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This repository was archived by the owner on Mar 7, 2023. It is now read-only.
Right now, mkxp will segfault at any point if you try to call Graphics.update or the like from another thread. This is quite irritating if you want to unhook game logic from the framerate. From what I can tell, it looks like this is in part due to any thread aside from the main thread lacking the OpenGL context.
I'm not sure just yet what the solution to this would look like, or if its even possible. More likely than not, someone with more experience (@GamingLiamStudios or @thehatkid?) may be better suited to look at this problem.