.” ― Henry David Thoreau": "„Es braucht zwei, um die Wahrheit zu sagen - eine zu sprechen und eine zu hören.“ Henry David Thoreau",
+ "“Listen very carefully, I shall say zis only once.” ― Michelle of La Resistance": "„Hören Sie sehr genau zu, ich werde sagen, zis nur einmalig zu.“ Michelle von La Resistance",
+ "“Nobody Expects the Spanish Inquisition.” ― Monthy Python": "„Niemand erwartet die spanische Inquisition.“ – Monthy Python",
+ "“Shut up, Kyle. Shut your goddamn mouth.” ― Eric Cartman": "„Halte dich hin, Kyle. Schließe deinen Göttlichen Mund.“ Eric Cartman",
+ "“Shut up. Just shut up. Shut up.” ― Black Eyed Peas": "„Halten Sie es hoch, halten Sie es hot.“ – Schwarze Eyed Erbsen",
+ "“Silence is a true friend who never betrays.” ― Confucius": "„Schweigen ist ein wahrer Freund, der nie verraten wird.“",
+ "“Silence. I keel you!” ― Achmed the dead terrorist": "„Schweigen. Ich klopfe dir!“ Der tote Terrorist",
+ "“Talking is a necessity, listening is an art.” ― Goethe": "„Sprechen ist eine Notwendigkeit, Hören ist eine Kunst.“ – Goethe",
+ "“The art of conversation lies in listening” ― Malcolm Forbes": "„Die Konversationskunst liegt im Zuhören“ – Malcolm Forbes",
+ "“The word 'listen' contains the same letters as the word 'silent'.” ― Alfred Brendel": "„Das Wort „Hören“ enthält die gleichen Buchstaben wie das Wort „stumm“.“ Alfred Brendel",
+ "“We have two ears and one mouth, so we should listen more than we say.” ― Zeno of Citium": "„Wir haben zwei Ohren und einen Mund, also sollten wir mehr hören als wir sagen.“"
+ }
+}
\ No newline at end of file
diff --git a/translations/game-client/es.json b/translations/game-client/es.json
new file mode 100644
index 00000000..bae793b5
--- /dev/null
+++ b/translations/game-client/es.json
@@ -0,0 +1,532 @@
+{
+ "language": {
+ "locale": "es",
+ "name": "español"
+ },
+ "resources": {
+ "1": "1",
+ "2": "2",
+ "3": "3",
+ "4": "4",
+ "5": "5",
+ "6": "6",
+ "1989": "1989",
+ "%s answer": {
+ "single": "%s respuesta",
+ "plural": "%s respuestas"
+ },
+ "%s answered all questions correctly": "%s respondió todas las preguntas correctamente",
+ "%s answers correct": {
+ "single": "%s respuesta correcta",
+ "plural": "%s respuestas correctas"
+ },
+ "%s connected players": {
+ "single": "%s jugador conectado",
+ "plural": "%s jugadores conectados"
+ },
+ "%s connected players (%s max)": {
+ "single": "Jugadores conectados %s (%s máx)",
+ "plural": "Jugadores conectados %s (%s máx)"
+ },
+ "%s connected players (maximum %s)": {
+ "single": "%s jugador conectado (máximo %s)",
+ "plural": "%s jugadores conectados (máximo %s)"
+ },
+ "%s correct": {
+ "single": "%s correcta",
+ "plural": "%s correctas"
+ },
+ "%s correct answers": {
+ "single": "%s respuestas correctas",
+ "plural": "%s respuestas correctas"
+ },
+ "%s has a strong lead": "%s tiene una fuerte ventaja",
+ "%s has dropped to last place": "%s ha caído al último lugar",
+ "%s has gained no points this round": "%s no ha ganado puntos en esta ronda",
+ "%s has gained the least points": "%s ha ganado los últimos puntos",
+ "%s is in the lead!": "%s está liderando!",
+ "%s is leading": "%s está liderando",
+ "%s is selecting a question\n(%s seconds left)": "%s está seleccionando una pregunta\n(%s segundos restantes)",
+ "%s players for %s": {
+ "single": "Jugadores %s para %s",
+ "plural": "Jugadores %s para %s"
+ },
+ "%s players get %s points!": {
+ "single": "%s jugador tuvo %s puntos!",
+ "plural": "%s jugadores tuvieron %s puntos!"
+ },
+ "%s players get maximum %s points!": {
+ "single": "%s jugador tuvo máximo %s puntos!",
+ "plural": "%s jugadores tuvieron máximo %s puntos!"
+ },
+ "%s points": {
+ "single": "%s punto",
+ "plural": "%s puntos"
+ },
+ "%s seats for %s": {
+ "single": "%s asientos para %s",
+ "plural": "%s asientos para %s"
+ },
+ "%s selected \"%s\".": "%s seleccionado \"%s\".",
+ "%s to close": "%s para cerrar",
+ "%s to remove": "%s para eliminar",
+ "%s to remove profile.": "%s para eliminar el perfil.",
+ "%s to remove.": "%s para eliminar.",
+ "%s to select": "%s para seleccionar",
+ "%s to select.": "%s para seleccionar.",
+ "%s's choice": "Elección de %s",
+ "%s: code %s": "%s: código %s",
+ "(To open the jury app, navigate to %s and enter code %s.)": "(Para abrir la aplicación del jurado, vaya a %s e introduzca el código %s.)",
+ "+%s players for %s": {
+ "single": "+%s jugadores para %s",
+ "plural": "+%s jugadores para %s"
+ },
+ "1-vs-all": "1 contra todos",
+ "6 days": "6 días",
+ "A fixed amount of points are distributed equally among all players who answered the question correctly.": "Una cantidad fija de puntos se distribuyen por igual entre todos los jugadores que respondieron correctamente a la pregunta.",
+ "A fixed amount of points is divided with all players that have answered the question correctly.": "Un número fijo de puntos fue dividido entre todos los jugadores que han respondido la pregunta correctamente.",
+ "A previous savegame was found. Are you sure you want to start a new game?": "Se encontró una partida guardada previa. ¿Está seguro de que desea iniciar una nueva partida?",
+ "A regular quiz round with various question types.": "Una ronda regular de quiz con varios tipos de pregunta.",
+ "A traditional common thread round where players can change their answer until the end of the round.": "Una ronda tradicional de temas en común donde los jugadores pueden cambiar su respuesta hasta el final de la ronda.",
+ "A traditional quiz round where players can change their answer until the end of the round.": "Una ronda de quiz tradicional donde los jugadores pueden cambiar su respuesta hasta el final de la ronda.",
+ "ART & CULTURE": "Arte y Cultura",
+ "Abraham Lincoln": "Abraham Lincoln",
+ "Active devices": "Dispositivos activos",
+ "Add entries to your collection and they will apppear here.": "Agrega entradas a tu colección y aparecerán aquí.",
+ "Add rounds to your collection %s and they will appear here.": "Añade rondas a tu colección %s y aparecerán aquí.",
+ "Add rounds to your collection and they will appear here.": "Añade rondas a tu colección y éstas aparecerán aquí.",
+ "Add rounds to your collection and they will apppear here.": "Agrega rondas a tu colección y aparecerán aquí.",
+ "Add rounds to your collection at %s.": "Añade rondas a tu colección en %s.",
+ "Add rounds to your playlist and they will appear here.": "Añade rondas a tu lista de reproducción y éstas aparecerán aquí.",
+ "Add rounds to your playlist at %s.": "Añade rondas a tu lista de reproducción en %s.",
+ "Air alarm! %s is the only team who answered correctly.": "Alarma! %s es el único equipo que contestó correctamente.",
+ "All answers should form a common bond. Feedback of the last question is shown first, before all other feedback.": "Todas las respuestas deben formar un vínculo común. Los comentarios de la última pregunta se muestran primero, antes de cualquier otro comentario.",
+ "All available points are distributed among all players who answered the question correctly.": "Todos los puntos disponibles se distribuyen entre todos los jugadores que respondieron correctamente a la pregunta.",
+ "All available points are divided between everyone who answered the question correctly.": "Todos los puntos disponibles están divididos entre todos los que han respondido correctamente a la pregunta.",
+ "All players were correct.": "Todos los jugadores estuvieron en lo correcto.",
+ "All players were wrong.": "Todos los jugadores estuvieron equivocados.",
+ "And so ends another era. What did you think of the questions?": "Y así termina una era. Qué opinas de las preguntas?",
+ "Another round finished. What did you think about the questions?": "Y así culmina otra ronda. Qué opinas acerca de las preguntas?",
+ "Answer": "Respuesta",
+ "Answer consecutive questions correctly to get bonus points.": "Responda correctamente a las preguntas consecutivas para obtener puntos de bonificación.",
+ "Answer consecutive questions correctly to reach higher levels and get bonus points.": "Responda correctamente a las preguntas consecutivas para alcanzar niveles más altos y obtener puntos de bonificación.",
+ "Answering": "Respondiendo",
+ "Apply settings to quiz": "Aplicar ajustes al cuestionario",
+ "Are you sure you want to start the question now?": "Estás seguro que quieres comenzar la pregunta ahora?",
+ "Are you sure? Starting a new game will clear your previous game.": "¿Estás seguro? Iniciar una nueva partida limpiará tu partida anterior.",
+ "Art & culture": "Arte y Cultura",
+ "As you have activated Whitelabel, you need two seats for each player.": "Como has activado Whitelabel, necesitas dos asientos para cada jugador.",
+ "At least one player must be authenticated.": "Al menos un jugador debe estar autenticado.",
+ "Audio © %s": "Audio ©️ %s",
+ "Awful": "Terrible",
+ "Baby don't hurt me": "No me hagas daño baby",
+ "Back": "Atrás",
+ "Best answer question": "La mejor respuesta",
+ "Breaking: Iedereen heeft geantwoord.": "Breaking: Iedereen heeft geantwoord.",
+ "Brilliant": "Brillante",
+ "Cancel": "Cancelar",
+ "Change language": "Cambiar lenguage",
+ "Choose your question": "Escoge tu pregunta",
+ "Click again to next question": {
+ "single": "Haga clic de nuevo para la siguiente pregunta",
+ "plural": "Haga clic de nuevo para la siguiente pregunta"
+ },
+ "Click again to question result": {
+ "single": "Haga clic de nuevo para el resultado de la pregunta",
+ "plural": "Haga clic de nuevo para el resultado de la pregunta"
+ },
+ "Click again to start question": {
+ "single": "Click de nuevo para iniciar la pregunta",
+ "plural": "Click de nuevo para iniciar las preguntas"
+ },
+ "Click to continue": "Haga clic para continuar",
+ "Close": "Cerrar",
+ "Close menu": "Cerrar menú",
+ "Common thread round": "Ronda de tema en común",
+ "Congratulations": "Felicidades",
+ "Connection lost... reconnecting": "Conexión perdida... reconectando",
+ "Continue": "Continuar",
+ "Continue existing game": "Continuar juego existente",
+ "Correct": "Correcto",
+ "Correct Answer": "Respuesta correcta",
+ "Correct answers": "Respuestas correctas",
+ "Cranberry recipes": "Recetas de cranberry",
+ "Created by": "Creado por",
+ "Custom game": "Juego personalizado",
+ "Customized game": "Juego personalizado",
+ "Daredevil-duels": "Duelos Daredevil",
+ "Department overview": "Visión del departamento",
+ "Departments": "Departamentos",
+ "Do NOT use in production!": "¡NO utilices en la producción!",
+ "Do not share this (QR) code with your players.": "No comparta este código (QR) con sus jugadores.",
+ "Do not share this code with your players.": "No compartas el código con los jugadores",
+ "Do you like QuizWitz?": "¿Te gusta la prueba de Witz?",
+ "Due to the type of connected devices (%s), we can't include %s questions in the quiz.": "Debido al tipo de dispositivos conectados (%s), no podemos incluir preguntas %s en el cuestionario.",
+ "Due to the type of connected devices (%s), we can't include %s rounds (%s) and %s questions in the quiz.": "Debido al tipo de dispositivos conectados (%s), no podemos incluir las preguntas %s rondas (%s) y %s en el cuestionario.",
+ "Due to the type of connected devices (%s), we can't include %s rounds (%s) in the quiz.": "Debido al tipo de dispositivos conectados (%s), no podemos incluir las rondas %s (%s) en el cuestionario.",
+ "Due to the type of connected devices (%s), we can't include round '%s' in the quiz.": "Debido al tipo de dispositivos conectados (%s), no podemos incluir la ronda %s en el quiz.",
+ "Due to the type of connected devices (%s), we can't include round '%s'.": "Debido al tipo de dispositivos conectados (%s), no podemos incluir la ronda %s.",
+ "Due to the type of connected devices, we can't include round %s.": "Debido al tipo de dispositivos conectados, no podemos incluir la ronda %s.",
+ "Due to the type of connected devices, we can't include round '%s'.": "Debido al tipo de dispositivos conectados, no podemos incluir la ronda %s.",
+ "ENTERTAINMENT": "Entretenimiento",
+ "Emily Bronte": "Bronce Emily",
+ "Entertainment": "Entretenimiento",
+ "Everyone answered!": "Todos respondieron!",
+ "Failed loading content: %s": "Error al cargar contenido: %s",
+ "Fast": "Rápido",
+ "Feedback of the last question is shown first, before all other feedback.": "Se muestra primero la retroalimentación de la última pregunta, antes que cualquier otra.",
+ "Feedback time! What did you think about these questions?": "Hora de la retroalimentación! Qué opinas de estas preguntas?",
+ "Feel free to reach out at %s": "Siéntete libre de comunicarte con %s",
+ "Find the common bond that links all answers to following questions.": "Encuentre el vínculo común que vincula todas las respuestas a las siguientes preguntas.",
+ "First players to answer correctly get more points.": "Los primeros jugadores en responder correctamente obtienen más puntos.",
+ "First question": "Primera pregunta",
+ "First round": "Primera ronda",
+ "Friends": "Amigos",
+ "Full time factor": "Factor de tiempo completo",
+ "Fun questions": "Preguntas divertidas",
+ "Game results": "Resultados del juego",
+ "Good": "Bien",
+ "Good ambiance": "Buen ambiente",
+ "HISTORY": "HISTORIA",
