Hi, thanks for implementing the contract scaling for building health!
Just found what seems to be a cosmetic bug: when going for a headshot with a maxed pilot and a mech with the Mara mod, the screen displays the hit chance as 1%. This is after I disabled headshot protection in the mod.json file. I was still able to make the shots like normal, so it appears to be only related to the display.

Relevant part of mod.json:
"CalledShot": {
"DisableAllLocations": false,
"DisableHeadshots": false,
"EnableTacticsModifier": false,
"BaseModifier": -1,
"PilotTags": {
}
}