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Mesh face count reduction for texturing workflow #31

@lipsmith0701

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@lipsmith0701

Hi, first of all, thanks a lot for this great project.
The reconstruction quality of gs2mesh is really impressive — the geometric details and overall results look great.

I have a question regarding the exported mesh. In my use case, the generated mesh tends to have a relatively high face count, which makes downstream steps like texture mapping a bit challenging.

I was wondering if there is any recommended approach to reduce the mesh complexity while preserving most of the geometry quality.

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