+ "Hello!": "¡Hola!",
+ "Help us improve! What did you think about these questions?": "Ayúdanos a mejorar! Qué opinas de éstas preguntas?",
+ "History": "Historia",
+ "Host a party game": "Anfitrión de una partida de fiesta",
+ "How do your friends know us?": "Como nos conocen tus amigos?",
+ "I understand the risks": "Entiendo los riesgos",
+ "If you have any specific feedback, please reach out at %s": "Si tienes algún comentario específico, por favor contacta con %s",
+ "Image map question": "Pregunta de mapa de imagenes",
+ "Images © %s": "Imagenes © %s",
+ "In the middle of his face": "En medio de su cara",
+ "Incorrect": "Incorrecto",
+ "Instructions": "Instrucciones",
+ "Interim score": "Puntaje temporal",
+ "Intermission round": "Ronda de intermisión",
+ "It appears nobody has opened the jury app yet. To open the jury app, navigate to %s and enter code %s.": "Parece que nadie ha abierto la aplicación del jurado aún. Para abrir la aplicación del jurado, vaya a %s e introduzca el código %s.",
+ "It seriously helps us to grow.": "Nos ayuda seriamente a crecer.",
+ "Join": "Unir",
+ "Join a party game": "Únete a una partida de fiesta",
+ "Leave": "Salir",
+ "Leave game": "Abandonar partida",
+ "Let's see how the departments did...": "Vamos a ver cómo hicieron los departamentos...",
+ "Let's see how you did...": "Veamos como te fue...",
+ "Level %s": {
+ "single": "Nivel %s",
+ "plural": "Niveles %s"
+ },
+ "Level %s": {
+ "single": "Nivel %s",
+ "plural": "Niveles %s"
+ },
+ "Link a new account": "Unir nueva cuenta",
+ "List question": "Listar pregunta",
+ "Loading": "Cargando",
+ "Loading next question": "Cargando siguiente pregunta",
+ "Login to add profile": "Iniciar sesión para agregar perfil",
+ "Master: use %s at %s.": {
+ "single": "Maestro: usa %s en %s",
+ "plural": "Maestro: usa %s en %s"
+ },
+ "Maximum players": "Máximo de jugadores",
+ "Meerkeuzevraag": "Meerkeuzevraag",
+ "More information": "Más información",
+ "Multi question": "Pregunta múltiple",
+ "Multiple choice": "Elección múltiple",
+ "NATURE & GEOGRAPHY": "NATURALEZA Y GEOGRAFIA",
+ "Nature & Geography": "Naturaleza y Geografía",
+ "Never ever share this code with your players.": "Nunca compartas este código con tus jugadores.",
+ "Never share this code with your players.": "Nunca compartas este código con tus jugadores.",
+ "Next": "Siguiente",
+ "Next game starts in ...": "El siguiente juego empieza en...",
+ "Next question": "Siguiente pregunta",
+ "Next round": "Próxima ronda",
+ "Nice drinks": "Buena bebida",
+ "No": "Nu",
+ "No more.": "No más.",
+ "No time factor": "Sin factor de tiempo",
+ "Normal": "Normal",
+ "November 26": "26 de Noviembre",
+ "OK": "Ok",
+ "Okay": "Vale",
+ "On %s place,": "En %s lugar,",
+ "On place #%s,": "En lugar #%s,",
+ "On place %s,": "En %s lugar,",
+ "On what website did you hear about us?": "En que website oiste de nosotros?",
+ "On which social network did you hear about us?": "En que red social oiste de nosotros?",
+ "Open %s on your phone and enter code %s": "Abre %s en tu teléfono e ingresa el código %s",
+ "Open question": "Pregunta abierta",
+ "Open vraag": "Open vraag",
+ "Or surf to %s to login from your phone.": "En camino a %s para unirte de tu telefono.",
+ "Order question": "Pregunta de orden",
+ "Party Game": "Juego en grupo",
+ "Paused": "En pausa",
+ "Perfect questions": "Preguntas perfectas",
+ "Piece of pie": "Pieza de tarta",
+ "Play intro": "Reproducir intro",
+ "Play round introduction": "Reproducir introducción de ronda",
+ "Players choose from a selection of multiple questions, each worth different point values.": "Los jugadores eligen entre una selección de preguntas múltiples, cada una que valga distintos valores.",
+ "Players get extra points if they have answered the previous question correctly.": "Los jugadores consiguen puntos extra si respondieron la pregunta anterior correctamente.",
+ "Players receive additional points if they have correctly answered the previous question.": "Los jugadores reciben puntos adicionales si han respondido correctamente a la pregunta anterior.",
+ "Players select one of multiple possible questions for various amounts of points.": "Los jugadores seleccionan una de multiples opciones de pregunta para varias cantidades de puntos.",
+ "Players stay active forever on this device.": "Los jugadores permanecen activos para siempre en este dispositivo.",
+ "Players take turn picking a category.": "Los jugadores eligen una categoría por turno.",
+ "Players: %s / %s": {
+ "single": "Jugador : %s / %s",
+ "plural": "Jugadores : %s / %s"
+ },
+ "Playing attachment": "Reproduciendo adjunto",
+ "Please fill in all fields.": "Por favor llena todos los campos.",
+ "Please listen to the quizmaster.": "Por favor escucha al quizmaster.",
+ "Please make sure you are authenticated.": "Asegúrate de estar autenticado.",
+ "Please provide your information to start the game:": "Por favor provee de información al iniciar el juego:",
+ "Please select a multiplayer mode to enjoy all features.": "Por favor, selecciona un modo multijugador para disfrutar de todas las características.",
+ "Please try again later.": "Inténtalo de nuevo más tarde.",
+ "Please use a computer for important events.": "Utilice un ordenador para eventos importantes.",
+ "Please visit app.quizwitz.com/seats for more information": "Por favor, visita app.quizwitz.com/seats para más información",
+ "Please visit app.quizwitz.com/seats for more information.": "Por favor visite app.quizwitz.com/seats para más información.",
+ "Please wait": "Por favor espera",
+ "Please wait for attachments": "Por favor espera por los adjuntos",
+ "Please wait, loading": "Por favor espera, cargando",
+ "Please wait, syncing players": "Por favor espera, sincronizando jugadores",
+ "Posters/flyers": "Carteles/flyers",
+ "Press %s to join and %s to login.": "Presiona %s para unirte y %s para hacer login.",
+ "Press %s to join and %s to start.": "Presiona %s para unirte y %s para comenzar.",
+ "Press %s to join, %s to login and %s to start.": "Presiona %s para unirte, %s para iniciar sesión y %s para comenzar.",
+ "Press %s to login and %s to start.": "Presiona %s para hacer login y %s para comenzar.",
+ "Press %s to start.": "Presiona %s para comenzar.",
+ "Press to toggle countdown": "Presiona para activar el conteo.",
+ "Purchase seats": "Comprar asientos",
+ "Push %s to remove profile.": "Pulsa %s para eliminar el perfil.",
+ "Push %s to remove profile.Y": "Enviar %s para eliminar el perfil.Y",
+ "Push %s to start a new game.": "Empuja %s para iniciar una nueva partida.",
+ "Push %s to start the game countdown.": "Empuja %s para iniciar la cuenta regresiva del juego.",
+ "Push %s to start the game.": "Presiona %s para iniciar el juego.",
+ "Push %s to toggle countdown.": "Presiona %s para activar la cuenta regresiva.",
+ "QR code": "QR code",
+ "Question": "Pregunta",
+ "Question result": "Resultado de la pregunta",
+ "Questions": "Preguntas",
+ "Questions are asked in quick succession. All feedback is shown at the end of the round.": "Preguntas son hechas en sucesión rápida. Toda la retroalimentación es mostrada al fin de la ronda.",
+ "Quick game": "Juego rápido",
+ "QuizWitz Presentation": "Presentación de Witz",
+ "QuizWitz Tutorial": "Tutorial de QuitWitz",
+ "QuizWitz conference mode": "Modo de conferencia Witz",
+ "QuizWitz is a party quiz game where players use their phones as quiz buzzers.": "☆ Witz es un juego de prueba en el que los jugadores utilizan sus teléfonos como zumbidos de prueba.",
+ "Quizmaster: use %s at %s.": {
+ "single": "Quizmaster: Usa %s en %s",
+ "plural": "Quizmaster: Usa %s en %s"
+ },
+ "Rate / review": "Valorar / revisar",
+ "Rate QuizWitz": "Valorar ensayo Witz",
+ "Rate questions after each round": "Calificar preguntas despues de cada ronda",
+ "Reveal": "Revelar",
+ "Reveal answer": "Revelar respuesta",
+ "Reveal winner": "Revelar ganador",
+ "Revealing": "Revelando",
+ "Review": "Revisión",
+ "Round %s": {
+ "single": "Ronda %s",
+ "plural": "Ronda %s"
+ },
+ "Round Finished": "Ronda finalizada",
+ "Round instructions": "Instrucciones redondas",
+ "Round results": "Resultados de la ronda",
+ "Rounds": "Rondas",
+ "SCIENCE & TECHNOLOGY": "ESCIENCIA Y TECNOLOGÍA",
+ "SPORTS & LEISURE": "ESPORTES Y LECTURA",
+ "Saved!": "¡Guardado!",
+ "Scaled time factor": "Factor de tiempo escalado",
+ "Scan QR code to connect": "Escanear código QR para conectar",
+ "Scan the QR code!": "¡Escanea el código QR!",
+ "Scan this QR code to login from your phone or surf to %s": "Escanea este código QR para iniciar sesión desde tu teléfono o navega por %s",
+ "Scan this QR code to login from your phone.": "Escanea este código QR para iniciar sesión desde tu teléfono.",
+ "Scan to login or surf to %s": "Escanear para iniciar sesión o navegar a %s",
+ "Science & Technology": "Ciencia y tecnología",
+ "Score %s points for each correct answer.": {
+ "single": "Obtén %s punto por cada respuesta correcta.",
+ "plural": "Obtén %s puntos por cada respuesta correcta."
+ },
+ "Score %s points when providing at least %s correct answers.": {
+ "single": "Obtén %s punto cuando provees por lo menos %s respuesta correcta.",
+ "plural": "Obtén %s puntos cuando provees por lo menos %s respuestas correctas."
+ },
+ "Seats stay active forever on this device.": "Los asientos permanecen activos para siempre en este dispositivo.",
+ "Select": "Seleccionar",
+ "Select all": "Seleccionar todo",
+ "Select at least one pack please": "Selecciona por lo menos un pack por favor",
+ "Select the category you want to play": "Seleccione la categoría que desea reproducir",
+ "Select your profile": "Selecciona tu perfil",
+ "Selected": "Seleccionado",
+ "Show all players": "Mostrar todos los jugadores",
+ "Show attachment": "Mostrar adjunto",
+ "Show attachments": "Mostrar adjuntos",
+ "Single Game": "Juego Solo",
+ "Single Player": "Un sólo jugador",
+ "Single player game": "Juego de un jugador",
+ "Slow": "Lento",
+ "Smiley is already taken. Please select a different smiley.": "Smiley ya tomado. Por favor selecciona otro.",
+ "Social media": "Redes sociales",
+ "Sorry, this game is full.": "Lo sentimos, este juego está lleno.",
+ "Speed": "Velocidad",
+ "Sports & Leisure": "Deportes y ocio",
+ "Start": "Iniciar",
+ "Start a new game": "Iniciar nuevo juego",
+ "Start game": "Iniciar juego",
+ "Start question": "Iniciar pregunta",
+ "Start round": "Iniciar ronda",
+ "Starting": "Iniciando",
+ "Stike ladder": "Escalera rígida",
+ "Stop showing %s": "Deja de fanfarronear %s",
+ "Stopping": "Deteniendo",
+ "Stopping attachment, please wait": "Deteniendo adjunto, por favor espera",
+ "Stopping image": "Deteniendo imagen",
+ "Stopping video": "Deteniendo video",
+ "Stopping...": "Deteniendo...",
+ "Strike ladder": "Escalera de golpe",
+ "Surf to %s and enter code %s.": "Dirígete a %s y entra el código %s",
+ "Take your cellphone, navigate to %s and enter code %s.": "Toma tu teléfono móvil, navega a %s y entra el código %s.",
+ "Testquiz with bots": "Prueba con bots",
+ "Thanks for supporting QuizWitz ❤️": "Gracias por su apoyo a today’s Witz ❤️",
+ "Thanks for that answer!": "Gracias por tu respuesta!",
+ "Thanks for your feedback!": "Gracias por tu feedback!",
+ "That is awesome!": "¡Eso es increíble!",
+ "That's it, folks!": "Eso es todo, amigos!",
+ "The fourth Thursday of November": "El cuarto jueves de Noviembre",
+ "The fourth Tuesday of November": "El cuarto martes de Noviembre",
+ "The game starts in": "El juego comienza en",
+ "The names of all players are displayed.": "Los nombres de los jugadores se están mostrando.",
+ "There are %s attachments that you have not shown yet. You can show these attachments by clicking the above buttons.": {
+ "single": "Hay %s adjunto que no ha sido mostrado aun. Puedes mostrarlo clickeando en los botones de arriba.",
+ "plural": "Hay %s adjuntos que no han sido mostrados aun. Puedes mostrarlos clickeando en los botones de arriba."
+ },
+ "There are %s attachments that you have not shown yet. You can show these attachments by clicking the buttons at the top of this screen.": {
+ "single": "Hay %s adjunto que no ha sido mostrado aun. Puedes mostrarlo clickeando en los botones de arriba.",
+ "plural": "Hay %s adjuntos que no han sido mostrados aun. Puedes mostrarlos clickeando en los botones de arriba."
+ },
+ "This game is optimized for computers; running it on a tablet or smartphone might work, but is not recommended.": "Este juego está optimizado para ordenadores; ejecutarlo en una tableta o un smartphone podría funcionar, pero no se recomienda.",
+ "This game mode requires one active seat for each player.": "Este modo de juego requiere un asiento activo para cada jugador.",
+ "This game mode requires one active seat for each player. You currently have %s active seats. Please visit app.quizwitz.com/seats for more information.": {
+ "single": "This game mode requires one active seat for each player. You currently have %s active seats. Please visit app.quizwitz.com/seats for more information.",
+ "plural": "This game mode requires one active seat for each player. You currently have %s active seats. Please visit app.quizwitz.com/seats for more information."
