From e2fff1d20cb7bb0f07cee9ee0cfc1377d8bcc744 Mon Sep 17 00:00:00 2001 From: Lautaro Tejerina Date: Wed, 3 Oct 2018 01:58:31 -0300 Subject: [PATCH] Refactor AddCityStateRow() As it is being replaced with the RnF implementation of the same. Maybe execution order? To investigate --- Assets/UI/PartialScreens/citystates.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/UI/PartialScreens/citystates.lua b/Assets/UI/PartialScreens/citystates.lua index 27d36857..7e0650c1 100644 --- a/Assets/UI/PartialScreens/citystates.lua +++ b/Assets/UI/PartialScreens/citystates.lua @@ -831,7 +831,7 @@ end -- =========================================================================== -function AddCityStateRow( kCityState:table ) +function AddCityStateRowMod( kCityState:table ) local kInst :table = m_CityStateRowIM:GetInstance(); local textureOffsetX :number; @@ -999,7 +999,7 @@ function ViewList() m_uiCityStateRows = {}; for iPlayer, kCityState in pairs( m_kCityStates ) do if kCityState.isHasMet then - local kInst :table = AddCityStateRow( kCityState ); + local kInst :table = AddCityStateRowMod( kCityState ); m_uiCityStateRows[iPlayer] = kInst; end end