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[MGS:GZ] FtexTool repack font in *dds problem #17

@eHerbaciarz

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@eHerbaciarz

I have a problem with one font in dds. Name of this font is "Font_RodinProN_DB_32p_gz_alp" (locacted in Metal Gear Solid Ground Zeroes\data_01\Assets\tpp\ui\Font\Gz).

When I repack dds file to Font_RodinProN_DB_32p_gz_alp.ftex file - i've got only 3 *ftexs file, but shoud be 4 *ftexs file.

I using BC1 format with no alpha to save that dds, whats going wrog?
orginal_files png
After repack png

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