+ },
+ "This game mode requires one active seat for each player. You currently have %s active seats. Please visit app.quizwitz.com/seats for more information.\nContinue": {
+ "single": "This game mode requires one active seat for each player. You currently have %s active seats. Please visit app.quizwitz.com/seats for more information.\nContinue",
+ "plural": "This game mode requires one active seat for each player. You currently have %s active seats. Please visit app.quizwitz.com/seats for more information.\nContinue"
+ },
+ "This mode requires a quizmaster and a jury to evaluate answers.": "Este modo necesita de un quizmaster y un jurado para evaluar respuestas.",
+ "This mode requires a quizmaster and a jury.": "Este modo necesita un quizmaster y un jurado.",
+ "Time's up!": "Se acabó el tiempo!",
+ "To first question": "A la primera pregunta",
+ "Traditional round where each question has a unique label. Players need to match the right question to the right label.": "Ronda tradicional donde cada pregunta tiene una sola etiqueta. Los jugadores necesitan encontrar la respuesta correcta con la etiqueta correcta.",
+ "Use code %s at %s in order to setup the game.": {
+ "single": "Usa el código %s en %s para configurar el juego.",
+ "plural": "Usa los códigos %s en %s para configurar el juego."
+ },
+ "Use code %s at %s on a second device to start the game.": "Usa el código %s en %s en un dispositivo secundario para iniciar el juego.",
+ "Use code %s at %s to setup the game and players.": "Usa el código %s en %s para configurar el juego y jugadores,",
+ "Use code %s at %s to setup the game.": {
+ "single": "Usa el código %s en %s para configurar el juego.",
+ "plural": "Usa los códigos %s en %s para configurar el juego."
+ },
+ "Use quizmaster code %s at %s on a second device to start the game.": "Usa el código de test %s en %s en un segundo dispositivo para iniciar el juego.",
+ "Use quizmaster code %s at %s on your phone to start the game.": "Usa el código de prueba %s en %s en tu teléfono para iniciar el juego.",
+ "Use your phone to scan the QR code": "Usa tu teléfono para escanear el código QR",
+ "Use your phone to scan the QR code or surf to %s and enter quizmaster code %s to start the game.": "Usa tu teléfono para escanear el código QR o navegar por %s e introduce el código de prueba %s para iniciar el juego.",
+ "Use your phone to scan the QR code to start the game, or surf to %s and enter quizmaster code %s.": "Utiliza tu teléfono para escanear el código QR para iniciar el juego, o navegar a %s e introducir el código de prueba %s.",
+ "Use your phone to scan the QR code, or surf to %s and enter quizmaster code %s to start the game.": "Usa tu teléfono para escanear el código QR o navegar a %s e introduce el código de prueba %s para iniciar el juego.",
+ "Use your phone to surf to %s and enter quizmaster code %s to start the game.": "Utiliza tu teléfono para navegar por %s e introduce el código de prueba %s para iniciar el juego.",
+ "Use your tablet or smartphone to surf to %s and enter code %s.": "Usa tu tableta o teléfono para ir a %s y entra el código %s.",
+ "Various": "Varios",
+ "Video © %s": "Video ©️ %s",
+ "Volgordevraag": "Volgordevraag",
+ "WARNING! Did you forget to show an attachment?": "ATENCION! Olvidaste mostrar un adjunto?",
+ "Warning: Only accept answers that match \"%s\". This question has %s other answers that will also be judged.": {
+ "single": "Atención : Solo aceptan respuestas que coinciden \"%s\". Esta pregunta tiene %s otra respuesta que también será evaluada.",
+ "plural": "Atención : Solo aceptan respuestas que coinciden \"%s\". Esta pregunta tiene %s otras respuestas que también serán evaluadas."
+ },
+ "We're sorry to hear that!": "¡Sentimos oír eso!",
+ "Website": "Sitio web",
+ "Welcome to our quiz!": "Bienvenidos a nuestro quiz!",
+ "When a player answers their points get multiplied by the amount of players that have not answered yet.": "Cuando un jugador responde sus puntos se multiplican por la cantidad de jugadores que aún no han respondido.",
+ "When a player answers, their points are multiplied by the number of players who have not yet answered.": "Cuando un jugador responde, sus puntos se multiplican por el número de jugadores que aún no han respondido.",
+ "When hosting, you will need at least one additional device to play the game.": "Al alojar, necesitarás al menos un dispositivo adicional para jugar el juego.",
+ "Where did you hear about this quiz?": "Donde oiste del quiz?",
+ "Where did you see our poster / flyer?": "Donde visto nuestro poster?",
+ "Where is Teds nose?": "Donde esta la nariz de Ted?",
+ "Which of these elements are most important in the perfect quiz?": "Cual de estos elementos son los mas importantes para el quiz perfecto?",
+ "Who's the winner?": "Quién es el ganador?",
+ "Would you mind leaving a review?": "¿Te importaría dejar una reseña?",
+ "Would you mind rating our app?": "¿Te importaría puntuar nuestra aplicación?",
+ "Would you mind rating the app?": "¿Te importaría calificar la aplicación?",
+ "Yes": "Sí",
+ "Yes, start new game": "Sí, iniciar nuevo juego",
+ "Yes, start question": "Si, comenzar pregunta",
+ "You are awesome!": "¡Eres increíble!",
+ "You are in the middle of a game, are you sure you want to quit now?": "Estás a mitad de un juego, seguro que quieres retirarte?",
+ "You are starting a game without players. Would you like to add a few AI players so you can test our software?": "Estás empezando un juego sin jugadores. ¿Te gustaría añadir algunos jugadores de IA para que puedas probar nuestro software?",
+ "You are starting a game without players. Would you like us to add a few AI players so you can test our software?": "Estás empezando un juego sin jugadores. ¿Te gustaría que añadiéramos algunos jugadores de IA para que puedas probar nuestro software?",
+ "You can play games with up to %s players.": {
+ "single": "Puedes jugar partidas con hasta %s jugadores.",
+ "plural": "Puedes jugar partidas con hasta %s jugadores."
+ },
+ "You currently have %s active seats.": {
+ "single": "Actualmente tienes %s asientos activos.",
+ "plural": "Actualmente tienes %s asientos activos."
+ },
+ "You currently have seats for %s players.": {
+ "single": "Actualmente tienes asientos para jugadores %s.",
+ "plural": "Actualmente tienes asientos para jugadores %s."
+ },
+ "You don\t have any entries in your collection yet.": "No tienes ninguna entrada en tu colección aún.",
+ "You don't have any rounds in the selected playlist yet.": "Todavía no tienes ninguna ronda en la lista de reproducción seleccionada.",
+ "You don't have any rounds in your collection yet.": "No tienes ninguna ronda en tu colección aún.",
+ "You have purchased %s additional seats.": {
+ "single": "Has comprado %s asientos adicionales.",
+ "plural": "Has comprado %s asientos adicionales."
+ },
+ "You need %s players to start playing": {
+ "single": "Necesitas jugadores %s para empezar a jugar",
+ "plural": "Necesitas jugadores %s para empezar a jugar"
+ },
+ "Your email address": "Tu dirección de correo electrónico",
+ "Your license is limited to %s players": {
+ "single": "Tu licencia está limitada a jugadores %s",
+ "plural": "Tu licencia está limitada a jugadores %s"
+ },
+ "Your name": "Tu nombre",
+ "Your name here?": "¿Su nombre aquí?",
+ "Your name here?\nScan the QR code!": "Your name here?\nScan the QR code!",
+ "activity-vote": "actividad-voto",
+ "close": "cerrar",
+ "correct": "correcto",
+ "gridquestion": "cuadrícula",
+ "intro.start": "intro.start",
+ "listquestion": "listquestion",
+ "nd": "do",
+ "null": "nulo",
+ "or": "o",
+ "or surf to %s and enter quizmaster code %s to start the game.": "o navega a %s e introduce el código de prueba %s para iniciar el juego.",
+ "points": "puntos",
+ "rd": "ro",
+ "st": "to",
+ "test": "prueba",
+ "th": "mo",
+ "tiebreakerquestion": "tiebreakerquestion",
+ "undefined": "indefinido",
+ "with %s points:": "con %s puntos:",
+ "wrong": "equivocado",
+ "“An appreciative listener is always stimulating.” ― Agatha Christie": "“Un oyente apreciativo siempre es estimulante.” ―que los cristianos",
+ "“I never miss a good chance to shut up.” ― James Patterson": "“Nunca pierdo una buena oportunidad de callar.” ―James Patterson",
+ "“It takes two to speak the truth - one to speak and another to hear.” ― Henry David Thoreau": "“Se necesitan dos para decir la verdad - uno para hablar y otro para oír” ―Henry David Thoreau",
+ "“Listen very carefully, I shall say zis only once.” ― Michelle of La Resistance": "“Escuche con mucho cuidado, diré zis una sola vez.” ―Michelle de La Resistencia",
+ "“Nobody Expects the Spanish Inquisition.” ― Monthy Python": "“Nadie espera la Inquisición Española” ―Python Mensual",
+ "“Shut up, Kyle. Shut your goddamn mouth.” ― Eric Cartman": "“Cerre, Kyle. Cerre el baluarte de su dios” ―Eric Cartman",
+ "“Shut up. Just shut up. Shut up.” ― Black Eyed Peas": "\"Cielo. Sólo cállene. Cerrar\".",
+ "“Silence is a true friend who never betrays.” ― Confucius": "\"El silencio es un verdadero amigo que nunca traiciona.\" ―Confucio",
+ "“Silence. I keel you!” ― Achmed the dead terrorist": "\"Silencio. ¡Te quiero!\" ―Achmed a los terroristas muertos",
+ "“Talking is a necessity, listening is an art.” ― Goethe": "\"Hablar es una necesidad, escuchar es una arte\".",
+ "“The art of conversation lies in listening” ― Malcolm Forbes": "“El arte de la conversación radica en escuchar” ―Malcolm Forbes",
+ "“The word 'listen' contains the same letters as the word 'silent'.” ― Alfred Brendel": "“La palabra 'escuchar' contiene las mismas letras que la palabra 'silencio'.” ―Brendel Alfred",
+ "“We have two ears and one mouth, so we should listen more than we say.” ― Zeno of Citium": "“Tenemos dos oídos y un bouth, así que debemos escuchar más de lo que decimos.” ―Zeno de Ciudadano"
+ }
+}
\ No newline at end of file
diff --git a/translations/game-client/fr.json b/translations/game-client/fr.json
new file mode 100644
index 00000000..a16df32d
--- /dev/null
+++ b/translations/game-client/fr.json
@@ -0,0 +1,532 @@
+{
+ "language": {
+ "locale": "fr",
+ "name": "Français"
+ },
+ "resources": {
+ "1": "1",
+ "2": "2",
+ "3": "3",
+ "4": "4",
+ "5": "5",
+ "6": "6",
+ "1989": "1989",
+ "%s answer": {
+ "single": "%s réponse",
+ "plural": "%s réponses"
+ },
+ "%s answered all questions correctly": "%s answered all questions correctly",
+ "%s answers correct": {
+ "single": "%s réponse correcte",
+ "plural": "%s réponses correctes"
+ },
+ "%s connected players": {
+ "single": "%s joueur ou joueuse connecté(e)",
+ "plural": "%s joueurs ou joueuses connecté(e)s"
+ },
+ "%s connected players (%s max)": {
+ "single": "%s connected players (%s max)",
+ "plural": "%s connected players (%s max)"
+ },
+ "%s connected players (maximum %s)": {
+ "single": "%s joueurs connectés (maximum %s)",
+ "plural": "%s joueurs connectés (maximum %s)"
+ },
+ "%s correct": {
+ "single": "%s de réponses correctes",
+ "plural": "%s correct"
+ },
+ "%s correct answers": {
+ "single": "Réponses correctes %s",
+ "plural": "Réponses correctes %s"
+ },
+ "%s has a strong lead": "%s a un fort plomb",
+ "%s has dropped to last place": "%s est tombé à la dernière place",
+ "%s has gained no points this round": "%s n'a marqué aucun point pendant ce tour",
+ "%s has gained the least points": "%s a marqué le moins de points",
+ "%s is in the lead!": "%s est en tête !",
+ "%s is leading": "%s mène le jeu",
+ "%s is selecting a question\n(%s seconds left)": "%s is selecting a question\n(%s seconds left)",
+ "%s players for %s": {
+ "single": "%s players for %s",
+ "plural": "%s players for %s"
+ },
+ "%s players get %s points!": {
+ "single": "%s joueur marque %s points !",
+ "plural": "%s joueurs marquent %s points !"
+ },
+ "%s players get maximum %s points!": {
+ "single": "%s joueur marque le maximum de %s points !",
+ "plural": "%s joueurs marquent le maximum de %s points !"
