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Yes you've heard me right a map. For testing i chose C1A0 from Half-Life. It's not very big, just a few rooms and corridors. I extracted the map from Half life source, exported it to .dxf, then from blender i exported it to .fbx and loaded it into the c47edit as a mesh file. There were a lot of mesh types so i chose Z2DOBJ. It loads just fine, but it's untextured thus invisible. However when i try to load it in game, the game crashes.
I think i got the mesh type wrong but i don't know which one to choose since there are so many of them. Can someone help or atleast tell me what i'm doing is impossible to do?
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