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Enemies retain spawn protection? #70

@IceRaptor

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@IceRaptor

Enemies are retaining spawn protection after their first activation.
Here I had the base reinforcements spawn, act, and the Behemoth still has 7 evasion pips despite only moving 1 or 2 hexes.
https://bep.s-ul.eu/Hj1KLWuP.jp
RogueLogs(1).zip
RogueLogs.zip

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