+ },
+ "%s points": {
+ "single": "Points %s",
+ "plural": "Points %s"
+ },
+ "%s seats for %s": {
+ "single": "%s sièges pour %s",
+ "plural": "%s sièges pour %s"
+ },
+ "%s selected \"%s\".": "%s a sélectionné «%s».",
+ "%s to close": "%s to close",
+ "%s to remove": "%s to remove",
+ "%s to remove profile.": "%s to remove profile.",
+ "%s to remove.": "%s to remove.",
+ "%s to select": "%s to select",
+ "%s to select.": "%s to select.",
+ "%s's choice": "Choix de l'%s",
+ "%s: code %s": "%s: code %s",
+ "(To open the jury app, navigate to %s and enter code %s.)": "(Pour ouvrir l'application jury, accédez à %s et saisissez le code %s.)",
+ "+%s players for %s": {
+ "single": "+%s joueurs pour %s",
+ "plural": "+%s joueurs pour %s"
+ },
+ "1-vs-all": "1-vs-all",
+ "6 days": "6 jours",
+ "A fixed amount of points are distributed equally among all players who answered the question correctly.": "Un nombre fixe de points sont répartis équitablement entre tous les joueurs qui ont répondu correctement à la question.",
+ "A fixed amount of points is divided with all players that have answered the question correctly.": "Un nombre fixe de points est divisé avec tous les joueurs qui ont répondu correctement à la question.",
+ "A previous savegame was found. Are you sure you want to start a new game?": "Une sauvegarde précédente a été trouvée. Êtes-vous sûr de vouloir commencer une nouvelle partie ?",
+ "A regular quiz round with various question types.": "Un tour de jeu normal, avec plusieurs types de questions.",
+ "A traditional common thread round where players can change their answer until the end of the round.": "Un tour thématique traditionnel, au cours duquel les joueurs et joueuses peuvent modifier leur réponse jusqu'à la fin du tour.",
+ "A traditional quiz round where players can change their answer until the end of the round.": "Un tour traditionnel au cours duquel les joueurs et joueuses peuvent modifier leur réponse jusqu'à la fin du tour.",
+ "ART & CULTURE": "ART & CULTURE",
+ "Abraham Lincoln": "Abraham Lincoln",
+ "Active devices": "Appareils actifs",
+ "Add entries to your collection and they will apppear here.": "Ajoutez des questions à votre collection et elles apparaîtront ici.",
+ "Add rounds to your collection %s and they will appear here.": "Ajoutez des manches à votre collection %s et elles apparaîtront ici.",
+ "Add rounds to your collection and they will appear here.": "Ajoutez des parties à votre collection et elles apparaîtront ici.",
+ "Add rounds to your collection and they will apppear here.": "Ajoutez des rondes à votre collection et elles s'appliqueront ici.",
+ "Add rounds to your collection at %s.": "Ajoutez des tours à votre collection à %s.",
+ "Add rounds to your playlist and they will appear here.": "Ajoutez des parties à votre playlist et elles apparaîtront ici.",
+ "Add rounds to your playlist at %s.": "Ajoutez des manches à votre playlist à %s.",
+ "Air alarm! %s is the only team who answered correctly.": "Alerte ! %s est la seule équipe à avoir bien répondu.",
+ "All answers should form a common bond. Feedback of the last question is shown first, before all other feedback.": "Toutes les réponses doivent former un lien commun. Les commentaires de la dernière question sont affichés en premier, avant tout autre commentaire.",
+ "All available points are distributed among all players who answered the question correctly.": "Tous les points disponibles sont répartis entre tous les joueurs qui ont répondu correctement à la question.",
+ "All available points are divided between everyone who answered the question correctly.": "Tous les points disponibles sont répartis entre tous ceux qui ont répondu correctement à la question.",
+ "All players were correct.": "Tous les joueurs ont raison.",
+ "All players were wrong.": "Tous les joueurs se sont trompés.",
+ "And so ends another era. What did you think of the questions?": "« Et ainsi se termine une autre époque. Que pensiez-vous des questions? »",
+ "Another round finished. What did you think about the questions?": "Une autre manche est terminée. Qu'avez-vous pensé des questions?",
+ "Answer": "Réponse",
+ "Answer consecutive questions correctly to get bonus points.": "Répondez correctement aux questions consécutives pour obtenir des points bonus.",
+ "Answer consecutive questions correctly to reach higher levels and get bonus points.": "Répondez correctement aux questions consécutives pour atteindre des niveaux plus élevés et obtenir des points bonus.",
+ "Answering": "En train de répondre",
+ "Apply settings to quiz": "Appliquer les paramètres au quiz",
+ "Are you sure you want to start the question now?": "Êtes-vous sûr de vouloir commencer la question maintenant ?",
+ "Are you sure? Starting a new game will clear your previous game.": "Êtes-vous sûr ? Commencer une nouvelle partie effacera votre partie précédente.",
+ "Art & culture": "Art et culture",
+ "As you have activated Whitelabel, you need two seats for each player.": "Comme vous avez activé l'étiquette blanche, vous avez besoin de deux sièges pour chaque joueur.",
+ "At least one player must be authenticated.": "Au moins un joueur doit être authentifié.",
+ "Audio © %s": "Audio ©️ %s",
+ "Awful": "Epouvantable",
+ "Baby don't hurt me": "Les bébés ne me font pas de mal",
+ "Back": "Retour",
+ "Best answer question": "La meilleure réponse à la question",
+ "Breaking: Iedereen heeft geantwoord.": "Breaking: Iedereen heeft geantwoord.",
+ "Brilliant": "Brillant",
+ "Cancel": "Abandonner",
+ "Change language": "Changer la langue",
+ "Choose your question": "Choisir votre question",
+ "Click again to next question": {
+ "single": "Cliquez à nouveau sur la question suivante",
+ "plural": "Cliquez à nouveau sur la question suivante"
+ },
+ "Click again to question result": {
+ "single": "Cliquez à nouveau pour interroger le résultat",
+ "plural": "Cliquez à nouveau pour interroger le résultat"
+ },
+ "Click again to start question": {
+ "single": "Cliquez à nouveau pour commencer la question",
+ "plural": "Cliquez à nouveau pour commencer la question"
+ },
+ "Click to continue": "Cliquez pour continuer",
+ "Close": "Fermer",
+ "Close menu": "Fermer le menu",
+ "Common thread round": "Tour thématique",
+ "Congratulations": "Félicitations",
+ "Connection lost... reconnecting": "Connexion perdue... reconnexion",
+ "Continue": "Continuer",
+ "Continue existing game": "Continuer la partie existante",
+ "Correct": "Corriger",
+ "Correct Answer": "Réponse correcte",
+ "Correct answers": "Réponses correctes",
+ "Cranberry recipes": "Recettes de canneberges",
+ "Created by": "Créé par",
+ "Custom game": "Partie personnalisée",
+ "Customized game": "Partie personnalisée",
+ "Daredevil-duels": "Duel des têtes brûlées",
+ "Department overview": "Aperçu du service",
+ "Departments": "Services",
+ "Do NOT use in production!": "NE PAS utiliser en production !",
+ "Do not share this (QR) code with your players.": "Ne partagez pas ce code (QR) avec vos joueurs.",
+ "Do not share this code with your players.": "Ne partagez pas ce code avec vos joueurs et joueuses.",
+ "Do you like QuizWitz?": "Aimez-vous QuizWitz?",
+ "Due to the type of connected devices (%s), we can't include %s questions in the quiz.": "En raison du type d'appareils connectés (%s), nous ne pouvons pas inclure les questions %s dans le quiz.",
+ "Due to the type of connected devices (%s), we can't include %s rounds (%s) and %s questions in the quiz.": "En raison du type d'appareils connectés (%s), nous ne pouvons pas inclure les questions %s rounds (%s) et %s dans le quiz.",
+ "Due to the type of connected devices (%s), we can't include %s rounds (%s) in the quiz.": "En raison du type d'appareils connectés (%s), nous ne pouvons pas inclure les rounds %s (%s) dans le quiz.",
+ "Due to the type of connected devices (%s), we can't include round '%s' in the quiz.": "En raison du type d'appareils connectés (%s), nous ne pouvons pas inclure la ronde «%s» dans le quiz.",
+ "Due to the type of connected devices (%s), we can't include round '%s'.": "En raison du type d'appareils connectés (%s), nous ne pouvons pas inclure la ronde «%s».",
+ "Due to the type of connected devices, we can't include round %s.": "En raison du type d'appareils connectés, nous ne pouvons pas inclure la tour %s.",
+ "Due to the type of connected devices, we can't include round '%s'.": "En raison du type d'appareils connectés, nous ne pouvons pas inclure la ronde «%s».",
+ "ENTERTAINMENT": "ENTREPRISE",
+ "Emily Bronte": "Emily Bronte",
+ "Entertainment": "Divertissement",
+ "Everyone answered!": "Tout le monde a répondu !",
+ "Failed loading content: %s": "Échec du chargement du contenu: %s",
+ "Fast": "Rapide",
+ "Feedback of the last question is shown first, before all other feedback.": "Les résultats de la dernière question sont montrés en premier, avant tous les autres résultats.",
+ "Feedback time! What did you think about these questions?": "Le temps des retours ! Qu'avez-vous pensé de ces questions ?",
+ "Feel free to reach out at %s": "N’hésitez pas à contacter %s",
+ "Find the common bond that links all answers to following questions.": "Trouvez le lien commun qui relie toutes les réponses aux questions suivantes.",
+ "First players to answer correctly get more points.": "Les premiers joueurs à répondre correctement obtiennent plus de points.",
+ "First question": "Première question",
+ "First round": "Premier tour",
+ "Friends": "Amis",
+ "Full time factor": "Le facteur temps est totalement pris en compte",
+ "Fun questions": "Questions amusantes",
+ "Game results": "Résultats du jeu",
+ "Good": "Bon",
+ "Good ambiance": "Bonne ambiance",
+ "HISTORY": "HISTOIRE",
+ "Hello!": "Bonjour!",
+ "Help us improve! What did you think about these questions?": "Aidez-nous à nous améliorer ! Qu'avez-vous pensé de ces questions ?",
+ "History": "Histoire",
+ "Host a party game": "Organiser une partie de groupe",
+ "How do your friends know us?": "Comment vos amis ont-ils entendu parler de nous ?",
+ "I understand the risks": "Je comprends les risques",
+ "If you have any specific feedback, please reach out at %s": "Si vous avez des commentaires spécifiques, veuillez contacter %s",
+ "Image map question": "Question en image",
+ "Images © %s": "Images ©️ %s",
+ "In the middle of his face": "Au milieu de sa figure",
+ "Incorrect": "Faux",
+ "Instructions": "Instructions",
+ "Interim score": "Score provisoire",
+ "Intermission round": "Arrondi d'Intermission",
+ "It appears nobody has opened the jury app yet. To open the jury app, navigate to %s and enter code %s.": "Il semble que personne n'ait encore ouvert l'application jury. Pour ouvrir l'application jury, accédez à %s et entrez le code %s.",
+ "It seriously helps us to grow.": "Cela nous aide sérieusement à grandir.",
+ "Join": "Rejoindre",
+ "Join a party game": "Rejoignez une partie de groupe",
+ "Leave": "Quitter",
+ "Leave game": "Quitter la partie",
+ "Let's see how the departments did...": "Voyons comment les départements ont fait...",
+ "Let's see how you did...": "Voyons voir vos résultats…",
+ "Level %s": {
+ "single": "Niveau %s",
+ "plural": "Niveau %s"
+ },
+ "Level %s": {
+ "single": "Niveau %s",
+ "plural": "Niveau%s"
+ },
+ "Link a new account": "Relier un nouveau compte",
+ "List question": "Liste des questions",
+ "Loading": "En cours de chargement",
+ "Loading next question": "Chargement de la question suivante",
+ "Login to add profile": "Connectez-vous pour ajouter un profil",
+ "Master: use %s at %s.": {
+ "single": "Maître du jeu : utilisez le code %s sur %s.",
+ "plural": "Maître: utilisez %s en %s."
+ },
+ "Maximum players": "Nombre maximum de joueurs",
+ "Meerkeuzevraag": "Meerkeuzevraag",
+ "More information": "Plus d'informations",
+ "Multi question": "Questions multiples",
+ "Multiple choice": "Question à choix multiples",
+ "NATURE & GEOGRAPHY": "NATURE & GÉOGRAPHIE",
+ "Nature & Geography": "Nature et géographie",
+ "Never ever share this code with your players.": "Ne partagez jamais ce code avec vos joueurs et joueuses",
+ "Never share this code with your players.": "Ne partagez jamais ce code avec vos joueurs et joueuses",
+ "Next": "Suivant",
+ "Next game starts in ...": "La prochaine partie commence dans...",
+ "Next question": "Question suivante",
+ "Next round": "Prochain round",
+ "Nice drinks": "Des boissons délicieuses",
+ "No": "Non",
+ "No more.": "Fini.",
+ "No time factor": "Le temps n'est pas pris en compte",
+ "Normal": "Normale",
+ "November 26": "26 Novembre",
+ "OK": "Ok",
+ "Okay": "Ok",
+ "On %s place,": "À la %s place,",
+ "On place #%s,": "En #%s place,",
+ "On place %s,": "À la %s place,",
+ "On what website did you hear about us?": "Sur quel site internet avez-vous entendu parler de nous ?",
+ "On which social network did you hear about us?": "Sur quel réseau social avez-vous entendu parler de nous ?",
+ "Open %s on your phone and enter code %s": "Ouvrez %s sur votre téléphone et tapez le code %s",
+ "Open question": "Question ouverte",
+ "Open vraag": "Open vraag",
+ "Or surf to %s to login from your phone.": "Ou surfez sur %s pour vous connecter depuis votre téléphone.",
+ "Order question": "Question de mise en ordre",
+ "Party Game": "Mode party",
+ "Paused": "En pause",
+ "Perfect questions": "Questions parfaites",
+ "Piece of pie": "Pièce de tarte",
+ "Play intro": "Lancer l'intro",
+ "Play round introduction": "Jouer l'introduction de la partie",
+ "Players choose from a selection of multiple questions, each worth different point values.": "Les joueurs choisissent parmi une sélection de questions multiples, chacune valant différentes valeurs de points.",
+ "Players get extra points if they have answered the previous question correctly.": "Les joueurs et joueuses marquent des points bonus s'ils ont bien répondu à la question précédente.",
+ "Players receive additional points if they have correctly answered the previous question.": "Les joueurs reçoivent des points supplémentaires s'ils ont correctement répondu à la question précédente.",
+ "Players select one of multiple possible questions for various amounts of points.": "Les joueurs et joueuses choisissent l'une des différentes questions possibles, qui valent un certain nombre de points.",
+ "Players stay active forever on this device.": "Les joueurs restent actifs pour toujours sur cet appareil.",
+ "Players take turn picking a category.": "Les joueurs choisissent une catégorie à tour de rôle.",
+ "Players: %s / %s": {
+ "single": "Joueurs : %s / %s",
+ "plural": "Joueurs : %s / %s"
+ },
+ "Playing attachment": "Afficher le média",
+ "Please fill in all fields.": "Veuillez remplir tous les champs.",
+ "Please listen to the quizmaster.": "Veuillez écouter le quizmaster.",
+ "Please make sure you are authenticated.": "Veuillez vous assurer que vous êtes authentifié.",
+ "Please provide your information to start the game:": "Veuillez fournir vos informations pour commencer le jeu:",
+ "Please select a multiplayer mode to enjoy all features.": "Veuillez sélectionner un mode multijoueur pour profiter de toutes les fonctionnalités.",
+ "Please try again later.": "Veuillez réessayer plus tard.",
+ "Please use a computer for important events.": "Veuillez utiliser un ordinateur pour des événements importants.",
+ "Please visit app.quizwitz.com/seats for more information": "Veuillez consulter app.quizwitz.com/sièges pour plus d'informations",
+ "Please visit app.quizwitz.com/seats for more information.": "Veuillez consulter app.quizwitz.com/places pour plus d'informations.",
+ "Please wait": "Veuillez patienter",
+ "Please wait for attachments": "Veuillez attendre les pièces jointes",
+ "Please wait, loading": "Veuillez patienter, chargement",
+ "Please wait, syncing players": "Veuillez patienter, synchroniser les joueurs",
+ "Posters/flyers": "Affiches/flyers",
+ "Press %s to join and %s to login.": "Appuyez sur %s pour rejoindre et %s pour vous connecter.",
+ "Press %s to join and %s to start.": "Appuyez sur %s pour rejoindre la partie et sur %s pour commencer.",
+ "Press %s to join, %s to login and %s to start.": "Appuyez sur %s pour rejoindre, %s pour vous connecter et %s pour commencer.",
+ "Press %s to login and %s to start.": "Appuyez sur %s pour vous identifier et sur %s pour commencer.",
+ "Press %s to start.": "Appuyez sur %s pour commencer.",
+ "Press to toggle countdown": "Appuyez sur pour activer/désactiver le compte à rebours",
+ "Purchase seats": "Acheter des sièges",
+ "Push %s to remove profile.": "Poussez %s pour supprimer le profil.",
+ "Push %s to remove profile.Y": "Poussez %s pour supprimer le profil.Y",
+ "Push %s to start a new game.": "Poussez %s pour commencer une nouvelle partie.",
+ "Push %s to start the game countdown.": "Poussez %s pour démarrer le compte à rebours.",
+ "Push %s to start the game.": "Poussez %s pour commencer la partie.",
+ "Push %s to toggle countdown.": "Appuyer sur %s pour activer/désactiver le compte à rebours.",
+ "QR code": "QR code",
+ "Question": "Question",
+ "Question result": "Résultat de la question",
+ "Questions": "Questions",
+ "Questions are asked in quick succession. All feedback is shown at the end of the round.": "Les questions sont posées rapidement et à la suite les unes des autres. Les résultats sont donnés à la fin du tour.",
+ "Quick game": "Jeu rapide",
+ "QuizWitz Presentation": "Présentation du Quiz",
+ "QuizWitz Tutorial": "Tutoriel de QuizWitz",
+ "QuizWitz conference mode": "Mode de conférence QuizWitz",
+ "QuizWitz is a party quiz game where players use their phones as quiz buzzers.": "QuizWitz est un jeu de quiz de groupe où les joueurs utilisent leur téléphone comme buzzers de quiz.",
+ "Quizmaster: use %s at %s.": {
+ "single": "Maître du jeu : utilisez le code %s sur %s.",
+ "plural": "Quizmaster : utilisez %s à %s."
