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Description
Per title, in v1.0.17, after parenting a switch to a rotation DOF (probably same result for all types,) that switch and its children do not correctly animate after export. Prior to export, in Blender, the parented component moves exactly as expected. I suspect some sort of transformation issue.
Many attempts made in the example from the pictures to ensure no unapplied scale issues or similar might be interfering. Complete rebuilds (from scratch) of DOF chain were attempted multiple times. Resultant displacement in the BML export was usually identical, in one occasion I saw the same displacement but rotated 90 degrees about the axis of rotation.
In the example images, the incorrectly displaced components would rotate with the DOF, maintaining the indicated displacement in the DOF's frame of reference.

