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Feature Request: Add 'weights' to mobs. #81

@tsartin

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@tsartin

The idea would be that if a room gets too 'heavy' you can flee or not attack in the first place. This would help with rooms with several mobs that move in and out. For example, you could set 'a rat' to a weight of 50, and if at any point there are 2 rats (equalling 100) you'd want to flee or at least a warning.

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