+ },
+ "Rate / review": "Noter / Réviser",
+ "Rate QuizWitz": "Noter QuizWitz",
+ "Rate questions after each round": "Notez les questions à la fin de chaque tour",
+ "Reveal": "Montrer",
+ "Reveal answer": "Révéler la réponse",
+ "Reveal winner": "Révéler le gagnant",
+ "Revealing": "Révélation",
+ "Review": "Évaluer",
+ "Round %s": {
+ "single": "Round %s",
+ "plural": "Round %s"
+ },
+ "Round Finished": "Le tour est terminé",
+ "Round instructions": "Instructions de la manche",
+ "Round results": "Résultats de la ronde",
+ "Rounds": "Tours",
+ "SCIENCE & TECHNOLOGY": "SCIENCE & TECHNOLOGIE",
+ "SPORTS & LEISURE": "SPORTS & LEISURE",
+ "Saved!": "Enregistré !",
+ "Scaled time factor": "Le facteur temps est pris en compte de manière échelonnée",
+ "Scan QR code to connect": "Scannez le code QR pour vous connecter",
+ "Scan the QR code!": "Scannez le code QR !",
+ "Scan this QR code to login from your phone or surf to %s": "Scannez ce code QR pour vous connecter depuis votre téléphone ou naviguer vers %s",
+ "Scan this QR code to login from your phone.": "Scannez ce code QR pour vous connecter depuis votre téléphone.",
+ "Scan to login or surf to %s": "Scanner pour vous connecter ou naviguer vers %s",
+ "Science & Technology": "Science & Technologies",
+ "Score %s points for each correct answer.": {
+ "single": "Rapporte %s points par réponse correcte.",
+ "plural": "Marquez des points %s pour chaque bonne réponse."
+ },
+ "Score %s points when providing at least %s correct answers.": {
+ "single": "Rapporte %s points si au moins %s des réponses sont correctes.",
+ "plural": "Marquez des points %s en fournissant au moins des réponses correctes %s."
+ },
+ "Seats stay active forever on this device.": "Les sièges restent actifs pour toujours sur cet appareil.",
+ "Select": "Sélectionner",
+ "Select all": "Tout sélectionner",
+ "Select at least one pack please": "Veuillez choisir au moins un pack",
+ "Select the category you want to play": "Sélectionnez la catégorie que vous voulez jouer",
+ "Select your profile": "Choisissez votre profil",
+ "Selected": "Sélectionnés",
+ "Show all players": "Afficher tous les joueurs",
+ "Show attachment": "Montrer le média",
+ "Show attachments": "Afficher les pièces jointes",
+ "Single Game": "Mode solo",
+ "Single Player": "Seul Joueur",
+ "Single player game": "Partie en solo",
+ "Slow": "Lent",
+ "Smiley is already taken. Please select a different smiley.": "Cet émoji est déjà pris, veuillez en choisir un autre",
+ "Social media": "Réseaux sociaux",
+ "Sorry, this game is full.": "Désolé, cette partie est pleine.",
+ "Speed": "Vitesse",
+ "Sports & Leisure": "Sports & Loisirs",
+ "Start": "Commencer",
+ "Start a new game": "Commencer une nouvelle partie",
+ "Start game": "Commencer la partie",
+ "Start question": "Commencer la question",
+ "Start round": "Commencer le tour",
+ "Starting": "Commence",
+ "Stike ladder": "Échelle de Stike",
+ "Stop showing %s": "Arrêter d'afficher %s",
+ "Stopping": "En cours d'arrêt",
+ "Stopping attachment, please wait": "Arrêt de la pièce jointe, veuillez patienter",
+ "Stopping image": "Arrêter l'image",
+ "Stopping video": "Arrêter la vidéo",
+ "Stopping...": "En cours d'arrêt…",
+ "Strike ladder": "Échelle de frappe",
+ "Surf to %s and enter code %s.": "Surfez à %s et entrez le code %s.",
+ "Take your cellphone, navigate to %s and enter code %s.": "Prenez votre téléphone, allez sur %s et entrez le code %s.",
+ "Testquiz with bots": "Testquiz avec bots",
+ "Thanks for supporting QuizWitz ❤️": "Merci de soutenir QuizWitz ❤️",
+ "Thanks for that answer!": "Merci pour votre réponse !",
+ "Thanks for your feedback!": "Merci pour vos commentaires!",
+ "That is awesome!": "C'est génial !",
+ "That's it, folks!": "C'est fini les amis !",
+ "The fourth Thursday of November": "Le quatrième jeudi de novembre",
+ "The fourth Tuesday of November": "Le quatrième mardi de novembre",
+ "The game starts in": "La partie commence dans",
+ "The names of all players are displayed.": "Les noms de tous les joueurs sont affichés.",
+ "There are %s attachments that you have not shown yet. You can show these attachments by clicking the above buttons.": {
+ "single": "Il y a des pièces jointes %s que vous n'avez pas encore affichées. Vous pouvez afficher ces pièces jointes en cliquant sur les boutons ci-dessus.",
+ "plural": "Il y a des pièces jointes %s que vous n'avez pas encore affichées. Vous pouvez afficher ces pièces jointes en cliquant sur les boutons ci-dessus."
+ },
+ "There are %s attachments that you have not shown yet. You can show these attachments by clicking the buttons at the top of this screen.": {
+ "single": "Il y a des pièces jointes %s que vous n'avez pas encore affichées. Vous pouvez afficher ces pièces jointes en cliquant sur les boutons en haut de cet écran.",
+ "plural": "Il y a des pièces jointes %s que vous n'avez pas encore affichées. Vous pouvez afficher ces pièces jointes en cliquant sur les boutons en haut de cet écran."
+ },
+ "This game is optimized for computers; running it on a tablet or smartphone might work, but is not recommended.": "Ce jeu est optimisé pour les ordinateurs ; il peut fonctionner sur une tablette ou un smartphone mais n'est pas recommandé.",
+ "This game mode requires one active seat for each player.": "Ce mode de jeu nécessite un siège actif pour chaque joueur.",
+ "This game mode requires one active seat for each player. You currently have %s active seats. Please visit app.quizwitz.com/seats for more information.": {
+ "single": "Ce mode de jeu nécessite un siège actif pour chaque joueur. Vous avez actuellement %s sièges actifs. Veuillez visiter app.quizwitz.com/sièges pour plus d'informations.",
+ "plural": "Ce mode de jeu nécessite un siège actif pour chaque joueur. Vous avez actuellement %s sièges actifs. Veuillez visiter app.quizwitz.com/sièges pour plus d'informations."
+ },
+ "This game mode requires one active seat for each player. You currently have %s active seats. Please visit app.quizwitz.com/seats for more information.\nContinue": {
+ "single": "Ce mode de jeu nécessite un siège actif pour chaque joueur. Vous avez actuellement %s sièges actifs. Veuillez visiter app.quizwitz.com/sièges pour plus d'informations.\nContinuer",
+ "plural": "Ce mode de jeu nécessite un siège actif pour chaque joueur. Vous avez actuellement %s sièges actifs. Veuillez visiter app.quizwitz.com/sièges pour plus d'informations.\nContinuer"
+ },
+ "This mode requires a quizmaster and a jury to evaluate answers.": "Dans ce mode, un maître du jeu et un jury doivent évaluer les réponses.",
+ "This mode requires a quizmaster and a jury.": "Dans ce mode, un maître du jeu et un jury sont nécessaires.",
+ "Time's up!": "Le temps est écoulé !",
+ "To first question": "À la première question",
+ "Traditional round where each question has a unique label. Players need to match the right question to the right label.": "Un tour traditionnel, au cours duquel une étiquette unique est attribuée à chaque question. Les joueurs et joueuses doivent relier chaque question à l'étiquette correspondante.",
+ "Use code %s at %s in order to setup the game.": {
+ "single": "Utilisez le code %s sur %s afin de configurer le jeu.",
+ "plural": "Utilisez le code %s à %s pour configurer le jeu."
+ },
+ "Use code %s at %s on a second device to start the game.": "Utilisez le code %s à %s sur un second appareil pour démarrer le jeu.",
+ "Use code %s at %s to setup the game and players.": "Utilisez le code %s à %s pour configurer le jeu et les joueurs.",
+ "Use code %s at %s to setup the game.": {
+ "single": "Utilisez le code %s sur %s pour configurer le jeu.",
+ "plural": "Utilisez le code %s à %s pour configurer le jeu."
+ },
+ "Use quizmaster code %s at %s on a second device to start the game.": "Utilisez le code quizmaster %s à %s sur un second appareil pour démarrer la partie.",
+ "Use quizmaster code %s at %s on your phone to start the game.": "Utilisez le code quizmaster %s à %s sur votre téléphone pour démarrer le jeu.",
+ "Use your phone to scan the QR code": "Utilisez votre téléphone pour scanner le code QR",
+ "Use your phone to scan the QR code or surf to %s and enter quizmaster code %s to start the game.": "Utilisez votre téléphone pour scanner le code QR ou surfez vers %s et entrez le code du quizmaster %s pour démarrer le jeu.",
+ "Use your phone to scan the QR code to start the game, or surf to %s and enter quizmaster code %s.": "Utilisez votre téléphone pour scanner le code QR pour démarrer le jeu, ou naviguez vers %s et entrez le code du quizmaster %s.",
+ "Use your phone to scan the QR code, or surf to %s and enter quizmaster code %s to start the game.": "Utilisez votre téléphone pour scanner le code QR, ou naviguez vers %s et entrez le code du quizmaster %s pour démarrer le jeu.",
+ "Use your phone to surf to %s and enter quizmaster code %s to start the game.": "Utilisez votre téléphone pour naviguer vers %s et entrez le code du quizmaster %s pour démarrer le jeu.",
+ "Use your tablet or smartphone to surf to %s and enter code %s.": "Utilisez votre tablette ou votre smartphone pour naviguer vers %s et entrez le code %s.",
+ "Various": "Divers",
+ "Video © %s": "Vidéo © %s",
+ "Volgordevraag": "Volgordevraag",
+ "WARNING! Did you forget to show an attachment?": "AVERTISSEMENT ! Avez-vous oublié de montrer une pièce jointe ?",
+ "Warning: Only accept answers that match \"%s\". This question has %s other answers that will also be judged.": {
+ "single": "Attention : N'accepter que les réponses qui correspondent à « %s ». Cette question a %s autre réponse qui sera également jugée.",
+ "plural": "Attention : N'accepter que les réponses qui correspondent à « %s ». Cette question a %s autres réponses qui seront également jugées."
+ },
+ "We're sorry to hear that!": "Nous sommes désolés d'entendre cela!",
+ "Website": "Site internet",
+ "Welcome to our quiz!": "Bienvenue dans notre quiz !",
+ "When a player answers their points get multiplied by the amount of players that have not answered yet.": "Quand un joueur répond à leurs points sont multipliés par le nombre de joueurs qui n'ont pas encore répondu.",
+ "When a player answers, their points are multiplied by the number of players who have not yet answered.": "Quand un joueur répond, leurs points sont multipliés par le nombre de joueurs qui n'ont pas encore répondu.",
+ "When hosting, you will need at least one additional device to play the game.": "Lors de l'hébergement, vous aurez besoin d'au moins un appareil supplémentaire pour jouer au jeu.",
+ "Where did you hear about this quiz?": "Où avez-vous entendu parler de notre quiz ?",
+ "Where did you see our poster / flyer?": "Où avez-vous vu notre affiche/flyer ?",
+ "Where is Teds nose?": "Où est le nez de Ted ?",
+ "Which of these elements are most important in the perfect quiz?": "Parmi ces éléments, lesquels sont les plus importants pour un quiz parfait ?",
+ "Who's the winner?": "Qui gagne ?",
+ "Would you mind leaving a review?": "Pourriez-vous laisser un commentaire ?",
+ "Would you mind rating our app?": "Pourriez-vous noter notre application ?",
+ "Would you mind rating the app?": "Pourriez-vous noter l'application ?",
+ "Yes": "Oui",
+ "Yes, start new game": "Oui, commencer une nouvelle partie",
+ "Yes, start question": "Oui, commencer la question",
+ "You are awesome!": "Vous êtes génial !",
+ "You are in the middle of a game, are you sure you want to quit now?": "Le jeu est en cours, êtes-vous sûr(e) de vouloir quitter maintenant ?",
+ "You are starting a game without players. Would you like to add a few AI players so you can test our software?": "Vous commencez une partie sans joueurs. Voulez-vous ajouter quelques joueurs IA afin que vous puissiez tester notre logiciel ?",
+ "You are starting a game without players. Would you like us to add a few AI players so you can test our software?": "Vous commencez une partie sans joueurs. Voulez-vous que nous ajoutions quelques joueurs IA pour que vous puissiez tester notre logiciel ?",
+ "You can play games with up to %s players.": {
+ "single": "Vous pouvez jouer à des parties avec jusqu'à %s joueurs.",
+ "plural": "Vous pouvez jouer à des parties avec jusqu'à %s joueurs."
+ },
+ "You currently have %s active seats.": {
+ "single": "Vous avez actuellement des sièges actifs %s.",
+ "plural": "Vous avez actuellement des sièges actifs %s."
+ },
+ "You currently have seats for %s players.": {
+ "single": "Vous avez actuellement des sièges pour les joueurs %s.",
+ "plural": "Vous avez actuellement des sièges pour les joueurs %s."
+ },
+ "You don\t have any entries in your collection yet.": "Vous n'avez pas encore ajouté de question à votre collection.",
+ "You don't have any rounds in the selected playlist yet.": "Vous n'avez pas encore de rounds dans la playlist sélectionnée.",
+ "You don't have any rounds in your collection yet.": "Vous n'avez pas encore de rounds dans votre collection.",
+ "You have purchased %s additional seats.": {
+ "single": "You have purchased %s additional seats.",
+ "plural": "You have purchased %s additional seats."
+ },
+ "You need %s players to start playing": {
+ "single": "Vous avez besoin de joueurs %s pour commencer à jouer",
+ "plural": "Vous avez besoin de joueurs %s pour commencer à jouer"
+ },
+ "Your email address": "Votre adresse e-mail",
+ "Your license is limited to %s players": {
+ "single": "Votre licence est limitée aux joueurs %s",
+ "plural": "Votre licence est limitée aux joueurs %s"
+ },
+ "Your name": "Votre nom",
+ "Your name here?": "Votre nom ici ?",
+ "Your name here?\nScan the QR code!": "Votre nom ici ?\nScannez le code QR !",
+ "activity-vote": "vote sur l'activité",
+ "close": "Fermer",
+ "correct": "corrects",
+ "gridquestion": "question de la grille",
+ "intro.start": "Début",
+ "listquestion": "question de liste",
+ "nd": "e",
+ "null": "null",
+ "or": "ou",
+ "or surf to %s and enter quizmaster code %s to start the game.": "ou surfez sur %s et entrez le code du quizmaster %s pour commencer le jeu.",
+ "points": "Points",
+ "rd": "e",
+ "st": "e",
+ "test": "test",
+ "th": "e",
+ "tiebreakerquestion": "question-de-scintillement",
+ "undefined": "indéfini",
+ "with %s points:": "avec %s points :",
+ "wrong": "Mauvais",
+ "“An appreciative listener is always stimulating.” ― Agatha Christie": "« Quelle musique, le silence ! » ― Jean Anouilh",
+ "“I never miss a good chance to shut up.” ― James Patterson": "« Se taire, c’est pareil dans toutes les langues.» ― Philippe Geluck",
+ "“It takes two to speak the truth - one to speak and another to hear.” ― Henry David Thoreau": "« Le meilleur usage que l'on puisse faire de la parole est de se taire » ― Tchouang-Tseu",
+ "“Listen very carefully, I shall say zis only once.” ― Michelle of La Resistance": "« Qui parle sème ; qui écoute récolte. » ― Pythagore",
+ "“Nobody Expects the Spanish Inquisition.” ― Monthy Python": "« La parole est une aile du silence » ― Pablo Neruda",
+ "“Shut up, Kyle. Shut your goddamn mouth.” ― Eric Cartman": "« Il est difficile de vivre avec des humains, parce qu'il est difficile de se taire. » ― Friedrich Nietzsche",
+ "“Shut up. Just shut up. Shut up.” ― Black Eyed Peas": "« Shut up. Just shut up. Shut up. » ― Black Eyed Peas",
+ "“Silence is a true friend who never betrays.” ― Confucius": "« Le silence est un ami qui ne trahit jamais. » ― Confucius",
+ "“Silence. I keel you!” ― Achmed the dead terrorist": "« Pour agir avec prudence, il faut savoir écouter. » ― Sophocle",
+ "“Talking is a necessity, listening is an art.” ― Goethe": "« Parler est une nécessité, écouter est un art. » – Goethe",
+ "“The art of conversation lies in listening” ― Malcolm Forbes": "« Le jour où je me tairai, je ne dirai plus rien du tout. » ― Daniel Pennac",
+ "“The word 'listen' contains the same letters as the word 'silent'.” ― Alfred Brendel": "« Parler est un besoin, écouter est un art. » ― Goethe",
+ "“We have two ears and one mouth, so we should listen more than we say.” ― Zeno of Citium": "« J'ai un avis à vous donner : toutes les fois que vous voudrez parler, taisez-vous ! » ― Vicomte de Turenne"
+ }
+}
\ No newline at end of file
diff --git a/translations/game-client/nl.json b/translations/game-client/nl.json
new file mode 100644
index 00000000..1e4c91bf
--- /dev/null
+++ b/translations/game-client/nl.json
@@ -0,0 +1,532 @@
+{
+ "language": {
+ "locale": "nl",
+ "name": "Nederlands"
+ },
+ "resources": {
+ "1": "1",
+ "2": "2",
+ "3": "3",
+ "4": "4",
+ "5": "5",
+ "6": "6",
+ "1989": "1989",
+ "%s answer": {
+ "single": "%s antwoord",
+ "plural": "%s antwoorden"
+ },
+ "%s answered all questions correctly": "%s heeft alle antwoorden correct beantwoord.",
+ "%s answers correct": {
+ "single": "%s antwoorden correct",
+ "plural": "%s antwoorden fout"
+ },
+ "%s connected players": {
+ "single": "%s verbonden speler",
+ "plural": "%s verbonden spelers"
+ },
+ "%s connected players (%s max)": {
+ "single": "%s verbonden speler (%s max)",
+ "plural": "%s verbonden spelers (%s max)"
+ },
+ "%s connected players (maximum %s)": {
+ "single": "%s verbonden speler (maximaal %s)",
+ "plural": "%s verbonden spelers (maximaal %s)"
+ },
+ "%s correct": {
+ "single": "%s juist",
+ "plural": "%s juist"
+ },
+ "%s correct answers": {
+ "single": "%s correct antwoord",
+ "plural": "%s correcte antwoorden"
+ },
+ "%s has a strong lead": "%s heeft een sterke voorsprong",
+ "%s has dropped to last place": "%s is naar de laatste plaats gezakt",
+ "%s has gained no points this round": "%s heeft geen punten verdiend deze ronde.",
+ "%s has gained the least points": "%s heeft het minste punten verdiend",
+ "%s is in the lead!": "%s staat aan de leiding!",
+ "%s is leading": "%s staat aan de leiding",
+ "%s is selecting a question\n(%s seconds left)": "%s is een vraag aan het selecteren (nog %s seconden)",
+ "%s players for %s": {
+ "single": "%s spelers voor %s",
+ "plural": "%s spelers voor %s"
+ },
+ "%s players get %s points!": {
+ "single": "%s speler krijgt %s punten.",
+ "plural": "%s spelers krijgen %s punten."
+ },
+ "%s players get maximum %s points!": {
+ "single": "%s speler krijgt maximaal %s punten.",
+ "plural": "%s spelers krijgen maximaal %s punten."
+ },
+ "%s points": {
+ "single": "%s punten",
+ "plural": "%s punten"
+ },
+ "%s seats for %s": {
+ "single": "%s plaatsen voor %s",
+ "plural": "%s plaatsen voor %s"
+ },
+ "%s selected \"%s\".": "%s heeft %s geselecteerd",
+ "%s to close": "%s om te sluiten",
+ "%s to remove": "%s te verwijderen",
+ "%s to remove profile.": "%s om profiel te verwijderen.",
+ "%s to remove.": "%s om te verwijderen.",
+ "%s to select": "%s om te selecteren",
+ "%s to select.": "%s om te selecteren.",
+ "%s's choice": "%s's keuze",
+ "%s: code %s": "%s: code %s",
+ "(To open the jury app, navigate to %s and enter code %s.)": "(Surf naar %s en geef code %s in om de jury app te openen.)",
+ "+%s players for %s": {
+ "single": "+%s spelers voor %s",
+ "plural": "+%s spelers voor %s"
+ },
+ "1-vs-all": "1-tegen-allen",
+ "6 days": "6 dagen",
+ "A fixed amount of points are distributed equally among all players who answered the question correctly.": "Een vast aantal punten wordt gelijk verdeeld onder alle spelers die de vraag correct hebben beantwoord.",
+ "A fixed amount of points is divided with all players that have answered the question correctly.": "Een vast aantal punten wordt verdeeld onder alle deelnemers die juist geantwoord hebben.",
+ "A previous savegame was found. Are you sure you want to start a new game?": "We hebben een eerder opgeslagen spel gevonden. Ben je zeker dat je een nieuw spel wilt starten?",
+ "A regular quiz round with various question types.": "Een normale quizronde met verschillende vraagtypes.",
+ "A traditional common thread round where players can change their answer until the end of the round.": "Een traditionele rode-draad ronde waar spelers hun antwoord kunnen aanpassen tot na de laatste vraag.",
+ "A traditional quiz round where players can change their answer until the end of the round.": "Een traditionele quizronde waarbij spelers hun antwoord kunnen aanpassen tot op het einde van de ronde.",
+ "ART & CULTURE": "ART & STANDAARD",
+ "Abraham Lincoln": "Abraham Lincoln",
+ "Active devices": "Geactiveerde toestellen",
+ "Add entries to your collection and they will apppear here.": "Voeg rondes toe aan je collectie en ze zullen hier verschijnen.",
+ "Add rounds to your collection %s and they will appear here.": "Voeg rondes toe aan je collectie %s en ze verschijnen hier.",
+ "Add rounds to your collection and they will appear here.": "Voeg rondes aan je collectie toe om ze hier te laten verschijnen.",
+ "Add rounds to your collection and they will apppear here.": "Verzamel rondes in je collectie en ze komen hier terecht.",
+ "Add rounds to your collection at %s.": "Voeg rondes toe aan je collectie via %s.",
+ "Add rounds to your playlist and they will appear here.": "Voeg rondes aan je playlist toe om ze hier te laten verschijnen.",
+ "Add rounds to your playlist at %s.": "Voeg rondes toe aan je afspeellijst %s.",
+ "Air alarm! %s is the only team who answered correctly.": "Zaalsolo! %s is het enige team dat juist geantwoord heeft.",
+ "All answers should form a common bond. Feedback of the last question is shown first, before all other feedback.": "Doorheen alle antwoorden loopt een rode draad. Het juiste antwoord van de laatste vraag wordt eerst getoond.",
+ "All available points are distributed among all players who answered the question correctly.": "Alle beschikbare punten worden verdeeld onder alle spelers die juist geantwoord hebben.",
+ "All available points are divided between everyone who answered the question correctly.": "De punten worden gedeeld door iedereen die de vraag juist heeft beantwoord.",
+ "All players were correct.": "Alle spelers antwoordden juist.",
+ "All players were wrong.": "Alle spelers waren fout.",
+ "And so ends another era. What did you think of the questions?": "En zo eindigt een tijdperk. Wat vond je van de vragen?",
+ "Another round finished. What did you think about the questions?": "Alweer een ronde voorbij. Wat vond je van de vragen?",
+ "Answer": "Antwoord",
+ "Answer consecutive questions correctly to get bonus points.": "Beantwoord opeenvolgende vragen juist om bonuspunten te verdienen.",
+ "Answer consecutive questions correctly to reach higher levels and get bonus points.": "Beantwoord opeenvolgende vragen juist om te stijgen op de ladder en bonuspunten te verdienen.",
+ "Answering": "Aan het antwoorden",
+ "Apply settings to quiz": "Instellingen toepassen op quiz",
+ "Are you sure you want to start the question now?": "Ben je zeker dat je de vraag nu wilt starten?",
+ "Are you sure? Starting a new game will clear your previous game.": "Ben je héél zeker? Als je een nieuw spel start zal het vorige verwijderd worden.",
+ "Art & culture": "Kunst & cultuur",
+ "As you have activated Whitelabel, you need two seats for each player.": "Omdat je Whitelabel hebt geactiveerd, heb je voor elke speler twee seats nodig.",
+ "At least one player must be authenticated.": "Minstens één speler moet ingelogd zijn.",
+ "Audio © %s": "Muziek © %s",
+ "Awful": "Vreselijk",
+ "Baby don't hurt me": "Baby doet me geen pijn",
+ "Back": "Terug",
+ "Best answer question": "Beste antwoord vraag",
+ "Breaking: Iedereen heeft geantwoord.": "Breaking! Iedereen heeft geantwoord.",
+ "Brilliant": "Fantastisch",
+ "Cancel": "annuleren",
+ "Change language": "Wijzig taal",
+ "Choose your question": "Kies je vraag",
+ "Click again to next question": {
+ "single": "Klik opnieuw om naar de volgende vraag te gaan",
+ "plural": "Klik nogmaals op de volgende vraag"
+ },
+ "Click again to question result": {
+ "single": "Klik nog eens om resultaat te tonen",
+ "plural": "Klik nog eens om resultaat te tonen"
+ },
+ "Click again to start question": {
+ "single": "Klik nog eens om de vraag te starten",
+ "plural": "Klik nog eens om de vraag te starten"
+ },
+ "Click to continue": "Klik om verder te gaan",
+ "Close": "Sluiten",
+ "Close menu": "Sluit menu",
+ "Common thread round": "Rode-draad ronde",
+ "Congratulations": "Gefeliciteerd",
+ "Connection lost... reconnecting": "Verbinding verbroken... aan het herverbinden",
+ "Continue": "Verder gaan",
+ "Continue existing game": "Ga verder met opgeslagen spel",
+ "Correct": "Juist",
+ "Correct Answer": "Juiste antwoord",
+ "Correct answers": "Juiste antwoorden",
+ "Cranberry recipes": "Cranbessen recepten",
+ "Created by": "Gemaakt door",
+ "Custom game": "Aangepast spel",
+ "Customized game": "Aangepast spel",
+ "Daredevil-duels": "Waaghalzenduels",
+ "Department overview": "Overzicht departementen",
+ "Departments": "Departementen",
+ "Do NOT use in production!": "Gebruik dit NIET in productie!",
+ "Do not share this (QR) code with your players.": "Deel deze (QR) code niet met de spelers.",
+ "Do not share this code with your players.": "Deel deze code niet met je spelers.",
+ "Do you like QuizWitz?": "Vind je QuizWitz leuk?",
+ "Due to the type of connected devices (%s), we can't include %s questions in the quiz.": "Door het type verbonden toestellen (%s) konden we %s vragen niet toevoegen aan de quiz.",
+ "Due to the type of connected devices (%s), we can't include %s rounds (%s) and %s questions in the quiz.": "Door het type verbonden toestellen (%s) konden we %s ronden (%s) en %s vragen niet toevoegen aan de quiz.",
+ "Due to the type of connected devices (%s), we can't include %s rounds (%s) in the quiz.": "Door het type verbonden toestellen (%s) konden we %s rondes (%s) niet toevoegen aan de quiz.",
+ "Due to the type of connected devices (%s), we can't include round '%s' in the quiz.": "Door het type verbonden toestellen (%s) konden we ronde %s niet toevoegen aan de quiz.",
+ "Due to the type of connected devices (%s), we can't include round '%s'.": "Door het type verbonden toestellen (%s) konden we ronde %s niet toevoegen.",
+ "Due to the type of connected devices, we can't include round %s.": "Door het type verbonden toestellen konden we ronde %s niet toevoegen.",
+ "Due to the type of connected devices, we can't include round '%s'.": "Door het type verbonden toestellen konden we ronde '%s' niet toevoegen.",
+ "ENTERTAINMENT": "VOORBEELDING",
+ "Emily Bronte": "Emily Bronte",
+ "Entertainment": "Vermaak",
+ "Everyone answered!": "Iedereen heeft geantwoord!",
+ "Failed loading content: %s": "Fout bij het laden van inhoud: %s",
+ "Fast": "Snel",
+ "Feedback of the last question is shown first, before all other feedback.": "Het antwoord op de laatste vraag wordt eerst verbeterd, daarna komen de andere antwoorden.",
+ "Feedback time! What did you think about these questions?": "Tijd voor feedback! Wat vond je van de vragen?",
+ "Feel free to reach out at %s": "Neem gerust contact met ons op via %s",
+ "Find the common bond that links all answers to following questions.": "Vind de rode draad die de antwoorden op volgende vragen verbindt.",
+ "First players to answer correctly get more points.": "De eerste spelers die correct antwoorden krijgen extra punten.",
+ "First question": "Eerste vraag",
+ "First round": "Eerste ronde",
+ "Friends": "Vrienden",
+ "Full time factor": "Met tijdsfactor",
+ "Fun questions": "Leuke vragen",
+ "Game results": "Spelresultaten",
+ "Good": "Goed",
+ "Good ambiance": "Goede sfeer",
+ "HISTORY": "GESCHIEDENIS",
+ "Hello!": "Hallo!",
+ "Help us improve! What did you think about these questions?": "Help ons beter worden! Wat vond je van de vragen?",
+ "History": "Geschiedenis",
+ "Host a party game": "Host een party game",
+ "How do your friends know us?": "Hoe kennen je vrienden ons?",
+ "I understand the risks": "Ik begrijp de risicio's",
+ "If you have any specific feedback, please reach out at %s": "Als je specifieke feedback hebt, neem dan gerust contact met ons op via %s",
+ "Image map question": "Afbeeldingsvraag",
+ "Images © %s": "Afbeeldingen © %s",
+ "In the middle of his face": "In het midden van zijn gezicht",
+ "Incorrect": "Fout",
+ "Instructions": "Instructies",
+ "Interim score": "Tussenstand",
+ "Intermission round": "Pauze ronde",
+ "It appears nobody has opened the jury app yet. To open the jury app, navigate to %s and enter code %s.": "Het lijkt erop dat nog niemand de jury app heeft geopend. Surf naar %s en voer code %s in om de jury app te openen.",
+ "It seriously helps us to grow.": "Het helpt ons echt om te groeien.",
+ "Join": "Deelnemen",
+ "Join a party game": "Join een party game",
+ "Leave": "Verlaat",
+ "Leave game": "Verlaat spel",
+ "Let's see how the departments did...": "Even kijken hoe de departementen het gedaan hebben..",
+ "Let's see how you did...": "Even kijken hoe jullie het gedaan hebben...",
+ "Level %s": {
+ "single": "Niveau %s",
+ "plural": "Niveau %s"
+ },
+ "Level %s": {
+ "single": "Level %s",
+ "plural": "Level %s"
+ },
+ "Link a new account": "Link een nieuw account",
+ "List question": "Lijstvraag",
+ "Loading": "Aan het laden",
+ "Loading next question": "Volgende vraag aan het laden",
+ "Login to add profile": "Login om profiel toe te voegen",
+ "Master: use %s at %s.": {
+ "single": "Master: gebruik %s op %s.",
+ "plural": "Master: gebruik %s op %s."
+ },
+ "Maximum players": "Maximum aantal spelers",
+ "Meerkeuzevraag": "Meerkeuzevraag",
+ "More information": "Meer informatie",
+ "Multi question": "Multi-vraag",
+ "Multiple choice": "Meerkeuzevraag",
+ "NATURE & GEOGRAPHY": "NATURE & GEOGRAPHY",
+ "Nature & Geography": "Natuur en Geografie",
+ "Never ever share this code with your players.": "Deel deze code nooit met je spelers.",
+ "Never share this code with your players.": "Deel deze code nooit met je spelers.",
+ "Next": "Volgende",
+ "Next game starts in ...": "Volgende spel begint over ...",
+ "Next question": "Volgende vraag",
+ "Next round": "Volgende ronde",
+ "Nice drinks": "Lekkere drankjes",
+ "No": "Nee",
+ "No more.": "Meer niet.",
+ "No time factor": "Geen tijdsfactor",
+ "Normal": "Normaal",
+ "November 26": "26 november",
+ "OK": "Ok",
+ "Okay": "OK",
+ "On %s place,": "Op de %s plaats,",
+ "On place #%s,": "Op plaats #%s,",
+ "On place %s,": "Op plaats %s,",
+ "On what website did you hear about us?": "Via welke website heb je van ons gehoord?",
+ "On which social network did you hear about us?": "Op welk sociaal netwerk heb je ons gevonden?",
+ "Open %s on your phone and enter code %s": "Open %s op je smartphone en geef de code in: %s",
+ "Open question": "Open vraag",
+ "Open vraag": "Open vraag",
+ "Or surf to %s to login from your phone.": "Of surf naar %s om in te loggen met je telefoon.",
+ "Order question": "Volgordevraag",
+ "Party Game": "Party spel",
+ "Paused": "Gepauzeerd",
+ "Perfect questions": "Perfecte vragen",
+ "Piece of pie": "Stukje taart",
+ "Play intro": "Introductie afspelen",
+ "Play round introduction": "Speel ronde introductie",
+ "Players choose from a selection of multiple questions, each worth different point values.": "Spelers kiezen uit een selectie van meerdere vragen, elk met een verschillende puntenwaarde.",
+ "Players get extra points if they have answered the previous question correctly.": "Spelers krijgen extra punten als ook de vorige vraag correct was.",
+ "Players receive additional points if they have correctly answered the previous question.": "Spelers ontvangen extra punten als ze de vorige vraag correct hebben beantwoord.",
+ "Players select one of multiple possible questions for various amounts of points.": "Spelers kunnen kiezen tussen verschillende vragen voor verschillende punten.",
+ "Players stay active forever on this device.": "Spelers blijven voor altijd actief op dit apparaat.",
+ "Players take turn picking a category.": "Spelers kiezen om de beurt een categorie.",
+ "Players: %s / %s": {
+ "single": "Spelers: %s / %s",
+ "plural": "Spelers: %s / %s"
+ },
+ "Playing attachment": "Bijlage aan het afspelen",
+ "Please fill in all fields.": "Gelieve alle velden in te vullen.",
+ "Please listen to the quizmaster.": "Luister aandachtig naar de quizmaster.",
+ "Please make sure you are authenticated.": "Gelieve eerst in te loggen.",
+ "Please provide your information to start the game:": "Vul je contactgegevens in om de quiz te starten:",
+ "Please select a multiplayer mode to enjoy all features.": "Kies een multiplayer modus om het volledige spel te spelen.",
+ "Please try again later.": "Probeer het later opnieuw.",
+ "Please use a computer for important events.": "Gebruik een computer voor belangrijkere evenementen.",
+ "Please visit app.quizwitz.com/seats for more information": "Surf naar app.quizwitz.com/seats voor meer informatie.",
+ "Please visit app.quizwitz.com/seats for more information.": "Surf naar app.quizwitz.com/seats voor meer informatie.",
+ "Please wait": "Even wachten",
+ "Please wait for attachments": "Even wachten op bijlagen",
+ "Please wait, loading": "Even geduld, aan het laden",
+ "Please wait, syncing players": "Even geduld, de spelers worden gesynchroniseerd",
+ "Posters/flyers": "Posters / flyers",
+ "Press %s to join and %s to login.": "Druk op %s om je aan te sluiten en %s om in te loggen.",
+ "Press %s to join and %s to start.": "Duw %s om mee te doen en %s om te starten.",
+ "Press %s to join, %s to login and %s to start.": "Duw %s om mee te doen, %s om in te loggen en %s om te starten.",
+ "Press %s to login and %s to start.": "Klik %s om in te loggen of %s om te starten.",
+ "Press %s to start.": "Klik %s om te starten.",
+ "Press to toggle countdown": "Druk op om aftellen in te schakelen",
+ "Purchase seats": "Koop zitplaatsen",
+ "Push %s to remove profile.": "Push %s om het profiel te verwijderen.",
+ "Push %s to remove profile.Y": "Druk %s uit om profiel te verwijderen.Y",
+ "Push %s to start a new game.": "Klik %s om het spel te starten.",
+ "Push %s to start the game countdown.": "Klik %s om het aftellen te starten.",
+ "Push %s to start the game.": "Klik %s om het spel te starten.",
+ "Push %s to toggle countdown.": "Klik %s om het aftellen te starten.",
+ "QR code": "QR code",
+ "Question": "Vraag",
+ "Question result": "Resultaten",
+ "Questions": "Vragen",
+ "Questions are asked in quick succession. All feedback is shown at the end of the round.": "Vragen worden in een snel tempo afgevuurd. Antwoorden worden pas na de ronde overlopen.",
+ "Quick game": "Snel spel",
+ "QuizWitz Presentation": "QuizWitz Presentatie",
+ "QuizWitz Tutorial": "QuizWitz Handleiding",
+ "QuizWitz conference mode": "QuizWitz Conferentie modus",
+ "QuizWitz is a party quiz game where players use their phones as quiz buzzers.": "QuizWitz is een party game waar spelers hun telefoon als quiz buzzers gebruiken.",
+ "Quizmaster: use %s at %s.": {
+ "single": "Quizmaster: gebruik %s op %s.",
+ "plural": "Quizmaster: gebruik %s op %s."
+ },
+ "Rate / review": "Beoordeel / review",
+ "Rate QuizWitz": "Beoordeel QuizWitz",
+ "Rate questions after each round": "Beoordeel vragen na elke ronde.",
+ "Reveal": "Onthul",
+ "Reveal answer": "Onthul antwoord",
+ "Reveal winner": "Onthul winnaar",
+ "Revealing": "Aan het onthullen",
+ "Review": "Beoordelen",
+ "Round %s": {
+ "single": "Ronde %s",
+ "plural": "Ronde %s"
+ },
+ "Round Finished": "Ronde afgelopen",
+ "Round instructions": "Ronde instructies",
+ "Round results": "Ronderesultaten",
+ "Rounds": "Rondes",
+ "SCIENCE & TECHNOLOGY": "SCIENTIE & TECHNOLOGY",
+ "SPORTS & LEISURE": "SPORTS & LIJST",
+ "Saved!": "Opgeslagen!",
+ "Scaled time factor": "Geschaalde tijdsfactor",
+ "Scan QR code to connect": "QR-code scannen om te verbinden",
+ "Scan the QR code!": "Scan de QR code!",
+ "Scan this QR code to login from your phone or surf to %s": "Scan deze QR-code om in te loggen vanaf uw telefoon of surf naar %s",
+ "Scan this QR code to login from your phone.": "Scan deze QR-code om in te loggen vanaf uw telefoon.",
+ "Scan to login or surf to %s": "Scan om in te loggen of te surfen naar %s",
+ "Science & Technology": "Wetenschap & Technologie",
+ "Score %s points for each correct answer.": {
+ "single": "Verdien %s punt per correct antwoord.",
+ "plural": "Verdien %s punten per correct antwoord."
+ },
+ "Score %s points when providing at least %s correct answers.": {
+ "single": "Verdien %s punt bij minstens %s correcte antwoorden.",
+ "plural": "Verdien %s punten bij minstens %s correcte antwoorden."
+ },
+ "Seats stay active forever on this device.": "Zitplaatsen blijven voor altijd actief op dit apparaat.",
+ "Select": "Selecteer",
+ "Select all": "Selecteer alles",
+ "Select at least one pack please": "Gelieve minstens 1 bundel te kiezen.",
+ "Select the category you want to play": "Selecteer de categorie die je wilt spelen",
+ "Select your profile": "Selecteer je profiel",
+ "Selected": "Geselecteerd",
+ "Show all players": "Toon alle spelers",
+ "Show attachment": "Toon bijlage",
+ "Show attachments": "Toon bijlagen",
+ "Single Game": "Single player",
+ "Single Player": "1 speler",
+ "Single player game": "Single player spel",
+ "Slow": "Traag",
+ "Smiley is already taken. Please select a different smiley.": "Die smiley is al gekozen. Kies een andere smiley.",
+ "Social media": "Sociale media",
+ "Sorry, this game is full.": "Sorry, het spel zit vol.",
+ "Speed": "Snelheid",
+ "Sports & Leisure": "Sport & Vrije tijd",
+ "Start": "Beginnen",
+ "Start a new game": "Start een nieuw spel",
+ "Start game": "Start spel",
+ "Start question": "Start vraag",
+ "Start round": "Start ronde",
+ "Starting": "Aan het starten",
+ "Stike ladder": "Strike ladder",
+ "Stop showing %s": "Stop %s bijlage",
+ "Stopping": "Aan het stoppen",
+ "Stopping attachment, please wait": "Bijlage stopt, even geduld",
+ "Stopping image": "Aan het stoppen",
+ "Stopping video": "Video aan het stoppen",
+ "Stopping...": "Aan het stoppen...",
+ "Strike ladder": "Aanvals ladder",
+ "Surf to %s and enter code %s.": "Surf naar %s en geef code %s in.",
+ "Take your cellphone, navigate to %s and enter code %s.": "Neem je smartphone, surf naar %s en geef de code %s in.",
+ "Testquiz with bots": "Testquiz met bots",
+ "Thanks for supporting QuizWitz ❤️": "Bedankt voor het steunen van QuizWitz ❤️",
+ "Thanks for that answer!": "Bedankt voor je antwoord.",
+ "Thanks for your feedback!": "Bedankt voor je feedback!",
+ "That is awesome!": "Dat is super!",
+ "That's it, folks!": "Het is gebeurd!",
+ "The fourth Thursday of November": "De vierde donderdag van november",
+ "The fourth Tuesday of November": "De vierde dinsdag van november",
+ "The game starts in": "Het spel begint in",
+ "The names of all players are displayed.": "De naam van alle deelnemers wordt getoond.",
+ "There are %s attachments that you have not shown yet. You can show these attachments by clicking the above buttons.": {
+ "single": "Er is %s bijlage die je nog niet getoond hebt. Je kan deze bijlages tonen door op de knoppen hierboven te klikken.",
+ "plural": "Er zijn %s bijlagen die je nog niet getoond hebt. Je kan deze bijlages tonen door op de knoppen hierboven te klikken."
+ },
+ "There are %s attachments that you have not shown yet. You can show these attachments by clicking the buttons at the top of this screen.": {
+ "single": "Er is %s bijlage die je nog niet getoond hebt. Je kan deze bijlages tonen door op de knoppen bovenaan dit scherm te klikken.",
+ "plural": "Er zijn %s bijlages die je nog niet getoond hebt. Je kan deze bijlages tonen door op de knoppen bovenaan dit scherm te klikken."
+ },
+ "This game is optimized for computers; running it on a tablet or smartphone might work, but is not recommended.": "Dit spel is geoptimaliseerd voor computer; mogelijk werkt het op een tablet of smartphone, maar we raden het niet aan.",
+ "This game mode requires one active seat for each player.": "Deze spelmodus vereist 1 actief zitje per speler.",
+ "This game mode requires one active seat for each player. You currently have %s active seats. Please visit app.quizwitz.com/seats for more information.": {
+ "single": "Deze spelmodus vereist 1 actief zitje per speler. Je hebt momenteel %s actief zit. Surf naar app.quizwitz.com/seats voor meer informatie.",
+ "plural": "Deze spelmodus vereist 1 actief zitje per speler. Je hebt momenteel %s actieve zitjes. Surf naar app.quizwitz.com/seats voor meer informatie."
+ },
+ "This game mode requires one active seat for each player. You currently have %s active seats. Please visit app.quizwitz.com/seats for more information.\nContinue": {
+ "single": "Deze spelmodus vereist 1 actief zitje per speler. Je hebt momenteel %s actief zit. Surf naar app.quizwitz.com/seats voor meer informatie. Ga verder",
+ "plural": "Deze spelmodus vereist 1 actief zitje per speler. Je hebt momenteel %s actieve zitjes. Surf naar app.quizwitz.com/seats voor meer informatie. Ga verder"
+ },
+ "This mode requires a quizmaster and a jury to evaluate answers.": "Voor deze modus heb je een quizmaster en een jury nodig om de antwoorden te corrigeren.",
+ "This mode requires a quizmaster and a jury.": "Deze modus vereist een quizmaster en een jury.",
+ "Time's up!": "Tijd is om!",
+ "To first question": "Naar de eerste vraag",
+ "Traditional round where each question has a unique label. Players need to match the right question to the right label.": "Een traditionele ronde waar elke vraag een eigen label heeft. Spelers moeten elke vraag aan het juiste label linken.",
+ "Use code %s at %s in order to setup the game.": {
+ "single": "Gebruik code %s op %s om het spel op te starten.",
+ "plural": "Gebruik code %s op %s om het spel op te starten."
+ },
+ "Use code %s at %s on a second device to start the game.": "Gebruik een tweede toestel en gebruik code %s op %s om het spel op te starten.",
+ "Use code %s at %s to setup the game and players.": "Gebruik code %s bij %s om het spel en de spelers in te stellen.",
+ "Use code %s at %s to setup the game.": {
+ "single": "Gebruik code %s op %s om het spel op te starten.",
+ "plural": "Gebruik code %s op %s om het spel op te starten."
+ },
+ "Use quizmaster code %s at %s on a second device to start the game.": "Gebruiker quizmaster code %s op %s op een tweede toestel om het spel te starten.",
+ "Use quizmaster code %s at %s on your phone to start the game.": "Gebruik quizmaster code %s op %s op je smartphone om het spel te starten.",
+ "Use your phone to scan the QR code": "Gebruik je telefoon om de QR-code te scannen",
+ "Use your phone to scan the QR code or surf to %s and enter quizmaster code %s to start the game.": "Gebruik je telefoon om de QR-code te starten, of surf naar %s en gebruik quizmaster code %s om het spel te starten.",
+ "Use your phone to scan the QR code to start the game, or surf to %s and enter quizmaster code %s.": "Gebruik je telefoon en scan de QR-code om het spel te starten, of surf naar %s en voer quizmastercode %s in.",
+ "Use your phone to scan the QR code, or surf to %s and enter quizmaster code %s to start the game.": "Gebruik je telefoon om de QR-code te scannen, of surf naar %s en voer quizmaster code %s in om het spel te starten.",
+ "Use your phone to surf to %s and enter quizmaster code %s to start the game.": "Surf op je telefoon naar %s en voer quizmaster code %s in om het spel te starten.",
+ "Use your tablet or smartphone to surf to %s and enter code %s.": "Neem je tablet of smartphone, surf naar %s en geef code %s in.",
+ "Various": "Allerlei",
+ "Video © %s": "Video ©️ %s",
+ "Volgordevraag": "Volgordevraag",
+ "WARNING! Did you forget to show an attachment?": "OPGELET! Ben je vergeten een bijlage te tonen?",
+ "Warning: Only accept answers that match \"%s\". This question has %s other answers that will also be judged.": {
+ "single": "Waarschuwing: accepteert alleen antwoorden die overeenkomen met%s\". Deze vraag heeft %s andere antwoorden die ook worden beoordeeld.",
+ "plural": "Waarschuwing: accepteert alleen antwoorden die overeenkomen met%s\". Deze vraag heeft %s andere antwoorden die ook worden beoordeeld."
+ },
+ "We're sorry to hear that!": "Wat jammer!",
+ "Website": "website",
+ "Welcome to our quiz!": "Welkom op onze quiz!",
+ "When a player answers their points get multiplied by the amount of players that have not answered yet.": "De punten van de spelers met een juist antwoord worden vermenigvuldigd met het aantal spelers dat nog niet geantwoord heeft.",
+ "When a player answers, their points are multiplied by the number of players who have not yet answered.": "Wanneer een speler antwoordt, worden hun punten vermenigvuldigd met het aantal spelers dat nog niet heeft geantwoord.",
+ "When hosting, you will need at least one additional device to play the game.": "Wanneer je een spel host heb je minimaal 1 extra toestel nodig om het spel te spelen.",
+ "Where did you hear about this quiz?": "Waar heb je over deze quiz gehoord?",
+ "Where did you see our poster / flyer?": "Waar heb je een flyer / poster gezien?",
+ "Where is Teds nose?": "Waar is Teds neus?",
+ "Which of these elements are most important in the perfect quiz?": "Zet deze elementen in volgorde van belangrijkheid voor jou.",
+ "Who's the winner?": "Wie is de winnaar?",
+ "Would you mind leaving a review?": "Zou je een review willen achterlaten?",
+ "Would you mind rating our app?": "Zou je het erg vinden om onze app te beoordelen?",
+ "Would you mind rating the app?": "Zou je het erg vinden om onze app te beoordelen?",
+ "Yes": "Ja",
+ "Yes, start new game": "Ja, start een nieuw spel",
+ "Yes, start question": "Ja, start vraag",
+ "You are awesome!": "Jij bent geweldig!",
+ "You are in the middle of a game, are you sure you want to quit now?": "Je zit in het midden van een spel, wil je nu stoppen?",
+ "You are starting a game without players. Would you like to add a few AI players so you can test our software?": "Je begint een spel zonder spelers. Wil je een paar AI-spelers toevoegen zodat je onze software kunt testen?",
+ "You are starting a game without players. Would you like us to add a few AI players so you can test our software?": "Je begint een spel zonder spelers. Wil je dat we een paar AI-spelers toevoegen zodat je onze software kunt testen?",
+ "You can play games with up to %s players.": {
+ "single": "Je kunt spelletjes spelen met %s spelers.",
+ "plural": "Je kunt spelletjes spelen met %s spelers."
+ },
+ "You currently have %s active seats.": {
+ "single": "Je hebt momenteel %s actief zitje.",
+ "plural": "Je hebt momenteel %s actieve zitjes."
+ },
+ "You currently have seats for %s players.": {
+ "single": "Je hebt momenteel actieve zitjes voor %s speler.",
+ "plural": "Je hebt momenteel actieve zitjes voor %s spelers."
+ },
+ "You don\t have any entries in your collection yet.": "Je hebt nog niets in jouw collectie.",
+ "You don't have any rounds in the selected playlist yet.": "Er zijn geen vragen in de geselecteerde playlist.",
+ "You don't have any rounds in your collection yet.": "Je hebt nog geen rondes in jouw collectie.",
+ "You have purchased %s additional seats.": {
+ "single": "Je hebt %s extra zetels gekocht.",
+ "plural": "Je hebt %s extra zetels gekocht."
+ },
+ "You need %s players to start playing": {
+ "single": "Je hebt %s speler nodig om het spel te starten.",
+ "plural": "Je hebt %s spelers nodig om het spel te starten."
+ },
+ "Your email address": "Jouw emailadres",
+ "Your license is limited to %s players": {
+ "single": "Uw licentie is beperkt tot %s spelers",
+ "plural": "Uw licentie is beperkt tot %s spelers"
+ },
+ "Your name": "Jouw naam",
+ "Your name here?": "Jouw naam hier?",
+ "Your name here?\nScan the QR code!": "Jouw naam hier? Scan de QR code!",
+ "activity-vote": "activiteiten-stemming",
+ "close": "Sluiten",
+ "correct": "juist",
+ "gridquestion": "Rooster-vraag",
+ "intro.start": "intro.start",
+ "listquestion": "Lijst-vraag",
+ "nd": "de",
+ "null": "nul",
+ "or": "of",
+ "or surf to %s and enter quizmaster code %s to start the game.": "of surf naar %s en geef quizmaster code %s in om het spel te starten.",
+ "points": "Punten",
+ "rd": "de",
+ "st": "ste",
+ "test": "test",
+ "th": "de",
+ "tiebreakerquestion": "schiftingsvraag",
+ "undefined": "ongedefinieerd",
+ "with %s points:": "met %s punten:",
+ "wrong": "fout",
+ "“An appreciative listener is always stimulating.” ― Agatha Christie": "“Iemand die aandachtig kan luisteren werkt altijd stimulerend.” ― Agatha Christie",
+ "“I never miss a good chance to shut up.” ― James Patterson": "“Ik mis nooit een goede kans om mijn mond te houden.” ― James Patterson",
+ "“It takes two to speak the truth - one to speak and another to hear.” ― Henry David Thoreau": "“Om de waarheid te spreken zijn er twee mensen nodig, één om te spreken en een ander om te luisteren.” ― Henry David Thoreau",
+ "“Listen very carefully, I shall say zis only once.” ― Michelle of La Resistance": "“Luister zeer aandachtug, ik zeg dit maar één keer.” ― Michelle van het Verzet",
+ "“Nobody Expects the Spanish Inquisition.” ― Monthy Python": "“Niemand verwacht de Spaanse Inquisitie.” ― Monthy Python",
+ "“Shut up, Kyle. Shut your goddamn mouth.” ― Eric Cartman": "“Hou je mond, Kyle. Hou je verdomde mond.” ― Eric Cartman",
+ "“Shut up. Just shut up. Shut up.” ― Black Eyed Peas": "“Houd je mond zo maar op. Doe rustig op.” - Black Eyed Peas",
+ "“Silence is a true friend who never betrays.” ― Confucius": "“De stilte is een vriend die je nooit verraadt.” ― Confucius",
+ "“Silence. I keel you!” ― Achmed the dead terrorist": "“Silence. I keel you!” ― Achmed de dode terrorist",
+ "“Talking is a necessity, listening is an art.” ― Goethe": "“Praten is een noodzaak, luisteren is een kunst.” ― Goethe",
+ "“The art of conversation lies in listening” ― Malcolm Forbes": "“De kunst van de conversatie ligt bij het luisteren.” ― Malcolm Forbes",
+ "“The word 'listen' contains the same letters as the word 'silent'.” ― Alfred Brendel": "\"Het vergt moed om op te staan en te spreken; het vergt ook moed om te gaan zitten en te luisteren.\" ― Winston Churchill",
+ "“We have two ears and one mouth, so we should listen more than we say.” ― Zeno of Citium": "\"De natuur heeft ons twee oren gegeven en slechts één tong opdat we meer zouden luisteren dan praten.\" ― Zeno van Elea"
+ }
+}
\ No newline at end of file